sarbian

[1.8.x-1.10.x] Module Manager 4.1.4 (July 7th 2020) - Locked inside edition

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Outstanding effort on your part. It is much appreciated!

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yay I can kill my laptop with a desire for mods!

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IDK if "Where the singularity started" is a pun on all our mods breaking today, but it gave me a good laugh. Thank you for your speedy work man!

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Is it just me, or did the new version of MM break MechJeb? Still on 1.1, BTW...

When I go back to MM 2.6.23 MechJeb starts working again.

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2 minutes ago, OldLost said:

Is it just me, or did the new version of MM break MechJeb? Still on 1.1, BTW...

When I go back to MM 2.6.23 MechJeb starts working again.

Yes, because 2.6.24 is for KSP 1.1.2.  Never assume compatibility.

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I did not assume anything. I use CKAN, and CKAN updated MM to 2.6.24, even though I still use 1.1.

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2 minutes ago, OldLost said:

I did not assume anything. I use CKAN, and CKAN updated MM to 2.6.24, even though I still use 1.1.

Well, you assumed that CKAN has the correct version information, which it usually doesn't after a KSP release :P

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I also assume the sun will rise in the morning, but did not assume this because I knew nothing of a new KSP release until afterward.

Edited by OldLost

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Thanks Sarbian words are never enough for the devotion you put into this game but from all the users who use your mods we are very grateful

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7 hours ago, sarbian said:

Yeah, sorry about that I was out getting food :wink:

Lunch* is on me! or dinner*, whichever

Edited by Gaiiden
*Assuming fast food

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Thank you @Jacke and @sarbian for your help and info on my OR problem. I think I've figured out a simple way of doing what I want without needing such a thing at all, so it's all good.

I love how helpful this community is!

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ok so i am on ksp 1.1 and when loading ksp for some reason it takes AGES when it gets to module manager and it stops when it says something along the lines of BEFORE[AREALSCALEBOOSTERS] pass and for some reason it takes about 3 minutes then changes to FOR[AREALSCALEBOOSTERS] pass then another three minutes and then AFTER[AREALSCALEBOOSTERS] pass... and i have about 100 mods but ive left it on all night from 10:00 pm to 8:00 am and its still loading... any idea why its hovering right here? also i should mention that it is extremely fast up until each and every mod does the BEFORE, FOR, AND AFTER thing... any help would be appreciated, thanks in advance

 

Output.log:  https://mega.nz/#!9k5ViYQQ!1r9hA5XFjkx9Kmsazm8oZbhjsia3l7iupdjCY--iov8

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My game freezes during loading after upgrading to 1.1.2, along with upgrading MM and all the other mods I can upgrade with ckan.

I then deleted the module manager config cache things and game's working now.

Edited by naidis

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24 minutes ago, Thorman said:

ok so i am on ksp 1.1 and when loading ksp for some reason it takes AGES when it gets to module manager and it stops when it says something along the lines of BEFORE[AREALSCALEBOOSTERS] pass and for some reason it takes about 3 minutes then changes to FOR[AREALSCALEBOOSTERS] pass then another three minutes and then AFTER[AREALSCALEBOOSTERS] pass... and i have about 100 mods but ive left it on all night from 10:00 pm to 8:00 am and its still loading... any idea why its hovering right here? also i should mention that it is extremely fast up until each and every mod does the BEFORE, FOR, AND AFTER thing... any help would be appreciated, thanks in advance

 

Output.log:  https://mega.nz/#!9k5ViYQQ!1r9hA5XFjkx9Kmsazm8oZbhjsia3l7iupdjCY--iov8

That usually indicates an error in a config file

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2 hours ago, linuxgurugamer said:

That usually indicates an error in a config file

Is there an easy way to figure out which mod(s) have the error?

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2 minutes ago, Thorman said:

Is there an easy way to figure out which mod(s) have the error?

you will need to look at the log file, but after looking at your file, it wasn't opbvious to me.  

Try deleting the Real Scale Boosters to start (just a guess)

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You have multiples copies of MM in mods folders and outdated mods. I don't do support for bad installs.

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Silly question... why can't I get this to work?

 

@PART[*]:HAS[@MODULE[ModuleScienceLab]
 {
	
@MODULE
[ModuleScienceLab]
 	{  
	@dataStorage = 15000
	}
}

 

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4 minutes ago, Seeker89 said:

Silly question... why can't I get this to work?

 


@PART[*]:HAS[@MODULE[ModuleScienceLab]
 {
	
@MODULE
[ModuleScienceLab]
 	{  
	@dataStorage = 15000
	}
}

 

try this

@PART[*]:HAS[@MODULE[ModuleScienceLab]]
 {
    
@MODULE[ModuleScienceLab]
    {  
    @dataStorage = 15000
    }
}

EDIT: You are missing the last bracket in the part line....... (and this thing autoposted somehow.....???!!!)

Edited by Warezcrawler

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8 hours ago, Warezcrawler said:

try this

@PART[*]:HAS[@MODULE[ModuleScienceLab]]
 {
    
@MODULE[ModuleScienceLab]
    {  
    @dataStorage = 15000
    }
}

EDIT: You are missing the last bracket in the part line....... (and this thing autoposted somehow.....???!!!)

sorry but this didn't work... 

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8 minutes ago, Seeker89 said:

sorry but this didn't work... 

I don't know what to tell you.....

According to the documentation, and my past experience using MM it should work.

I've created and tested this cfg file, which works just fine. >>miniTEST.cfg<<. It is exactly what we talked about. I tested it against the stock sciencelab. Hope you are using a valid MM plugin. For KSP 1.1.2 it's currently 2.6.24.

Highlights from documentation

@PART[*]:HAS[@MODULE[ModuleEngines]]
{
  ...(stuff)
}
@PART[SomePart] // Edit a PART node named "SomePart".
{
    @mass = 0.625 // change SomePart's mass to 0.625
    @description = SomePart: now uses Xenon! // Changes the value from the "description" item. In this case, a text.

    @MODULE[ModuleEngines] // Edit SomePart's node MODULE named "ModuleEngines"
    {
        @maxThrust = 2.25  // Changes maxThrust to 225

        @PROPELLANT[LiquidFuel] // Edit SomePart's node PROPELLANT named "LiquidFuel"
        {
            @name = XenonGas // Changes the PROPELLANT node name from LiquidFuel to XenonGas.
            @ratio = 1.0 // Changes the ratio value.
        }

        @atmosphereCurve // Edit SomePart's node atmosphereCurve. Note that this node doesn't have a name.
        {
            @key,0 = 0 390 // Edits the FIRST "key" Key from the "atmosphereCurve"
            @key,1 = 1 320 // Edits the SECOND "key" Key from the "atmosphereCurve" property
        }

        !PROPELLANT[Oxidizer] {} // Removes the node PROPELLANT named "Oxidizer" from the PART.
    }

    RESOURCE // Creates a new node RESOURCE in the PART.
    {
        name = ElectricCharge // Adds a name to the node RESOURCE
        amount = 100 // Adds "amount" and its value to this node
        maxAmount = 100 Adds "maxAmount" and its value to this node
    }
}

 

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