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KOR Inc. Release Thread (Excalibur D-2 RELEASE!)


Camelotking524

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The shuttle is pretty awesome, but how are you meant to land it? by gliding or parachutes?

Edit, just tried launching it, the wings need to be changed somehow, when i launch it the lift force of the wings cause my whole rocket to tip over :/

NXiizHO.png

See XD ,when i take the wings off this doesn't happen

Edited by Boamere
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The shuttle is pretty awesome, but how are you meant to land it? by gliding or parachutes?

Edit, just tried launching it, the wings need to be changed somehow, when i launch it the lift force of the wings cause my whole rocket to tip over :/

See XD ,when i take the wings off this doesn't happen

Its designed to be glided down and landed without landing gears or chutes. Its why it has a crash tolerance of 50m/s. It was the way Lunniy designed it. If I recall correctly, it use to have a lot higher impact tolerance.

I'll take a look at the .cfg and play with the settings for the winglet module.

Also Mission Module!

5n9iuzz.png

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Its designed to be glided down and landed without landing gears or chutes. Its why it has a crash tolerance of 50m/s. It was the way Lunniy designed it. If I recall correctly, it use to have a lot higher impact tolerance.

I'll take a look at the .cfg and play with the settings for the winglet module.

Also Mission Module!

http://i.imgur.com/5n9iuzz.png

Ooooh :o cool!

And thanks :)

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Hey, how do I get WEKA to work with Deadly Reentry?

Also, if someone finds a good lift value for the winglets, it'd be nice to know.

I believe the issue with the Weka's winglets are not related to the settings in the CFG but in how they were exported from Unity. I found the original project and I'm going to go over all the parts after I get home tonight.

Also, I'll get you a cfg for Modulemanager so it can be used with deadly reentry. Or you could look at how it is applied to the MK3 cockpit and just copy and paste.

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The spaceport link for the weka has been updated with the fix for the flip over issue. I successfully launched it twice and landed.

http://i.imgur.com/o0CfRix.png

Thanks ! :D

Edit: A suggestion for it would be an internal generator, so you don't have to add any parts to keep it controllable :D

Edit 2: waaaait why is it white? XD 8JA3NHp.png

Edited by Boamere
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Thanks ! :D

Edit: A suggestion for it would be an internal generator, so you don't have to add any parts to keep it controllable :D

Edit 2: waaaait why is it white? XD http://i.imgur.com/8JA3NHp.png

Grrr....That texture wasn't finished yet. I updated the link on spaceport with the fix. Sorry about that.

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Downloading! Can you make an adapter for the lifeboat to make it fit nice on the 1.25 and 2,5 tanks? Also, different textures would be nice (like a blue, green, gray, red or yellow version), I dont like orange that much :)

Shouldn't be too hard to make a shroud for the engine that would fit both 1.25 and 2.5 tanks. Ill add it to the list for the Weka along with the new texture I'm working on and a CFG overhaul. Should see release after I'm done with the D-2..Which should be release by...maybe tomorrow. IVAs are not fun to texture at all.

Edited by Camelotking524
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