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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015


Kickasskyle

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KW Rocketry v2.7

Version 1.02 Compatibility

By Winston & Kickasskyle

KW Rocketry is the premiere modpack produced by Kickasskyle and Winston. Built originally for KSP version .15, KW Rocketry has seen many iterations, and has been reworked for KSP version .22 up to what we see now. KW Rocketry was originally produced as a pack meant to add more parts with realistic balance to KSP, with a focus on VAB built vehicles. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums.

KW Rocketry now features emissives on every engine, normals for every part, and a number of brand new parts, including side-mounted tanks styled after those on the Vostok and Soyuz rockets. KW Rocketry also includes two different versions of the vanilla strut part, a choice of automatic or manual engine fairings and a number of 1-5m converter fuel tank parts.

Media:

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A Teaser trailer for v2.6, by Winston.

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Kerbal Stuff: http://beta.kerbalstuff.com/mod/67/KW_Rocketry

Alternative MEGA Download: https://mega.co.nz/#!MtVlnRzS!LT9Yo9zMkMXzo3P2cKGXXxPkacBdEovb4XneFC7yvGw

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How to install:

Firstly, ensure any older version of KW has been removed.


How to install:
Firstly, Insure any older version of KW has been removed. (GameData/KWRocketry)


----MAIN INSTALLATION----
How to install:
Firstly, Insure any older version of KW has been removed. (GameData/KWRocketry)


----MAIN INSTALLATION----
Now, for a normal install simply unpack the GameData folder included in the download
>> MERGING << the folders when prompted. This should be all you are required to do
for a basic install.


----INSTANT POWER RESPONSE ----
For alteratively instant power response on engines
you have to extract the GameData folder contained within the Extras/InstantPowerResponseConfigs
folder after having previously installed KW Rocketry as above.You should merge and overwrite
the parts files when prompted and this should mean your engines have instant power response.


----REDUCED CLAMP SOUNDS (RECOMMENDED)----
A replacement sound file for the stock launch clamp as by default it drowns out our
custom sound effects.
Reduced Clamp sound installation is similar to that above, extract the GameData
folder from within Extras/ReduceClampSounds.


----SUB ASSEMBLIES----
To install the subassemblies, simply extract the folder labeled Subassemblies located
within the Extras folder into your KSP save folder of choice, for example:

Kerbal Space Program/saves/(SaveGameName)/

Compatibility:

Some parts may need to be replaced in the VAB to correct any node changes that have been updated.

Changelog:



Updated to 2.7
- 1.02 compatibility update.
- Rebalanced ISPs to account for new aerodynamics.
- Rebalanced and changed thermal properties to account for the new system.
- Converted the majority of textures to .dds producing an overall ram saving of about 25%.
- Updated engines with the latest FX modules.
- Fixed node issues brought on by v1.0 update.
- Old FAR compatible fairings moved to extras folder.
- New procedural fairings added until a better alternative is utilised.
- Parts in defunct research nodes have been moved to the next best alternative.
- Subassemblies split into legacy (for old FAR compatible fairings) and default (for the new default procedural fairings).
- Misc Minor bugfixes.

Updated to 2.6d2
-Fixes the instant reaction configs and clamp override sounds.

Updated to 2.6d
-.25 Compatability Update
-Scaling Issues fixed
-Minor bugfixes
-Entry costs revised

Updated to v2.6c
-Minor bugfixing update.
-Fixed SPS engine drawing fuel from all monopropellant sources at once.
-Corrected errors related to decouple sounds.
-Corrected errors related to 3m fuel tank cost.
-Corrected model linking errors.
-Fixed several small node errors causing minor gaps.
-Altered scaling system to cure scaling issues.
-Discovered and removed a few redundant files.

Updated to v2.6b
-Minor bugfixing update.
-Corrected errors in the "NoAutoShroudConfigs" that permanently attached shrouds.
-Fixed the "ReduceClampSounds" calling from an out of date config file.
-Fixed the 1m shroud decoupler not being correctly labeled as a part.
-Fixed the shroud decouplers not calling up any sounds.
-Tweaked the 2m Maverick engine ignition sound volume from 1.5 to 1.7.
-Reduced the volume of the SRB engine looping sound for the 0.75m Aero SRBs.

