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(KSP 1.10 + 1.12 ) Mission Controller 3.2.0 (Final Version) (Updated 6/25/2021)


malkuth

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Release of Version 1.30 PreRelease 3 for KSP 1.1 PreRelease is available on my GitHub page.

Download.

1. fixed a lot of possible NRE issues, especially at part load and MCE
modules.
2. started work on the new rover contracts.. WIP. (Not Yet in game)
3. fixed an issue with Repair contracts and a possible NRE when the Check
for Repair Part doesn't pass.
4. fixed issues Up to and including all Apollo Historic missions I could find.  I still have
more work to do on finding any issues with the later historic missions.
5. Searched for in code errors that have been around and trying to squash them. These don't cause many problems in game but might help reduce More NRE issues.

 

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@malkuth

DId more testing with your recent fixes. I am still getting that same NRE from the same line of code, this one. So I made a small addition to the debug text line 49 to help investigate. I added a tag to display the vesselName This lead to some strange, to me at least, results. I found the message would repeat for seemingly the same vessel possibly several hundred times then maybe a couple more vessels a few dozen times then throw the NRE. I don't understand why it repeats for the same vessel so many times and does go through all vessel available as the code seems to indicate :confused:. I have 27 vessels in flight all probes/sats. 25/27 have repair panels. I promise they do so I don't get how the code is failing. My only guess is that because my sats have many, like 6-12, modules per part and are made of around ~20 parts that it is taking too much memory/time/??? to go through all the sats/parts/modules. Is that possible? Very new to coding so if that sounds stupid I apologize :blush: just trying to make sense of the results of my test.

Debug.Log("Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites. " + vs.vesselName)
Spoiler


(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
4/17/2016 1:21:24 AM,MissionControllerEC,DEBUG: Saving ConfigNode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.ConfigNodeStorage:LogFormatted(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:233)
MissionControllerEC.ConfigNodeStorage:LogFormatted_DebugOnly(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:219)
MissionControllerEC.ConfigNodeStorage:Save() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:136)
MissionControllerEC.MissionControllerEC:drawFinanceWind(Int32) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/FinanceWindow1.cs:81)
UnityEngine.LayoutedWindow:DoWindow(Int32) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443)
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs Line: 233)

4/17/2016 1:21:24 AM,MissionControllerEC,DEBUG: Loading ConfigNode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.ConfigNodeStorage:LogFormatted(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:233)
MissionControllerEC.ConfigNodeStorage:LogFormatted_DebugOnly(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:219)
MissionControllerEC.ConfigNodeStorage:Load(String) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:103)
MissionControllerEC.ConfigNodeStorage:Load() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:91)
MissionControllerEC.MissionControllerEC:drawFinanceWind(Int32) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/FinanceWindow1.cs:82)
UnityEngine.LayoutedWindow:DoWindow(Int32) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443)
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs Line: 233)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

NullReferenceException: Object reference not set to an instance of an object
  at MissionControllerEC.MCEContracts.RepairGoal.findVeselWithRepairPart () [0x00100] in /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:52 
  at MissionControllerEC.MCEContracts.RepairGoal.Generate () [0x0008f] in /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168 
  at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 
  at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 
  at DebugToolbar.ContractGenerate (System.Type cType, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 
  at DebugToolbar.ContractsAdd () [0x00000] in <filename unknown>:0 
  at DebugToolbar.WindowContracts () [0x00000] in <filename unknown>:0 
  at DebugToolbar.Window (Int32 id) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00076] in /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x0005c] in /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443 
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs Line: 52)

[SCANsat] Height Map Of [Kerbin] Completed...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SCANsat.SCANUtil:SCANlog(String, Object[])
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[OD] Map TextureReplacer/Default/NewMunSurfaceMapDiffuse.dds enabling self. Path = TextureReplacer/Default/NewMunSurfaceMapDiffuse.dds
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kopernicus.OnDemand.MapSODemand:Load()
Kopernicus.OnDemand.OnDemandStorage:EnableMapList(List`1, List`1)
Kopernicus.OnDemand.OnDemandStorage:EnableBody(String)
Kopernicus.OnDemand.PQSMod_OnDemandHandler:OnQuadPreBuild(PQ)
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[OD] Enabling Body Mun: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kopernicus.OnDemand.PQSMod_OnDemandHandler:OnQuadPreBuild(PQ)
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SCANsat] Loading Kopernicus On Demand PQSMod For the Mun
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SCANsat.SCANUtil:SCANlog(String, Object[])
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 

This is part of the log where I performed the test. I cut some of the debug info that was repeated to save a little space. As you will notice the name of the vessel LKO COmms I-2 appears 27 times, and LKO COmms I-1 242 times. No idea why those numbers, nor if they have any significance. When I delete those 2 vessels, and repeat the test I get the same results with the next 2-3 sats. The craziest part to me is here is the vessel data from my persistence file, and if you search for RepairPanel e.g. the moduleName you get a result showing that it contain the module. All my sats do ;) I am at a loss Hope you can help more. :/

