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[1.4.3]ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET (08/02/2017)


alexustas

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On ‎1‎/‎3‎/‎2017 at 2:49 PM, TheHiddenKitten said:

Not trying to bug anyone here, but could you give us a very rough estimation for release date on 1.2.2? This is one of my favorite mods.

 

5 hours ago, Raptor22 said:

Buddy, I think that Alexustas has just stopped doing KSP. He may come back some day, but for now, he's gone.

 

R.I.P. ALCOR. You have served us well.

 

2 hours ago, Virtualgenius said:

Gone the way of Bobcat and his awesome mods, its a shame would have loved to have seen Konquest finished

Hey guys. It seems to be working great with an updated version of RPM and ASET props

http://spacedock.info/mod/1180/ASET Props - Community Edition

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On 1/27/2017 at 8:50 PM, Raptor22 said:

Buddy, I think that Alexustas has just stopped doing KSP. He may come back some day, but for now, he's gone.

 

R.I.P. ALCOR. You have served us well.

Hero's get remembered but legends never die. Like Bobcats mods they will continue on being shared privately and rebooted publicly some how. The only real shame is that KONQUEST was never finished and all of the interplanetary stuff he had planned like a proper capsule to match ALCOR. What is sad is the stuff that wasn't completed. 

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On 2/2/2017 at 11:03 AM, drtedastro said:

is there any place where i can get the last version that was done?

I, like others, really miss this mod and hope that it comes back someday.

hey, it's ok to hope.

Cheers.

A release is being worked on, will be done in the next few days

LGG

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Update!

ALCOR:

  • overlay mesh is added
  • interior model is improved, now it completely matches the exterior model
  • the “ModuleAnimateGeneric”  module is used instead of the “ModuleKrAnimation”
  • support for the KAS, KIS, KeeplFit and others is made with the separate MM-patches
  • minor optimization of the textures

--------------------------------------------

ALCOR Advanced IVA:

  • the new power supply panel
  • solar panels and fuel cells control
  • throttle limit
  • G-force monitor
  • exterior cameras image gain feature
  • breaks control and stress indicators for the landing gear
  • emergency radio beacon
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It's amazing! My favorite mod! Thank you so much, seriously.

 

One bug I have is that the Staging Lock switch on the upper left corner of the main panel toggles when I tab out of my KSP window. It's only mildly annoying and almost never interferes with play, but I thought you should know.

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9 hours ago, Zapo147 said:

It's amazing! My favorite mod! Thank you so much, seriously.

 

One bug I have is that the Staging Lock switch on the upper left corner of the main panel toggles when I tab out of my KSP window. It's only mildly annoying and almost never interferes with play, but I thought you should know.

This prevents you from accidentally staging your vessel when you press the space bar in another application.   I believe that this is a feature of Stock KSP, but you only notice it in ALCOR because of the audible "click" when the switch changes position.

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18 hours ago, alexustas said:

Update!

ALCOR:

  • overlay mesh is added
  • interior model is improved, now it completely matches the exterior model
  • the “ModuleAnimateGeneric”  module is used instead of the “ModuleKrAnimation”
  • support for the KAS, KIS, KeeplFit and others is made with the separate MM-patches
  • minor optimization of the textures

--------------------------------------------

ALCOR Advanced IVA:

  • the new power supply panel
  • solar panels and fuel cells control
  • throttle limit
  • G-force monitor
  • exterior cameras image gain feature
  • breaks control and stress indicators for the landing gear
  • emergency radio beacon

Yay!  Thanks team!

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@alexustas

New update causes silent Krash while flight scene is loading.

Logs:

https://www.dropbox.com/s/oiey22wu0rvh868/09FEB2017.tar.gz?dl=0

Reproduce:

  1. Load game and save.
  2. Go to the VAB
  3. (optional) Add any stock capsule, save as "test", press Launch
  4. (optional) Stock capsule loads and sits on the pad as usual.
  5. (optional) Revert to the VAB
  6. New craft.
  7. Add ALCOR capsule
  8. Save as test
  9. Press Launch
  10. Flight scene loads for some time, Blizz toolbar shows, but before visible scene loads ...
  11. Game silently crashes.

Version: KSP 1.2.2 x64 for Linux, ALCOR 0.9.6, IVA 0.9.6, ,props 1.4.

Before updating, I removed ASET folder completely, and replaced with 3 newest downloads: Capsule itself, IVA, ASET props.

Full gamedata tree is in logs folder.

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I've suspected this for awhile, but I just confirmed it with a test. The longer the pod is in game, the lower the fps. I just put the ALCOR pod on the launch pad and went to sleep. 45 fps in IVA when I spawned it in (lower than I would like or expect for just a single part!!). When I woke up? Stuck at 11 fps! Nothing I do in game changes it either, going third person, having a kerbal get in and out, nothing. Task manager shows KSP is using 40% of my overclocked 6600k and 2GB of memory. Something's most definitely up. Might do a control test with another pod later. Only going back and forth from the space center fixes it. Strangely, after being fixed, it uses 60% CPU and 3GB of memory....more. 50 more fps but it's struggling less. Yea, odd!

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