GusTurbo

Open Source Construction Techniques for Craft Aesthetics

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I just want to contribute a new technique that I'm exploring. In the interest of keeping craft color palates constant, consider two main "part-sets" for keeping stuff monochromatic, plus some accent colors:

LX41iUy.png?1

Light: White fairings, radiators (static)

Standard: Jet fuel tanks/Structural fuselages, wings, airbrakes, landing gear, ladders, solar panels (stowable), Inline Clamp-o-trons, air intakes, backs of radial air intakes. RCS balls. The rectangular prism probe core.

Blue: Solar panels, gravioli detectors - warning: they are not the same color blue

Dark Grey/Back: Backs of small fuel cells, backs of deployable communatrons, ore tanks

Medium Grey: Large Fuel Cell backs, solar panel backs, I-beams, atmospheric spectro-variometer backs, structural panels. Small LFO tanks. Thermometer backs.

A lot of what I've been exploring recently is the uses of the last couple items in each list. They really allow you to get creative and attempt to eke out that last bit of detail in a craft.

 

That seems pretty obvious, but I want to narrow in on on item - landing gear. 

c1ezkwm.png?1

Here, a trio of extra-large landing gear form the bulge of the lift fan on a F-35. This may seem a really niche role, but look around and I gurantee you'll find places for these extremely usefully shaped parts. Another interesting aspect is on display here - the grey tips. Look how it blends into the cockpit area.

KB1Rd2R.png?1

Here, the tips form the nose of the F/A-18, allowing me to sculpt the Hornet's uniquely shaped nose. Another fun trick - lay radial inline scoops side-by-side and flip them around to make a small but long part with a standard color. For use where elevons will look bad and wings won't fit. 

G9jUp3W.png?1

Now you might chalk this trick up as a different way to make noses and bizarre bulges, but that's overlooking the fact that the larger gear are flat on top. That allows for creating some very interesting geometry - for example: the intake duct on the Dassault Rafale, captured with two radial air intakes, an extra-large gear, and then three large gear.

0SljwNu.png?1

 

Another useful note - landing gear don't have any noticeable lift, so you can angle them in ways that you really couldn't with wings and have good aerodynamic performance. Here, I combine two large and an extra large intake to form the cockpit bulge on a F-22 Raptor. Also, take a look at the nose - it's crafted with two medium gear and three radial intakes.

5pabUx6.png?1

One final trick and a half: Capping ends and embracing highlights. I was trying to finish this shape here on the F-22 again, using radial air intakes to sandwich wing panels and create smooth body panels, but I couldn't figure out how to cleanly transition to the end, when I tried adding the small landing gear you see here. The gear were too small to cover the black intake ending (medium gear were too large), so rather than abandon the idea, I tried to incorporate the chevrons into the design by lining up the ends of the intakes as best I could.

 

I hope this inspires a couple of you to look at some of your parts differently!

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Fairings can be used as structural girders:

Place fairing base, reduce all fairing paramaters to minimum, disable staging and enable interstage nodes and struts.

Copy the fairing base and set the copy aside, disable interstage nodes, attach the fairing copy using its interstage nodes to the first fairing base (dont forget to rotate it by 90°).

Disable interstage nodes of the second fairing and enable them on the first one, now attach part of your choosing to the interstage node and offset it away from the base of the second fairing (you can now disable interstage nodes on first fairing too).

pXR7A9mg.png

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Increase front section heat resistance.

I have been working on a efficient Eve ascent vehicle and I was trying to find a way to achieve a specific end goal and through enough testing I succeeded.

I tried to find any way if I could make the front sections of my vessel more heat resistant so I could allow myself a sharper and faster gravity turn to minimize the Delta-V requirement for a Eve ascent.

It turns out if I attach a normal heatshield (0.625m is all that is required) and then move it outside of the fairing I can drastically increase heat resistance. Of course this turns out to create a lot of drag, however, if you rotate the heatshield vertically it still works and you have none of the drag penalty.
In my testing I tried to accelerate a 2.5m stack vessel with a 2.5m fairing on top with 2 vertically rotated heatshields sticking outside the top. I did a speedrun at 500 ASL and without the heatshield trick the fairing and the rest of the vessel would explode just under 1800m/s.

With the fairings though I could hit just about 2000m/s before exploding.

This is how it should look like.

a8CuD4d.jpg

 

Edited by Aeroboi

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And another one :)

Let's suppose you want the same fairing shape on all your vessels. You cannot save fairing shapes as subassembly now can you? Maybe not how you'd expect but in fact you CAN!

Although it does require you to rebuild the fairing each time.

JOKS1o2.jpg

4z1TyYJ.jpg

84AMutC.png

V8GLEA4.png

Then reattach the fairing base to any node you want it then build the fairing towards the segment markers (rcs ports) then remove the rcs ports afterwards. I copied several fairings and each of them looked identical and had the same dimensions in the engineers report.

Edited by Aeroboi

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You can do some lightweight stuff with fairings so that heatshields work but have zero drag by having a fairing pass up through them...

AiMi3wF.png

Not forgetting to set ablator to zero. 

 

Edited by Foxster

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It's kind of obvious but you can use vectors to build asymmetrical rockets(with only one srb) to make a rocket like this :

 

eBq0a6j.jpg

It feels nice and new. and if you angle the booster right it won't effect steering

 

Edited by lapis

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I've been building a B-2, and needed a good way to make a simple bomb bay with a flat bottom. Of note, @HB Stratos used a variant of this technique on his TSR-2, but I didn't realize it at the time I built this craft.

BGbP00g.png

The trick is remarkably simple, and relies on clipping two cargo bays into each other, and combining the two flat sections on the Mk2 body. A cross section is below

aosHxG7.png

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This is super basic and may have already come up but, I thought I'd share, The RA-2 relay can be clipped nicely into a lv-N! 

19IVtKq.jpgJyd4RtN.jpg

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Posted (edited)

Today, after years of being on the Forum, is my first post on this Thread. I see new ideas popping up on the Craft being shared and often wonder where these ideas are coming from. I would think many come from sharing ideas here so I will be following this Thread starting today. Edit: (Went back one page and saw 2017, I guess it's a little quite on here :/)

Here is an idea for what I think is a first of it's kind for a Stock Landing Gear with a new look.

GIF: https://i.imgur.com/VL7OMBk.mp4

led1tay.png

Edited by Castille7

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This one isn't running as smooth as I would like, but it is working. I am in the process of smoothing the function. I am calling these long Tubes I made that act like rails Slide Tubes. Don't know if there would even be a proper name for it? They are also acting as a Slide Rail for the Door.

This is for a Garage Door that I am working on.

TR90tuo.png

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Posted (edited)
On 5/18/2019 at 2:45 PM, Castille7 said:

This is for a Garage Door that I am working on.

 Lookin good my friend.

 

 'Been working on a robotics car but I don't just wanna slap a motor on each wheel, I need something more, so I'm fiddling with driveshafts and 4wd and crap.  I got to this point and figured someone, somewhere will want speed and power at a right angle in a small package without craft separation.

 There's 5 sets of u-joints at 18degrees for 90degrees total.  4 and 3 sets are possible for lower parts count, but janky-ness increases.  2 sets at 45degrees doesn't work well.  A 6th set changes the total angle from 18 to 15 and that didn't seem worth it, so here we are at 5.

Edited by klond

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