Spoiler

		VESSEL
		{
			pid = 7c47a23b11f843cd8220a0156adcfea8
			name = LKO COmms I-1
			type = Probe
			sit = ORBITING
			landed = False
			landedAt = 
			splashed = False
			met = 591447.383698827
			lct = 706183.854946321
			lastUT = 1297631.23864515
			root = 0
			lat = -1.04307597081761E-06
			lon = 314.575260053694
			alt = 2799988.07972586
			hgt = -1
			nrm = 0.9275824,-0.264119,0.2642578
			rot = -0.6682314,-0.1612401,-0.2695934,0.6743796
			CoM = -0.05053148,-1.066681,-0.02709924
			stg = 1
			prst = False
			ref = 2244757487
			ctrl = True
			cPch = 0
			cHdg = 0
			cMod = 2
			ORBIT
			{
				SMA = 6639997.96467867
				ECC = 1.29503166895095E-05
				INC = 8.53773646251594E-07
				LPE = 144.002406027663
				LAN = 212.513951182362
				MNA = 4.7621092990046
				EPH = 1061112.79370814
				REF = 1
			}
			PART
			{
				name = MicroSat
				cid = 4293465190
				uid = 2244757487
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,0,0
				rotation = 0,0,0,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 0
				srfN = , -1
				attN = bottom, 4
				attN = top, -1
				mass = 0.009006418
				temp = 279.73505699491
				tempExt = 280.417610009929
				tempExtUnexp = 4
				expt = 0
				state = 1
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = MicroSat (LKO COmms I-1)
				modCost = 5.516
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleCommand
					isEnabled = True
					controlSrcStatusText = Operational
					stagingEnabled = True
					EVENTS
					{
						MakeReference
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Control From Here
							guiName = Control From Here
							category = Control From Here
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						RenameVessel
						{
							active = True
							guiActive = True
							guiActiveUncommand = True
							guiIcon = Rename Vessel
							guiName = Rename Vessel
							category = Rename Vessel
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RWSaturatable
					isEnabled = True
					x_Moment = 0
					y_Moment = 0
					z_Moment = 0
					torqueThrottle = 1
					stateString = Idle
					stagingEnabled = True
					WheelState = Active
					torqueThrottle_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.02
					}
					EVENTS
					{
						ToggleWindow
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Toggle RW Window
							guiName = Toggle RW Window
							category = Toggle RW Window
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OnToggle
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle Torque
							guiName = Toggle Torque
							category = Toggle Torque
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						Activate
						{
							actionGroup = None
						}
						Deactivate
						{
							actionGroup = None
						}
						Toggle
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 1
						groupName = 
						activated = 0
						partModule = RWSaturatable
						actionGuiName = Toggle
						actionName = Toggle
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 2
						groupName = 
						activated = 0
						partModule = ModuleScienceExperiment
						actionGuiName = Telemetry Report
						actionName = DeployAction
						pmIndex = 0
						custom1 = telemetryReport
					}
					ACTION
					{
						group = 3
						groupName = 
						activated = 0
						partModule = ModuleScienceExperiment
						actionGuiName = Discard Telemetry
						actionName = ResetAction
						pmIndex = 0
						custom1 = telemetryReport
					}
				}
				MODULE
				{
					name = ModuleSPU
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					RTCommandMinCrew = 6
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					FlightComputer
					{
						TotalDelay = 0
						ActiveCommands
						{
							AttitudeCommand
							{
								Mode = Off
								Attitude = Prograde
								Frame = World
								Orientation = 0,0,0,1
								Altitude = NaN
								TimeStamp = 1297631.23864515
								ExtraDelay = 0
								CmdGuid = 1a151874-a984-4ab9-a80c-5d433db7411e
							}
						}
						Commands
						{
						}
					}
				}
				MODULE
				{
					name = ModuleRTAntennaPassive
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 320000
					RTDishRange = -1
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TWR1Data
					isEnabled = True
					masterModule = True
					controlDirection = 0
					controlMode = 0
					TWR1VelocitySetpoint = 0
					TWR1HCTarget = 0
					TWR1Engaged = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = SequencerStorage
					isEnabled = True
					serializedSequences = 
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = advUnmanned
					id = 2204
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = precisionEngineering
					id = 2202
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = unmannedTech
					id = 2203
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = advUnmanned
					id = 2204
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = RCSLandingAidModule
					isEnabled = True
					isMasterModule = True
					maxTip = 20
					aggresiveness = 1
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleScienceExperiment
					isEnabled = True
					Deployed = False
					Inoperable = False
					stagingEnabled = True
					EVENTS
					{
						DeployExperiment
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Deploy
							guiName = Telemetry Report
							category = Deploy
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						CollectDataExternalEvent
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Take Data
							category = 
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						ReviewDataEvent
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Review Data
							guiName = Review Telemetry
							category = Review Data
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ResetExperiment
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Reset
							guiName = Discard Telemetry
							category = Reset
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						DeployExperimentExternal
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Deploy
							guiName = Telemetry Report
							category = Deploy
							guiActiveUnfocused = True
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ResetExperimentExternal
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset
							guiName = Discard Telemetry
							category = Reset
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						CleanUpExperimentExternal
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Restore
							guiName = Restore
							category = Restore
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						DeployAction
						{
							actionGroup = None
						}
						ResetAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = MechJebCore
					isEnabled = True
					running = True
					stagingEnabled = True
					running_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						OnOrbitProgradeAction
						{
							actionGroup = None
						}
						OnOrbitRetrogradeAction
						{
							actionGroup = None
						}
						OnOrbitNormalAction
						{
							actionGroup = None
						}
						OnOrbitAntinormalAction
						{
							actionGroup = None
						}
						OnOrbitRadialInAction
						{
							actionGroup = None
						}
						OnOrbitRadialOutAction
						{
							actionGroup = None
						}
						OnKillRotationAction
						{
							actionGroup = None
						}
						OnDeactivateSmartASSAction
						{
							actionGroup = None
						}
						OnPanicAction
						{
							actionGroup = None
						}
						OnTranslatronOffAction
						{
							actionGroup = None
						}
						OnTranslatronKeepVertAction
						{
							actionGroup = None
						}
						OnTranslatronZeroSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronPlusOneSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronMinusOneSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronToggleHSAction
						{
							actionGroup = None
						}
					}
					MechJebLocalSettings
					{
						MechJebModuleMenu
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebKMGimbal3Ext
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebFARExt
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDockingAutopilot
						{
							forceRol = False
							overrideSafeDistance = False
							overrideTargetSize = False
							unlockParts = 
							unlockTechs = 
							rol
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleAttitudeAdjustment
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRoverWindow
						{
							unlockParts = 
							unlockTechs = fieldScience
						}
						MechJebModuleStageStats
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAscentGuidance
						{
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleLandingAutopilot
						{
							deployGears = True
							deployChutes = True
							rcsAdjustment = True
							unlockParts = 
							unlockTechs = 
							touchdownSpeed
							{
								_val = 0.5
								_text = 0.5
							}
							limitGearsStage
							{
								val = 0
								_text = 0
							}
							limitChutesStage
							{
								val = 0
								_text = 0
							}
						}
						MechJebModuleSpaceplaneAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRCSBalancerWindow
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleNodeEditor
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleAscentPathEditor
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAscentAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleLandingPredictions
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRendezvousGuidance
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleInfoItems
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleSmartRcs
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDebugArrows
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWarpHelper
						{
							unlockParts = 
							unlockTechs = advFlightControl
							phaseAngle
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleSmartASS
						{
							mode = ORBITAL
							target = OFF
							advReference = INERTIAL
							advDirection = FORWARD
							forceRol = False
							forcePitch = True
							forceYaw = True
							unlockParts = 
							unlockTechs = flightControl
							srfHdg
							{
								_val = 90
								_text = 90
							}
							srfPit
							{
								_val = 90
								_text = 90
							}
							srfRol
							{
								_val = 0
								_text = 0
							}
							srfVelYaw
							{
								_val = 0
								_text = 0
							}
							srfVelPit
							{
								_val = 0
								_text = 0
							}
							srfVelRol
							{
								_val = 0
								_text = 0
							}
							rol
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleLandingGuidance
						{
							landingSiteIdx = 0
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleRendezvousAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleTargetController
						{
							unlockParts = 
							unlockTechs = 
						}
						ModExtensionDemo
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDockingGuidance
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleTranslatron
						{
							unlockParts = 
							unlockTechs = advFlightControl
							trans_spd
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleAscentNavBall
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleThrustWindow
						{
							autostageSavedState = False
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRendezvousAutopilotWindow
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleManeuverPlanner
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRoverController
						{
							ControlHeading = False
							ControlSpeed = False
							BrakeOnEject = False
							BrakeOnEnergyDepletion = False
							WarpToDaylight = True
							StabilityControl = False
							LimitAcceleration = False
							unlockParts = 
							unlockTechs = 
							heading
							{
								_val = 0
								_text = 0
							}
							speed
							{
								_val = 10
								_text = 10
							}
						}
						MechJebModuleCustomWindowEditor
						{
							unlockParts = 
							unlockTechs = flightControl
						}
						MechJebModuleSettings
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleSpaceplaneGuidance
						{
							runwayIndex = 0
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleNodeExecutor
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWaypointWindow
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWaypointHelpWindow
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleWarpController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleThrustController
						{
							limitThrottle = False
							limiterMinThrottle = True
							electricThrottle = False
							unlockParts = 
							unlockTechs = 
							maxThrottle
							{
								_val = 1
								_text = 100
							}
							minThrottle
							{
								_val = 0.01
								_text = 1
							}
							electricThrottleLo
							{
								_val = 0.05
								_text = 5
							}
							electricThrottleHi
							{
								_val = 0.15
								_text = 15
							}
						}
						MechJebModuleSolarPanelController
						{
							prev_ShouldOpenSolarPanels = False
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRCSController
						{
							unlockParts = 
							unlockTechs = 
							Tf
							{
								_val = 1
								_text = 1
							}
						}
						MechJebModuleRCSBalancer
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAttitudeController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleStagingController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleFlightRecorderGraph
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleFlightRecorder
						{
							markUT = 706183.854946321
							deltaVExpended = 0
							dragLosses = 0
							gravityLosses = -22.2092133928548
							steeringLosses = 0
							markLAN = 182.202094562148
							markLatitude = -0.131359148153216
							markLongitude = -74.7538739089245
							markAltitude = 165.007696095621
							markBodyIndex = 1
							maxDragGees = 0
							unlockParts = 
							unlockTechs = 
						}
					}
				}
				MODULE
				{
					name = FlightEngineerModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleFuelTanks
					isEnabled = True
					type = ServiceModule
					utilization = 86
					partPrevTemperature = 279.73505699491
					mass = 0.009006418
					stagingEnabled = True
					volume = 5
					type_UIEditor
					{
						controlEnabled = True
					}
					utilization_UIEditor
					{
						controlEnabled = True
						minValue = 1
						maxValue = 100
						incrementSlide = 1
					}
					EVENTS
					{
						HideUI
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Hide UI
							guiName = Hide UI
							category = Hide UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ShowUI
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Show UI
							guiName = Show UI
							category = Show UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Empty
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Remove All Tanks
							guiName = Remove All Tanks
							category = Remove All Tanks
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					TANK
					{
						name = LqdOxygen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.9E-05
						cost = 0.5
						loss_rate = 0
						temperature = 90.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Kerosene
						note = (pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdHydrogen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 6.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 20.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NTO
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = UDMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrazine
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 2
						maxAmount = 2
					}
					TANK
					{
						name = Aerozine50
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = HTP
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = AvGas
						note = (pressurized)
						utilization = 1
						mass = 7.3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Nitrogen
						note = (pressurized)
						utilization = 200
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = IRFNA-III
						note = (pressurized)
						utilization = 1
						mass = 8.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NitrousOxide
						note = (pressurized)
						utilization = 100
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol75
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol90
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdAmmonia
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 237.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdMethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 111.45
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.5
						loss_rate = 0
						temperature = 184.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MON25
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ArgonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = KryptonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrogen
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Oxygen
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Food
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Water
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = CarbonDioxide
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Waste
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = WasteWater
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ElectricCharge
						note = (pressurized)
						utilization = 1000
						mass = 0.00289
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 2999.9995200000239
						maxAmount = 3000
					}
					TANK
					{
						name = LeadBallast
						note = (pressurized)
						utilization = 1
						mass = 6.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
				}
				MODULE
				{
					name = MomentumDischargeThruster
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleTripLogger
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					Log
					{
						flight = 0
						0 = Orbit,Kerbin
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = PilotRSASFix
					isEnabled = True
					minResponseLimit = 0.5
					versionNumber = 0.02
					minClamp = 0.2
					threshold = 0.3
					stagingEnabled = True
					minResponseLimit_UIFlight
					{
						controlEnabled = True
						minValue = 0.05
						maxValue = 1
						stepIncrement = 0.05
					}
					minClamp_UIFlight
					{
						controlEnabled = True
						minValue = 0.1
						maxValue = 0.3
						stepIncrement = 0.01
					}
					threshold_UIFlight
					{
						controlEnabled = True
						minValue = 0.1
						maxValue = 0.9
						stepIncrement = 0.1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = Hydrazine
					amount = 2
					maxAmount = 2
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 3000
					maxAmount = 3000
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = SmRepairPanel
				cid = 4291966988
				uid = 2797441109
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,0,-0.110196217894554
				rotation = 2.384186E-07,0,0,-1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				srfN = srfAttach, 0
				mass = 0.001
				temp = 287.906645382517
				tempExt = 287.905647393724
				tempExtUnexp = 4
				expt = 0.5
				state = 1
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = SmRepairPanel
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = RepairPanel
					isEnabled = True
					currentRepair = 1
					readyRep = False
					stagingEnabled = True
					EVENTS
					{
						CheckSystems
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Engineer CheckSystems
							guiName = Engineer CheckSystems
							category = Engineer CheckSystems
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						EnableRepair
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start Repairs
							guiName = Start Repairs
							category = Start Repairs
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						OpenDoor
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Open Door
							guiName = Open Door
							category = Open Door
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						closeDoor
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Close Door
							guiName = Close Door
							category = Close Door
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = SpareParts
					amount = 0
					maxAmount = 1
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = microSolarUnshielded
				cid = 4293458650
				uid = 2818108849
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.267579972743988,0,0
				rotation = 0.5,0.5,-0.5,0.5
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 3
				srfN = srfAttach, 0
				mass = 0.0085
				temp = 288.223522818876
				tempExt = 288.441461887396
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microSolarUnshielded
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleDeployableSolarPanel
					isEnabled = True
					currentRotation = (0.9987333, 3.513694E-05, 0.05031835, -3.181398E-06)
					stateString = EXTENDED
					storedAnimationTime = 0
					storedAnimationSpeed = 0
					efficiencyMult = 1
					launchUT = 706183.854946321
					stagingEnabled = True
					EVENTS
					{
						Extend
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Extend Panels
							guiName = Extend Panels
							category = Extend Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						Retract
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Retract Panels
							guiName = Retract (EDITOR ONLY)
							category = Retract Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ExtendPanelsAction
						{
							actionGroup = None
							active = False
						}
						ExtendAction
						{
							actionGroup = Custom04
						}
						RetractAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 4
						groupName = 
						activated = 1
						partModule = ModuleDeployableSolarPanel
						actionGuiName = Extend Panel
						actionName = ExtendAction
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (2.3, 2.3, 2.3)
					DryCost = 350
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableDeployablePanel
					isEnabled = True
					sunTrackingEnabled = True
					stagingEnabled = True
					sunTrackingEnabled_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = microSolarUnshielded
				cid = 4293457686
				uid = 4059194821
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.267579942941666,0,0
				rotation = -0.5000001,0.4999999,-0.4999999,-0.5000001
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 2
				srfN = srfAttach, 0
				mass = 0.0085
				temp = 288.765951134878
				tempExt = 289.102109787979
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microSolarUnshielded
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleDeployableSolarPanel
					isEnabled = True
					currentRotation = (0.9987335, 3.844499E-05, -0.05031439, 3.904104E-06)
					stateString = EXTENDED
					storedAnimationTime = 0
					storedAnimationSpeed = 0
					efficiencyMult = 1
					launchUT = 706183.854946321
					stagingEnabled = True
					EVENTS
					{
						Extend
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Extend Panels
							guiName = Extend Panels
							category = Extend Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						Retract
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Retract Panels
							guiName = Retract (EDITOR ONLY)
							category = Retract Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ExtendPanelsAction
						{
