NathanKell

[1.2] Real Solar System v12.0 Dec 8

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The new GUI has a reset feature now, so it creates a new config file called usercloudlayers.cfg when you make changes. You'll need to update it and give me the usercloudlayer config. But don't rush, i can wait.

If you wanna know the exact problem i'm having, the clouds are not changing at all. Nothing is changing so....it would be nice if you could update it. Trying not to sound forcey or anything, but it would be really nice if you could update it as soon as you can.

Try this one. Just make sure you have the textures in the texture folder.

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Sorry, missed a couple of pages at work. What is this file exactly for?

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Right, correct me if I'm wrong, but calculating a Geo-Sync transfer is the same as stock Kerbin, for example, if I burn at 0 degrees latitude, I'll arrive at roughly 138 degrees latitude? Could anyone help, I'm trying to set up a geo-sync com sat network

You will arrive at approx. 100º of longitude (not latitude) forward. I did the calculations here. Basically:

- The flight time to apoapsis for a GTO orbit is 5h 20m (19,165 seconds).

- Also, considering that a Hohmann transfer puts your apoapsis 180º away from the initial burn.

- Earth moves at 464m/s, a degree of longitude is 111km wide, so in 5h 20m it will rotate 8,892km, or 80º of longitude.

- You move 180º, Earth moves 80º, then the difference is 100º.

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You will arrive at approx. 100º of longitude (not latitude) forward. I did the calculations here. Basically:

- The flight time to apoapsis for a GTO orbit is 5h 20m (19,165 seconds).

- Also, considering that a Hohmann transfer puts your apoapsis 180º away from the initial burn.

- Earth moves at 464m/s, a degree of longitude is 111km wide, so in 5h 20m it will rotate 8,892km, or 80º of longitude.

- You move 180º, Earth moves 80º, then the difference is 100º.

Thanks Jack! I didn't really understand what ferram4 was talking about...

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Sorry, missed a couple of pages at work. What is this file exactly for?

The usercloudlayer file? It uses the cloud and city lights mod to make the planets look better, go back to page 98 to see it.

Edited by Thesonicgalaxy

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Thanks Jack! I didn't really understand what ferram4 was talking about...

Ops haven't noticed ferram answer :)

Sorry ferram, it seems you forgot to split the major axis in 2 to get the semi-major axis :sticktongue:

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That happened to me as well when I tried to make some planets ~1 km or smaller in diameter. They look like pulsating mutant popcorn. It seems the surface height is not rescaled.

...Yeah. Try 300m diameter ;)

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v5.2 \/

*Fixed Titan's atmosphere

*Fixed solar panels (I hope)

*Added configurable atmospheres per Starwaster's work.

Note that I haven't had a chance to add the new orbital params yet, sorry. This is just because testers verified the solar panel fix worked.

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Also, I finally uploaded the full tweaks mod, and made it also a recommend modlist for this. So tomorrow when I'm not dead tired, I'll add the recommended Visual Enhancements config based on all you folks' work.

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Nathan, solar panels are still not working for me :(, I've had to install the AEIS pack as a work around.

I just set-up a test ship sat as KSC. Sun exposure on one of the 1x6 panels was at .99, energy flow was at 0.03. If needed I can upload a screenshot or whatever else you need. Running your V5.2.

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Is there anything we can do to make the planets look better. Only thing this mod is missing is decent looking planet textures at this scale. It's literally the only thing missing from me being able to sit covered in tinfoil with a bowl on my head pretending to be an astronaut.

I've played with the universe replacer mod but it's still a question of scale. If anyone can point out what I'd need to do I can certainly do the donkey. While I'm not very advanced technically I do have some experience with Photoshop and 3D modelling and do have an abundance of time on my hands and would like to be able to contribute in some way?

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Extra post because I couldn't leave myself on 13 posts! Just look what happened to the Apollo :P

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Is there anything we can do to make the planets look better. Only thing this mod is missing is decent looking planet textures at this scale. It's literally the only thing missing from me being able to sit covered in tinfoil with a bowl on my head pretending to be an astronaut.

