Joseph Kerman Posted June 3, 2017 Share Posted June 3, 2017 Just now, MiffedStarfish said: But I'm battling alphasus... Get used to 1G Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted June 3, 2017 Share Posted June 3, 2017 I do all my testing around Kerbin, and all my ships have easily enough fuel for several rendezvouses, but I prefer lower gravity worlds to minimise burn times, as eve and the larger planets are very tedious when ship has a mass-to-ion ratio of Five tons. Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 3, 2017 Share Posted June 3, 2017 (edited) “2 task forces were sent to Ike in response to the sighting of a fleet headed by Eos-class subcapital ships. One task force kept in a high-energy state so less delta-v would be needed, and had less range. The more maneuverable task force took a lower orbit. This was the first test of the aging Pico-class subcapital ship in a long time, which had been aided by iterative design concepts. The fleets were prepared to prevent an aggressive action from the other fleet sent to Ike, and we hope no conflict occurs." Fleet in Position Edited June 4, 2017 by Alphasus Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted June 3, 2017 Share Posted June 3, 2017 Yes, I hope no conflict will occur either... but I think you forgot the persist. Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 3, 2017 Share Posted June 3, 2017 2 hours ago, MiffedStarfish said: Yes, I hope no conflict will occur either... but I think you forgot the persist. I didn't. Bottom, below the main post. Quote Link to comment Share on other sites More sharing options...
iamonfire Posted June 3, 2017 Share Posted June 3, 2017 If I am joining, would I be up against Quasarrgames? Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted June 3, 2017 Share Posted June 3, 2017 Detecting the hostile force around Ike, the EX-9 Eos piloted by Labal Kerman moved into engage the Pico SM3 Breeze. Making two quick rendevous burns, The Stealth gunship Moved in on the Sub-Capital ship. Discovering a fuel routing error, Labal realises that the fuel cells were draining from the missile, instead of the tanks. Deciding to firing it anyway, the missile only accelerates to about three quarters of optimal speed. It impacted down the front, destroying the three missiles and the engine section, leaving it incapable of any hostile action. After triple checking the Breeze's demise, Labal went for a nap. Persist: https://www.dropbox.com/s/esunw550e3to8fl/persistent.sfs?dl=0 Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 3, 2017 Author Share Posted June 3, 2017 It looks like it vomited it's guts up Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 3, 2017 Share Posted June 3, 2017 1 minute ago, Spartwo said: It looks like it vomited it's guts up Unfortunately, that's what they do on impact. The 2S is so part dense that its death is just parts flying out. Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted June 3, 2017 Share Posted June 3, 2017 3 hours ago, iamonfire said: If I am joining, would I be up against Quasarrgames? That sounds fine by me. Did you want to start the battle now? Quote Link to comment Share on other sites More sharing options...
iamonfire Posted June 4, 2017 Share Posted June 4, 2017 We can start tomorrow, I'll have time then. Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 4, 2017 Share Posted June 4, 2017 (edited) Fired 1 missile, stripped off some composite plating. Fired a 2nd missile, clipped inside and dislodged some stability. Pilot killed. Fired a 3rd missile, more instability, no missiles. Crashing into Ike, burned prograde to try to save it. Not enough electric charge to sustain a burn prograde, hyper-edited to 38km circular. Recircularized the Dawn at a higher altitude. Turn 2 Complete Edited June 4, 2017 by Alphasus Quote Link to comment Share on other sites More sharing options...
SG Aero Posted June 4, 2017 Share Posted June 4, 2017 I need to fight someone else because panzer has disappeared. Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted June 4, 2017 Share Posted June 4, 2017 12 hours ago, iamonfire said: We can start tomorrow, I'll have time then. Great! sadly i have stuff to do today, but if you wanted to set up i can do my turn tomorrow morning Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted June 4, 2017 Share Posted June 4, 2017 4 hours ago, Alphasus said: Fired 1 missile, stripped off some composite plating. Fired a 2nd missile, clipped inside and dislodged some stability. Pilot killed. Fired a 3rd missile, more instability, no missiles. Crashing into Ike, burned prograde to try to save it. Not enough electric charge to sustain a burn prograde, hyper-edited to 38km circular. Recircularized the Dawn at a higher altitude. Turn 2 Complete Ok, mixed feelings. One hand, 2 of your ships now cannot make a hostile action, while only one of mine can't, but on the other hand, Nooo! Those EX-9s cost, you know! That's going to hurt my budget. Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 4, 2017 Share Posted June 4, 2017 47 minutes ago, MiffedStarfish said: Ok, mixed feelings. One hand, 2 of your ships now cannot make a hostile action, while only one of mine can't, but on the other hand, Nooo! Those EX-9s cost, you know! That's going to hurt my budget. Yeah, but I have an extra ship on you. Also, I can outrange you in an unarmed 1v1 which lead to an interesting stalemate condition. Quote Link to comment Share on other sites More sharing options...
Joseph Kerman Posted June 4, 2017 Share Posted June 4, 2017 @Alphasus I have a concept for a missile that will hopefully bring mass devastation. Instead of firing 3 separate missiles/torpedoes, the single missile holds 16 smaller I-beam rockets that I will stage within 600m or less. If that missile doesn't kill ScriptKitt3h, the missile is useless. Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted June 4, 2017 Share Posted June 4, 2017 @Joseph Kerman you might as well just put 16 I-Beams on your ship, and have more redundancy if your 50+ ton missile misses or somehow fails. Quote Link to comment Share on other sites More sharing options...
SG Aero Posted June 4, 2017 Share Posted June 4, 2017 Seriously can we rebracket it so I'm no longer fighting panzer? I haven't seen him in a while Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 4, 2017 Author Share Posted June 4, 2017 (edited) Randomly generated but somehow got Alpha and Miffled together. Will swap with frozen or others if they're not up for it. I like this 8 competitor bracket. Edited June 4, 2017 by Spartwo Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 4, 2017 Share Posted June 4, 2017 (edited) 14 minutes ago, Spartwo said: Randomly generated but somehow got Alpha and Miffled together. Will swap with frozen or others if they're not up for it. I like this 8 competitor bracket. That's fine. My missiles will be redone by the time of the tournament. Also I'll have some fighters Edited June 4, 2017 by Alphasus Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 4, 2017 Author Share Posted June 4, 2017 I thought you'd already started or are you in a leagued match? Quote Link to comment Share on other sites More sharing options...
Alphasus Posted June 4, 2017 Share Posted June 4, 2017 1 hour ago, Spartwo said: I thought you'd already started or are you in a leagued match? This isn't a league match. We would just have a 2nd one. I need new missiles and fighters to optimize my ships. Quote Link to comment Share on other sites More sharing options...
SG Aero Posted June 4, 2017 Share Posted June 4, 2017 @DarkOwl57so you putting up the persist or will i Quote Link to comment Share on other sites More sharing options...
panzer1b Posted June 4, 2017 Share Posted June 4, 2017 6 hours ago, ShadowGoat said: Seriously can we rebracket it so I'm no longer fighting panzer? I haven't seen him in a while Im here... I just fixed my ships so i think i can battle now (and if i loose so what, its not like any of the ships have been fully tested so yeah). Ill setup tomorra when i have a bit of time (been busy trying to get a microcontroller to bloody work right for last 2 days irl). I have 1 ~70t and 1 ~150t, i think my fleet will be 3 70t and 1 150t, so total of ~450-470t. Im not picky so if you 10-20t over or under i dont mind. If you dont have 4 ships to fight at that weight range i can always use one of my outdated ships, but most of them would require a refit weapons wise. Quote Link to comment Share on other sites More sharing options...
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