							actionGroup = None
							active = False
						}
						ExtendAction
						{
							actionGroup = Custom04
						}
						RetractAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 4
						groupName = 
						activated = 1
						partModule = ModuleDeployableSolarPanel
						actionGuiName = Extend Panel
						actionName = ExtendAction
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (2.3, 2.3, 2.3)
					DryCost = 350
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableDeployablePanel
					isEnabled = True
					sunTrackingEnabled = True
					stagingEnabled = True
					sunTrackingEnabled_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = KproceduralTankSERVICEMODULE
				cid = 4291968024
				uid = 2023487995
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-1.17497992515564,0
				rotation = 0,0,0,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 0
				srfN = srfAttach, -1
				attN = top, 0
				attN = bottom, 9
				mass = 0.03207857
				temp = 288.295968824422
				tempExt = 287.928791529284
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = KproceduralTankSERVICEMODULE
				modCost = 318.6606
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ProceduralPart
					isEnabled = True
					tempColliderCenter = (0, 0, 0)
					tempColliderSize = (0.5, 2, 0.5)
					textureSet = Copernicus
					shapeName = Fillet Cylinder
					moduleCost = 99.48637
					stagingEnabled = True
					textureSet_UIEditor
					{
						controlEnabled = True
					}
					shapeName_UIEditor
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeCylinder
					isEnabled = True
					diameter = 0.625
					length = 0.25
					stagingEnabled = True
					diameter_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeCone
					isEnabled = True
					topDiameter = 0.625
					bottomDiameter = 1.25
					length = 1
					stagingEnabled = True
					topDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					bottomDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapePill
					isEnabled = True
					diameter = 0.5
					length = 2
					fillet = 0.225
					stagingEnabled = True
					diameter_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					fillet_UIEditor
					{
						controlEnabled = True
						minValue = 0
						maxValue = 0.5
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeBezierCone
					isEnabled = True
					selectedShape = Round #1
					topDiameter = 0.625
					bottomDiameter = 1.25
					length = 1
					stagingEnabled = True
					selectedShape_UIEditor
					{
						controlEnabled = True
					}
					topDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					bottomDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleFuelTanks
					isEnabled = True
					type = ServiceModule
					utilization = 86
					partPrevTemperature = 288.295968824422
					mass = 0.03207857
					stagingEnabled = True
					volume = 276.81689999999998
					type_UIEditor
					{
						controlEnabled = True
					}
					utilization_UIEditor
					{
						controlEnabled = True
						minValue = 1
						maxValue = 100
						incrementSlide = 1
					}
					EVENTS
					{
						HideUI
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Hide UI
							guiName = Hide UI
							category = Hide UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ShowUI
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Show UI
							guiName = Show UI
							category = Show UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Empty
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Remove All Tanks
							guiName = Remove All Tanks
							category = Remove All Tanks
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					TANK
					{
						name = LqdOxygen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.9E-05
						cost = 0.5
						loss_rate = 0
						temperature = 90.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Kerosene
						note = (pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdHydrogen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 6.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 20.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NTO
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 144.43414685542999
						maxAmount = 144.43414685542999
					}
					TANK
					{
						name = UDMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 132.38275314456899
						maxAmount = 132.38275314456899
					}
					TANK
					{
						name = Hydrazine
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Aerozine50
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = HTP
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = AvGas
						note = (pressurized)
						utilization = 1
						mass = 7.3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Nitrogen
						note = (pressurized)
						utilization = 200
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = IRFNA-III
						note = (pressurized)
						utilization = 1
						mass = 8.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NitrousOxide
						note = (pressurized)
						utilization = 100
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol75
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol90
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdAmmonia
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 237.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdMethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 111.45
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.5
						loss_rate = 0
						temperature = 184.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MON25
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ArgonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = KryptonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrogen
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Oxygen
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Food
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Water
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = CarbonDioxide
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Waste
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = WasteWater
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ElectricCharge
						note = (pressurized)
						utilization = 1000
						mass = 0.00289
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LeadBallast
						note = (pressurized)
						utilization = 1
						mass = 6.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GPOSpeedPump
					isEnabled = True
					PumpLevel = 0
					AutoPump = False
					AutoBalance = False
					stagingEnabled = True
					PumpLevel_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 16
						stepIncrement = 1
					}
					AutoPump_UIFlight
					{
						controlEnabled = True
					}
					AutoBalance_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ConfigurePump
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Pump Options
							guiName = Pump Options
							category = Pump Options
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleCrossFeed
					isEnabled = True
					crossFeedOverride = True
					stagingEnabled = True
					EVENTS
					{
						ToggleCrossFeed
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Crossfeed is On
							guiName = Crossfeed is On
							category = Crossfeed is On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = UDMH
					amount = 132.382753144569
					maxAmount = 132.382753144569
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = NTO
					amount = 144.43414685543
					maxAmount = 144.43414685543
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966904
				uid = 3381587993
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -0.239398643374443,-1.17497992515564,3.59490513801575E-07
				rotation = 0.5112116,-0.4885311,0.5112115,0.4885315
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 6
				sym = 7
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861105657
				tempExt = 287.890717870959
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966850
				uid = 496047316
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-1.17497992515564,0.239404559135437
				rotation = 0.7229623,4.524486E-08,-2.086163E-07,0.6908876
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 7
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861176855
				tempExt = 287.889511975995
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966796
				uid = 812662038
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0.239409953355789,-1.17497992515564,0
				rotation = 0.5112115,0.4885314,-0.5112116,0.4885312
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 6
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861633274
				tempExt = 287.889581183104
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966742
				uid = 1842055342
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -1.11758708953857E-08,-1.17497992515564,-0.23940472304821
				rotation = -8.940695E-08,0.6908875,-0.7229623,-2.682209E-07
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 6
				sym = 7
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861164139
				tempExt = 287.889607011868
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = microEngineex1sat
				cid = 4291968112
				uid = 2188414466
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-2.22747993469238,0
				rotation = -5.960465E-08,1.034435E-36,-7.940931E-23,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = 0
				sepI = 0
				sidx = 0
				attm = 0
				srfN = srfAttach, -1
				attN = top, -1
				attN = bottom, -1
				attN = top2, 4
				mass = 0.009855909
				temp = 287.619383427848
				tempExt = 287.519295663655
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microEngineex1sat
				modCost = 7.594
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleGimbal
					isEnabled = True
					gimbalLock = False
					gimbalLimiter = 100
					gimbalActive = True
					stagingEnabled = True
					gimbalLock_UIFlight
					{
						controlEnabled = True
					}
					gimbalLimiter_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
						LockAction
						{
							actionGroup = None
						}
						FreeAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleEnginesRF
					isEnabled = True
					ignitions = 24
					staged = False
					flameout = False
					EngineIgnited = False
					engineShutdown = False
					currentThrottle = 0
					thrustPercentage = 100
					manuallyOverridden = False
					stagingEnabled = True
					ignited = False
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Activate
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Activate Engine
							guiName = Activate Engine
							category = Activate Engine
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Shutdown
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Shutdown Engine
							guiName = Shutdown Engine
							category = Shutdown Engine
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						OnAction
						{
							actionGroup = None
							active = False
						}
						ShutdownAction
						{
							actionGroup = None
							active = False
						}
						ActivateAction
						{
							actionGroup = None
							active = False
						}
					}
					Ullage
					{
						UllageSim
						{
							ullageHeightMin = 0.049987407071637964
							ullageHeightMax = 0.9499287275867323
							ullageRadialMin = 0
							ullageRadialMax = 0.95005997685418864
							UT = 1297631.2386451478
						}
					}
				}
				MODULE
				{
					name = ModuleJettison
					isEnabled = True
					isJettisoned = True
					shroudHideOverride = False
					stagingEnabled = True
					shroudHideOverride_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						Jettison
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Jettison
							guiName = Jettison
							category = Jettison
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						JettisonAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleAnimateHeat
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1.5, 1.5, 1.5)
					DryCost = 81
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 4
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableGimbal
					isEnabled = True
					gimbalRange = 6
					reverseGimbalControl = False
					stagingEnabled = True
					gimbalRange_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 6
						stepIncrement = 0.1
					}
					reverseGimbalControl_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionGimbalFlip
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = MGPlus
					isEnabled = True
					gimbalRateIsActive = True
					gimbalResponseSpeed = 10
					stagingEnabled = True
					gimbalRateIsActive_UIFlight
					{
						controlEnabled = True
					}
					gimbalResponseSpeed_UIFlight
					{
						controlEnabled = True
						minValue = 1
						maxValue = 30
						stepIncrement = 1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289857676
				uid = 4078257061
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0.248297870159149,-1.97054898738861,0
				rotation = 0.006960729,0.9999758,3.292723E-10,0
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 11
				sym = 12
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512852998
				tempExt = 287.881893181463
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855434
				uid = 3357760732
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -1.11758708953857E-08,-1.97054898738861,-0.248297825455666
				rotation = 0.004921976,0.7070897,-0.004921976,-0.7070897
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 12
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014523144928
				tempExt = 287.881923419694
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855324
				uid = 1898742967
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -0.248297840356827,-1.97054898738861,3.59490513801575E-07
				rotation = 2.50091E-11,-4.371033E-08,-0.006960729,-0.9999758
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 11
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512261993
				tempExt = 287.881945250275
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855214
				uid = 3961437156
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-1.97054898738861,0.248297959566116
				rotation = -0.004921976,-0.7070897,-0.004921976,-0.7070897
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 11
				sym = 12
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512410018
				tempExt = 287.881897615252
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = longAntenna
				cid = 4291967636
				uid = 3994420356
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-0.137239933013916,0.177356272935867
				rotation = 0.9570839,0,0,0.2898113
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 15
				srfN = srfAttach, 0
				attN = bottom, -1
				mass = 0.005
				temp = 287.623232414337
				tempExt = 287.352153629767
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = longAntenna
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleAnimateGeneric
					isEnabled = True
					aniState = LOCKED
					animSwitch = True
					animTime = 1
					animSpeed = 0
					deployPercent = 100
					stagingEnabled = True
					deployPercent_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						Toggle
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle
							guiName = Extend
							category = Toggle
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 10
						groupName = 
						activated = 0
						partModule = ModuleRTAntenna
						actionGuiName = Activate
						actionName = ActionOpen
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 7
						groupName = 
						activated = 1
						partModule = ModuleRTAntenna
						actionGuiName = Toggle
						actionName = ActionToggle
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTAntenna
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 5000000
					RTDishRange = -1
					stagingEnabled = True
					RTAntennaTarget = 00000000-0000-0000-0000-000000000000
					EVENTS
					{
						EventToggle
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Toggle
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventTarget
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Target
							guiName = No Target
							category = Target
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start deployed
							guiName = Start deployed
							category = Start deployed
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorClose
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Start retracted
							guiName = Start retracted
							category = Start retracted
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventOpen
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Activate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventClose
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = 
							guiName = Deactivate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OverrideTarget
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Set Target
							guiName = [EVA] Set Target
							category = [EVA] Set Target
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Open
							guiName = [EVA] Force Open
							category = [EVA] Force Open
							guiActiveUnfocused = False
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideClose
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Close
							guiName = [EVA] Force Close
							category = [EVA] Force Close
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionToggle
						{
							actionGroup = None
						}
						ActionOpen
						{
							actionGroup = Custom10
						}
						ActionClose
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleSPUPassive
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = longAntenna
				cid = 4293455078
				uid = 1159946224
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-0.137239933013916,-0.177356228232384
				rotation = -4.183547E-08,0.2898113,-0.9570839,-1.266806E-08
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 14
				srfN = srfAttach, 0
				attN = bottom, -1
				mass = 0.005
				temp = 287.733139200943
				tempExt = 287.559976609368
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = longAntenna
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleAnimateGeneric
					isEnabled = True
					aniState = LOCKED
					animSwitch = True
					animTime = 1
					animSpeed = 0
					deployPercent = 100
					stagingEnabled = True
					deployPercent_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						Toggle
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle
							guiName = Extend
							category = Toggle
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 10
						groupName = 
						activated = 0
						partModule = ModuleRTAntenna
						actionGuiName = Activate
						actionName = ActionOpen
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 7
						groupName = 
						activated = 1
						partModule = ModuleRTAntenna
						actionGuiName = Toggle
						actionName = ActionToggle
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTAntenna
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 5000000
					RTDishRange = -1
					stagingEnabled = True
					RTAntennaTarget = 00000000-0000-0000-0000-000000000000
					EVENTS
					{
						EventToggle
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Toggle
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventTarget
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Target
							guiName = No Target
							category = Target
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start deployed
							guiName = Start deployed
							category = Start deployed
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorClose
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Start retracted
							guiName = Start retracted
							category = Start retracted
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventOpen
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Activate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventClose
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = 
							guiName = Deactivate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OverrideTarget
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Set Target
							guiName = [EVA] Set Target
							category = [EVA] Set Target
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Open
							guiName = [EVA] Force Open
							category = [EVA] Force Open
							guiActiveUnfocused = False
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideClose
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Close
							guiName = [EVA] Force Close
							category = [EVA] Force Close
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionToggle
						{
							actionGroup = None
						}
						ActionOpen
						{
							actionGroup = Custom10
						}
						ActionClose
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleSPUPassive
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = batteryPack
				cid = 4291967186
				uid = 3034033073
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.134267568588257,-0.09197998046875,0.134267568588257
				rotation = -9.123885E-08,0.9238796,-2.202701E-07,-0.3826835
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 17
				sym = 18
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795579052
				tempExt = 287.478668097445
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454574
				uid = 2330606314
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.134267568588257,-0.09197998046875,-0.134267523884773
				rotation = -2.202701E-07,0.3826834,-9.123884E-08,-0.9238796
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 18
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.79279559718
				tempExt = 287.478672287532
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
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					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454460
				uid = 691458578
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.134267657995224,-0.09197998046875,-0.134267523884773
				rotation = -2.202701E-07,-0.3826835,9.123885E-08,-0.9238796
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 17
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795652185
				tempExt = 287.478612604531
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
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					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454346
				uid = 1800650922
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.134267568588257,-0.09197998046875,0.134267568588257
				rotation = -9.123884E-08,-0.9238796,2.202701E-07,-0.3826834
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 17
				sym = 18
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795658845
				tempExt = 287.478678529378
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
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					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			ACTIONGROUPS
			{
				Stage = False, 0
				Gear = True, 0
				Light = False, 0
				RCS = False, 0
				SAS = False, 0
				Brakes = False, 0
				Abort = False, 0
				Custom01 = False, 0
				Custom02 = False, 0
				Custom03 = False, 0
				Custom04 = True, 0
				Custom05 = False, 0
				Custom06 = False, 0
				Custom07 = True, 0
				Custom08 = False, 0
				Custom09 = False, 0
				Custom10 = False, 0
			}
			DISCOVERY
			{
				state = -1
				lastObservedTime = 0
				lifetime = Infinity
				refTime = Infinity
				size = 2
			}
			FLIGHTPLAN
			{
			}
			CTRLSTATE
			{
				pitch = 0
				yaw = 0
				roll = 0
				trimPitch = 0
				trimYaw = 0
				trimRoll = 0
				mainThrottle = 0
			}
		}

