Athlonic

[1.8.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]

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Hi! Would it be possible to add support for Bluedog Design Bureau launch clamps? They are same clamps as in FASA, but their name has BDB_ in front of them. So "FASAlaunchClampApollo" becomes "BDB_FASAlaunchClampApollo". I made patch myself but I am not sure if I can post it since BDB has that ShareAlike clause in the CC license and this uses GPL 3. Or does it not matter since we are patching it via MM and not distributing other mod's files?

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On 7/18/2017 at 8:37 AM, Junafani said:

Hi! Would it be possible to add support for Bluedog Design Bureau launch clamps? They are same clamps as in FASA, but their name has BDB_ in front of them. So "FASAlaunchClampApollo" becomes "BDB_FASAlaunchClampApollo". I made patch myself but I am not sure if I can post it since BDB has that ShareAlike clause in the CC license and this uses GPL 3. Or does it not matter since we are patching it via MM and not distributing other mod's files?

Your last sentence is correct. MM patches (while they do need a license of their own [even if that is just "released to the public domain"]) don't need to worry about other mods licences. 

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On 30/07/2017 at 1:56 AM, Mudkip909 said:

what key do u press i dont see a button

Hi,

There are no key to press, just build a rocket with at least one launch clamp and the button should appear :wink:

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Can I change some of the audio files inside?I want to change it and release it later.

Edited by abcofabc

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On 11/9/2018 at 7:14 AM, xD-FireStriker said:

does this mod still work in 1.5.1? i would try it my self but im too lazy ;P

 

Works fine in 1.6.1

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On 7/18/2017 at 5:37 AM, Junafani said:

Hi! Would it be possible to add support for Bluedog Design Bureau launch clamps? They are same clamps as in FASA, but their name has BDB_ in front of them. So "FASAlaunchClampApollo" becomes "BDB_FASAlaunchClampApollo". I made patch myself but I am not sure if I can post it since BDB has that ShareAlike clause in the CC license and this uses GPL 3. Or does it not matter since we are patching it via MM and not distributing other mod's files?

Here it is! Decided to take it upon myself to make a config that adds this to any part that has Module LaunchClamp Which includes the BDB Launch Clamps. I also added support for Modular Launch Pads
 

Simply add a Saturn Base, a Soyuz Base, or the Russian Launch Clamp and it should work.

@PART[*]:HAS[@MODULE[LaunchClamp]]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SaturnMobileLauncherLarge]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SaturnMobileLauncherAltTest]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SoyuzLaunchPadAltNew]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SoyuzModLaunchStand4]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}

 

Edited by Taki117

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On 1/27/2019 at 3:53 AM, Taki117 said:

Here it is! Decided to take it upon myself to make a config that adds this to any part that has Module LaunchClamp Which includes the BDB Launch Clamps. I also added support for Modular Launch Pads
 

Simply add a Saturn Base, a Soyuz Base, or the Russian Launch Clamp and it should work.


@PART[*]:HAS[@MODULE[LaunchClamp]]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SaturnMobileLauncherLarge]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SaturnMobileLauncherAltTest]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SoyuzLaunchPadAltNew]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}
@PART[SoyuzModLaunchStand4]:FOR[LaunchCountDown]
{
MODULE
    {
        name = LaunchCountDown
    }
MODULE
    {
        name = LaunchUI
    }
}

 

i see you added support for Modular Launch Pads with that config but does it work with the shuttle pad?

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18 hours ago, xD-FireStriker said:

i see you added support for Modular Launch Pads with that config but does it work with the shuttle pad?

I don't know. I'm not far enough along in the tech tree, but as long as it has the Launch Clamp Module it will work, or if you know the name of the part you can copy/paste one of the other ones and change the name as appropriate.

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And now that is what I would call a "necro-update" :D

Quote

Changelog :

v1.8.0 [23 Oct 2019]
- Fixed errors (due to Refs .dll split & Net 4.x target)
- Recompiled for KSP v1.8.0.2686

I can't believe this old piece of code still works.

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