nothke

DROMOMAN - modular arm parts for Infernal Robotics

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the KAS electromagnet does make an excellent end effector btw :D

Wait, so you can magnetise without it being attached to a winch?!

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correct! I have not tested it just on the end but you put a KAS connector then the electromagnet and it will work just fine

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I just wish to god the magnet had a node on the magnetic side so I could build stuff in-situ in the VAB, all nice and docked up :(

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I just wish to god the magnet had a node on the magnetic side so I could build stuff in-situ in the VAB, all nice and docked up :(

Put one in the cfg file. Nothing stopping you :)

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It's just a matter of adding a line to the CFG but come to think of it, I think once you use an attachment node it won't come off.

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It's just a matter of adding a line to the CFG but come to think of it, I think once you use an attachment node it won't come off.

Could use a stack separator :)

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Just a quick issue (I hope), my parts aren't connecting at nodes, just radially to each other. which is very annoying on the rotohubs (which radial connect like spheres). Did I do something wrong or am I just an id%&$#?

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This is strong enough to use on Mun to hook up a docking port? I'm making a Kethane mining rover with two of the heavy drills, to match up with a modified version of my 32K Kethane lander. Without the heavy drills on the lander it'll be more efficient, not having to make some fuel for rendezvous after it claws its way back to orbit.

Already have an arm on the rover made with girders and IR parts but it's rather clunky.

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must... get... better... at... building. I can't actually do anything with this because I suck at building :(

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This is strong enough to use on Mun to hook up a docking port? I'm making a Kethane mining rover with two of the heavy drills, to match up with a modified version of my 32K Kethane lander. Without the heavy drills on the lander it'll be more efficient, not having to make some fuel for rendezvous after it claws its way back to orbit.

Already have an arm on the rover made with girders and IR parts but it's rather clunky.

When this first came out I tested to do just that and it worked fine. I hope this gets some love and gets integrated and expanded. Try struting a small docking port to the end of an arm and docking it to the miner. Either just have vertical joints that are in line with the rover and use the rover to line up and the arm to line up vertically or make a long multi jointed arm that can home in on the port. Romfarer Docking Camera is very useful for giving you the point of view of the port and making it easier to line up.

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Anything New?

Not before Kerbin City build 2 is out. I do plan to make just a few other parts like hinges, and see how Kerbal Joint Reinforcement mod could help prevent the wobble.

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Not before Kerbin City build 2 is out. I do plan to make just a few other parts like hinges, and see how Kerbal Joint Reinforcement mod could help prevent the wobble.

Little heads up. The KJR plugin has an 'ignore' line for Infernal Robotics because if it doesn't it really limits the usefulness of robotic parts. I haven't spent time seeing what could be done on my end but it will limit travel for example.

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hmm, then nothing yet, but KJR would be immensely useful on the parts.

True but the thing is Infernal Robotics uses Configurable Joints to set up the parts and that's how KJR is being used by traversing all the parts and making them in that manner, just much stronger. I'm really paraphrasing here. I would still like to see more robotic parts so don't let that stop you!

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True but the thing is Infernal Robotics uses Configurable Joints to set up the parts and that's how KJR is being used by traversing all the parts and making them in that manner, just much stronger. I'm really paraphrasing here. I would still like to see more robotic parts so don't let that stop you!

When I saw KJR I thought it is exactly the thing I was waiting for for arms. If it could be combined somehow that would be perfect. But this doesn't mean I'll stop making parts =) I look at wobble as a separate problem.

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But In zero gravity, Weight Does not matter much..

OOOH YES IT DOES!!! You still need to MOVE the weight, lots of inertia there.. If you have a long arm + big weight on the end = lotsa wobble

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I misunderstood, But I was talking about just lifting something out of a shuttle, And using RCS or R-Wheels To counteract the Rotation.. Ive never used this pack, But is the Wobble THAT Bad?

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True but the thing is Infernal Robotics uses Configurable Joints to set up the parts and that's how KJR is being used by traversing all the parts and making them in that manner, just much stronger. I'm really paraphrasing here. I would still like to see more robotic parts so don't let that stop you!

Maybe its a case of seeing what KJR does with it's configurable joints, and adjusting our own robotics joints to behave similarly (if that's even possible in unity).

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Even if the robotic joints would need to be excepted KJR would surely help a lot with strengthening the arm itself, right?

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you know, this should be named to IROMOMAN, because now its infernal robotics and no longer damned robotics

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