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Original Ion-Drive Sound Mod! (0.24.2)


kahlzun

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Good news, everyone!

I've created a video showcasing the sound you were discussing! Amazing!

I assume the sound you suggested was for the 'loop' part of the sound.

Let me know if you want those packs, and what sounds you'd like to have. Changing the sounds to the engine is easy.

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Hey kahlzun, my suggested sound was actually for the flameout since I thought the original was too harsh and jolting. I actually enjoyed the original ON sound. I should have been more clear. :P

That's ok, i can change it over easily enough.

I might post a tutorial about how to change it also, so people can post their own 'mashups'.

I am awaiting the first one that runs on nyancat, or beavis/butthead sniggers or something..

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  • 6 months later...
  • 1 month later...
  • 3 weeks later...
  • 3 months later...

@kahlzun

I compared to see what Squad's cfg file had compared to the ones you provide in the dowload.

In 0.25, Sqaud's cfg has an additional module at the end after the throttle animate module:

MODULE

{

name = ModuleTestSubject

// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8

environments = 15

useStaging = True

useEvent = True

}

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  • 4 weeks later...

Good pickup iFlyAllTheTime, I completely missed that in the recent iteration!

Will upload a fixed version shortly :)

EDIT:

Sadly, I haven't been able to work out how to get the sounds working in this current iteration.

Watch this space!

Edited by kahlzun
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Hello,here is MM patch to add sound to ion engine,This works as standalone or with Hotrockets.Put the two .wav files from GameData\Squad\Parts\Engine\ionEngine\part\Sounds to GameData\Squad\Sounds and you can put patch in GameData\.

@PART[ionEngine]:Final //PB-ION
{
EFFECTS
{
powerflame
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/sound_loop // path to sound folder
volume = 0.0 0.0
volume = 1.0 4.0
pitch = 0.0 0.1
pitch = 1.0 1.5
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/sound_stop // path to sound folder
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/sound_stop // path to sound folder
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/sound_stop // path to sound folder
volume = 1.0
pitch = 2.0
loop = false
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%directThrottleEffectName = powerflame
}
@MODULE[ModuleEngineConfigs]
{
%type = ModuleEnginesFX
}
}

 

You will need ModuleManager for this to work!

Edited by sebi.zzr
it's stock now XD
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I put the sound files in a separate IonEngineSounds\Sounds folder and just changed the folder path in the config to keep mod things separate from stock, but it totally works :D Now I can have sounds again for those 10 hour burns :D

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