I've played with the universe replacer mod but it's still a question of scale. If anyone can point out what I'd need to do I can certainly do the donkey. While I'm not very advanced technically I do have some experience with Photoshop and 3D modelling and do have an abundance of time on my hands and would like to be able to contribute in some way?

The problem is that texture size is limited to 8K. you can download an 8K texture pack for universe replacer but the textures will still be blury. Nathan said he is working on a way to get around it I think.

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I've edited the RealSolarSystem config file for some unrealistic fun:


REALSOLARSYSTEM
{
// Note, bodies below MUST be in precedence order. Parents before children.
// So Sun, then the planets, then the moons.
Sun
{
SSTScale = 1
Radius = 696342000
Mass = 1.9891E+30
}
Moho
{
SSTScale = 1
Radius = 2439700
rotationPeriod = 5067031.68
tidallyLocked = false
axialTilt = 2.11
Mass = 3.3022E+23
Orbit
{
semiMajorAxis = 18909100000
eccentricity = 0.30563
inclination = 37.005
meanAnomaly = 174.796
period = 7600530.24
LAN = 48.331
argumentOfPeriapsis = 29.124
}
}
Eve
{
SSTScale = 0.99868058647931
Radius = 6051800
rotationPeriod = 20996798.4
tidallyLocked = false
axialTilt = 177.36
atmosphereScaleHeight = 15.9
maxAtmosphereAltitude = 220000
atmosphereMultiplier = 5
GeeASL = 0.905
Mass = 4.8676E+24
Orbit
{
semiMajorAxis = 66208000000
eccentricity = 0.0667
inclination = 178.39458
meanAnomaly = 50.115
period = 19414166.4
LAN = 76.678
argumentOfPeriapsis = 55.186
}
}
Mun
{
SSTScale = 0.9832
Radius = 1726500
rotationPeriod = 2360584.68479999
tidallyLocked = true
axialTilt = 1.4346
GeeASL = 0.1654
Orbit
{
semiMajorAxis = 99999999
eccentricity = 0.00
inclination = 45 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145)
period = 2360584.68479999
referenceBody = Eve
}
SSFStart = 170000
SSFEnd = 175000
PQSfadeStart = 170000
PQSfadeEnd = 175000
PQSdeactivateAltitude = 180000
PQS
{
Mun
{
PQSMod_VertexHeightMap
{
heightMapDeformity = 9500 //7500
}
PQSMod_VertexSimplexHeight // doubles
{
deformity = 1200 // 400
persistence = 0.7 //0.5
frequency = 1 // 12
//octaves = 10 // 8 // A DOUBLE
}
PQSMod_VertexHeightNoiseVertHeight // floats
{
deformity = 1200 // 400
frequency = 12 // 12
//octaves = 7 // 6 // INT
}
PQSMod_VoronoiCraters
{
KEYvoronoiSeed = 462
deformation = 600 //200
//voronoiFrequency = 100 //50
}
}
}
}
Duna
{
SSTScale = 1
Radius = 3396200
rotationPeriod = 88642.6848
tidallyLocked = false
axialTilt = 25.19
atmosphereScaleHeight = 11.1
maxAtmosphereAltitude = 154000
atmosphereMultiplier = 0.0069
GeeASL = 0.379
Mass = 6.4185E+23
Orbit
{
semiMajorAxis = 327939100000
eccentricity = 0.093315
inclination = 1.85
meanAnomaly = 19.3564
period = 59354294.4
LAN = 49.562
argumentOfPeriapsis = 286.537
}
}
Ike
{
SSTScale = 1
Radius = 241030
tidallyLocked = false
rotationPeriod = 2013
Mass = 1.075938E+21
Orbit
{
semiMajorAxis = 12345678
eccentricity = 0.01
inclination = 155
period = 1441931.18976
referenceBody = Duna
}
}

