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Technical Ben

Retro Command Pod landing Rockets. Now with Sputnik!

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ah, and a next question - I really like your parts.

For the next release, could you rename the folders with a prefix, like your username - BenpartbreakDisk and Benpartmicrotank or something, just the folder names - that helps with part folder sorting and the like, and makes accidental overwrites impossible.

Case in point: a mod maker named Xermit has already made a part with the folder name 'microtank'.

So, please add a prefix!

Thanks in advance and thanks again for the parts, I\'ll be using them!

I don\'t get it. Why does everyone always misspell my name?

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Guest Flixxbeatz

Very much like the real trials then! Have you seen what usually happens?

Safe assumption. Will be conducting trials soon :D

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I don\'t get it. Why does everyone always misspell my name?

I\'m sorry! I guess i\'m brainwashed and think of a certain frog named Kermit when I see your name...

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I\'m sorry! I guess i\'m brainwashed and think of a certain frog named Kermit when I see your name...

i was going to post Suggesting that this might be the reason for your name being spelt wrong

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Wow confusing.. you\'re over-editing the title of your thread, its hard to tell what it was - Can you add back the original title?

It was: 'Retro Command Pod landing Rockets'

Or, perhaps a new all-inclusive name for your parts :)

By the way, the nuke-launcher looks cool :)

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Guest Flixxbeatz

Quick question about the 'orion-style' booster bomb

Can it lift large (2m and 3m) rockets?

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It can lift about anything. The thing is, it\'s high acceleration, but practically zero burn time. So you need lots, which makes it unstable. I\'ll have to work on ways to stabilise it. Else make stronger parts to survive the acceleration.

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Perhaps modify it so that it\'s an engine that simply throws small, very explosive fuel tanks? That\'d eliminate the need for a large stack of bombs.

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Two things. AFAIK there is no way to throw fuel tanks. Plus they won\'t explode with enough force either will they?

But the long term goal would be to use explosions if the game supports it.

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The TBemTape from this pack will make my KSP freeze on loading:

(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

>> emTape >>

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

UnityEngine.MonoBehaviour:print(Object)

PartLoader:loadPartByPath(String)

<doProcessPart>c__Iterator2:MoveNext()

(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

NullReferenceException: Object reference not set to an instance of an object

at DAE+<Build>c__AnonStorey2C.<>m__2 (.SceneTransform item) [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[DAE+SceneTransform].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0

at System.Collections.Generic.List`1[DAE+SceneTransform].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0

at DAE.Build () [0x00000] in <filename unknown>:0

at DAE+<Load>c__Iterator7.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Version 0.12 X1

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Oh, sorry. I never meant to upload that. I\'ve been trying to mod the struts. I\'m new to this. I think I\'ll work on having 2 sets of mod folders on my pc. A stable release version, and the one I continue to add to. Just got to remember to upload the correct folder! :/

I\'ve got the duct tape working, it just ends up too big, too small or rotated wrong. I just cannot get Blender to give the game the correct measurements for a strut. :/

Fixed the parts. Download link now working.

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I\'m working on a nose mounted Sputnik inspired satellite for something easy to get into orbit (as it\'s light!). Would anyone be interested?

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I\'m working on a nose mounted Sputnik inspired satellite for something easy to get into orbit (as it\'s light!). Would anyone be interested?

Me :D

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