 

Thanks for all your help! :) 

Edited by Svm420
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6 hours ago, Svm420 said:

@malkuth

DId more testing with your recent fixes. I am still getting that same NRE from the same line of code, this one. So I made a small addition to the debug text line 49 to help investigate. I added a tag to display the vesselName This lead to some strange, to me at least, results. I found the message would repeat for seemingly the same vessel possibly several hundred times then maybe a couple more vessels a few dozen times then throw the NRE. I don't understand why it repeats for the same vessel so many times and does go through all vessel available as the code seems to indicate :confused:. I have 27 vessels in flight all probes/sats. 25/27 have repair panels. I promise they do so I don't get how the code is failing. My only guess is that because my sats have many, like 6-12, modules per part and are made of around ~20 parts that it is taking too much memory/time/??? to go through all the sats/parts/modules. Is that possible? Very new to coding so if that sounds stupid I apologize :blush: just trying to make sense of the results of my test.


Debug.Log("Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites. " + vs.vesselName)
  Reveal hidden contents



(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
4/17/2016 1:21:24 AM,MissionControllerEC,DEBUG: Saving ConfigNode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.ConfigNodeStorage:LogFormatted(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:233)
MissionControllerEC.ConfigNodeStorage:LogFormatted_DebugOnly(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:219)
MissionControllerEC.ConfigNodeStorage:Save() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:136)
MissionControllerEC.MissionControllerEC:drawFinanceWind(Int32) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/FinanceWindow1.cs:81)
UnityEngine.LayoutedWindow:DoWindow(Int32) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443)
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs Line: 233)

4/17/2016 1:21:24 AM,MissionControllerEC,DEBUG: Loading ConfigNode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.ConfigNodeStorage:LogFormatted(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:233)
MissionControllerEC.ConfigNodeStorage:LogFormatted_DebugOnly(String, Object[]) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:219)
MissionControllerEC.ConfigNodeStorage:Load(String) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:103)
MissionControllerEC.ConfigNodeStorage:Load() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs:91)
MissionControllerEC.MissionControllerEC:drawFinanceWind(Int32) (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/FinanceWindow1.cs:82)
UnityEngine.LayoutedWindow:DoWindow(Int32) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443)
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/ConfigNodeStorage.cs Line: 233)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

Could not find any repair panels on vessel type satellites.  Make sure your placing repair panels on your satellites.LKO COmms I-2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MissionControllerEC.MCEContracts.RepairGoal:findVeselWithRepairPart() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:65)
MissionControllerEC.MCEContracts.RepairGoal:Generate() (at /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168)

NullReferenceException: Object reference not set to an instance of an object
  at MissionControllerEC.MCEContracts.RepairGoal.findVeselWithRepairPart () [0x00100] in /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:52 
  at MissionControllerEC.MCEContracts.RepairGoal.Generate () [0x0008f] in /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs:168 
  at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 
  at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 
  at DebugToolbar.ContractGenerate (System.Type cType, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 
  at DebugToolbar.ContractsAdd () [0x00000] in <filename unknown>:0 
  at DebugToolbar.WindowContracts () [0x00000] in <filename unknown>:0 
  at DebugToolbar.Window (Int32 id) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00076] in /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUILayout.cs:413 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x0005c] in /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/GUI.cs:1443 
 
(Filename: /home/mcfadds2/Desktop/MissionController2-3d3ddab0f9ef1d59d6641d1319e7e8a1e457097d/MissionControllerEC/MCEContracts/RepairContracts.cs Line: 52)

[SCANsat] Height Map Of [Kerbin] Completed...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SCANsat.SCANUtil:SCANlog(String, Object[])
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[OD] Map TextureReplacer/Default/NewMunSurfaceMapDiffuse.dds enabling self. Path = TextureReplacer/Default/NewMunSurfaceMapDiffuse.dds
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kopernicus.OnDemand.MapSODemand:Load()
Kopernicus.OnDemand.OnDemandStorage:EnableMapList(List`1, List`1)
Kopernicus.OnDemand.OnDemandStorage:EnableBody(String)
Kopernicus.OnDemand.PQSMod_OnDemandHandler:OnQuadPreBuild(PQ)
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[OD] Enabling Body Mun: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Kopernicus.OnDemand.PQSMod_OnDemandHandler:OnQuadPreBuild(PQ)
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[SCANsat] Loading Kopernicus On Demand PQSMod For the Mun
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SCANsat.SCANUtil:SCANlog(String, Object[])
SCANsat.SCANcontroller:loadPQS(CelestialBody, mapSource)
SCANsat.SCAN_Data.SCANdata:generateHeightMap(Int32&, Int32&, Int32)
SCANsat.SCANcontroller:checkHeightMapStatus()
SCANsat.SCANcontroller:Update()
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

 

This is part of the log where I performed the test. I cut some of the debug info that was repeated to save a little space. As you will notice the name of the vessel LKO COmms I-2 appears 27 times, and LKO COmms I-1 242 times. No idea why those numbers, nor if they have any significance. When I delete those 2 vessels, and repeat the test I get the same results with the next 2-3 sats. The craziest part to me is here is the vessel data from my persistence file, and if you search for RepairPanel e.g. the moduleName you get a result showing that it contain the module. All my sats do :wink: I am at a loss Hope you can help more. :/