Jool
{
SSTScale = 0.9999
Radius = 25456888
rotationPeriod = 38052
tidallyLocked = false
axialTilt = 3.13
atmosphereScaleHeight = 27
maxAtmosphereAltitude = 374000
atmosphereMultiplier = 10
Mass = 8.2E+25
Orbit
{
semiMajorAxis = 1.5E+11
eccentricity = 0.01
inclination = 0.305
meanAnomaly = 18.818
period = 374335776
LAN = 100.492
argumentOfPeriapsis = 275.066
}
}
Kerbin
{
SSTScale = 1
Radius = 5000000
rotationPeriod = 85943.1
tidallyLocked = false
axialTilt = 22.45
atmosphereScaleHeight = 7
maxAtmosphereAltitude = 88000
Mass = 3.68E+24
Orbit
{
semiMajorAxis = 150000000
eccentricity = 0.00
inclination = 0
meanAnomaly = 10
period = 31558149.7635456
LAN = 348.73936
argumentOfPeriapsis = 114.20783
referenceBody = Jool
}
SSFStart = 78000
SSFEnd = 80000
PQSfadeStart = 80000
PQSfadeEnd = 100000
PQSSecfadeStart = 80000
PQSSecfadeEnd = 100000
PQSdeactivateAltitude = 105000
PQS
{
Kerbin
{
PQSMod_VertexSimplexHeightAbsolute // doubles
{
deformity = 1000 // 485
persistence = 0.7 // 0.60000002384185791
frequency = 36 //12 // 24
}
PQSMod_VertexHeightNoiseVertHeightCurve2 // floats
{
deformity = 6000 // 4000
ridgedAddFrequency = 48 // 48
ridgedSubFrequency = 32 // 32
//ridgedAddOctaves = 8 // 6 INT
simplexHeightStart = 400 // 800
simplexHeightEnd = 7000 // 4600

}
PQSMod_VertexRidgedAltitudeCurve // floats
{
deformity = 1800 //1100 // 750
ridgedAddFrequency = 140 // 25 // 140
//ridgedAddOctaves = 8 // 3 INT
}
PQSMod_VertexHeightMap // doubles
{
heightMapDeformity = 7000 // 5000
}
PQSMod_AltitudeAlpha // doubles
{
atmosphereDepth = 7000 // 4000
}
PQSCity
{
KEYname = KSC
repositionRadial = 158200.0, -220.0, -570000.0
lodvisibleRangeMult = 6
}
}
KerbinOcean
{
PQSMod_AerialPerspectiveMaterial // floats
{
atmosphereDepth = 7500 // 5000, scale height in m
}
}
}
//Export
//{
//resolution = 8192
//maxHeight = 12000
//oceanColor = 0.1255, 0.22353, 0.35683
//}
}
Laythe
{
SSTScale = 1
Radius = 6000000
tidallyLocked = true
Mass = 4.2E+24
Orbit
{
semiMajorAxis = 150000000
eccentricity = 0.0000
inclination = 0.00
meanAnomaly = 210
period = 1377648
referenceBody = Jool
}
}
Gilly
{
SSTScale = 1
Radius = 10000
tidallyLocked = false
rotationPeriod = 7156
Mass = 3.765E+19
Orbit
{
semiMajorAxis = 350000000
eccentricity = 0.25
inclination = 62.9
period = 109074.816
referenceBody = Jool
}
}
Bop
{
SSTScale = 1
Radius = 55555
tidallyLocked = false
rotationPeriod = 6254
Mass = 1753500000000000000
Orbit
{
semiMajorAxis = 300000000
eccentricity = 0.15
inclination = 22.45
period = 27553.843872
referenceBody = Jool
}
}
Pol
{
SSTScale = 1
Radius = 33000
tidallyLocked = true
Mass = 3.3E+17
Orbit
{
semiMajorAxis = 26691567
eccentricity = 0.0041
inclination = 135
period = 152853.5047104
referenceBody = Jool
}
}
Tylo
{
SSTScale = 1
Radius = 8634100
tidallyLocked = false
axialTilt = 0.2
rotationPeriod = 45915
Mass = 8.27E+24
Orbit
{
semiMajorAxis = 8033449370000
eccentricity = 0.161
inclination = 15
period = 618153.375744
referenceBody = Sun
}
}
Dres
{
SSTScale = 1
Radius = 555000
rotationPeriod = 38052
tidallyLocked = false
atmosphereScaleHeight = 59.5
Mass = 2.1E+22
Orbit
{
semiMajorAxis = 43341000
eccentricity = 0.11
inclination = 25
meanAnomaly = 320.34675
period = 929596608
LAN = 113.642811
argumentOfPeriapsis = 336.013862
referenceBody = Tylo
}
}
Eeloo
{
SSTScale = 1
Radius = 960800
tidallyLocked = true
axialTilt = 0.1
Mass = 6.1E+22
Orbit
{
semiMajorAxis = 66745140
eccentricity = 0.5
inclination = 0.47
period = 306822.0384
referenceBody = Tylo
}
}
Vall
{
SSTScale = 1
Radius = 4444444
rotationPeriod = 32063.712
tidallyLocked = false
axialTilt = 0.772556
atmosphereScaleHeight = 27.7
Mass = 1.32E+24
Orbit
{
semiMajorAxis = 1876679082000
eccentricity = 0.04440558
inclination = 28.9
meanAnomaly = 142.955717
period = 2661041808
LAN = 73.989821
argumentOfPeriapsis = 96.541318
referenceBody = Sun
}
}
Minmus
{
SSTScale = 1
Radius = 135300
rotationPeriod = 50777
tidallyLocked = false
axialTilt = 119.591
Mass = 6.1E+20
Orbit
{
semiMajorAxis = 5555555
eccentricity = 0.000
inclination = 180
meanAnomaly = 14.86012204
period = 7816176000
LAN = 110.28683
argumentOfPeriapsis = 113.76349
referenceBody = Vall
}
}
}

