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Ship checklist


Javster

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### WARNING THIS IS A WORK IN PROGRESS ###

Ignoring fuel and engines, this has everything you need for each kind of ship (WIP)

All ships:

Command pod/probe core (It's advisable to add a probe core to every stage for deorbit/control if you decouple by accident)

RTG/solar panel

Battery

Struts, especially near engines

Parachutes (except for orbiters)

Probes:

Scientific equipment

Rovers:

MOAR POWER

Wheels

Lights

Landers:

Landing legs

Orbital Stations:

Large solar panels

COMMAND POD/PROBE CORE. HITCHHIKER DOESN'T PROVIDE CONTROL!!

(Escape pods)

Docking ports

Bases:

Similar to orbital stations

Landing legs/wheels

IF YOU SEE SOMETHING MISSING, PLEASE REPLY BELOW. (Write which categories it applies to please :) )

Not to be rude, but several people haven't read this properly and comment stuff that's already there!

Edited by Javster
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The easiest thing to forget is actually the crew manifest as it resets after each test if you either want to use an odd number of herbals, Either fewer in the default pod to more crew in secondary pods or containers. Next is action groups followed by power.

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