NathanKell

[1.2] Real Solar System v12.0 Dec 8

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11 hours ago, aymcoder said:

Link is dead for me 

Do you have an other link to give to me plz ?

Sorry, it's not more obvious. :/ My fault. This should work.

Just drop the cfg into your GameData folder.

RSS PATCH FOR 1.3

 

Edited by Galileo

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On 9/15/2017 at 4:18 PM, Philaphlous said:

I've got rss installed via CKAN and it works great!!!

How did you do that? I can't find RSS for KSP 1.3 in CKAN :(

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Does Triton has correct surface pressure at 1.4 - 6.5 Pa like wikipedia says, or still its 10 times too much?

Also you need to fix your reference frame for gas giant - currently switch happens in atmosphere.

It should be high enough to happen outside atmosphere, now atmospheric probes get fried and/or crushed randomly when reentering gas giant atmosphere.

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0.0165

Thats 16.5 Pa

1.65 Pa is 0.00165 kPa

Triton pressure on surface is estimated in order of few pascals.

iEh15hy.jpg

Edited by raxo2222

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14 hours ago, Phineas Freak said:

So yes, the surface pressure is correct.

 

13 hours ago, raxo2222 said:

Thats 16.5 Pa

1.65 Pa is 0.00165 kPa

Shhhh...don't tell anyone that i cannot read... :blush:

Anyway, i opened a new issue at the RSS repository for it.

 

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10 hours ago, Galileo said:

Are you using my 1.3 patch posted a few comments above??

yes and 4096 (middle res) textures.

 

Isn't Kilimanjaro bit too high?

https://imgur.com/a/ym4rN

Edited by raxo2222

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On 17/09/2017 at 4:01 AM, Galileo said:

Sorry, it's not more obvious. :/ My fault. This should work.

Just drop the cfg into your GameData folder.

RSS PATCH FOR 1.3

 

So, wich versions of module manager, kopernicus.. should we have to run it on KSP 1.3, i'm a bit lost a tried a lot of combinations and it don't work at all.

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4 hours ago, valala9 said:

So, wich versions of module manager, kopernicus.. should we have to run it on KSP 1.3, i'm a bit lost a tried a lot of combinations and it don't work at all.

The latest. 

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Hey Gang, got a question.

the time warp with the 1.2 version of rss and the 1.3 patch doesn't seem to work for me i found the real solar system file with the following code

REALSOLARSYSTEM
{
    // GENERAL PARAMETERS
    //cam01NearClip = 1
    
    timeWarpRates
    {
        rate1 = 10
        rate2 = 100
        rate3 = 1000
        rate4 = 10000
        rate5 = 100000
        rate6 = 1000000
        rate7 = 6000000
    }
}
@REALSOLARSYSTEM:FOR[RSSConfig]
{
    RSSConfig = True
}

 

however it still uses the base games time warp config.

id also like to be able to modify time warp rates in other games as well does anyone know what could be up or how the code around time warp works? thanks a ton

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@sir raftalot These functions are dependent on the actual RSS assembly in order to operate. RSS is version locked, meaning that the KSP 1.2.2 version will not run under KSP 1.3. You will need to recompile the source code for that.

Also, only the time warp rates list is needed for what you want, everything else is not needed:

REALSOLARSYSTEM
{   
    timeWarpRates
    {
        rate1 = 10
        rate2 = 100
        rate3 = 1000
        rate4 = 10000
        rate5 = 100000
        rate6 = 1000000
        rate7 = 6000000
    }
}

 

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hmm. interesting

so somewhere in rss is calling on this bit of code in order to make the appropriate changes?

i guess what im asking is what is calling on this to make the changes?

or is it a case of the function timeWarpRates is broken in 1.3?

or its a bit of code that you guys added, that wasn't preexisting?

 

sorry for the deluge im just interested in begining to make my own mods. thanks again

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23 hours ago, sir raftalot said:

so somewhere in rss is calling on this bit of code in order to make the appropriate changes?

i guess what im asking is what is calling on this to make the changes?

Yes, more specifically the TimeWarpFixer.cs class of the RSS assembly.

23 hours ago, sir raftalot said:

or is it a case of the function timeWarpRates is broken in 1.3?

or its a bit of code that you guys added, that wasn't preexisting?

Nothing "broke" or got changed in KSP 1.3. You just have to:

If you are willing to use KSP 1.2.2 (probably should until a KSP 1.3 compatible RSS version is released) then none of the above steps are required.

