ludsoe

[1.2] L-Tech Scientific Industries V4.2

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9 hours ago, etmoonshade said:

@Olympic1: Based on @Gaiiden's info above, I fixed the dodgy nodes in the following .zip:

https://dl.dropboxusercontent.com/u/22571912/LTech_v2.25_fixed.7z

You're welcome to roll it into whatever you're doing already - like it's all that difficult. ;) (of course, that assumes you're still interested in doing anything with this mod - it's quite likely you've got your hands full with SpaceDock at the moment :) )

-----

Everyone else: I've been playing with this in 1.05, and it seems to be working perfectly fine with what I've fiddled with. Specifically, that one thing that I love, the cameras. In fact, first time I zipped the above archive, I accidentally zipped up my 30+ screenshots I made since I started playing 1.05 yesterday. Oops. >_>

I didn't had much time since I updated the mod for 0.90 because of exams, went to college, exams, health issues, student jobs. When I finally got around all those thing, KerbalStuff shut down and I helped with SpaceDock.

But now I have enough time to spend on this update. I already fixed some minor bugs in the code and added support for the stock toolbar. I'm now cleaning it up and then I'll begin at the configs and testing. It should be ready for the weekend.

I also just read the news of 1.1 QA so I hope I'll still have time when 1.1 comes out in 2-3 weeks (according to the dev post).

Edited by Olympic1
typo

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@Olympic1 Might I suggest a brand new release thread by you, when you release the update?... Continuing with this original thread will be misleading to people, who see the [0.24.0] in the title, and nobody will realise all the work you've done to update and re-release the mod for 1.0.5/1.1...

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6 minutes ago, Stone Blue said:

@Olympic1 Might I suggest a brand new release thread by you, when you release the update?... Continuing with this original thread will be misleading to people, who see the [0.24.0] in the title, and nobody will realise all the work you've done to update and re-release the mod for 1.0.5/1.1...

That was my plan

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Oh, I forgot to mention that my internship starts on the 21th of March, so I'll only have some time in the weekends to work on this mods and some other stuff.

I'm under a NDA but it's an awesome internship.

Edited by Olympic1

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hope the internship is going well. L-Tech was used a lot in my original KSP playthrough and I look forward to using it again in my new playthrough in KSP v1.1 and beyond.

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Anyone up for a quick recompile while Olympic1 is away on internship? The parts probably function okay but the DLLs won't, I tried.

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Oh, if only I had the ability to do so.

I'll definitely be keeping an eye on this thread - looks like KSP's in a stable spot for now, which means it's time to update all the mods and reinstall. :D

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On 5/4/2016 at 10:50 PM, Drew Kerman said:

Anyone up for a quick recompile while Olympic1 is away on internship? The parts probably function okay but the DLLs won't, I tried.

I'll take a look at recompiling this later this evening

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6 hours ago, linuxgurugamer said:

I'll take a look at recompiling this later this evening

I have this compiled and kind of working, but it isn't giving out any science yet.  Please let me know if you (or anyone) would be interested in this

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2 hours ago, linuxgurugamer said:

I have this compiled and kind of working, but it isn't giving out any science yet.  Please let me know if you (or anyone) would be interested in this

I wouldn't mind seeing this one working again.

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Just now, razark said:

I wouldn't mind seeing this one working again.

I have the science working, need to get the electricity to work properly

 

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10 minutes ago, linuxgurugamer said:

Feedback is very welcome

Thank you for this.  I'm not sure when I'll get a chance to mess with it, though.

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Back to my periodic fiddling with KSP, and very pleased to see this got recompiled.

As with last time, I'll definitely put it through its paces and see what I can break. :D

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Oh! That's a very good news! Will look at this good ol' mod . It's like meet again an old friend ^_^

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First off all: Sorry for the absence for a 1.x update, I had an internship for 3 months and after that I got a job, so I was very busy and I thank @linuxgurugamer for making a 1.1.3 release.

But now that I'm officially back, @linuxgurugamer and I joined forces to continue updating this mod for KSP. So I took my computer and began completely rewriting the code and this is the outcome:

An update for KSP 1.2 pre!

Spoiler

Changelog v4.0:

  • Updated for KSP 1.2 pre
  • New folder structure
  • Updated from KAS to KIS
  • Update cfg's
    • Updated mass
    • Used 4 man internal to prevent errors
    • Added 1.2 modules
    • Added bulkheadProfiles
    • Added tags
  •  Complete rewrite of code
    • Merged LtToolbar into LtScience
    • Dropped Toolbar dependency
    • Ability to switch between Blizzy and Stock Toolbar
    • Hovering over options shows tooltips
    • Better logging
    • Cameras take screenshots faster
    • Screenshots now save in Screenshots folder
    • Ability to hide UI on screenshot
    • Ability to save screenshots as png or jpg
    • Prep for Life Support options

Known Bugs:

  • Skylab experiments overwrite each other.   I tried to fix this with some code from @DMagic's Orbital Science to check for duplicate exp, but that didn't work.

Downloads:

Edited by Olympic1
Added to CKAN

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too bad you didn't break that post up into like 5 so I could like them all :wink: One like just doesn't feel like it's enough. Welcome back! Science for photos was the best thing about this mod

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45 minutes ago, metalpoetza said:

Sadly, the 1.2 build seems to have the issue with the skylab not generating insight again:

http://imgur.com/gallery/L5gCH

 

Since this was apparently a bug before, it may well be one again - so I'm reporting it.

It just needed a recompile because of all the new KSP pre-builds.

You can download the .dll here: https://github.com/Olympic1/L-Tech/blob/develop/GameData/LTech/Plugins/LtScience.dll?raw=true

Just replace the old one with this, and you'll be good to go. :D

Edited by Olympic1

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12 hours ago, Olympic1 said:

It just needed a recompile because of all the new KSP pre-builds.

You can download the .dll here: https://github.com/Olympic1/L-Tech/blob/develop/GameData/LTech/Plugins/LtScience.dll?raw=true

Just replace the old one with this, and you'll be good to go. :D

Sorry, I dropped your updated DLL in the folder, and the problem persists.

 

Update: Looks like this one has too few solar panels. The lab is drawing more power than the panels can provide. Let me dock a new section with some gigantors and verify if that may not be causing the problem now.

Edited by metalpoetza

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