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Maybe clustered engines?


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That's true, but I'm thinking clustered engines that fit directly onto a fuel tank.

The problem you seek to solve is one with KSP's overheating, not a lack of a certain part (If you place your rocket engines onto that part, they will still feed from the fuel tank on top of that part, but they will explode very quickly from overheating.

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At the moment there are a few ways to do it:

- You can make your own editing the .cfg file (well creating one).

- You can use Teirusu cluster adapter, and add the engines to it: http://forum.kerbalspaceprogram.com/threads/39049-Mobius-RocketWorks-Engine-Mounts-and-Parts

- You can use part mods that will add already made ones as mentioned above.

- Wait a bit, and when my in game welding too is ready to be release (soon if irl is not getting me too much), you will be able to make it yourself.

As of the overheating. Unity process the amount of heat dissipation by how far the center of mass of the attached part is. The furthest, the less dissipation, the more overheat. This is why a mainsail under a Jumbo tank will overheat a lot, but if you had a small fuel tank under the Jumbo, you will barely have any overheat.

It is also why using a cluster adapter (either the stock ones, or mod ones) can help reduce the overheat.

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