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Visibility of other Crafts (aka small glowing dots)


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I think it would be nice if other crafts would be visible even if they are more then 2km away. The crafts out of render-distance could be replaced by small glowing white dots (at least when the craft is iluminated by the light of kerbol), and those dots would fade away with increasing distances. This would imitate the reflection of sunlight.

I imagine it like seeing a satellite or the iss from earth, it looks like a fast moving, bright star. maybe the closest planets could also be seen like this, a small red dot for duna, a small purple dot for eve and so on.

For reference, the free 3d-planetarium program celestia does this quite nicely!

Maybe the yellow indicator for a non-selected craft nearby would only be visible for closer distances, like 10km or so, or could be turned on/off in the settings-menu. A selected target on the other hand should still be indicated, of course!

what do you guys think?

greetings from germany

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I would like this addition,showing your 1km wide station wizzing by would be amazing. For people with lower-power computers it should also be able to be toggled.

Edited by Rockhem
Wrong word
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Not only crafts. Debris and planetary bodies. Everything should be glowing dots. Angular diameter drops down faster than luminosity.

I'd really prefer a pitch dark sky without the hideous galaxy and stars, and just glowing dots in the distance. Just like in real world. Stars are invisible to astronauts most of the time.

If debris can be shown as markers, it can be shown as glowing "points", too.

Edited by lajoswinkler
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Not only crafts. Debris and planetary bodies. Everything should be glowing dots. Angular diameter drops down faster than luminosity.

I'd really prefer a pitch dark sky without the hideous galaxy and stars, and just glowing dots in the distance. Just like in real world.

If debris can be shown as markers, it can be shown as glowing "points", too

I completely agree. The current sky box is so ugly that it actually detracts from the entire game. Luckily we can use universe replacer but it slows down FPS when you use it...

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Honestly, some times I can't see where something is because of the galaxy. For example if the system loses the target, I can't see it anymore.

Some time ago I asked how to remove the skybox, but never got an answer. It should be fairly easy, but I don't want to mess with my installation.

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Currently planets and moons are rendered all the time. You can download a telescope mod and a good asas system like mech-jeb to see this.

You can see duna and eve by adjusting with the hand but anything farther out may just swish by.

Also there is a mod to change the skybox. (BTW I like it the way it is..., could be brighter)

That could be in the game.

For the glowing dots, I disagree. The light reflected of a craft is minimal. The ISS is only visible on dark nights. A half moon might just make it vanish and blur.

But maybe there could be a adjustable option?

(Like: No Visual Assistance (Fly-by-eye), Position Assistance (the normal dots), Visual Assistance after 5km (the glowing dot), PA until 10km + VA after 5km (both but with a distance without it), Automatic PA or VA (will use the better option))

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I live in one of the bigger cities in germany with a fair amount of light pollution and you can still easily spot satellites and the iss during starry nights. they appear as bright as the brightest stars, even with the full moon in the sky.

Satellites and Stations reflect a fair amount of light. most satellites are wrapped in golden foil to reflect sunlight to prevent overheat, and they have large solar panels which also reflect light... of course they fade away when entering the shadow of the earth.

venus, mars and jupiter are even brighter, they are visible even at dusk and dawn when you can hardly see any stars, so imho it would be more realistic to be able to see crafts and planets als bright dots even if their actual size would be to small to see them directly.

the amount of reflected light depends on the surface area and the albedo of an object, it would require a lot of change to the part-files to implement this and this could break (older) mods, but maybe this could be aproximated with the mass of the craft and a general average albedo, because most parts are white and light grey anyway. It doesn't need to be perfectly correct in ksp, it should just look nice. Of course an objects becomes less visible with bigger distance, so based on the mass of an obect the, general albedo and weather it is iluminated by kerbol or not the absolute magitude could be calculated, and based on its distance to the viewer the apparent magitude. the naked eye can see objects with a magitude of 6mag at clear nights, and as kerbin has no weather, cities and light pollution (at least right now) a clear night can be assumed. in cities objects with a magnitude of 4mag can be seen. i haven't found values for visibility in space, but I guess 6mag is a acceptable value.

So far there is no implementation of HDR in ksp, so a spacecraft would be visible even next to a planet or moon. When something like HDR gets implemented the magnitude of everything is needed anyway, so it would not create aditional problems or unrealistic behavior.

Last but not least, I would really like to see my spacestations, ships and debris while approaching them from further distances and see my gps-satellites flying overhead my munar base, and not only a yellow crosshair as its representation...

edit: some values of magnitudes of objects in space viewed from earth to show that spacecraft are rather bright; lower means brighter:

The iss has a magnitude of -5.9mag in the nightsky, which is even brighter than the maximum magnitude of venus ("the morningstar", -4.89mag). Satellite flares (light reflecting in the solar panels) reach magnitudes up to -9.5mag, while the brightest star has a magnitude of -3.99. Full moon has a magnitude of -12.92mag, the sun -26.74mag. This is not a linear scale, but yet, satellites and the iss can be a lot brighter than the brightest stars in the nightsky. So it is wrong to say crafts would be rather faint!

Nevertheless, I'm talking more about the visibility of objects in space, not from kerbin.

edit 2: typo

Edited by rob3110
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