Updated to v2.6
-Added:
- 5m Fairings, nosecones and interstage shrouds.
- 5m Fuel tanks at L0.5, L1.5, L3.5 sizes.
- Griffon Century added, a 5m heavy lifting engine.
- Titan V added, a mid-powered heavy upper stage engine.
- Globe X-10L & X-10S Inline 2m solid rocket boosters.
- 5m ASAS.
- Various extra adapters.
- Animated 3x2m petal adapter shroud for landers.
- Larger seperation engine.
- All fuel tanks remodelled and retextured, 0.5L sizes added to 1-3m.

-Revised:
- All fuel tanks remodelled and retextured to reduce memory footprint.
- Fairing textures combined to reduce memory footprint.
- Existing engines have been converted to the new FX system and utilise various new stock FX.
- Specular maps have been drastically improved on the majority of parts adding alot more visual depth.
- Flag decals added to all the longest tanks and the new Globe X-10 series.
- SPS is now fuelled by monopropellant.
- Sound effect tweaks.

-Balance
- All prices reworked to be more inline with stock.
- Research reworked to be more inline with stock requirements.
- Minor retweaks to existing engines, srbs and fuel tanks. 1m Vesta engine rebalanced to be more inline with balanced progression.
- Power response added to engines relative to their role or size. eg. GriffonXX has a relatively slow throttle up time due to it being a large stage 1 lifting engine.

-Misc
-Textures and sounds moved/combined to reduce memory footprint, where possible.
-Added an extra top node to the majority of engines, this extra node allows for manual shrouds/adaptershrouds to be placed without triggering the automatic shrouds.


Updated to v2.5.6B
-Fixed the new docking ring not correctly working.

Updated to v2.5.6
-Added revised sounds to remove a static distortion (audiophiles and headphone users rejoice).
-Added new parts:
-Dual 3/2m Docking Ring.
-Rebalanced SRB thrusts to have more continuity.
-Revised SRB thrusts to work with tweakables, new thrusts are designed off of the median (50% thrust limited) values.
-Resized Globe X (X-2) SRBs & nozzle so that they correct attach onto 1m parts.
-Removed Globe X-5 HT, made redundant by tweakables.
-Engines have extra partfile sections added in to prevent alternator tweakables causing issues.

Updated to v2.5.5
-Added new sounds to encompass Fairings, Engines and SRBs
-Added new parts:
-Small Batteries (small and long versions)
-Large Batteries (small and long versions)
-45 size 1 RCS pod
-Rebalanced all alternator values to bring parts inline with stock changes
-Extras folder:
-Non-Autoshroud config files now reside here
-Added a reduced volume version of the stock launch clamp sound (old one was louder than rocket engines)
-Added sub assemblies to replace the ships save files for flexibility
-Fixed emissive for 2m Vesta engine not displaying due to heat production error
-Fixed and updated non-autoshrouds in release


Updated to v2.5.4
-Added parts to the research tree see: http://puu.sh/4SxDr.png for a rough guide of the progression
-Fixed node sizes on flat adapters, 2.5m->1.25m, 3.75m->2.5m, 3.75m -> 1.25m

Updated to v2.5.3
-Added new parts:
-Fuel Adapters SHORT, 2.5m->1.25m, 3.75m->2.5m, 3.75m -> 1.25m
-Radial SAS Halves, 2.5m & 3.75m
-Rebalanced the Alternator output of all engines to scale correctly
-Changed the node sizes on all parts to be as close as possible to their size

Updated to v2.5.2
-Entire pack re-re-exported reducing the memory impacts of the entire modpack to roughly 265MB (less than the previous redux versions memory impact)
-Added example rockets to the spaceport download (hopefully)
-Added a new example rocket
-Rebalanced Engines:
-2m Griffon G8D increased by 200 thrust
-2m Maverick V increased by 100 thrust
-2m Vesta VR-9D increased by 100 thrust
-3m GriffonXX increased by 1200 thrust, reduced by 2 Mass, reduced by 70 Heat
-3m Titan I increased by 900 thrust
-3m WildcatXR increased by 200 thrust
-Fixed RCS 1m block vectors so they're horizontal/vertical
-Fixed the 1.25m SRB nosecone so it'll actually load
-Added separation motors to the 1.25m SRB nosecone

