Jump to content

[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)


sumghai

Recommended Posts

Request, could you also add Watersplitter and FuelCell to FusTekKarmonyUtilModule

Not planned, sorry.

I personally don't like the idea of splitting up precious drinking water for oxygen, especially when carbon extractors already process CO2 into O2.

The part look realy great. However it appears they require a lot of memory. So much that it actually managed for the first time to make KSP in forced OpenGL with Active Texture Management run out of memory! ;.;

Starting KSP in Sandbox without FuseTech, I require 2.6G and with FuseTech Parts installed I need 3.35 G. That means FusTech Staion Parts require a whooping 0.75 Gig of RAM!!! That more than any other mod installed (over 40 mods installed). Please don't use textures that blow up by memory. :sealed:

Are you using the X0.04-4 release? The current experimental builds on GitHub are much more optimized.

Link to comment
Share on other sites

  • 3 weeks later...

Hi sumghai,

My wife was just talking about her grad students' finals, and I happened to think of you. I hope your academic work is going well. :)

And no, I'm not trying to get you back to work making station parts. :) It's just easy for me to empathize. A professor's spouse hears a lot of grad student stories.

Link to comment
Share on other sites

Now that you're back in business, have you considered adding a half-size Cupola? One Kerbal, 1.25m, much more basic than the big one. The real Cupola module is quite small and cramped, but all I've seen (besides the realistic Yogui's one, in the Community ISS pack) in KSP are 2.5m and hold a lot of crew.

Link to comment
Share on other sites

Hi sumghai,

My wife was just talking about her grad students' finals, and I happened to think of you. I hope your academic work is going well. :)

And no, I'm not trying to get you back to work making station parts. :) It's just easy for me to empathize. A professor's spouse hears a lot of grad student stories.

Thank you for your wishes!

Now that you're back in business, have you considered adding a half-size Cupola? One Kerbal, 1.25m, much more basic than the big one. The real Cupola module is quite small and cramped, but all I've seen (besides the realistic Yogui's one, in the Community ISS pack) in KSP are 2.5m and hold a lot of crew.

Technically, I'm still not quite back in business. My thesis isn't done yet :P

I have no plans for half-size cupola with one Kerbal capacity - I found that when scaling the cupola model down to 1.25m diameter to fit inside the docking port (like on the real ISS Cupola), the Kerbal's lower torso would end up extending into the next part, which makes for strange intersecting IVAs.

Link to comment
Share on other sites

I have no plans for half-size cupola with one Kerbal capacity - I found that when scaling the cupola model down to 1.25m diameter to fit inside the docking port (like on the real ISS Cupola), the Kerbal's lower torso would end up extending into the next part, which makes for strange intersecting IVAs.

So I see rescaling wouldn't work. Maybe a somewhat different part (but still similar to the Cupola), then? I'd like to build an ISS-alike with those parts, most of the modules have proper FusTek counterparts, but this one does not. And there's not a single 1.25m module like it (even Yogui's one is actually 1.5m).

Another thought, maybe it'd be possible to have the Kerbal lay on it's back? Instead of having the windows above his head, they'd be in front of him. That shouldn't matter much in 0G, and could allow you to stuff a Kerbal in there. Actually, that might come in handy when using the module as a cockpit for something, too.

Link to comment
Share on other sites

So I see rescaling wouldn't work. Maybe a somewhat different part (but still similar to the Cupola), then? I'd like to build an ISS-alike with those parts, most of the modules have proper FusTek counterparts, but this one does not. And there's not a single 1.25m module like it (even Yogui's one is actually 1.5m).

Another thought, maybe it'd be possible to have the Kerbal lay on it's back? Instead of having the windows above his head, they'd be in front of him. That shouldn't matter much in 0G, and could allow you to stuff a Kerbal in there. Actually, that might come in handy when using the module as a cockpit for something, too.

Stockalike station parts have a mini cupola.

you might want to take a look at it.

Link to comment
Share on other sites

So I see rescaling wouldn't work. Maybe a somewhat different part (but still similar to the Cupola), then? I'd like to build an ISS-alike with those parts, most of the modules have proper FusTek counterparts, but this one does not. And there's not a single 1.25m module like it (even Yogui's one is actually 1.5m).

Another thought, maybe it'd be possible to have the Kerbal lay on it's back? Instead of having the windows above his head, they'd be in front of him. That shouldn't matter much in 0G, and could allow you to stuff a Kerbal in there. Actually, that might come in handy when using the module as a cockpit for something, too.

Orienting the sole Kerbal occupant on his/her back is a possibility, but the mini-cupola will get extremely cramped due to the 60~80mm hull thicknesses I use to represent adequate pressure vessel thicknesses / whipple shielding. My focus is also on IVAs right now, and so the mini-cupola will either be a nice-to-have item for the very distant future, or someone may wish to take up the challenge themselves.

DAMMIT.

Without fustek, there is no KSP for me!

Experimental WIPs are available via my GitHub repo - see the OP for details.


A Note About 0.25.x/0.90.0 Compatibility and Development Status

I've heard that some of you have been quite unhappy (sometimes in extremely vocal or outright abusive manner) about FusTek's rate of development and compatibility with KSP game updates for the past year or so.

As much as I like to push out an official release sooner rather than later, the fact of the matter is:

- IVAs had been put on the back burner for quite a long time, and I promised that they would be complete for R0.04a.

