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[WIP] R.E.L Skylon C2. Alpha Released. FAR config broken. (08 Dec 2014)


CaptainKipard

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There's two ways to do nodes. Either directly in the config OR by making a transform on the model where the node will go and then declaring that transform to be a node like this. The second way seems to be more correct since it lets scaling work more sensibly, which is important to me since I want to make this thing full scale.

 

I figured out how to rotate the transforms and re-export the .mu files, and it looks like that's working correctly so far. Fingers crossed that I don't run into more bugs

 

And I am definitely learning this on-the-fly too lol. Do not mistake me for someone who knows what they're doing. I'm just Googling a lot lol

Edited by Waifu Art Thou Romeo
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Just finished implementing the new nodes. If anyone who is comfortable editing .mu files passes through here, I could really use some help figuring out where some extra kilobytes are coming from between my .mu files and the originals.

My intention was to only change the rotations on some transforms, but some of the files have nearly doubled in size. I don't know if that is a reconversion problem from the Blender .mu plugin or if I've done something wrong.

Here's the commit where I made the changes so you can see the size increase for yourself

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