Updated to v2.5
-Entire pack re-exported reducing the overall size to roughly [B]38%[/B] of the previous versions file size
-Added normal maps and emissives to all engines and SRBs
-Rebalanced the SRBs and added burn times to their descriptions
-Added parts:
-Flat Adapters, 2.5m->1.25m, 3.75m->2.5m, 3.75m -> 1.25m
-Fuel Adapters, 2.5m->1.25m, 3.75m->2.5m, 3.75m -> 1.25m
-Side Tanks, 2m, 3m
-High Thrust version of the Thor SRB, Nearly twice as powerful as standard but with a 60 second burn time.
-Added flags
-Added new stock launchers that no longer have premade payloads

Updated to v2.4
-Now uses new 0.20 filing system
-Unable to fix fairing jettison sounds, using stock decoupler sound until this can be resolved
-Bug fixes

Updated to v2.3
-SpacePort is currently corrupting mods if uploaded directly so we’ve uploaded a text file with the download link inside

Updated to v2.2
-Further bug fixes, managed to kill those magic shrouds this time

Updated to v2.1
-Bug fixes

Added in v2

-New 3.75m engine, the Griffon XX with a max thrust of 3800
-Two new SRBs, the massive Globe X5 and the little Globe I
-1.25m, 2.5m and 3.75m nose cones
-1.25m, 2.5m and 3.75m low-profile decouplers
-1.25m, 2.5m and 3.75m low-profile “Pancake†fuel tanks
-A stage separation motor slightly larger than the Sepatron
-A large RCS pod
-1.25m non-expanded fairings
-Numerous fixes, tweaks and improvements.

Updated to v1.2
-The pack is now updated to work correctly with KSP 0.18.2
-Normal maps added to many of the parts
-Re-balanced many of the engines
-Fairings now decouple more realistically and do not collide with payloads when stacked (demonstration of how to assemble them here http://tinyurl.com/cfmeh4f)
-Tweaks and bug fixes
-EDIT – The 3.75m Expanded Fairing Base was still not decoupling, fixed and re-uploaded. Here is the offending part as a separate download so you don’t have to download the whole pack again if you already installed the pack: http://speedy.sh/KvPbw/KW3mExpandedFairingBase.zip

Updated to v1.1
-A few fixes including the 2.5m L2 tank having 60 units too little oxidizer and the Rigel 3 Heavy craft file not loading.

Added in v1

-Three 1.25m liquid engines
-Four 2.5m liquid engines
-Two 3.75m engines
-Four solid rocket boosters
-Three lengths of fuel tank in each of the three diameters
-Payload fairings for small probes all the way up to huge station modules
-Interstage decoupler shrouds and adapters for engines
-RCS fuel tanks for each of the three diameters
-An RCS quad

3m Petal Adapter Instructional Video & Image:

An Instructional Image

Instructional Fairing Video:

License:

MSvS1WB.png

Creative Commons 4.0 Attribution-NonCommercial-ShareAlike

CC BY-NC-SA

Edited by Kickasskyle
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Sorry for the iffy start there, we're running off of mediafire until we fix spaceport.

Dare i say we got abit overexcited and ahead of ourselves.

Nice Seeing You haven't abandoned this mod.

say, uh what about some proceedural fairings?

At some point i'm hoping to do what CBBP did and manufacture some.

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umm whe i downloaded the file all it has is engines? is this right? or is the spaceport file missing pieces? im confused, do i need both the old kw and this one or just this download? i was expecting things like fuel tanks and more stuff the just engines

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umm whe i downloaded the file all it has is engines? is this right? or is the spaceport file missing pieces? im confused, do i need both the old kw and this one or just this download? i was expecting things like fuel tanks and more stuff the just engines

Spaceport was messed up, Luckily it's just been fixed.

Failing that you can use the alternative Mediafire link in the OP.

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Every time i enter VAB or SPH KSP just CTD..

The game starts up fine, but when i try to enter the VAB or the Space hangar the game just crash, every time. :/

Can provide with any information if asked.

Edit: I've tried to figure out what it is that's making it crash, i've created a new game, still crash.

Everything i did only made it crash except removing the KW pack, then it works fine! So it's something in the KW pack that make it crash.

Edit 2: Checked the crash logs, got this:KERNELBASE.dll caused a Breakpoint (0x80000003)

in module KERNELBASE.dll at 0023:75a63219.

Edited by zYnthethicz
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