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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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[quote name='Speadge']did you check ingame or just the menu screen?
you wont see no clouds in the menu since the update - but ingame everything should be fine.

If problems persist: delete the named folder in your gamedata and copy the ones from the update again - perhaps you mixed some old / new files by accident.[/QUOTE]

I thought that might be the case, so I've been looking at the actual ingame screen every time, and still nothing, no matter what I do. I've tried reinstalling fresh downloads several times, deleting the old folders before I do, just like I did when I installed the update initially, but it doesn't seem to make a difference.
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Updated the OP.

This is super important for those of us who develop mods. Please respect the tenant of reading the OP, and then providing logs when you have an issue. I don't even really mind seeing the same issue posted multiple times. But when I see it posted multiple times without any log files, screenshots, and hardly any description ("I installed it but it doesn't work!!!") a tiny little bit of me dies inside (specifically the LSB for us computer nerds).

From OP:
[B]Going forward, I will no longer even RESPOND to posts regarding issues that don't have a good description, a screenshot (if applicable) and a log file.[/B]

Right now, I have completed:
Mun city lights problem
Weird cloud glitch when reverting to SC from Map
Shadow intensity value (toned down a good bit by default)
>256 color value allowing.
MANY GUI improvements for modders who use EVE: Invalid value highlight, better error handling, a new tooltip system (but not many actual tooltips), etc.

WIP packages for the brave:
[url]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-Configs-Release.zip[/url]
[url]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-EVE-Release.zip[/url]

Next up:
Features applied to main menu
Config Parameter clean-up
Release 1-05-2 Edited by rbray89
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[quote name='rbray89']


WIP packages for the brave:
[URL]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-Configs-Release.zip[/URL]
[URL]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-EVE-Release.zip[/URL]

[/QUOTE]

hi,

why do you keep a gamedata folder in your plugin-folder? is that intended?
[CODE]
x86-EVE-Release.zip\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\BoulderCo\Atmosphere[/CODE]

sth else:

since the release you added a bunch of shaders - they seem to break my textures.

KSC has no land / green, everything seems to float. and in the mapview the planets are all purple.
when i take the less-shadered version 1.05.1, it seems to work way better...

[IMG]http://i.imgur.com/Q3DkpIH.jpg[/IMG] Edited by Speadge
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[quote name='Speadge']hi,

why do you keep a gamedata foler in your plugin-folder? is that intended?

x86-EVE-Release.zip\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\BoulderCo\Atmosphere[/QUOTE]

EDIT: WAIT... not intended... That is odd. I'll have to fix that. That is not right. Edited by rbray89
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Yay! New patch imminent with hyperbolic colors and fully-functional GUI fields (I too thought I was going mad when the Offset didn't work ^^; )!

P.S. Some advice for wayyy, way in the future:
Currently Unity (and by extension KSP) allows the loading of customized shaders by creating them at runtime from a text string. This, however, is deprecated in the current edition of Unity (which 1.1 will likely be using when released), but in future versions, possibly later this year, that functionality is going to be removed to enhance performance. For the sake of future-proofing, I recommend researching the use of Asset Bundles for shader imports. Don't worry about it for now though ;) Edited by parameciumkid
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[quote name='parameciumkid']Yay! New patch imminent with hyperbolic colors and fully-functional GUI fields (I too thought I was going mad when the Offset didn't work ^^; )!

P.S. Some advice for wayyy, way in the future:
Currently Unity (and by extension KSP) allows the loading of customized shaders by creating them at runtime from a text string. This, however, is deprecated in the current edition of Unity (which 1.1 will likely be using when released), but in future versions, possibly later this year, that functionality is going to be removed to enhance performance. For the sake of future-proofing, I recommend researching the use of Asset Bundles for shader imports. Don't worry about it for now though ;)[/QUOTE]

Well aware of this. However I don't have a Unity Pro license for U4, so I can't generate asset bundles for this release. This is what I'll be doing once KSP is on U5.

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

[quote name='Speadge']hi,

why do you keep a gamedata folder in your plugin-folder? is that intended?
[CODE]
x86-EVE-Release.zip\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\EnvironmentalVisualEnhancements\Plugins\GameData\BoulderCo\Atmosphere[/CODE]

sth else:

since the release you added a bunch of shaders - they seem to break my textures.

KSC has no land / green, everything seems to float. and in the mapview the planets are all purple.
when i take the less-shadered version 1.05.1, it seems to work way better...

[url]http://i.imgur.com/Q3DkpIH.jpg[/url][/QUOTE]

What extra shaders? I don't see any extra shaders in the release... Unless you aren't deleting the old version before installing the current version.
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On Linux/x64 does not seem to work. Shadows are totally messed up in VAB and launchpad, like this:
[IMG]https://lh3.googleusercontent.com/-nNVjJC7UXbc/Vkrf0wODukI/AAAAAAAACKo/o06Kcozg-tU/s800-Ic42/screenshot59.png[/IMG]
[IMG]https://lh3.googleusercontent.com/-WJXhxpxXcY0/Vkrf0rpUrpI/AAAAAAAACKk/-UtSXX8kZ1U/s800-Ic42/screenshot62.png[/IMG]
(second picture is dark because it's early morning, but weird triangular hatching is noticeable).
Here are the logs: [URL="https://www.dropbox.com/s/tq97qxpl7vnny2g/logs.zip?dl=0"]https://www.dropbox.com/s/tq97qxpl7vnny2g/logs.zip?dl=0[/URL]
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I'll have to look into linux... In the meantime, grab the new release here: [url]https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.05-2[/url]
Still don't have clouds in the main menu, but it should help out those with issues with the initial release, as well as those who use the GUI.
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Hi rbay89, im glad you are updating this awesome mod again! I have a problem thou. Im using 64k and clouds are flickering when watching in map view. And also i have Scatterer and so to say the atmosphere is kinda flicering when fliying trough it and there is a small blue sphere inside Kerbin when watching in map view(I think its a problem with scatterer not working well with 64k and making original Kerbin atmosphere with the new one). Could some of you guys help me with this problems? Im using the 64-bit workaround on windows and KSP 1.0.5