  Reveal hidden contents


		VESSEL
		{
			pid = 7c47a23b11f843cd8220a0156adcfea8
			name = LKO COmms I-1
			type = Probe
			sit = ORBITING
			landed = False
			landedAt = 
			splashed = False
			met = 591447.383698827
			lct = 706183.854946321
			lastUT = 1297631.23864515
			root = 0
			lat = -1.04307597081761E-06
			lon = 314.575260053694
			alt = 2799988.07972586
			hgt = -1
			nrm = 0.9275824,-0.264119,0.2642578
			rot = -0.6682314,-0.1612401,-0.2695934,0.6743796
			CoM = -0.05053148,-1.066681,-0.02709924
			stg = 1
			prst = False
			ref = 2244757487
			ctrl = True
			cPch = 0
			cHdg = 0
			cMod = 2
			ORBIT
			{
				SMA = 6639997.96467867
				ECC = 1.29503166895095E-05
				INC = 8.53773646251594E-07
				LPE = 144.002406027663
				LAN = 212.513951182362
				MNA = 4.7621092990046
				EPH = 1061112.79370814
				REF = 1
			}
			PART
			{
				name = MicroSat
				cid = 4293465190
				uid = 2244757487
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,0,0
				rotation = 0,0,0,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 0
				srfN = , -1
				attN = bottom, 4
				attN = top, -1
				mass = 0.009006418
				temp = 279.73505699491
				tempExt = 280.417610009929
				tempExtUnexp = 4
				expt = 0
				state = 1
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = MicroSat (LKO COmms I-1)
				modCost = 5.516
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleCommand
					isEnabled = True
					controlSrcStatusText = Operational
					stagingEnabled = True
					EVENTS
					{
						MakeReference
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Control From Here
							guiName = Control From Here
							category = Control From Here
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						RenameVessel
						{
							active = True
							guiActive = True
							guiActiveUncommand = True
							guiIcon = Rename Vessel
							guiName = Rename Vessel
							category = Rename Vessel
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RWSaturatable
					isEnabled = True
					x_Moment = 0
					y_Moment = 0
					z_Moment = 0
					torqueThrottle = 1
					stateString = Idle
					stagingEnabled = True
					WheelState = Active
					torqueThrottle_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.02
					}
					EVENTS
					{
						ToggleWindow
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Toggle RW Window
							guiName = Toggle RW Window
							category = Toggle RW Window
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OnToggle
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle Torque
							guiName = Toggle Torque
							category = Toggle Torque
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						Activate
						{
							actionGroup = None
						}
						Deactivate
						{
							actionGroup = None
						}
						Toggle
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 1
						groupName = 
						activated = 0
						partModule = RWSaturatable
						actionGuiName = Toggle
						actionName = Toggle
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 2
						groupName = 
						activated = 0
						partModule = ModuleScienceExperiment
						actionGuiName = Telemetry Report
						actionName = DeployAction
						pmIndex = 0
						custom1 = telemetryReport
					}
					ACTION
					{
						group = 3
						groupName = 
						activated = 0
						partModule = ModuleScienceExperiment
						actionGuiName = Discard Telemetry
						actionName = ResetAction
						pmIndex = 0
						custom1 = telemetryReport
					}
				}
				MODULE
				{
					name = ModuleSPU
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					RTCommandMinCrew = 6
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					FlightComputer
					{
						TotalDelay = 0
						ActiveCommands
						{
							AttitudeCommand
							{
								Mode = Off
								Attitude = Prograde
								Frame = World
								Orientation = 0,0,0,1
								Altitude = NaN
								TimeStamp = 1297631.23864515
								ExtraDelay = 0
								CmdGuid = 1a151874-a984-4ab9-a80c-5d433db7411e
							}
						}
						Commands
						{
						}
					}
				}
				MODULE
				{
					name = ModuleRTAntennaPassive
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 320000
					RTDishRange = -1
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TWR1Data
					isEnabled = True
					masterModule = True
					controlDirection = 0
					controlMode = 0
					TWR1VelocitySetpoint = 0
					TWR1HCTarget = 0
					TWR1Engaged = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = SequencerStorage
					isEnabled = True
					serializedSequences = 
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = advUnmanned
					id = 2204
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = precisionEngineering
					id = 2202
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = unmannedTech
					id = 2203
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = ModuleUpgradeModule
					isEnabled = True
					type = create
					tech = advUnmanned
					id = 2204
					persitance = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					MODULE
					{
						name = ModuleSAS
						SASServiceLevel = 0
						CommandModuleIndex = -1
						RequireCrew = False
						standalone = False
						standaloneToggle = True
						standaloneStateText = 
						stagingEnabled = True
						stagingToggleEnabledEditor = False
						stagingToggleEnabledFlight = False
						stagingEnableText = 
						stagingDisableText = 
					}
				}
				MODULE
				{
					name = RCSLandingAidModule
					isEnabled = True
					isMasterModule = True
					maxTip = 20
					aggresiveness = 1
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleScienceExperiment
					isEnabled = True
					Deployed = False
					Inoperable = False
					stagingEnabled = True
					EVENTS
					{
						DeployExperiment
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Deploy
							guiName = Telemetry Report
							category = Deploy
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						CollectDataExternalEvent
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Take Data
							category = 
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						ReviewDataEvent
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Review Data
							guiName = Review Telemetry
							category = Review Data
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ResetExperiment
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Reset
							guiName = Discard Telemetry
							category = Reset
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						DeployExperimentExternal
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Deploy
							guiName = Telemetry Report
							category = Deploy
							guiActiveUnfocused = True
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ResetExperimentExternal
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset
							guiName = Discard Telemetry
							category = Reset
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						CleanUpExperimentExternal
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Restore
							guiName = Restore
							category = Restore
							guiActiveUnfocused = True
							unfocusedRange = 1.5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						DeployAction
						{
							actionGroup = None
						}
						ResetAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = MechJebCore
					isEnabled = True
					running = True
					stagingEnabled = True
					running_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						OnOrbitProgradeAction
						{
							actionGroup = None
						}
						OnOrbitRetrogradeAction
						{
							actionGroup = None
						}
						OnOrbitNormalAction
						{
							actionGroup = None
						}
						OnOrbitAntinormalAction
						{
							actionGroup = None
						}
						OnOrbitRadialInAction
						{
							actionGroup = None
						}
						OnOrbitRadialOutAction
						{
							actionGroup = None
						}
						OnKillRotationAction
						{
							actionGroup = None
						}
						OnDeactivateSmartASSAction
						{
							actionGroup = None
						}
						OnPanicAction
						{
							actionGroup = None
						}
						OnTranslatronOffAction
						{
							actionGroup = None
						}
						OnTranslatronKeepVertAction
						{
							actionGroup = None
						}
						OnTranslatronZeroSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronPlusOneSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronMinusOneSpeedAction
						{
							actionGroup = None
						}
						OnTranslatronToggleHSAction
						{
							actionGroup = None
						}
					}
					MechJebLocalSettings
					{
						MechJebModuleMenu
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebKMGimbal3Ext
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebFARExt
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDockingAutopilot
						{
							forceRol = False
							overrideSafeDistance = False
							overrideTargetSize = False
							unlockParts = 
							unlockTechs = 
							rol
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleAttitudeAdjustment
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRoverWindow
						{
							unlockParts = 
							unlockTechs = fieldScience
						}
						MechJebModuleStageStats
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAscentGuidance
						{
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleLandingAutopilot
						{
							deployGears = True
							deployChutes = True
							rcsAdjustment = True
							unlockParts = 
							unlockTechs = 
							touchdownSpeed
							{
								_val = 0.5
								_text = 0.5
							}
							limitGearsStage
							{
								val = 0
								_text = 0
							}
							limitChutesStage
							{
								val = 0
								_text = 0
							}
						}
						MechJebModuleSpaceplaneAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRCSBalancerWindow
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleNodeEditor
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleAscentPathEditor
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAscentAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleLandingPredictions
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRendezvousGuidance
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleInfoItems
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleSmartRcs
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDebugArrows
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWarpHelper
						{
							unlockParts = 
							unlockTechs = advFlightControl
							phaseAngle
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleSmartASS
						{
							mode = ORBITAL
							target = OFF
							advReference = INERTIAL
							advDirection = FORWARD
							forceRol = False
							forcePitch = True
							forceYaw = True
							unlockParts = 
							unlockTechs = flightControl
							srfHdg
							{
								_val = 90
								_text = 90
							}
							srfPit
							{
								_val = 90
								_text = 90
							}
							srfRol
							{
								_val = 0
								_text = 0
							}
							srfVelYaw
							{
								_val = 0
								_text = 0
							}
							srfVelPit
							{
								_val = 0
								_text = 0
							}
							srfVelRol
							{
								_val = 0
								_text = 0
							}
							rol
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleLandingGuidance
						{
							landingSiteIdx = 0
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleRendezvousAutopilot
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleTargetController
						{
							unlockParts = 
							unlockTechs = 
						}
						ModExtensionDemo
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleDockingGuidance
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleTranslatron
						{
							unlockParts = 
							unlockTechs = advFlightControl
							trans_spd
							{
								_val = 0
								_text = 0
							}
						}
						MechJebModuleAscentNavBall
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleThrustWindow
						{
							autostageSavedState = False
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRendezvousAutopilotWindow
						{
							unlockParts = 
							unlockTechs = advUnmanned
						}
						MechJebModuleManeuverPlanner
						{
							unlockParts = 
							unlockTechs = advFlightControl
						}
						MechJebModuleRoverController
						{
							ControlHeading = False
							ControlSpeed = False
							BrakeOnEject = False
							BrakeOnEnergyDepletion = False
							WarpToDaylight = True
							StabilityControl = False
							LimitAcceleration = False
							unlockParts = 
							unlockTechs = 
							heading
							{
								_val = 0
								_text = 0
							}
							speed
							{
								_val = 10
								_text = 10
							}
						}
						MechJebModuleCustomWindowEditor
						{
							unlockParts = 
							unlockTechs = flightControl
						}
						MechJebModuleSettings
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleSpaceplaneGuidance
						{
							runwayIndex = 0
							unlockParts = 
							unlockTechs = unmannedTech
						}
						MechJebModuleNodeExecutor
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWaypointWindow
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleWaypointHelpWindow
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleCustomInfoWindow
						{
						}
						MechJebModuleWarpController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleThrustController
						{
							limitThrottle = False
							limiterMinThrottle = True
							electricThrottle = False
							unlockParts = 
							unlockTechs = 
							maxThrottle
							{
								_val = 1
								_text = 100
							}
							minThrottle
							{
								_val = 0.01
								_text = 1
							}
							electricThrottleLo
							{
								_val = 0.05
								_text = 5
							}
							electricThrottleHi
							{
								_val = 0.15
								_text = 15
							}
						}
						MechJebModuleSolarPanelController
						{
							prev_ShouldOpenSolarPanels = False
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleRCSController
						{
							unlockParts = 
							unlockTechs = 
							Tf
							{
								_val = 1
								_text = 1
							}
						}
						MechJebModuleRCSBalancer
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleAttitudeController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleStagingController
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleFlightRecorderGraph
						{
							unlockParts = 
							unlockTechs = 
						}
						MechJebModuleFlightRecorder
						{
							markUT = 706183.854946321
							deltaVExpended = 0
							dragLosses = 0
							gravityLosses = -22.2092133928548
							steeringLosses = 0
							markLAN = 182.202094562148
							markLatitude = -0.131359148153216
							markLongitude = -74.7538739089245
							markAltitude = 165.007696095621
							markBodyIndex = 1
							maxDragGees = 0
							unlockParts = 
							unlockTechs = 
						}
					}
				}
				MODULE
				{
					name = FlightEngineerModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleFuelTanks
					isEnabled = True
					type = ServiceModule
					utilization = 86
					partPrevTemperature = 279.73505699491
					mass = 0.009006418
					stagingEnabled = True
					volume = 5
					type_UIEditor
					{
						controlEnabled = True
					}
					utilization_UIEditor
					{
						controlEnabled = True
						minValue = 1
						maxValue = 100
						incrementSlide = 1
					}
					EVENTS
					{
						HideUI
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Hide UI
							guiName = Hide UI
							category = Hide UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ShowUI
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Show UI
							guiName = Show UI
							category = Show UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Empty
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Remove All Tanks
							guiName = Remove All Tanks
							category = Remove All Tanks
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					TANK
					{
						name = LqdOxygen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.9E-05
						cost = 0.5
						loss_rate = 0
						temperature = 90.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Kerosene
						note = (pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdHydrogen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 6.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 20.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NTO
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = UDMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrazine
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 2
						maxAmount = 2
					}
					TANK
					{
						name = Aerozine50
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = HTP
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = AvGas
						note = (pressurized)
						utilization = 1
						mass = 7.3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Nitrogen
						note = (pressurized)
						utilization = 200
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = IRFNA-III
						note = (pressurized)
						utilization = 1
						mass = 8.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NitrousOxide
						note = (pressurized)
						utilization = 100
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol75
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol90
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdAmmonia
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 237.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdMethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 111.45
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.5
						loss_rate = 0
						temperature = 184.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MON25
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ArgonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = KryptonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrogen
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Oxygen
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Food
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Water
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = CarbonDioxide
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Waste
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = WasteWater
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ElectricCharge
						note = (pressurized)
						utilization = 1000
						mass = 0.00289
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 2999.9995200000239
						maxAmount = 3000
					}
					TANK
					{
						name = LeadBallast
						note = (pressurized)
						utilization = 1
						mass = 6.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
				}
				MODULE
				{
					name = MomentumDischargeThruster
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleTripLogger
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					Log
					{
						flight = 0
						0 = Orbit,Kerbin
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = PilotRSASFix
					isEnabled = True
					minResponseLimit = 0.5
					versionNumber = 0.02
					minClamp = 0.2
					threshold = 0.3
					stagingEnabled = True
					minResponseLimit_UIFlight
					{
						controlEnabled = True
						minValue = 0.05
						maxValue = 1
						stepIncrement = 0.05
					}
					minClamp_UIFlight
					{
						controlEnabled = True
						minValue = 0.1
						maxValue = 0.3
						stepIncrement = 0.01
					}
					threshold_UIFlight
					{
						controlEnabled = True
						minValue = 0.1
						maxValue = 0.9
						stepIncrement = 0.1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					standaloneToggle_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = Hydrazine
					amount = 2
					maxAmount = 2
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 3000
					maxAmount = 3000
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = SmRepairPanel
				cid = 4291966988
				uid = 2797441109
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,0,-0.110196217894554
				rotation = 2.384186E-07,0,0,-1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				srfN = srfAttach, 0
				mass = 0.001
				temp = 287.906645382517
				tempExt = 287.905647393724
				tempExtUnexp = 4
				expt = 0.5
				state = 1
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = SmRepairPanel
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = RepairPanel
					isEnabled = True
					currentRepair = 1
					readyRep = False
					stagingEnabled = True
					EVENTS
					{
						CheckSystems
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Engineer CheckSystems
							guiName = Engineer CheckSystems
							category = Engineer CheckSystems
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						EnableRepair
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start Repairs
							guiName = Start Repairs
							category = Start Repairs
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						OpenDoor
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Open Door
							guiName = Open Door
							category = Open Door
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						closeDoor
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Close Door
							guiName = Close Door
							category = Close Door
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = SpareParts
					amount = 0
					maxAmount = 1
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = microSolarUnshielded
				cid = 4293458650
				uid = 2818108849
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.267579972743988,0,0
				rotation = 0.5,0.5,-0.5,0.5
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 3
				srfN = srfAttach, 0
				mass = 0.0085
				temp = 288.223522818876
				tempExt = 288.441461887396
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microSolarUnshielded
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleDeployableSolarPanel
					isEnabled = True
					currentRotation = (0.9987333, 3.513694E-05, 0.05031835, -3.181398E-06)
					stateString = EXTENDED
					storedAnimationTime = 0
					storedAnimationSpeed = 0
					efficiencyMult = 1
					launchUT = 706183.854946321
					stagingEnabled = True
					EVENTS
					{
						Extend
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Extend Panels
							guiName = Extend Panels
							category = Extend Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						Retract
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Retract Panels
							guiName = Retract (EDITOR ONLY)
							category = Retract Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ExtendPanelsAction
						{
							actionGroup = None
							active = False
						}
						ExtendAction
						{
							actionGroup = Custom04
						}
						RetractAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 4
						groupName = 
						activated = 1
						partModule = ModuleDeployableSolarPanel
						actionGuiName = Extend Panel
						actionName = ExtendAction
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (2.3, 2.3, 2.3)
					DryCost = 350
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableDeployablePanel
					isEnabled = True
					sunTrackingEnabled = True
					stagingEnabled = True
					sunTrackingEnabled_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = microSolarUnshielded
				cid = 4293457686
				uid = 4059194821
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.267579942941666,0,0
				rotation = -0.5000001,0.4999999,-0.4999999,-0.5000001
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 2
				srfN = srfAttach, 0
				mass = 0.0085
				temp = 288.765951134878
				tempExt = 289.102109787979
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microSolarUnshielded
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleDeployableSolarPanel
					isEnabled = True
					currentRotation = (0.9987335, 3.844499E-05, -0.05031439, 3.904104E-06)
					stateString = EXTENDED
					storedAnimationTime = 0
					storedAnimationSpeed = 0
					efficiencyMult = 1
					launchUT = 706183.854946321
					stagingEnabled = True
					EVENTS
					{
						Extend
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Extend Panels
							guiName = Extend Panels
							category = Extend Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						Retract
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Retract Panels
							guiName = Retract (EDITOR ONLY)
							category = Retract Panels
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ExtendPanelsAction
						{
							actionGroup = None
							active = False
						}
						ExtendAction
						{
							actionGroup = Custom04
						}
						RetractAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 4
						groupName = 
						activated = 1
						partModule = ModuleDeployableSolarPanel
						actionGuiName = Extend Panel
						actionName = ExtendAction
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (2.3, 2.3, 2.3)
					DryCost = 350
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableDeployablePanel
					isEnabled = True
					sunTrackingEnabled = True
					stagingEnabled = True
					sunTrackingEnabled_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = KproceduralTankSERVICEMODULE
				cid = 4291968024
				uid = 2023487995
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-1.17497992515564,0
				rotation = 0,0,0,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 0
				srfN = srfAttach, -1
				attN = top, 0
				attN = bottom, 9
				mass = 0.03207857
				temp = 288.295968824422
				tempExt = 287.928791529284
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = KproceduralTankSERVICEMODULE
				modCost = 318.6606
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ProceduralPart
					isEnabled = True
					tempColliderCenter = (0, 0, 0)
					tempColliderSize = (0.5, 2, 0.5)
					textureSet = Copernicus
					shapeName = Fillet Cylinder
					moduleCost = 99.48637
					stagingEnabled = True
					textureSet_UIEditor
					{
						controlEnabled = True
					}
					shapeName_UIEditor
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeCylinder
					isEnabled = True
					diameter = 0.625
					length = 0.25
					stagingEnabled = True
					diameter_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeCone
					isEnabled = True
					topDiameter = 0.625
					bottomDiameter = 1.25
					length = 1
					stagingEnabled = True
					topDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					bottomDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapePill
					isEnabled = True
					diameter = 0.5
					length = 2
					fillet = 0.225
					stagingEnabled = True
					diameter_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					fillet_UIEditor
					{
						controlEnabled = True
						minValue = 0
						maxValue = 0.5
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ProceduralShapeBezierCone
					isEnabled = True
					selectedShape = Round #1
					topDiameter = 0.625
					bottomDiameter = 1.25
					length = 1
					stagingEnabled = True
					selectedShape_UIEditor
					{
						controlEnabled = True
					}
					topDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					bottomDiameter_UIEditor
					{
						controlEnabled = True
						minValue = 0
						incrementLarge = 1.25
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					length_UIEditor
					{
						controlEnabled = True
						minValue = 0.01
						incrementLarge = 1
						incrementSmall = 0.125
						incrementSlide = 0.001
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleFuelTanks