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5 hours ago, sam_milne said:

i am having trouble using rss in 1.3 and am confused on how to make it work in 1.3

you simpily download the RSS patch and just smack it into game data, just don't flood ksp full of mods or its trashed

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On ‎9‎/‎18‎/‎2017 at 1:19 PM, raxo2222 said:

Thats 16.5 Pa

1.65 Pa is 0.00165 kPa

Triton pressure on surface is estimated in order of few pascals.

That's easy enough to fix.  Just replace Triton's atmosphere node with this one:

		Atmosphere
		{			
			// General atmosphere settings
			enabled = true
			oxygen = false
			maxAltitude = 70000.0

			// constants
			adiabaticIndex = 1.4
			atmosphereMolarMass = 0.02801

			// Atmosphere Pressure
			staticPressureASL = 0.00165
			pressureCurve
			{
				key = 0 0.00165 0 -1.11539E-07
				key = 2000 0.00143845 -1.00036E-07 -1.00036E-07
				key = 4000 0.00124970 -8.87642E-08 -8.87642E-08
				key = 6000 0.00108313 -7.78938E-08 -7.78938E-08
				key = 8000 0.000937741 -6.76041E-08 -6.76041E-08
				key = 10000 0.000812006 -5.83551E-08 -5.83551E-08
				key = 12000 0.000703477 -5.03706E-08 -5.03706E-08
				key = 15000 0.000567871 -4.04021E-08 -4.04021E-08
				key = 20000 0.000398762 -2.80067E-08 -2.80067E-08
				key = 25000 0.000281418 -1.94596E-08 -1.94596E-08
				key = 30000 0.000199763 -1.35663E-08 -1.35663E-08
				key = 40000 0.000102702 -6.68361E-09 -6.68361E-09
				key = 50000 5.44174E-05 -3.36910E-09 -3.36910E-09
				key = 60000 2.97893E-05 -1.74504E-09 -1.74504E-09
				key = 70000 0 0 0
			}

			// Atmosphere Temperature
			temperatureSeaLevel = 39
			temperatureCurve
			{
				key = 0 37 0 -0.0003
				key = 8000 36 0 0
				key = 70000 43 0.0002 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 -0.0002
				key = 8000 0 0 0
				key = 70000 0 0 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 0.5 0 0
				key = 90 -1.5 -0.036 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 4 0 0
				key = 90 2 -0.036 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 -2.5712 0 0.053480
				key = 40 0 0.069813 0.069813
				key = 130 4 0 0
				key = 220 0 -0.069813 -0.069813
				key = 310 -4 0 0
				key = 360 -2.5712 0.053480 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0.018
				key = 90 1 0 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}
		}

 

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13 hours ago, Abpilot said:

you simpily download the RSS patch and just smack it into game data, just don't flood ksp full of mods or its trashed

i have done this but the planets are still the same name a haven't changed 

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5 hours ago, sam_milne said:

i have done this but the planets are still the same name a haven't changed 

have you tried putting it in the actual game data directory for RSS

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even if it doesn't work just use stock sized real solar system

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On 1.10.2017 at 9:44 PM, sam_milne said:

i am having trouble using rss in 1.3 and am confused on how to make it work in 1.3

Make sure you've got ModuleManager 2.8.1 and Kopernicus  1.3.0-8 (with ModularFlightInegrator that comes with that version).

If it still doesn't work make a fresh 1.3 (not 1.3.1) instance of the game, install just RSS, RSS patch, ModuleManager and Kopernicus and make sure it works(your GameData folder should look exactly like this: https://imgur.com/a/ozAI2). Install other mods afterwards.

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Apologies if this is the wrong thread as i am really unsure which mod is causing it and the search is finding nothing.

I use 1.2.2 and RSS. But the Earth has no land masses. Its fine when i launch but as soon as i am in orbit or if i am looking at the earth in the tracking station screen it is just a ball of ocean. Is this an RSS issue or perhaps a RSSVE issue?

Hunted the various threads but they are so long now that finding what i'm looking for without a robust search tool is proving quite difficult.

Any ideas appreciated.

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@windystig, it's a RSSVE thing, follow these instruction to solve it.

A note for the DirectX 11 and OpenGL users: if you are affected by the "featureless sphere" problem then you will also need to enable the alternate Scatterer renderer settings. These can be enabled by:

  • Opening the "RSSVE_Scatterer_PlanetFix_Config.cfg" file (located under the GameData/RSSVE path)
  • Changing the "rendererFixEnabled" option from "False" to "True"
  • Saving the changes and (re)starting KSP

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