[url]http://imgur.com/a/q1Vpz[/url]

And i cant really show it in the picture but the water has some black spots appearing like in the map view
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[quote name='pargentum']On Linux/x64 does not seem to work. Shadows are totally messed up in VAB and launchpad, like this:
[URL]https://lh3.googleusercontent.com/-nNVjJC7UXbc/Vkrf0wODukI/AAAAAAAACKo/o06Kcozg-tU/s800-Ic42/screenshot59.png[/URL]
[URL]https://lh3.googleusercontent.com/-WJXhxpxXcY0/Vkrf0rpUrpI/AAAAAAAACKk/-UtSXX8kZ1U/s800-Ic42/screenshot62.png[/URL]
(second picture is dark because it's early morning, but weird triangular hatching is noticeable).
Here are the logs: [URL]https://www.dropbox.com/s/tq97qxpl7vnny2g/logs.zip?dl=0[/URL][/QUOTE]

I have what seems like identical behaviour here, but in Windows not Linux.

[IMG]http://i.imgur.com/oSaQgiTl.png[/IMG]

This started as a problem that would occur after a period of time (30 minutes to an hour) after launching the game and would sometime disappear after entering one of the buildings at KSC. However it now appears to be permanent from startup onwards.

This occured with both the build I downloaded on November 15th and the [URL="https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.05-2"]latest build
[/URL]
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[quote name='Joco223']
And i cant really show it in the picture but the water has some black spots appearing like in the map view[/QUOTE]

It's very old bug, but in common situation you can see this black things from big distance, like from Pol.
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[quote name='Poodmund']Has the way that the speed variable works been affected in this latest release?

EDIT: Ah, answered my own question, it now requires three parameters on the x,y,z axis.[/QUOTE]

Bingo. You could create very swirly clouds indeed now :) My plan is to also provide a new axis of rotation as well.
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A quick update.

With the previous couple of reloads of the game this evening I found that both the Space Center and VAB views had the dark Z-fighting issues, but on the load I have running now, only the Space Center and not the VAB has that behavour, even after switching between them a few times.
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[quote name='purpleivan']I have what seems like identical behaviour here, but in Windows not Linux.

[url]http://i.imgur.com/oSaQgiTl.png[/url]

This started as a problem that would occur after a period of time (30 minutes to an hour) after launching the game and would sometime disappear after entering one of the buildings at KSC. However it now appears to be permanent from startup onwards.

This occured with both the build I downloaded on November 15th and the [URL="https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.05-2"]latest build
[/URL][/QUOTE]

Logs?

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

[quote name='purpleivan']A quick update.

With the previous couple of reloads of the game this evening I found that both the Space Center and VAB views had the dark Z-fighting issues, but on the load I have running now, only the Space Center and not the VAB has that behavour, even after switching between them a few times.[/QUOTE]

VAB is no longer affected by shadows. Still need those logs.
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[quote name='purpleivan']I have what seems like identical behaviour here, but in Windows not Linux.

[url]http://i.imgur.com/oSaQgiTl.png[/url]

This started as a problem that would occur after a period of time (30 minutes to an hour) after launching the game and would sometime disappear after entering one of the buildings at KSC. However it now appears to be permanent from startup onwards.

This occured with both the build I downloaded on November 15th and the [URL="https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/EVE-1.05-2"]latest build
[/URL][/QUOTE]

I think this should be an easy enough fix... I have an idea on how to fix it.
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[quote name='rbray89']I think this should be an easy enough fix... I have an idea on how to fix it.[/QUOTE]

Here's the [URL="https://www.dropbox.com/s/1gi2vg5xsc47fis/output_log.txt?dl=0"]output log[/URL] from my last load (using most recent EVE build)


BTW... the behaviour disappeared on return to KSC after after switching to there from Mun orbit.
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[quote name='purpleivan']Here's the [URL="https://www.dropbox.com/s/1gi2vg5xsc47fis/output_log.txt?dl=0"]output log[/URL] from my last load (using most recent EVE build)


BTW... the behaviour disappeared on return to KSC after after switching to there from Mun orbit.[/QUOTE]

Yeah, this definitely looks like z-fighting. Usually this shouldn't happen, but apparently on certain graphics cards on OpenGL this can cause this issue. I'd also recommend upgrading graphics drivers.
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[quote name='rbray89']Bingo. You could create very swirly clouds indeed now :) My plan is to also provide a new axis of rotation as well.[/QUOTE]
Yes! Haha, this is exactly what I have been doing. I can't show it happening in screenshots but I have been playing around with Tekto and simulating some serious gas storms on the surface. The rotating particles create a faux shimmer (kind of like heat haze) and there are periods of really thick fog/dust due to the texture maps I am using. Its really fun. Makes Tekto look really hostile.

[imgur]yYph4[/imgur]
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[quote name='Poodmund']Yes! Haha, this is exactly what I have been doing. I can't show it happening in screenshots but I have been playing around with Tekto and simulating some serious gas storms on the surface. The rotating particles create a faux shimmer (kind of like heat haze) and there are periods of really thick fog/dust due to the texture maps I am using. Its really fun. Makes Tekto look really hostile.

[url]http://imgur.com/a/yYph4[/url][/QUOTE]

Nice! I'd love to see a GIF of it in action! Would being able to select an axis of rotation be helpful? I'm thinking specifically of things like hurricanes and whatnot.
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