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Kerbin City Community Project - Phase B - New Islands


nothke

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This is just an idea for anyone interested:

In Midtown Madness 2, there were big cities but they had a few buildings under construction with empty levels you could drive to using ramps. That would be cool to have in this city, not sure how feasible it would be in KSP.

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The next update is just under going some testing then I'll push the release through (probably some time tomorrow).

Two new notable features are:

- Per save/scenario statics.

- Animation control for time of day objects (lights when it's dark).

Can't wait for a day-night cycle

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Olympic1 and Cooly568 are now, beside me, administrators of the progress spreadsheet, and with it, helping the organization. Just so you know, and to make it official =)

I will redirect all progress to the spreadsheet now.

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Olympic1 and Cooly568 are now, beside me, administrators of the progress spreadsheet, and with it, helping the organization. Just so you know, and to make it official =)

I will redirect all progress to the spreadsheet now.

thanks ! :D

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A small wind turbine! I'll wait to see what plots are free before I decide what to do with it.

324SuUa.png?1

And animooted: Tc85ZGx.gif

I've designed a larger one too, figure a windfarm full of giant three bladed windmills would make an interesting thing to fly through.

Edited by Kommitz
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Just had a great idea on how train's can work so i started modelling

Train WIP :

-imgsnip-

Just a heads up, the train systems we've been working on are monorail in principle, so the bogie you've got there, while it looks great, won't be compatible. But, you're welcome to help me with the railways mod if you'd like :)

I'm making T-cross section modular railway pieces, which would be usable with stock wheels. E.g:

1SJv4a2l.png

RApyovOl.jpg

Or, I might just offer a specialised bogie part for bundling with Kerbin City, if Nothke doesn't mind.

Probably have the exact track dimensions in a day or two.

It looks like there's a bit of a hill inside of the red circle, so that might be an ideal location for the windmills.

Looks like that'd be a good spot, it would get the ocean breeze.

Edited by Tw1
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Just a heads up, the train systems we've been working on are monorail in principle, so the bogie you've got there, while it looks great, won't be compatible.

I think for looks, it being a monorail isn't a problem, but those bogies look terrible. Wouldn't it be better to make 2m tracks and, say, modular bogies and bodies?

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A small wind turbine! I'll wait to see what plots are free before I decide what to do with it.

324SuUa.png?1

And animooted: Tc85ZGx.gif

I've designed a larger one too, figure a windfarm full of giant three bladed windmills would make an interesting thing to fly through.

I find it weird windmills because there are just two blades instead of three.

OEMuBzb.jpg

It looks like there's a bit of a hill inside of the red circle, so that might be an ideal location for the windmills.

or build them in the water

1mpNPNG.jpg

ljCXiBQ.jpg

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Well remember Olympic, it is an engineering choice of mass versus lift. It just so happens with our current materials science that three blade wind turbines are the choice because that is where the effective peak of mass versus thrust is. This KSP, where there are already magic materials and different density laws, so maybe two blades is just more efficient on kerbin.

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Ok. I'll give up the plot. I have too much going on in life to model it. Next time however, please get nothke to PM me or provide a link to the thread in your PM. It would be nice if you gave the plot to Devo, but first come first serve.

So his plot will be available for Devo, if Devo doesn't want the plot, it will be assigned to the first commentator

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