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Kerbal Sound Overhaul Project


pizzaoverhead

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  • 2 months later...

Hello! its been a while since I last made ShipEffects,

Now I have my latest contribution to this project called DynamicSFX, its a successor of ShipEffects and an overall Plugin Tool for modders who wishes to use sounds to their parts with more features!

For example I have my own take on how to do Engine Sounds.

It contains Alot of PartModules and will have more. Check it out it might help someone here aswell,

http://forum.kerbalspaceprogram.com/threads/138647-Plugin-DynamicSFX-Custom-Part-Sound-Effects-%28-v1-0-alpha-%29

I like.

Have you thought about adding ISRU processing and mining drill sounds?

I might make a module for that.

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  • 5 months later...

Staging sound that awful thing when you press spacebar, how can I get rid of it? ^^ I can not remember but  there was a parts mod ( engine and tank ) that allowed you too make it quieter

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  • 1 month later...
7 hours ago, THX1138 said:

Will this work in KSP 1.1.3?

This is more a discussion of sound mods and improving KSP's sound effects in general than a mod in itself. The methods used still work in 1.1.3, and many of the mods listed still work, but you'll have to check their threads for more details.

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29 minutes ago, pizzaoverhead said:

This is more a discussion of sound mods and improving KSP's sound effects in general than a mod in itself. The methods used still work in 1.1.3, and many of the mods listed still work, but you'll have to check their threads for more details.

I see. Thanks very much!

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@pizzaoverhead  Love this thread.  Sound is something that gets very little love in stock KSP and a few well placed sounds make the game so much more immersive.  Just a couple suggestions to flesh out your parts list some more, I've noticed that cargo/service bays have no sound when opening or closing.  

Edited by captainb
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  • 1 month later...
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