					isEnabled = True
					type = ServiceModule
					utilization = 86
					partPrevTemperature = 288.295968824422
					mass = 0.03207857
					stagingEnabled = True
					volume = 276.81689999999998
					type_UIEditor
					{
						controlEnabled = True
					}
					utilization_UIEditor
					{
						controlEnabled = True
						minValue = 1
						maxValue = 100
						incrementSlide = 1
					}
					EVENTS
					{
						HideUI
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Hide UI
							guiName = Hide UI
							category = Hide UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ShowUI
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Show UI
							guiName = Show UI
							category = Show UI
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Empty
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Remove All Tanks
							guiName = Remove All Tanks
							category = Remove All Tanks
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					TANK
					{
						name = LqdOxygen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.9E-05
						cost = 0.5
						loss_rate = 0
						temperature = 90.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Kerosene
						note = (pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdHydrogen
						note = (has insulation, pressurized)
						utilization = 1
						mass = 6.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 20.15
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NTO
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 144.43414685542999
						maxAmount = 144.43414685542999
					}
					TANK
					{
						name = UDMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 132.38275314456899
						maxAmount = 132.38275314456899
					}
					TANK
					{
						name = Hydrazine
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Aerozine50
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MMH
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = HTP
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = AvGas
						note = (pressurized)
						utilization = 1
						mass = 7.3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Nitrogen
						note = (pressurized)
						utilization = 200
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = IRFNA-III
						note = (pressurized)
						utilization = 1
						mass = 8.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = NitrousOxide
						note = (pressurized)
						utilization = 100
						mass = 9.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol75
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol90
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethanol
						note = (pressurized)
						utilization = 1
						mass = 7.8E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdAmmonia
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 237.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LqdMethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 7.7E-05
						cost = 0.5
						loss_rate = 0
						temperature = 111.45
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Ethane
						note = (has insulation, pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.5
						loss_rate = 0
						temperature = 184.65
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = MON25
						note = (pressurized)
						utilization = 1
						mass = 8.1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ArgonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = KryptonGas
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Hydrogen
						note = (pressurized)
						utilization = 100
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Oxygen
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Food
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Water
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = CarbonDioxide
						note = (pressurized)
						utilization = 200
						mass = 3E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = Waste
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = WasteWater
						note = (pressurized)
						utilization = 1
						mass = 1E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = False
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = ElectricCharge
						note = (pressurized)
						utilization = 1000
						mass = 0.00289
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
					TANK
					{
						name = LeadBallast
						note = (pressurized)
						utilization = 1
						mass = 6.5E-05
						cost = 0.3
						loss_rate = 0
						temperature = 300
						fillable = True
						techRequired = 
						amount = 0
						maxAmount = 0
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GPOSpeedPump
					isEnabled = True
					PumpLevel = 0
					AutoPump = False
					AutoBalance = False
					stagingEnabled = True
					PumpLevel_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 16
						stepIncrement = 1
					}
					AutoPump_UIFlight
					{
						controlEnabled = True
					}
					AutoBalance_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ConfigurePump
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Pump Options
							guiName = Pump Options
							category = Pump Options
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleCrossFeed
					isEnabled = True
					crossFeedOverride = True
					stagingEnabled = True
					EVENTS
					{
						ToggleCrossFeed
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Crossfeed is On
							guiName = Crossfeed is On
							category = Crossfeed is On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = UDMH
					amount = 132.382753144569
					maxAmount = 132.382753144569
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = NTO
					amount = 144.43414685543
					maxAmount = 144.43414685543
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966904
				uid = 3381587993
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -0.239398643374443,-1.17497992515564,3.59490513801575E-07
				rotation = 0.5112116,-0.4885311,0.5112115,0.4885315
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 6
				sym = 7
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861105657
				tempExt = 287.890717870959
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966850
				uid = 496047316
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-1.17497992515564,0.239404559135437
				rotation = 0.7229623,4.524486E-08,-2.086163E-07,0.6908876
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 7
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861176855
				tempExt = 287.889511975995
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966796
				uid = 812662038
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0.239409953355789,-1.17497992515564,0
				rotation = 0.5112115,0.4885314,-0.5112116,0.4885312
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 6
				sym = 8
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861633274
				tempExt = 287.889581183104
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = W485.SurfaceOmniLight
				cid = 4291966742
				uid = 1842055342
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -1.11758708953857E-08,-1.17497992515564,-0.23940472304821
				rotation = -8.940695E-08,0.6908875,-0.7229623,-2.682209E-07
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 5
				sym = 6
				sym = 7
				srfN = srfAttach, 4
				mass = 0.0075
				temp = 288.013861164139
				tempExt = 287.889607011868
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = W485.SurfaceOmniLight
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = SurfaceLight
					isEnabled = True
					isOn = False
					lightR = 1
					lightG = 0.2
					lightB = 0.2
					stagingEnabled = True
					lightR_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightG_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					lightB_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 1
						stepIncrement = 0.05
					}
					EVENTS
					{
						LightsOff
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights Off
							guiName = Lights Off
							category = Lights Off
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						LightsOn
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Lights On
							guiName = Lights On
							category = Lights On
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleLightAction
						{
							actionGroup = Light
						}
						LightOnAction
						{
							actionGroup = None
						}
						LightOffAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 100
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = microEngineex1sat
				cid = 4291968112
				uid = 2188414466
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-2.22747993469238,0
				rotation = -5.960465E-08,1.034435E-36,-7.940931E-23,1
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = 0
				sepI = 0
				sidx = 0
				attm = 0
				srfN = srfAttach, -1
				attN = top, -1
				attN = bottom, -1
				attN = top2, 4
				mass = 0.009855909
				temp = 287.619383427848
				tempExt = 287.519295663655
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = microEngineex1sat
				modCost = 7.594
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleGimbal
					isEnabled = True
					gimbalLock = False
					gimbalLimiter = 100
					gimbalActive = True
					stagingEnabled = True
					gimbalLock_UIFlight
					{
						controlEnabled = True
					}
					gimbalLimiter_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
						LockAction
						{
							actionGroup = None
						}
						FreeAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleEnginesRF
					isEnabled = True
					ignitions = 24
					staged = False
					flameout = False
					EngineIgnited = False
					engineShutdown = False
					currentThrottle = 0
					thrustPercentage = 100
					manuallyOverridden = False
					stagingEnabled = True
					ignited = False
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Activate
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Activate Engine
							guiName = Activate Engine
							category = Activate Engine
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Shutdown
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Shutdown Engine
							guiName = Shutdown Engine
							category = Shutdown Engine
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						OnAction
						{
							actionGroup = None
							active = False
						}
						ShutdownAction
						{
							actionGroup = None
							active = False
						}
						ActivateAction
						{
							actionGroup = None
							active = False
						}
					}
					Ullage
					{
						UllageSim
						{
							ullageHeightMin = 0.049987407071637964
							ullageHeightMax = 0.9499287275867323
							ullageRadialMin = 0
							ullageRadialMax = 0.95005997685418864
							UT = 1297631.2386451478
						}
					}
				}
				MODULE
				{
					name = ModuleJettison
					isEnabled = True
					isJettisoned = True
					shroudHideOverride = False
					stagingEnabled = True
					shroudHideOverride_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						Jettison
						{
							active = False
							guiActive = True
							guiActiveUncommand = False
							guiIcon = Jettison
							guiName = Jettison
							category = Jettison
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						JettisonAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleAnimateHeat
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1.5, 1.5, 1.5)
					DryCost = 81
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 4
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleTweakableGimbal
					isEnabled = True
					gimbalRange = 6
					reverseGimbalControl = False
					stagingEnabled = True
					gimbalRange_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 6
						stepIncrement = 0.1
					}
					reverseGimbalControl_UIFlight
					{
						controlEnabled = True
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionGimbalFlip
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = MGPlus
					isEnabled = True
					gimbalRateIsActive = True
					gimbalResponseSpeed = 10
					stagingEnabled = True
					gimbalRateIsActive_UIFlight
					{
						controlEnabled = True
					}
					gimbalResponseSpeed_UIFlight
					{
						controlEnabled = True
						minValue = 1
						maxValue = 30
						stepIncrement = 1
					}
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289857676
				uid = 4078257061
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0.248297870159149,-1.97054898738861,0
				rotation = 0.006960729,0.9999758,3.292723E-10,0
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 11
				sym = 12
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512852998
				tempExt = 287.881893181463
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855434
				uid = 3357760732
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -1.11758708953857E-08,-1.97054898738861,-0.248297825455666
				rotation = 0.004921976,0.7070897,-0.004921976,-0.7070897
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 12
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014523144928
				tempExt = 287.881923419694
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855324
				uid = 1898742967
				mid = 2233137553
				launchID = 1
				parent = 4
				position = -0.248297840356827,-1.97054898738861,3.59490513801575E-07
				rotation = 2.50091E-11,-4.371033E-08,-0.006960729,-0.9999758
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 11
				sym = 13
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512261993
				tempExt = 287.881945250275
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = RLA.rcs.micro45
				cid = 4289855214
				uid = 3961437156
				mid = 2233137553
				launchID = 1
				parent = 4
				position = 0,-1.97054898738861,0.248297959566116
				rotation = -0.004921976,-0.7070897,-0.004921976,-0.7070897
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 10
				sym = 11
				sym = 12
				srfN = srfAttach, 4
				mass = 0.011
				temp = 288.014512410018
				tempExt = 287.881897615252
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = RLA.rcs.micro45
				modCost = 13.542
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					stagingEnabled = True
					thrustPercentage_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 0.5
					}
					EVENTS
					{
						Disable
						{
							active = True
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Disable RCS Port
							guiName = Disable RCS Port
							category = Disable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						Enable
						{
							active = False
							guiActive = True
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Enable RCS Port
							guiName = Enable RCS Port
							category = Enable RCS Port
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = RcsSounds
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 100
					defaultScale = 100
					defaultTransformScale = (1, 1, 1)
					DryCost = 25
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleEngineConfigs
					isEnabled = True
					configuration = UDMH+NTO
					techLevel = 5
					thrustRating = maxThrust
					modded = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = longAntenna
				cid = 4291967636
				uid = 3994420356
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-0.137239933013916,0.177356272935867
				rotation = 0.9570839,0,0,0.2898113
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 15
				srfN = srfAttach, 0
				attN = bottom, -1
				mass = 0.005
				temp = 287.623232414337
				tempExt = 287.352153629767
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = longAntenna
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleAnimateGeneric
					isEnabled = True
					aniState = LOCKED
					animSwitch = True
					animTime = 1
					animSpeed = 0
					deployPercent = 100
					stagingEnabled = True
					deployPercent_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						Toggle
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle
							guiName = Extend
							category = Toggle
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 10
						groupName = 
						activated = 0
						partModule = ModuleRTAntenna
						actionGuiName = Activate
						actionName = ActionOpen
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 7
						groupName = 
						activated = 1
						partModule = ModuleRTAntenna
						actionGuiName = Toggle
						actionName = ActionToggle
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTAntenna
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 5000000
					RTDishRange = -1
					stagingEnabled = True
					RTAntennaTarget = 00000000-0000-0000-0000-000000000000
					EVENTS
					{
						EventToggle
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Toggle
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventTarget
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Target
							guiName = No Target
							category = Target
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start deployed
							guiName = Start deployed
							category = Start deployed
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorClose
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Start retracted
							guiName = Start retracted
							category = Start retracted
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventOpen
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Activate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventClose
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = 
							guiName = Deactivate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OverrideTarget
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Set Target
							guiName = [EVA] Set Target
							category = [EVA] Set Target
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Open
							guiName = [EVA] Force Open
							category = [EVA] Force Open
							guiActiveUnfocused = False
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideClose
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Close
							guiName = [EVA] Force Close
							category = [EVA] Force Close
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionToggle
						{
							actionGroup = None
						}
						ActionOpen
						{
							actionGroup = Custom10
						}
						ActionClose
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleSPUPassive
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = longAntenna
				cid = 4293455078
				uid = 1159946224
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0,-0.137239933013916,-0.177356228232384
				rotation = -4.183547E-08,0.2898113,-0.9570839,-1.266806E-08
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 14
				srfN = srfAttach, 0
				attN = bottom, -1
				mass = 0.005
				temp = 287.733139200943
				tempExt = 287.559976609368
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = longAntenna
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleAnimateGeneric
					isEnabled = True
					aniState = LOCKED
					animSwitch = True
					animTime = 1
					animSpeed = 0
					deployPercent = 100
					stagingEnabled = True
					deployPercent_UIFlight
					{
						controlEnabled = True
						minValue = 0
						maxValue = 100
						stepIncrement = 1
					}
					EVENTS
					{
						Toggle
						{
							active = False
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Toggle
							guiName = Extend
							category = Toggle
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
							active = False
						}
					}
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
					ACTION
					{
						group = 10
						groupName = 
						activated = 0
						partModule = ModuleRTAntenna
						actionGuiName = Activate
						actionName = ActionOpen
						pmIndex = 0
						custom1 = NA
					}
					ACTION
					{
						group = 7
						groupName = 
						activated = 1
						partModule = ModuleRTAntenna
						actionGuiName = Toggle
						actionName = ActionToggle
						pmIndex = 0
						custom1 = NA
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTAntenna
					isEnabled = True
					IsRTAntenna = True
					IsRTActive = True
					IsRTPowered = True
					IsRTBroken = False
					RTDishCosAngle = 1
					RTOmniRange = 5000000
					RTDishRange = -1
					stagingEnabled = True
					RTAntennaTarget = 00000000-0000-0000-0000-000000000000
					EVENTS
					{
						EventToggle
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Toggle
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventTarget
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Target
							guiName = No Target
							category = Target
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Start deployed
							guiName = Start deployed
							category = Start deployed
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventEditorClose
						{
							active = True
							guiActive = False
							guiActiveEditor = True
							guiActiveUncommand = False
							guiIcon = Start retracted
							guiName = Start retracted
							category = Start retracted
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventOpen
						{
							active = False
							guiActive = False
							guiActiveUncommand = False
							guiIcon = 
							guiName = Activate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						EventClose
						{
							active = True
							guiActive = True
							guiActiveUncommand = False
							guiIcon = 
							guiName = Deactivate
							category = 
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
						OverrideTarget
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Set Target
							guiName = [EVA] Set Target
							category = [EVA] Set Target
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideOpen
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Open
							guiName = [EVA] Force Open
							category = [EVA] Force Open
							guiActiveUnfocused = False
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						OverrideClose
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = [EVA] Force Close
							guiName = [EVA] Force Close
							category = [EVA] Force Close
							guiActiveUnfocused = True
							unfocusedRange = 5
							externalToEVAOnly = True
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
						ActionToggle
						{
							actionGroup = None
						}
						ActionOpen
						{
							actionGroup = Custom10
						}
						ActionClose
						{
							actionGroup = None
						}
					}
				}
				MODULE
				{
					name = ModuleSPUPassive
					isEnabled = True
					IsRTPowered = True
					IsRTSignalProcessor = True
					IsRTCommandStation = False
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleRTDataTransmitter
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
			}
			PART
			{
				name = batteryPack
				cid = 4291967186
				uid = 3034033073
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.134267568588257,-0.09197998046875,0.134267568588257
				rotation = -9.123885E-08,0.9238796,-2.202701E-07,-0.3826835
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 17
				sym = 18
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795579052
				tempExt = 287.478668097445
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454574
				uid = 2330606314
				mid = 2233137553
				launchID = 1
				parent = 0
				position = 0.134267568588257,-0.09197998046875,-0.134267523884773
				rotation = -2.202701E-07,0.3826834,-9.123884E-08,-0.9238796
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 18
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.79279559718
				tempExt = 287.478672287532
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454460
				uid = 691458578
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.134267657995224,-0.09197998046875,-0.134267523884773
				rotation = -2.202701E-07,-0.3826835,9.123885E-08,-0.9238796
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 17
				sym = 19
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795652185
				tempExt = 287.478612604531
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			PART
			{
				name = batteryPack
				cid = 4293454346
				uid = 1800650922
				mid = 2233137553
				launchID = 1
				parent = 0
				position = -0.134267568588257,-0.09197998046875,0.134267568588257
				rotation = -9.123884E-08,-0.9238796,2.202701E-07,-0.3826834
				mirror = 1,1,1
				symMethod = Radial
				istg = 0
				dstg = 0
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 1
				sym = 16
				sym = 17
				sym = 18
				srfN = srfAttach, 0
				mass = 0.003070625
				temp = 287.792795658845
				tempExt = 287.478678529378
				tempExtUnexp = 4
				expt = 0.3070625
				state = 0
				connected = True
				attached = True
				flag = Squad/Flags/kerbin
				rTrf = batteryPack
				modCost = -11.57625
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = CollisionFX
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAGX
					isEnabled = True
					placeHolder = Hello World
					currentKeyset = 1
					groupNames = 
					groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111
					groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5
					DirectActionState = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
					hasData = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ThermalMonitor
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TweakScale
					isEnabled = True
					currentScale = 85
					defaultScale = 100
					defaultTransformScale = (0.5, 0.5, 0.5)
					DryCost = 18.42375
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = GeometryPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARAeroPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = FARPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = TextureUnloaderPartModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				MODULE
				{
					name = ModuleAeroReentry
					isEnabled = True
					dead = False
					crashTolerance = 8
					damage = 0
					stagingEnabled = True
					EVENTS
					{
						ResetRecordedHeat
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Reset Heat Record
							guiName = Reset Heat Record
							category = Reset Heat Record
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						RepairDamage
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = No Damage
							guiName = No Damage
							category = No Damage
							guiActiveUnfocused = True
							unfocusedRange = 4
							externalToEVAOnly = False
						}
						ToggleStaging
						{
							active = True
							guiActive = False
							guiActiveUncommand = False
							guiIcon = Disable Staging
							guiName = Disable Staging
							category = Disable Staging
							guiActiveUnfocused = False
							unfocusedRange = 2
							externalToEVAOnly = True
						}
					}
					ACTIONS
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 736.9497
					maxAmount = 736.949684521444
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}
			ACTIONGROUPS
			{
				Stage = False, 0
				Gear = True, 0
				Light = False, 0
				RCS = False, 0
				SAS = False, 0
				Brakes = False, 0
				Abort = False, 0
				Custom01 = False, 0
				Custom02 = False, 0
				Custom03 = False, 0
				Custom04 = True, 0
				Custom05 = False, 0
				Custom06 = False, 0
				Custom07 = True, 0
				Custom08 = False, 0
				Custom09 = False, 0
				Custom10 = False, 0
			}
			DISCOVERY
			{
				state = -1
				lastObservedTime = 0
				lifetime = Infinity
				refTime = Infinity
				size = 2
			}
			FLIGHTPLAN
			{
			}
			CTRLSTATE
			{
				pitch = 0
				yaw = 0
				roll = 0
				trimPitch = 0
				trimYaw = 0
				trimRoll = 0
				mainThrottle = 0
			}
		}

