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New Folder Technologies: ZPE Propulsion System


GagaX

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Zero-Point Energy Propulsion System

by GagaX

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© All Rights Reserved ©

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Download from Spaceport:

http://kerbalspaceprogram.com/zpe-propulsion-system/

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23hkoc2.png

K.S.S.Heisenberg

How does Zero Point Energy Propulsion work?

ZPE engine must be connected to Uncertainty Containment

Chamber and Quantum Fluctuations Extractor. It also

needs a lot of electric power, so it is advisable to

use Z-ReactoRRs and some batteries.

Look below for more details.

ˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇ

New type of resource:

Quantum Fluctuations

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24ot3wn.png

Lollipod 1b interior

---- PARTS: ----

UTILITY:

Quantum Fluctuations Extractors

Quantum Fluctuations Extractor extracts quantum

fluctuations from 'empty' space and converts them

to virtual particles. Due to uncertainty principle,

it also produces small amounts of chewing gum,

fresh fruit and liquid fuel.

- Quantum Fluctuations Extractor

- QFE 2 "Exfluctuator"

- QFE X

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FUEL TANKS:

(Uncertainty Containment Chambers)

Uncertainty Containment Chamber stores virtual

particles extracted by by Quantum fluctuations

extractor and feeds them to ZPE engine. Some kind

of liquid was observed being condensed on the

casing of the device. NFT engineers claim that it

can be used as monopropellant.

- UCC 3

- UCC 4

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2gx3c4l.png

Lollipod 1b, deck 2

ENGINES:

Zero-point energy (also called quantum vacuum

zero-point energy) engines use quantum fluctuations

extracted and converted to virtual particles

(mostly fluktons and antifluktons) by Quantum

fluctuations extractor, to produce uncertainty field.

Somehow, this propels spacecraft forward.

- ZPE Propulsion Lollipop

- ZPE 2

- ZPE radial engine

- VTOL 2 (VTOL 2 engines can rotate 90 degrees,

producing horizontal or vertical thrust. Do not use

symmetry when constructing in Space Plane Hangar.

Instead, put VTOL 2R on the right side of your craft,

and VTOL 2L on the left side. Also, map rotation on

a custom hotkey, so all engines rotate simultaneously)

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COMMAND:

- Lollipod L-1b: Lollipod L-1b is large, 7 kerbal

Command Pod. It has 3 decks connected by elevator tube.

It also includes onboard Laboratory, luxury accommodation

for crew, and washing machine.

- Lollipod 0: Spaceplane cockpit

- Super Cube: Compact 2 Kerbal Command Pod

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Having fun in Crew Quarters

ELECTRICAL:

Reactors:

Reactors produces large amounts of electric power and

apparently some oxigen which can be used as oxidizer.

- Z-ReactoRR

- Z-ReactoRR 2

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Also:

- some aero and structural parts, RCS system, lights...

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There are 5 spacecraft included:

VAB:

- K.S.S.Heisenberg

- K.S.S.Casimir

- K.S.S.Planck

SPH:

- Flukton 1

6hqfdw.pngk9e6o.png

- Antiflukton 1 (toggle horizontal/vertical thrust hotkey:

- custom 1)

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Have fun!!!

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Jeb on EVA ignoring uncertainty hazard sign

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Edited by GagaX
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Like the concept of the capsule and crew quarters but don't like the B/W swirl textures. Could be very nice as space station parts. Other parts nicely done (not visually in 'style' with stock parts and most mods) but I don't use infinite power parts. You seem to have the understanding of IVA modelling but the textures are not as refined as other mods. A very good addition to the game and I would look forward to more of your work. Don't like the spiky antenna on top of the capsule. An attachment point on top for a docking hatch would open more possibilities of that part.

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It's a very cool looking pack and I like the concept. I'm also not a fan of the swirly texture though. It makes me think of 60's low budget sci fi while the rest of your ship looks nice and futuristic. Your cockpit looks nice and roomy, but perhaps a bit sparse for a spacecraft.

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  • 2 months later...
You should perhaps do too a smaler engene version. to cna use it on spaceplanes or so.

Hi, I've just finished update 1 for this mod, and yes, there are smaller parts for spaceplanes, and lots more new parts. I'll upload it later today or tomorrow and update first post with details.

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