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TSP (Tau Space Program 1.2)


Darnok

Modular designs are...  

17 members have voted

  1. 1. Modular designs are...

    • too heavy for my cpu (too many parts).
    • awesome and useful, thanks to so many applications.
    • ugly, dedicated desings are much better looking.


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Everyone are talking about Dragon V2, so I've decided to add few engines to my MPCV :)

You have to set thrust power to max, but don't activate engines yet (if you did press 8 to toggle them).

Wait until 1300-1200 meters (depends how much rcs fuel you have, if tanks are full you are heavy, so you need to start breaking little earlier)

and press space or 8 to activate engines.

It also have 4 backup parachutes.

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Thanks to modular design it was very easy...

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from Perseus MPCV detach avionics module

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add engines, fuel tanks and landing legs

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add two more parachutes to capsule and attach avionics module

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and there you go, ready to fly and land almost everywhere (mountains are bad;) ).

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Ascender 5

5 tons to 80x80 km orbit.

All new ascenders are designed to reach apoapsis as close as possible to orbit altitude on 1st stage.

With Ascender 5 I was able to reach apoapsis 80km (with mechjeb default ascent path) on 1st stage, so 2nd stage is mostly used to make final push to orbit.

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dropping 1st stage after I hit apoapsis 80km

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second stage

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Download sub: Ascender 5 file

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  • 3 weeks later...
Nice to see you still in the works! I'm looking forward to the moment you bring your wonderful crafts for a sightseeing around Duna.

I think first is going to be mars one like mission (I have almost everything ready for it), then I will try to make mars direct and last mars constellation (because landers are quite hard to make in modular style) :)

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  • 2 weeks later...

Little update of my MPCV Perseus V2 to make it easier to use as sub

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Now chutes are connected with fuel tank not with command pod like before. It makes things much faster when I am creating new craft from scratch :)

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and it has "hibernation mode" since it comes without power source, I turned off command pod battery

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you can leave it in orbit for months and when you want to land just turn on command pod battery (150 energy), descent with RCS and land :)

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The sheer numbers of crafts that you have posted are slightly overwhelming :wink:. The modular SSTOs were interesting but did you ever use them for any purpose? Ie. removing the jet and rockets in place of a single nerva then going interplanetary before rendezvousing again and reverting to normal SSTO functions of were they just for testing purposes?

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The sheer numbers of crafts that you have posted are slightly overwhelming :wink:. The modular SSTOs were interesting but did you ever use them for any purpose? Ie. removing the jet and rockets in place of a single nerva then going interplanetary before rendezvousing again and reverting to normal SSTO functions of were they just for testing purposes?

As for SSTOs I am not using and not building them right now.

First I will try to land in manned mission (mars-one, mars-direct, constellation all of them if I will have time) on Duna and make some reusable and modular rocket - falcon like.

I think I know why spaceX is making them and cost efficient imo is not only purpose :P

I also have idea for two types of landers. After that I will be back to SSTOs I guess.

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