Tl:dr, some bodies are much smaller, Kerbin and Laythe orbit Jool (same orbit, hopefully 180 degrees apart), Gilly has the same surface gravity as Kerbin (if you stand on its mountains, that is), and Bop is an asteroid to visit for more early science. Moho is lower, Mun is orbiting Eve and Eve is in a retrograde orbit. Ike is now orbiting Duna with a very fast rotational period. Dres is replaced by Tylo, Dres and Eeloo orbit Tylo, Minmus and Vall are switched, both are smaller. I wonder if the Magic Boulder still orbits Ike if I make it bigger...

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If you're still having problems with solar panels (Kass et al) try placing this file in the RealSolarSystem folder (GameData/RealSolarSystem)

If asked if you want to overwrite the existing file, yes you do. And you should be out of the game so you can restart it.

RealSolarSystemSettings.cfg

(Nathan, the numbers need to be exp notation. Or at least the big ones; I did them all like that just because...)

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Hey, is it possible to get the inverse equation for the solar panels without getting the whole mod? Loving the work, but it isnt just my piece of the pie. But I would like the normal equation for solar panels because it is kind of annoying that an OX-stat can power my probe beyond eeloo orbit...

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Hey, is it possible to get the inverse equation for the solar panels without getting the whole mod? Loving the work, but it isnt just my piece of the pie. But I would like the normal equation for solar panels because it is kind of annoying that an OX-stat can power my probe beyond eeloo orbit...

What you can do is edit the powerCurve in the solar panels. The easiest way to do that is with ModuleManager 1.5 and a config file similar to the solar panel fixer I made available for this mod. But you don't want to use that exact file because the distances are calibrated for the mod not stock.

powerCurve is a series of keys showing the distances that power is multiplied by given values.

Edited by Starwaster

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KSPI does inverse-square, if you use / want to use KSPI.

Starwaster: Thanks, I'll reup with your cfg.

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I'm getting 0.15 charge per second (post-fix) with the best encased 3x2 solar panels with 1.00 exposure, parked at KSC. Even this only seems borderline enough for RT2 signal needs plus the probe body's native consumption. AIES solar panels are slightly worse, not enough for even a simple satellite in LKO that wants to do anything besides look cool as it soars above the planet. Does this seem right?

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Are you using NKReal or its successor RealismOverhaul?

I'm only using the RealismOverhaul v1b with the RealSolarSystemSettings.cfg posted by Starwaster in this thread.

Edit: "Only" besides your other projects like MFS, RSS, etc.

Edited by MAKC
clarification

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Nathan, when I click on a fuel tank, I only get Liquid fuel, Oxidiser, Methane, Liquid Oxygen, MMH, NO4 and Aerosene. I see people talking about Kerosene and other fuels...?

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