hemeac Posted September 17, 2020 Share Posted September 17, 2020 4 hours ago, Souptime said: When i remove the patch the pod turns invisible, and the SDHI parts look fine on it the only issue is the invisible pod. Maybe a module manager patch could fix this im not good with mods And i dont have any mods that use stock textures as far as i know Here's a couple screenshots https://imgur.com/a/QexZBPh Oh yeah ping @linuxgurugamer @Souptime, I haven't looked at the code, but from the description, I believe the mod re-patches the Mk1-3 capsule after Restock to put the original Non-restock model in the game. But if you remove the whitelist, SDHI still removes the Restock model from the part, but the patch in no longer has the original Squad model to replace it with. That is why it is invisible. The description of SDHI notes the parts of this mod do not physically fit the Restock model. If you want this mod plus the Restock, I suggest you create a config file that creates a part using the Restock model, but give it a part name something other than mk1-3pod. Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 17, 2020 Share Posted September 17, 2020 Ah ok so i just need a config file to enable the restock and original pod Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 17, 2020 Share Posted September 17, 2020 So how do i make that config. Imma name it "MK1-3.5 "Ikarus" Upgraded Command Pod" Cause i cant mod at all. Description: "Just an upgraded MK1-3 pod for deeper space workings" and by the same manufacturer same stats and everything just a nicer look Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 17, 2020 Share Posted September 17, 2020 I have done itt! i just need to make a few tweaks. @sumghai is it okay if i post the file to spacedock? I tested it out with the restock pod and the only issue is the top part, the docking port bottom is too small for the top of the MK1-3 otherwise its fine Quote Link to comment Share on other sites More sharing options...
sumghai Posted September 18, 2020 Author Share Posted September 18, 2020 @Souptime - I neither endorse or disapprove of what you're doing, as I don't use ReStock myself. If you are publishing this as a separate mod, please start a new forum thread and make sure you follow the official Add-on Posting Rules. Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 18, 2020 Share Posted September 18, 2020 Ok, just asking for those who use restock and SDHI. All i gotta do now is ask nertea And get permission from you Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 19, 2020 Share Posted September 19, 2020 Oh yeah ping @sumghai Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 3, 2020 Share Posted October 3, 2020 https://github.com/sumghai/SDHI_ServiceModuleSystem/pull/130 No more two sets of MechJebLocalSettings in parts. Quote Link to comment Share on other sites More sharing options...
Souptime Posted October 3, 2020 Share Posted October 3, 2020 Hey @sumghai I completed the patch i'm gonna upload it to spacedock soon Quote Link to comment Share on other sites More sharing options...
Souptime Posted October 3, 2020 Share Posted October 3, 2020 i have made it! its the second link in my dev thread Quote Link to comment Share on other sites More sharing options...
sumghai Posted October 4, 2020 Author Share Posted October 4, 2020 6 hours ago, Gordon Dry said: https://github.com/sumghai/SDHI_ServiceModuleSystem/pull/130 No more two sets of MechJebLocalSettings in parts. Good catch, thanks! I'll roll this into the next update. @Souptime - Please stop pinging me about your patch. As I've said, I neither endorse or disapprove of what you're doing, so you don't need to seek my permission. Quote Link to comment Share on other sites More sharing options...
sumghai Posted October 11, 2020 Author Share Posted October 11, 2020 V4.0.4 released - see first post for download link 4.0.4 - 11 October 2020 --------------------------- Changes / Fixes: - Compatibility Patch for KSP 1.10.x - Fixed MechJeb compatibility patch to prevent duplicate MJ modules or local settings on the Crew Module Adapter If you want to support me without paying real money, please download my add-ons from CurseForge - the more downloads I get from there, the more Author Rewards points I can redeem from Curse, which will help me buy bowls of ramen to keep me going during late-night modding sessions Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 17, 2021 Share Posted February 17, 2021 is there a way to prevent this mod from reverting my restock capsule? (config file?) Quote Link to comment Share on other sites More sharing options...
Ty89m Posted April 10, 2021 Share Posted April 10, 2021 (edited) I have a (hopefully!) simple question, is there anything I can do you enable the SDHI docking port to attach to a Jr port? I'm trying to do an Apollo style mission and dock with LEM in orbit, but the Apollo style LEM (from KSP expansion) is setup to use the Docking Port Jr, which is obviously no dice with SDHI port. I realize I could remove that part and use a smaller port, but I love the look - the built in chutes are so much cleaner looking. I tried stacking a Jr. sized port on the SDHI part, and while I can get it to attach and look good visually, it doesn't function in orbit, crafts just bounce off. Thanks for the great mod all the same! Edited April 10, 2021 by Ty89m Quote Link to comment Share on other sites More sharing options...
