Jump to content

Getting to Moho with a large ship


Recommended Posts

Hi, I'm trying to send a return vessel to Moho and back, but I'm running into a problem. The ship is very massive (two orange tanks, lander on the front and side tanks), although I can detach one orange tank when it runs out, the ship is still very slow, even with two nuclear engines.

My problem is doing my burn from Kerbin to Moho, whenever I set my maneuver nodes, I have to burn directly into Kerbin. This seems like it's wasting a lot of fuel, which I really don't want. Plus, the burn still takes a good half hour to complete, so that's a lot of fuel (and then I have to do an insertion burn).

Should I use engines with higher thrust? or any other help?

Link to comment
Share on other sites

Just start the process of raising your orbit a few days early. Make sure that you keep an eye on your orbital period (use Engineer or Mechjeb or something) so that you aren't floating far out in Kerbin's SOI with a week left to come back to periapsis when the window hits.

Link to comment
Share on other sites

If you could, It might be good to make a booster stage to get out of kerbin soi, and use the nuclear engines in space?

This is probably the best option. A large 'kicker' stage using a skipper engine will help the burn be quicker. It isn't quite as efficient but it gets the job done in reasonable time. Use the nukes in deep space when doing alignment and inclination changes.

Link to comment
Share on other sites

Do a direct launch straight up at sunset. That will place you in a more efficient solar orbit to encounter Moho and heading away from Kerban when you do your intercept burn.. The most efficient burn would be when your orbital plane crosses Moho's tilted plane at intercept. Otherwise, it will take a lot of fuel to intercept, then get the orbit. Be prepared for long burns with the more efficient LV-N.

Universal lander in Moho orbit. The LV-N booster utilized six drop tanks.

b3rlFsX.jpg

Link to comment
Share on other sites

Oh also here's the ship for reference. Thanks for the help guys.

MUv7GAz.png

The booster option might work well. I'm going to have to do some re-arrangements on my ship for it to work, but it should pay off.

Also with the Moho windows, from my experience you have to catch it at it's periapsis, otherwise de-orbiting takes ridiculous amounts of dV (usually 5000m/s with a bad encounter).

Link to comment
Share on other sites

The Moho window is very brief.

But it comes around so often, that most people just do the transfer burn without checking for a window and set up a phasing orbit near Moho until they have an encounter.

Link to comment
Share on other sites

I've been to Moho a couple of times (but never sucessfully returned), so I learned that two or three nukes make for a very long burn.

The Honolulu has changed that.

<courtesy image snip>

Twelve nuclear engines!

Yikes, that's 27 tons of dead weight right there! :0.0: That can't be easy on the delta-v... You could probably also get away with leaving the RCS off of your main stage, or at least not using 3 of the huge tanks.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...