 

Thanks for all your help! :) 

Already fixed this in the current version I'm playing.. I forgot to disable to debug text for that part.  It repeats because its a Loop IE Foreach.  So for every vessel it finds and skips its telling you that it can't find any repair panels on any parts on any vessel type probe.  The 100 repeats is because its not actually just checking a Vessel but each part on the vessel.

There are two repair contracts.. One for Satellites that checks any vessel with type probe IE (satellites) and a contract for station repair which checks vessel type Station.

So are you actually getting any repair contract missions now?

I take it some of your satellites still don't have repair panels on them?  If so that explains why your getting the messages repeated.  Again I forgot to disable to debug code so its still cycling through all vessels with type Probe and that will happen.  Also anything type station.

About the NRE are you getting any actual NRE or are you getting the "Could not find any repair panels on Vessels thing"?  The later is not an NRE but whats suppose to happen. 

 

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Update: 

so I went back into game to test some things.  Now I have about 10 satellites or so in orbit that all have the repair panel and are classified as probes.  I also have a Station over Minmus that does not have Repair panel.  Last night when I found the bug myself my station over minmus was causing some lag in the contract room when cycling through contracts and it was doing its check.. that's because of what I said above.  That's fixed now and my recent test I'm not getting the messages or the slowdown.. (other then the normal contract cycle load when declining contracts). 

http://imgur.com/2S0YtYz

http://imgur.com/imKdsUM

 

The pictures show how I'm getting repair contracts and no NRE at all, even when the Station Repair fails (because I have no Repair Panels on them).

I guess I should launch a vessel into orbit without the repair panel and see if I can repeat this.

Keep in mind if you send a probe to another planet with repair panel that vessel will be included in the list.  Repair Contracts are NOT BOUND to just kerbal.   Usually they are only because MCE satellites are only launched into Kerbin orbit.  But I left it open for more challenging repair contracts if player wanted.

Edited by malkuth
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3 hours ago, malkuth said:

Already fixed this in the current version I'm playing.. I forgot to disable to debug text for that part.  It repeats because its a Loop IE Foreach.  So for every vessel it finds and skips its telling you that it can't find any repair panels on any parts on any vessel type probe.  The 100 repeats is because its not actually just checking a Vessel but each part on the vessel.

There are two repair contracts.. One for Satellites that checks any vessel with type probe IE (satellites) and a contract for station repair which checks vessel type Station.

So are you actually getting any repair contract missions now?

I take it some of your satellites still don't have repair panels on them?  If so that explains why your getting the messages repeated.  Again I forgot to disable to debug code so its still cycling through all vessels with type Probe and that will happen.  Also anything type station.

About the NRE are you getting any actual NRE or are you getting the "Could not find any repair panels on Vessels thing"?  The later is not an NRE but whats suppose to happen. 

 

 

9 hours ago, Svm420 said:

@malkuth

DId more testing with your recent fixes. I am still getting that same NRE from the same line of code, this one. So I made a small addition to the debug text line 49 to help investigate. I added a tag to display the vesselName This lead to some strange, to me at least, results. I found the message would repeat for seemingly the same vessel possibly several hundred times then maybe a couple more vessels a few dozen times then throw the NRE. I don't understand why it repeats for the same vessel so many times, and why doesn't it go through all vessel available before stopping as the code seems to indicate :confused:. I have 27 vessels in flight all probes/sats. 25/27 have repair panels. I promise they do so I don't get how the code is failing. My only guess is that because my sats have many, like 6-12, modules per part and are made of around ~20 parts that it is taking too much memory/time/??? to go through all the sats/parts/modules. Is that possible? Very new to coding so if that sounds stupid I apologize :blush: just trying to make sense of the results of my test.

This is part of the log where I performed the test. I cut some of the debug info that was repeated to save a little space. As you will notice the name of the vessel LKO COmms I-2 appears 27 times, and LKO COmms I-1 242 times. No idea why those numbers, nor if they have any significance. When I delete those 2 vessels, and repeat the test I get the same results with the next 2-3 sats. The craziest part to me is here is the vessel, LKO COmms I-1, data from my persistence file, and if you search for RepairPanel e.g. the moduleName you get a result showing that it contain the module. All my sats do :wink: I am at a loss.

I don't think you even read my post let alone understood what I asked and said. Please read it again. And open the spoilers I didn't put them there for S&Gs.

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1 hour ago, Svm420 said:

 

I don't think you even read my post let alone understood what I asked and said. Please read it again. And open the spoilers I didn't put them there for S&Gs.

I don't know why you think I'm not reading your post I understand what your tying to say.  What you don't seem to understand is that I can't reproduce your problem on my side.  You giving me lines of code that should work fine. And the NRE are just pointing at the lines of code your having issues with.  I tried to explain to you why your getting tons of messages, its pretty easy to understand why when your using a ForEach loop why that happens.

Do you have a lot of mods installed?  Only reason I ask is I would like to test out your save myself and see what's up but if you have a lot of mods installed I might not be able to test it myself.. But I would like to.  At this point I'm just guessing at why its not working, I need to see it in action myself to figure it out.  I can't reproduce what you describe on my end or with my own saves.

Quote

why doesn't it go through all vessel available before stopping

I don't know, should be cycling through all vessel and adding the names and registrations to the List.  Again I can't reproduce this with my own saves.  All the line of code does that you keep pointing out is get a list of vessels with Repair Panels and add then to a List.  That list is then called later to select a random vessel from that list and give it to you as a repair contract.

Quote

My only guess is that because my sats have many, like 6-12, modules per part and are made of around ~20 parts that it is taking too much memory/time/??? to go through all the sats/parts/modules. Is that possible

Again in one of my post I said that I would launch a test vessel without a Repair panel on it.. I also added about every single part that has modules on them to the satellite.  Again I could not reproduce the NRE when the check failed.  And the satellite was just as big maybe even bigger.  My other satellites are not small either.  But I will continue to try to find out by adding even more modules to them to see if I can reproduce this issue. A Foreach loop is not timed in anyway, and if your playing 64 bit KSP you should not have memory problems.  I had the check go through a 300 + part space station without issues.

