NathanKell

[1.2] Real Solar System v12.0 Dec 8

Recommended Posts

Is there an Remote tech RSS Config avalible anywhere but ckan

Share this post


Link to post
Share on other sites
Nope, because [B]it doesn't exist as a separate download.[/B] It is [B]part of RSS itself.[/B]

Share this post


Link to post
Share on other sites
On 27/11/2015 04:22:49, NathanKell said:

Nope, because it doesn't exist as a separate download. It is part of RSS itself.

Ohhhh.. that's good to know 

How's Deadly ReEntry coming along ?

Share this post


Link to post
Share on other sites

I have found some funny thing in Earth biome maps.

screenshot76.pngDo you seriously consider Kunlun mountains south of Tarim basin a "highland"?

(surface coordinates are visible in Surface Info Mechjeb window, 35º 36'N 84º 17'E, biome is shown in Flight Info window as Upper atmosphere of Eartg Highlands).

another oddity in this picture is that MechJeb shows terrain height ~11km: ASL altitude 66.32 km, true altitude is 55.26 km.

Also I think, calling area around Bajkonur a "highland" is also an overstretch, but in other direction. 

 

Edited by pargentum

Share this post


Link to post
Share on other sites

Hello, i have a small problem with RO/RSS, RCS doesnt work if i put monoproppellant or if i even cheated "infinite fuel". How can i use RCS in RSS/RO ?

Is there any file to use stock RCS ? :P

Share this post


Link to post
Share on other sites

NathanKell.. I have a problem... I downloaded RSS and Kopernicus, And the textures, Im using 2048, but I cant seem to add the earth textures, or the planets textures.. nor RSS works... the RSS texture zip file was master.. and it got more confusing with the other one.. the moon/mars biome.. and also, I dont know how to add the textures, CKAN does not work too D: so I need a in-detail instruction on how to do this.. using the master version of the RSS textures (Im such a noob) woops, I need to place this in RO... or do I not?

Edited by KerbalsForDummies

Share this post


Link to post
Share on other sites

The OP of this thread does include the instructions. It includes a link to the place to download the textures; once there, the page instructs you to pick a resolution (say, 2048). So download that zip (2048.zip). Inside that zip will be a readme file that explains exactly how to install the textures. :)

You should not be downloading any repositories directly, or sources, just release zips.

Share this post


Link to post
Share on other sites

So I've had this bug occurring a few times, after time warping for long periods of time (in the space center), spacecraft would explode upon returning to them attacked by the Kraken, flight log would record "crashed with launch pad" which is quite odd lol.

 

Any known fixes? I don't have any mods that aren't among the "required" to play realism overhaul.

Thanks!

Share this post


Link to post
Share on other sites

So, I got a probe that was landed as Venus that teleported to Ganymede...

Any ideas on what could have caused this ? I don't remember updating/modifying my RSS install lately.

Also, anyone already had something similar ? I would like to avoid having Moon bases teleporting to Pluto if possible :P

Share this post


Link to post
Share on other sites

There was an issue once with Kopernicus where some body IDs were changed. But this was before the 1.0.5 update.

Did you encounter this on a clean RSS installation or on an upgraded one?

Share this post


Link to post
Share on other sites
20 minutes ago, Phineas Freak said:

There was an issue once with Kopernicus where some body IDs were changed. But this was before the 1.0.5 update.

Did you encounter this on a clean RSS installation or on an upgraded one?

That is what I originally thought, but I'm still on KSP 1.0.4 and RSS 10.3.1: I haven't changed anything for some time. At least since last time I checked, when my probe was still at Venus.

Edited by Gaarst

Share this post


Link to post
Share on other sites

does anyone know how much memory this mod uses? my game keeps crashing and im wondering if installing this mod pushed me over the memory limit for the game (damn 32 bit .exe)

Edited by crash087

Share this post


Link to post
Share on other sites
On 11/5/2015, 12:13:05, chrisl said:

Just out of curiosity, did the targetBody values change in 10.3 and/or 10.3.1? I had some contracts that were sending me to Mars, Phobos and Deimos. After upgrading to 10.3.1 suddenly those contracts are sending me to Saturn, Ganymede and Neptune.

@GaarstThat is the only thing that i could find that matches somewhat your situation. Other than that, i do not know :(.

Share this post


Link to post
Share on other sites
4 hours ago, Phineas Freak said:

@GaarstThat is the only thing that i could find that matches somewhat your situation. Other than that, i do not know :(.

That might be it, I'll take a look at these values, to see if anything seems abnormal.

Thank you for your help !

Share this post


Link to post
Share on other sites

Any ideas why solar panels wouldn't be working? Running RO, RP-0, etc.

They're showing light on the panels but no energy flow.

Edited by GrinchWSLG

Share this post


Link to post
Share on other sites

First, you should be asking in the RO thread; this is the thread for the planets and moons themselves, not part changes from the RO mod. :)

 

As to the issue: Are you sure they are producing 0 electricity, even when 'exposure' is 1.0 ? Because some solar panels are very weak indeed.

Share this post


Link to post
Share on other sites

They're 100% exposed and not even getting a trickle. Parts that came with RO and addon parts show the same effect.

Share this post


Link to post
Share on other sites

Craft file with only stock/VSR/SXT parts then please? I'll check it out. Save file would be even better.

Share this post


Link to post
Share on other sites

I need to know this because of a realistic military challenge I am posting on the forums, conducted with RO (and your RSS). Because the challenge will be dependent on tactics and strategy, simulating real-life combat situations in real-life war torn locations (vietnam, Iran, Kuwait...), I have to ask about the quality of Earth's height map. How is it?

Edited by 073198681

Share this post


Link to post
Share on other sites
On 17/12/2015 09:11:51, 073198681 said:

I need to know this because of a realistic military challenge I am posting on the forums, conducted with RO (and your RSS). Because the challenge will be dependent on tactics and strategy, simulating real-life combat situations in real-life war torn locations (vietnam, Iran, Kuwait...), I have to ask about the quality of Earth's height map. How is it?

Not good... !

Share this post


Link to post
Share on other sites

Playing around with the KOS mod (I like to tinkle ) with automating launches, docking etc...

Got as far as launch to orbit with RSS/RO, with some nice engine control using a Bit-Banging method on multiple small engine.

(An example how to use non-throttleable engines for more precise control)

Satellite (5 tons): https://www.dropbox.com/s/1df0y8076bplpx0/KosSat.mp4?dl=0  (95MB = 09:45)

ISS bits (50 tons): https://www.dropbox.com/s/rz92i7lfvqje8e9/Kos_ISS.mp4?dl=0 (9MB = a few seconds)

Share this post


Link to post
Share on other sites
1 hour ago, ColKlonk said:

Not good... !

Please specify. When would the height map be fixed?

Edited by 073198681

Share this post


Link to post
Share on other sites

The height map resolution AFAIK is not that great... I don't think KSP can handle that much data, and your frame rate would probably come to a standstill.

So I don't think there can be be fixing to do....  and I wouldn't know when, as I'm not involved with any KSP/RSS/RO development.

Remember KSP, besides being nice for building things(minecraft like), is not really a high performance game... for better maps you should try Orbiter (free), but it's a different ball game and doesn't have as many toys... but it has a nicer developer kit.. where you can also make your own things.. from scratch though.

 

Edited by ColKlonk

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.