Jump to content

Fastest Drop Pod from Orbit to Landing


Recommended Posts

Quick! Deorbit and land as fast as possible!

Standard parachute escape pods are too mainstream, and slow!

We need to get Jeb home as fast as possible! Because he needs surgery, or is being dropped into battle, or something!

Objective:

Make a drop pod that can go from a stable orbit to a safe(ish) landing as fast as possible.

Rules:

1. 100% Stock

2. You can use hyper edit or a similar mod to get the craft into orbit. (But no mods after that)

3. The orbit has to be stable before you start your time. (Not in-atmosphere at periapsis or escape trajectory)

4. Minimum crew of 1. (No droids)

5. Cannot be in EVA at landing. (Rover seats are OK)

6. Taking advantage of aerodynamic bugs is frowned upon. (No magical canard turbines)

It's OK

7. The kerbal has to be able to get out (EVA) after he lands.

8. You can't land in water

9. You must land no more than 200m above sea level

Bonus Score:

Land at KSC

Land at high speed and survive

Actually thrust downwards to increase speed before slowing down.

Repack Parachutes mid-fall

Explosive decoupling door (Like in the Halo series)

Practical size (You could have multiple of them docked to a space station)

Use docking ports

Deploy it from a station

Remember, your time starts when your periapsis is in atmosphere and ends when you hit the ground.

Leader-boards (Time Only)

1. DesertWolf 1:50

2. BahamutoD 2:07

3.

4.

5.

Leader-boards (Time+Bonus Points+Coolness) <-- This is subjective obviously but I might assign actual time reduction to the bonus points once I get an idea of how people score.

1. DesertWolf 1:50 (Explosive decoupling door was awesome :D)

2. BahamutoD 2:07 (Landed at KSC) (Awesome Explosive Landing)

3.

4.

If you could include a nice list of your drop pods features and a download it would be appreciated.

Bonus Points for IVA view!

Edited by Zack
Link to comment
Share on other sites

This seems fun and no one is posting, so I put a quick attempt to at least set a baseline to beat. I'll do a better one after this.

Time: 2:12

Bonuses.. thrust downward.

Video here when it finishes uploading:

Link to comment
Share on other sites

A few hours, and countless expendable brave Kerbals later I choose to stick with this Drop Ship design:

zCQUUzp.jpg

Pod and delivery vehicle.

Z6rsB1V.jpg

Pod.

v9QLaf7.jpg

Sepratrons to neutralize decent speed

.

Hy4WaRl.jpg

Pod covers (explosive decoupler doors).

KDpmTsj.jpg

Explosionssss.

lXDg9HL.jpg

More Explostions

RENt8gE.jpg

yAEw3kC.png

Test subjects grateful to have lived..........for now.

Video of Orbital Drop Ship:

Sorry for quality, my first upload.

http://youtu.be/8cQsz4eRuL8

Deorbit burn start 0:10, touchdown 2:01.

Bonus Score:

*not sure if landing was considered at KSC

Land at high speed and survive (60m/s)

Actually thrust downwards to increase speed before slowing down

Explosive decoupling door

Edited by DesertWolf
Bad Links
Link to comment
Share on other sites

Are you landing a pod, or deorbiting a planet :D

Lol, Its a bit overkill, specially since my accelerated deorbit is negated by the mortal G-force deceleration of hitting lower atmo tearing the craft apart.. hmmm, need to make an aerodynamic spike like pod.

Link to comment
Share on other sites

wow BahamutoD that is an awesome video and some cool builds

well i best launch my vanilla copy as i think i could do something cool like that expect to see it soonisn from me

also Amphiprion that is insane.

eddit:

after a few hours of useing a cluster of 33 mainsails to De-orbit my self and then disintegrating with out deadly reentry from the 100G's of force experienced

Edited by searlefm
Link to comment
Share on other sites

Ok, no speed record here, but I landed my first design at KSC in 2:07, and a newer more sophisticated design (explosive doors, 3 passengers, less hardware assisted lithrobraking) at KSC in 2:25.

I always wanted to do something like that with the seperatrons, but could never get it dialed in right.. awesome video (the music is killer too!)

Link to comment
Share on other sites

Thanks, guys! Coneshot, yeah it takes a few tries to get the number of seperatrons right, and the timing on when to hit them. The first one had a bigger room for error since it had all the SAS units to break the fall if u stage too late or too early. The second one took like 10 takes to get a safe landing haha

Link to comment
Share on other sites

Hmm. An interesting challenge. it occurs to me that with some unusual designing, it might be possible to stay at a higher speed longer by using stack separators for the final slow-down. I might try that later.

Link to comment
Share on other sites

This was a great challenge I must say. I had a lot of fun building and repeatedly crashing various pods.

I finally managed to get one onto firm ground in 1:22.

Proof is here:

Deorbit burn started at 0:45, smashdown at 2:07, total time 1:22

Bonus Score:

Landed at KSC

Didn't land at high speed perhaps (~15 m/s), but a part broke at least...

Thrusted downwards

Maybe not practical size, but could fit a few to a station

Deployed from station

Link to comment
Share on other sites

Wow, that was an impressive time.

I had a much simpler, smaller design, but only managed 1:40 (Fired rocket at 42:47, impacted at 44:27).

VIDEO MIRROR

Disclaimer: I had Kerbal Alarm Clock (not a performance-enhancer, just to keep track of the time in-game) and Kethane installed, though the ship itself was all stock parts. I also used the debug menu to make getting into orbit trivial.

Bonus:

Land at high speed and survive (40 m/s)

Actually thrust downwards to increase speed before slowing down. (Ok technically I didn't thrust straight down because I swung it around the wrong way by accident, but I did the spirit of this one)

Practical size (You could have multiple of them docked to a space station)

Technically an IVA view for the final 20 seconds of landing.

Edit: I just saw the part of the OP about the .craft file. It's really quite simple and I can't be bothered to upload it, so here's how it's built and how to land it:

Start with the pod seen in the video (has impact tolerance of 50 m/s).

Add 4 backwards-facing sepratrons on the wide side of the pod.

Add a decoupler.

Add a SRB (Might experiment with the big one, but the smaller one is fine for LKO insertions).

Correct the staging because it's terrible. SRB fires first, then the decoupler, then the sepratrons.

Flight instructions:

1. If you need to go down RIGHT NOW, aim more down than retrograde (poorly demonstrated in the video), otherwise just aim retrograde to deorbit normally.

2. Fire the SRB at the lowest point of your orbit.

3. The craft will face the correct direction on its own, that's why you put the sepratrons in the back.

4. Watch the RADAR altimeter in IVA view: fire when it's between 200m and 300m. You have ~0.7 seconds to fire the landing motors or else you will hit the ground too fast., so pay attention.

Edited by Peewee
added instructions
Link to comment
Share on other sites

This was a great challenge I must say. I had a lot of fun building and repeatedly crashing various pods.

I finally managed to get one onto firm ground in 1:22.

Proof is here:

Deorbit burn started at 0:45, smashdown at 2:07, total time 1:22

Bonus Score:

Landed at KSC

Didn't land at high speed perhaps (~15 m/s), but a part broke at least...

Thrusted downwards

Maybe not practical size, but could fit a few to a station

Deployed from station

What mod are you using to have the map view open in an overlay?

Link to comment
Share on other sites

Wow, that was an impressive time.

Thanks! I'd like to go under a minute, but that might be tricky...

What mod are you using to have the map view open in an overlay?

That's no mod, that is my screen capture program bugging out :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...