sumghai Posted April 11, 2021 Author Share Posted April 11, 2021 On 2/17/2021 at 10:50 AM, mxi_steel said: is there a way to prevent this mod from reverting my restock capsule? (config file?) Apologies for the late response! I suppose you could delete `GameData/SDHI/Service Module System/SDHI_SMS.restockwhitelist`. However, the reason SDHI SMS reverts the ReStock Mk1-3 skin is because the ReStock design clashes with the added SDHI Umbilical port model. On 4/10/2021 at 10:52 AM, Ty89m said: I have a (hopefully!) simple question, is there anything I can do you enable the SDHI docking port to attach to a Jr port? I'm trying to do an Apollo style mission and dock with LEM in orbit, but the Apollo style LEM (from KSP expansion) is setup to use the Docking Port Jr, which is obviously no dice with SDHI port. I realize I could remove that part and use a smaller port, but I love the look - the built in chutes are so much cleaner looking. I tried stacking a Jr. sized port on the SDHI part, and while I can get it to attach and look good visually, it doesn't function in orbit, crafts just bounce off. Thanks for the great mod all the same! Sorry, I have no plans to support alternative docking port sizes. Although the game developers retconned the Clamp-O-Tron Jr. as allowing Kerbals to pass through them, I personally think that the Jr.s are too narrow for a Kerbalnaut and their helmet to pass through comfortably. Quote Link to comment Share on other sites More sharing options...
sumghai Posted May 25, 2021 Author Share Posted May 25, 2021 Goodness me, the revamped Clamp-O-Tron docking port for 1.12 looks absolutely gorgeous! I reckon I should update my own docking port model to match when the update drops: On 5/21/2021 at 12:00 AM, UomoCapra said: Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted June 25, 2021 Share Posted June 25, 2021 On 5/24/2021 at 7:25 PM, sumghai said: Goodness me, the revamped Clamp-O-Tron docking port for 1.12 looks absolutely gorgeous! I reckon I should update my own docking port model to match when the update drops: I sure do hope that you update SDHI for 1.12 sumghai , because it's my 2nd Must have mod for KSP (Mechjeb being the first). Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted June 26, 2021 Share Posted June 26, 2021 6 hours ago, Turk_WLF said: I sure do hope that you update SDHI for 1.12 sumghai , because it's my 2nd Must have mod for KSP (Mechjeb being the first). for the record it still works fine Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 14, 2021 Share Posted August 14, 2021 Animated Decouplers updated for KSP 1.12 Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted August 14, 2021 Share Posted August 14, 2021 31 minutes ago, Starwaster said: Animated Decouplers updated for KSP 1.12 Thank you for the update, Quote Link to comment Share on other sites More sharing options...
sumghai Posted September 8, 2021 Author Share Posted September 8, 2021 (edited) I'm slowly getting back into the groove of things, so here's what the revised docking port will look like with the new Clamp-O-Tron mesh: Current issues: The docking light LED emissive animation seem to be fine in the VAB/SPH, but are running inverted (!) in the flight scene (i.e. LEDs not glowing when the light is on, but start glowing when the light is switched off). I'm at a loss as to why this is the case, considering stock light animations play in the right direction for all scenes. The docking light LEDs need to be animated separately from the docking port window emissives, but ModuleLight and ModuleColorChanger don't play nicely on the same part with multiple independent emissives involved. Luckily, @Nerteahas suggested I could make use of some of his code from his NearFutureUtils' ModuleAdvancedColorChanger, which does seem to work independently of ModuleLight. I'll eventually compile my own plugin to include in SDHI SMS. So yeah, apologies for the delay, folks, but the KSP 1.12 update process hasn't exactly been smooth sailing. Edited September 8, 2021 by sumghai Fix grammar Quote Link to comment Share on other sites More sharing options...
softweir Posted September 8, 2021 Share Posted September 8, 2021 That's some nice modelling! Good luck overcoming KSP's annoyances! Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 8, 2021 Share Posted September 8, 2021 Awesome work I guess when your done with this and you have discovered all the nuances KSP 1.12 has to offer you will probably have an easier time looking and understanding the strobe - O-Matics issues Quote Link to comment Share on other sites More sharing options...
wasmic Posted October 7, 2021 Share Posted October 7, 2021 I've said it before, but I'm really happy that you're still working on this nifty little addon. It has transported *so many* kerbals back and forth from space in my games, over many years and game versions - ever since the first version of this addon was released, it has had a prominent place in my fleet of transport vessels. Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted August 9, 2022 Share Posted August 9, 2022 Sorry for necropost, realchute isn’t up to date for the latest version of ksp, and it breaks my install. Is there a way to work around this? Also, does this have waterfall support? p.s. this marks my 101st post. Quote Link to comment Share on other sites More sharing options...
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