- I am dedicated to developing quality add-ons; sure, I work much more slowly than the other rockstar add-on authors, but this is because I spend a lot of time doing research on visual references, mechanical / functional design in order to make FusTek as "sensible" and well-engineered as possible.

- As with everyone else, my IRL commitments come first; key example being my Master's Degree, which isn't going too smoothly at the moment.

- Given the limited time I have available, I feel it is more cost-effective to focus on R0.04a development as originally planned, instead of constantly divesting into half-arsed maintenance releases for the sake of keeping up with KSP updates.

So this is my plan for the forseeable future:

- The latest version of FusTek will be available from my GitHub repo; these are highly experimental, weekly WIP builds that I push commits to whenever I have the time, so use at your own risk.

- SDHI SMS will get an official 0.90.0 maintenance release sooner, simply because it is much smaller and easier to work on, with a much shorter turnaround time.

- Other than seeking the advice of other, more seasoned add-on authors more familiar with IVAs and RasterPropMonitor, I have no plans to recruit helpers/partners/associates to reduce my own workload (on the contrary, the presence of "helpers" would delay development even more as I would spend more time bringing them up to speed with my art style/workflow/vision than actually doing any real work)

- I know of a couple of folks who have consistently assisted me with beta-testing; you know who you guys are, so kudos to you guys, and keep up the good work.

- The official release date for any and all versions of FusTek will be: When It's Doneâ„¢.

Please also remember that there's a human being on the other side of your computer monitors, and posts, PMs or comments containing accusations / abuse of any kind will not be tolerated.

Thank you for your understanding.

Link to comment
Share on other sites

Sis there any plans for a lite version of this, like cut down anything not truly needed? I will still get this mod, but some of the functions like animated docking ports I dont apreciate enough to inflict any more torture on my well worn Mac desktop.

Link to comment
Share on other sites

So I see rescaling wouldn't work. Maybe a somewhat different part (but still similar to the Cupola), then? I'd like to build an ISS-alike with those parts, most of the modules have proper FusTek counterparts, but this one does not. And there's not a single 1.25m module like it (even Yogui's one is actually 1.5m).

Another thought, maybe it'd be possible to have the Kerbal lay on it's back? Instead of having the windows above his head, they'd be in front of him. That shouldn't matter much in 0G, and could allow you to stuff a Kerbal in there. Actually, that might come in handy when using the module as a cockpit for something, too.

Perhaps you should try the Tweakscale mod? That would likely do the trick as it seems to prevent collisions with all the other IVAs

Link to comment
Share on other sites

Hi! First at all excellent mod, i love it just like the "Service module system".

I'd like to do a copule of questions:

1. Some of you have find a way to use the "Service module system" for the "FusTek Resupply Module" just like the description says?

2. I love this mod but i like too "Science Station". The problem with this second mod is that i don't like at all how the parts looks like, and even the diameter of the parts. So why don't create modules that can integrate the experiments of the "Science Station" mod?

I know that this could kill the "Science Station" mod, but i think that is not such a bad idea to join together both mods.

I hope that the developers can make a deal about allowing to keep both mod in life.

Link to comment
Share on other sites

Too bad the Warehouse module doesn't work any longer...
Did you update Firespitter plugin ? they all still work.

Colonel of Ferocity, could you please clarify what you mean by the Warehouse module "not working"?

If you install the latest version of the Firespitter plugin and make sure you have the latest dev build of FusTek from GitHub, the warehouse doors will open and close as designed.

However, if you're referring to the old OrbitalConstruction RocketParts capacity, then yes, I took that out because that add-on is no longer being maintained. After I finish developing R0.04a, I want to start working on a payload rack system that would support Extraplanetary Launchpads.

1. Some of you have find a way to use the "Service module system" for the "FusTek Resupply Module" just like the description says?

In the past, yes, I did suggest the use of the SDHI Service Module as a propulsion trunk for the FusTek Resupply Module. However, I now recommend against it, since the Service Module now comes with an umbilical that would intersect into the hull of the Resupply Module. In the future, I'll be making a dedicated propulsion trunk that will be included in the station parts pack.

2. I love this mod but i like too "Science Station". The problem with this second mod is that i don't like at all how the parts looks like, and even the diameter of the parts. So why don't create modules that can integrate the experiments of the "Science Station" mod?

I'm pretty busy working on R0.04a right now, but in the future, I want to also expand my proposed payload rack system into supporting science experiments such as those found in the Station Science add-on.

Link to comment
Share on other sites

I'm pretty busy working on R0.04a right now, but in the future, I want to also expand my proposed payload rack system into supporting science experiments such as those found in the Station Science add-on.

Great! Good work for the update and your Master's Degree!

Link to comment
Share on other sites

old version and new version more confuse... you all know there version 0.90 why 0.24 ???
It's just saying that the mod is compatible with KSP versions .24 to .25.

If you had read the big red text in the first post of this thread, you should have seen my explanation as to why there's no official 0.90.0 update yet.

That being said, if you understand how to use GitHub, you can try one of my experimental WIP builds (which works for 0.90.0)

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
Question: if your WIP builds are .90 compatible, does that eliminate the dependency for cls and ship manifest? Or is that still a thing?

CLS and Ship Manifest are supported, but not strictly required.

I'll update the dependencies and supported add-ons list in the release thread when R0.04a is out.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...