ArkaelDren Posted December 25, 2014 Share Posted December 25, 2014 Hey POH... Every time I have tried to adjust the allover volume from within the cfg, I dont seem to get a change or positive result. Am I missing something here or is the sound always set to default regardless of the cfg numerical value?Thx man, your sound Improvements have made KSP a .... ton better imo.Dren Quote Link to comment Share on other sites More sharing options...
tg626 Posted December 28, 2014 Share Posted December 28, 2014 Is there a plan to update this to .90? It works, but AVC generates an alert that it's not for this (.90) version. Quote Link to comment Share on other sites More sharing options...
Felbourn Posted January 2, 2015 Share Posted January 2, 2015 I'm using RcsSounds with ModuleRCSFX so I get null exceptions. You need this: get { if (this._rcsModule == null) this._rcsModule = (ModuleRCS)this.part.Modules["ModuleRCS"]; if (this._rcsModule == null) this._rcsModule = (ModuleRCS)this.part.Modules["ModuleRCSFX"]; return this._rcsModule; }Or... how about making the string a field we can edit with MM? get { if (this._rcsModule == null) this._rcsModule = (ModuleRCS)this.part.Modules[moduleName]; return this._rcsModule; } Quote Link to comment Share on other sites More sharing options...
Duxwing Posted January 3, 2015 Share Posted January 3, 2015 I'm not sure what you mean here.I meant that the mod makes RCS ports loudly bang shut however-open they were and that the loudness of the ports' closing should comport to their prior openness; e.g., shutting a port at full thrust should be loud whereas shutting one barely thrusting should be almost-silent.EDIT: I misheard the video: what I thought was a bang is a puff-hiss.-Duxwing Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted January 25, 2015 Share Posted January 25, 2015 It would be pretty cool if this mod also supported sounds for the EVA packs. Quote Link to comment Share on other sites More sharing options...
Enceos Posted February 1, 2015 Share Posted February 1, 2015 The sounds work, but what is this spam in my debug log? Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 1, 2015 Author Share Posted February 1, 2015 The sounds work, but what is this spam in my debug log?http://i.imgur.com/wOnmyfm.pngI've spotted an issue that could cause that. I've made a 4.3 release which should fix it. Get it here. Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 2, 2015 Share Posted February 2, 2015 You placed the .version file in the archive root rather then the "Gamedata/Rcssounds/" folder... Quote Link to comment Share on other sites More sharing options...
Enceos Posted February 2, 2015 Share Posted February 2, 2015 I've spotted an issue that could cause that. I've made a 4.3 release which should fix it. Get it here.Thank you! Any idea btw, if squad is implementing sounds for wheels and rcs in the next release? Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 2, 2015 Author Share Posted February 2, 2015 You placed the .version file in the archive root rather then the "Gamedata/Rcssounds/" folder...Thanks, fixed.Thank you! Any idea btw, if squad is implementing sounds for wheels and rcs in the next release?Your guess is as good as mine! So far they've only mentioned sounds for clicking buttons in menus, but in the past they've said that lots of sounds have already been made and are just waiting until they have time to add them to the game. We'll find out come version 1.0! Quote Link to comment Share on other sites More sharing options...
sashan Posted February 3, 2015 Share Posted February 3, 2015 (edited) Can I find a version for .25 anywhere? Your github has only latest version, and .90 has crazy memory requirements, can't run it on my piece of antiquity. Current one spams 'Part.GetConnectedResources' into logs and kills performance on .25.Btw, I always make modulemanager config to apply your cutoff sound to all small engines and to OMS engine. They're perfect! Can I find that old rcslight sound anywhere, for same purposes?Is it possible to add rcs start sound? I've created one, now want to add it. Edited February 3, 2015 by sashan Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 4, 2015 Author Share Posted February 4, 2015 Can I find a version for .25 anywhere? Your github has only latest version, and .90 has crazy memory requirements, can't run it on my piece of antiquity. Current one spams 'Part.GetConnectedResources' into logs and kills performance on .25.Btw, I always make modulemanager config to apply your cutoff sound to all small engines and to OMS engine. They're perfect! Can I find that old rcslight sound anywhere, for same purposes?Is it possible to add rcs start sound? I've created one, now want to add it.Sure. 4.2 was built for KSP 0.25. You can get it here. The old sound is here.There is no way to add RCS start sounds yet, but that could be added in future. Quote Link to comment Share on other sites More sharing options...
jake9039 Posted February 14, 2015 Share Posted February 14, 2015 I think, instead of the sound in the video, make more of a tshhh sound. but it seems cool. Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted April 28, 2015 Share Posted April 28, 2015 so, i'll be that guy...does this work in 1.0?? Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted April 28, 2015 Author Share Posted April 28, 2015 so, i'll be that guy...does this work in 1.0??I'll be that guy too! ...have you tried it yet? It's working fine with 1.0, though you should upgrade Module Manager to the latest version. Quote Link to comment Share on other sites More sharing options...
politas Posted May 4, 2015 Share Posted May 4, 2015 Any chance you could add this to CKAN? Quote Link to comment Share on other sites More sharing options...
zengei Posted May 4, 2015 Share Posted May 4, 2015 Any chance you could add this to CKAN?I've already done it here, it should show up if you do an update. Quote Link to comment Share on other sites More sharing options...
jtn191 Posted May 23, 2015 Share Posted May 23, 2015 (edited) edit never mind works fine! Edited May 23, 2015 by jtn191 Quote Link to comment Share on other sites More sharing options...
politas Posted May 30, 2015 Share Posted May 30, 2015 I enjoyed this mod a lot a couple of versions back. Very happy it's been updated. The EVA jetpack sound is so fantastic! Quote Link to comment Share on other sites More sharing options...
Feradose Posted May 30, 2015 Share Posted May 30, 2015 (edited) Is the light count limited by pixel light count limit in ksp? Edited May 30, 2015 by Feradose tired typo Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 2, 2015 Author Share Posted June 2, 2015 Is the light count limited by pixel light count limit in ksp?Yes, that's likely the case. It's best to increase the setting if you're missing lights that should be on. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 13, 2015 Share Posted August 13, 2015 (edited) Woah! You had a recent update I wanted to mention though that your download has a very old iteration of ModuleManager in it... is that on purpose?EDIT: Collision FX has an old version in it as well. Edited August 13, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 13, 2015 Author Share Posted August 13, 2015 Woah! You had a recent update I wanted to mention though that your download has a very old iteration of ModuleManager in it... is that on purpose?EDIT: Collision FX has an old version in it as well.Thanks for the heads up! It probably shouldn't be included at all. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted August 17, 2015 Share Posted August 17, 2015 Thx for your great sound enhancements Pizza, we have talked a few times and still using your SRB sounds which are amazing. Hey I cant seem to get the RcS sound volume to increase. I have tried changing the values low and high in the cfg, but no changes seem to take affect.Thx for your work bud. Dren Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 17, 2015 Author Share Posted August 17, 2015 Thx for your great sound enhancements Pizza, we have talked a few times and still using your SRB sounds which are amazing. Hey I cant seem to get the RcS sound volume to increase. I have tried changing the values low and high in the cfg, but no changes seem to take affect.Thx for your work bud. DrenMake sure you're using the latest version of ModuleManager, and that your Ship Volume in the KSP settings is turned up. You can test if your configuration file is setting the volume correctly by setting it to zero and making sure you can't hear sound when the game runs.If all else fails, here's a louder version of the RCS sound. Quote Link to comment Share on other sites More sharing options...
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