Again when you have an If statement and an Else statement you should only be getting the Else statement if the check doesn't see the repair panel.. Other wise you would not get that long list of annoying codes, then finally an NRE. 

Quote

When I delete those 2 vessels, and repeat the test I get the same results with the next 2-3 sats. The craziest part to me is here is the vessel, LKO COmms I-1, data from my persistence file, and if you search for RepairPanel e.g. the moduleName you get a result showing that it contain the module. All my sats do

If your satellites are all the same then its pretty obvious  that the same issue will happen.  Again I would love to try out your save file and see what's up, think its going to be the only way I can figure it out right now.

 

Also when I mentioned that I already fixed one of the issues.. That means I have not uploaded it to you guys yet, so you still have the older version with the same problem.  If you want to fix the issue yourself since your compiling the code yourself and making changes // the debug lines in both the Repair contract and the Station repair.  That should stop the many messages from popping up for you.  That is an issue and can slow your game down.  Should look like this.

 /*Debug.Log("No satellites found with a Repair panel, Skiping satellite repair Contracts");*/ 

Next if your compiling code make sure you get the latest version from my GitHub.. Using the older version you won't have the newer updates.

I will continue to try to help you but if your going to get demanding and mad at me because I can't figure it out then I don't know what to tell you.  I have a life and can't spend all day in front of a computer screen figuring out a problem on someone else's PC that I have no idea what he might be doing or changing, or has for other mods that might be causing issues.

Edited by malkuth
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3 hours ago, Svm420 said:

Forget it. You have done all you can, and thanks for your time. :) 

Before you give up on me totally I have added a new build to the GitHub not compiled yet though, that adds a debug check to see what vessels are being added to the list.  during the game while in Mission Control room when trying to get a Repair Contract to load (takes a little bit) you should be looking for two things.  on the debug menu One line might say that RepairContract Set to false... this means that at this time the repair contract will not show, the random show up has failed. (it has a 90% chance of showing in this version).  If the contract can show up you will not get that.. You have to switch to the vab and back to make it do another random check to see if they can show up.  When they do show up you can actually see the list of Vessels added show up when the contract is actually generated.  It will only get generated if your using the Decline other contracts or using F12 Contracts Clear Contracts to get a new list.

Obviously you want to backup your save if you do this.

Repair contracts won't show up until they have room, or another contract is declined or its expiration deletes it from the contract available list.

Also in the debug menu in the MCE window you can force the repair contracts to show up also.  Again you will have to clear contracts to get them to show up though. 

GitHub page.

 

Edited by malkuth
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Version 1.34 for KSP 1.1 Release is now out.

 

Please beware the new rover contract is still pretty early WIP.  Working on it as much as I have time.. But that's not much.

1.Fixed the issues with APA and PEA in most contracts I hope.
2.Only the Satellite Network Contracts have a set value for KEOSync orbits now.. All other contracts can have random values to help spice it up a little.
3.Messed a little with the randomness of Repair Contracts.
4.Worded some of the missions a little different.
5.MCE should work with RS and other Solar System modification mods that change the size of kerbin and other bodies.
6.Adjusted some prices to make Contract Payouts a little less
7. Increased Repair Contracts again.
8. Fixed a few mission Description problems
9. fixed a lot of possible NRE issues, especially at part load and MCE modules.
11. .fixed an issue with Repair contracts and a possible NRE when the Check for Repair Part doesn't pass.
12. .fixed issues Up to and including all Apollo Historic missions I could find. I still have more work to do on finding any issues with the later historic missions.
13. .Searched for in code errors that have been around and trying to squash them. These don't cause many problems in game but might help reduce More NRE issues.
14. Added new contract Land Rover, and Drive Rover.  This is a WIP project and might not work totally correctly yet.  But the mission has two parts, Land your rover on (Duna is only planet this release) specific waypoint.  The waypoint is represented in the Map view during the game.  You do have a small margin or error for the LZ.  But you have to be pretty close when landing the rover.  The next part is a 2nd contract that adds a new waypoint for you to drive your rover to.  This one is pretty self explanatory.  Again this contract is a WIP.  I have not had much time to test it out and any possible issues.  I will continue to work on it as I get time though.
15. Added Mini AVC to Mission Controller to help control possible version conflicts.
 

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I opened the debug menu and it stayed stuck open.  Clicking "Exit and Save" just keeps forcing the menu to scroll to the top.  If I quit and save the menu is still stuck open on the KSC view.  However, closing the game entirely and re-loading gets rid of it.

Anybody else had this problem?  Oh btw love the mod been using it for years and I'm glad it's still going.

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1 hour ago, autumnalequinox said:

I opened the debug menu and it stayed stuck open.  Clicking "Exit and Save" just keeps forcing the menu to scroll to the top.  If I quit and save the menu is still stuck open on the KSC view.  However, closing the game entirely and re-loading gets rid of it.

Anybody else had this problem?  Oh btw love the mod been using it for years and I'm glad it's still going.

Can you send me the Output.log for this.. Make sure if your using 64 bit you send me the 64bit version.  Thanks. :)

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Update 1.3.5 is up and ready.

  1. Fixed a few issue with Config.Load Contract and Config.save contract. Added a few new things and forgot to update these parts with new info. Hopefully will solve any secondary issues that might of been caused by these.. Like windows not closing.
  2. Updated and flesed out the rover contracts some more. You can now go to a few more bodies.. Including Duna, Mun, and a few others.. Working on EVE now, eve a little more tricky because we don't want the random waypoint landing in liquid.
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Reporting in on an NRE in my logs

output_log.txt

https://drive.google.com/open?id=0B6XmL37AFRVGTGhOTGJwV1ZZMzQ

NullReferenceException: Object reference not set to an instance of an object
  at MissionControllerEC.MCEParameters.LanderResearchPartCheck.OnUpdate () [0x00000] in <filename unknown>:0 

  at Contracts.ContractParameter.Update () [0x00000] in <filename unknown>:0 

  at Contracts.Contract.Update () [0x00000] in <filename unknown>:0 

  at Contracts.ContractSystem.UpdateContracts () [0x00000] in <filename unknown>:0 

  at Contracts.ContractSystem+<UpdateDaemon>c__Iterator80.MoveNext () [0x00000] in <filename unknown>:0 

 

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12 hours ago, ExEvolution said:

Reporting in on an NRE in my logs

output_log.txt

https://drive.google.com/open?id=0B6XmL37AFRVGTGhOTGJwV1ZZMzQ


NullReferenceException: Object reference not set to an instance of an object
  at MissionControllerEC.MCEParameters.LanderResearchPartCheck.OnUpdate () [0x00000] in <filename unknown>:0 

  at Contracts.ContractParameter.Update () [0x00000] in <filename unknown>:0 

  at Contracts.Contract.Update () [0x00000] in <filename unknown>:0 

  at Contracts.ContractSystem.UpdateContracts () [0x00000] in <filename unknown>:0 

  at Contracts.ContractSystem+<UpdateDaemon>c__Iterator80.MoveNext () [0x00000] in <filename unknown>:0 

 

Thanks I will look into it.

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On 23/04/2016 at 0:10 AM, autumnalequinox said:

I opened the debug menu and it stayed stuck open.  Clicking "Exit and Save" just keeps forcing the menu to scroll to the top.  If I quit and save the menu is still stuck open on the KSC view.  However, closing the game entirely and re-loading gets rid of it.

Anybody else had this problem?  Oh btw love the mod been using it for years and I'm glad it's still going.

 

On 23/04/2016 at 1:58 AM, malkuth said:

Can you send me the Output.log for this.. Make sure if your using 64 bit you send me the 64bit version.  Thanks. :)

I also have this problem.

-I'm running on 1366x768, and it's like the menu was made for a higher resolution screen: it's too long to fit the height and can't be scrolled, instead it skips up and down without activating the buttons (though they do highlight) when clicking anywhere within the menu frame.

-The input boxes on the bottom can be activated and edited by clicking 3 lines above or below (depending on if they're up or down) the one you want.

-The exit button works if you click and hold the spot where it will be once you release the mouse button (but it's hard to do, have to repeat several times and maybe drag a bit to get it).

-Finally, the menu can be dragged sideways, but remains visible even if jumping to a building, vehicle or EVA kerbal.

System info: Windows 7; KSP 1.1 x64 modded to hell and back.

Link: log and pics.

Edited by Maegil
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4 hours ago, Maegil said:

 

I also have this problem.

-I'm running on 1366x768, and it's like the menu was made for a higher resolution screen: it's too long to fit the height and can't be scrolled, instead it skips up and down without activating the buttons (though they do highlight) when clicking anywhere within the menu frame.

-The input boxes on the bottom can be activated and edited by clicking 3 lines above or below (depending on if they're up or down) the one you want.

-The exit button works if you click and hold the spot where it will be once you release the mouse button (but it's hard to do, have to repeat several times and maybe drag a bit to get it).

-Finally, the menu can be dragged sideways, but remains visible even if jumping to a building, vehicle or EVA kerbal.

System info: Windows 7; KSP 1.1 x64 modded to hell and back.

Link: log and pics.

Possible I might have to rewrite the GUI code then maybe.  Not sure what that could be.. I remember something like this happening in Mission Controller Original though, forgot how I fixed it though I will have to think about it a little.  Oh and the link doesn't seem to be working.

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The log and pics again. If it doesn't work now then it might be region blocked or something.

http://www.This website cannot be used on these forums/download/yqjopitib5i4cix/Log_and_pics.zip

EDIT: nope, Mediafire is blacklisted by the forum itself... Let me see if I find another way.

 

Dropbox: https://www.dropbox.com/s/fv8von31y1d7acg/Log%20and%20pics.zip?dl=0

Edited by Maegil
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After I update to v 1.36, the mission can not be done.

I accept the contract after updating, and launch a new vessel with all required parts, then reach required orbit. none of objects were ticked when the requirement meets.

The ion scan does not work as well. I haven't check other MCE mission.

?interpolation=lanczos-none&output-forma

 

I have submitted log file in GitHub

Edited by wqt0806
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11 hours ago, wqt0806 said:

After I update to v 1.36, the mission can not be done.

I accept the contract after updating, and launch a new vessel with all required parts, then reach required orbit. none of objects were ticked when the requirement meets.

The ion scan does not work as well. I haven't check other MCE mission.

?interpolation=lanczos-none&output-forma

 

I have submitted log file in GitHub

Ok thanks I will attempt to try a mission like this after I check out the GitHub Log.

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2 minutes ago, Julexus Quandem said:

I'm not sure that the ApA and PeA numbers are right for the 6 satellite Communications Network mission. The mission is asking for ApA below 286,930m and PeA above 286,720m, but shouldn't these be 2,869,300m and 2,867,200m for keosynchronous orbit?

Yes they should.

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9 minutes ago, Julexus Quandem said:

I'm not sure that the ApA and PeA numbers are right for the 6 satellite Communications Network mission. The mission is asking for ApA below 286,930m and PeA above 286,720m, but shouldn't these be 2,869,300m and 2,867,200m for keosynchronous orbit?

Actually, I guess those numbers have changed, sometime prior to KSP 1.0.5...

See here:

A few posts above that, you can see a post by NathanKell (Squad dev) backing this up

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14 minutes ago, Stone Blue said:

Actually, I guess those numbers have changed, sometime prior to KSP 1.0.5...

See here:

A few posts above that, you can see a post by NathanKell (Squad dev) backing this up

Yes this is why MCE has PEA and APA below and above those numbers for the player can finetune the correct altitude in-between.  The problem with the above post is that indeed MCE is actually setting it to HundreThousands instead of Millions.  Just fixed it though.  After I figure out what happened with WQT contract I will release the fix..

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9 minutes ago, malkuth said:

Yes this is why MCE has PEA and APA below and above those numbers for the player can finetune the correct altitude in-between.  The problem with the above post is that indeed MCE is actually setting it to HundreThousands instead of Millions.

I understood that, and I understand you want a range, that extends either side of ACTUAL KEO, but what I meant is ACTUAL KEO seems to have changed (Kerbin geostationary altitude is now 2,863,334 m), and it is now OUTSIDE, below, the range that Julexus stated, so that now the upper/lower limits have to be changed numerically, not just by decimal point. :)

Edited by Stone Blue
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