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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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[quote name='SancoPanza']Hi rbray,

I played a pit around with your mod, and I have to say, it's sooooooooooo awesome!!!

I really love the terrain shader, it makes the surface look so real.

Thanks to everyone how is involved to make such a great game.

[URL]http://imgur.com/a/UmuLp[/URL]


Ps.: This runs on KSP 1.0.4, whit RSS (4k textures), RO (with all dependent and recommended mods), Scatterer, and EVE,
in OpenGL and hits a RAM peak of about ~ 2,5 gb.[/QUOTE]
Are you using RVE or is that your own config?
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Well that's weird...

I just updated from a very old but still serviceable version of EVE (I can't find version number info anywhere, but I believe it was still the same version I originally installed back around 0.24) to the latest-greatest-newest version. My "update" process consisted of deleting the existing BoulderCo and EnvironmentalVisualEnhancements folders from GameData, and copying the newly downloaded versions of those two folders from x86-EVE-Release.zip and x86-Configs-Release.zip. I did nothing to the contents of the two folders, just copy/pasted. I have double- and triple-checked that both BoulderCo and EnvironmentalVisualEnhancements are present in GameData, and that both folders have contents. (I can't swear that the contents are complete/correct, of course, but they should be exactly as downloaded.)

Upon starting KSP, in the Main Menu sequences, Kerbin has no clouds (a bit of a surprise, but not a dealbreaker).
All appears normal (clouds and lights, as appropriate for local day/night) in Space Center view and Tracking Station
However, when flying a mission, either clouds or lights appears not to load most of the time. WHICH of the modules fails to load appears random after an admittedly-limited number of tests. Sometimes there are clouds but no lights, sometimes lights but no clouds. The missing feature is missing from both Staging and Map views, and will change if I quit out of one save and go into another. Quitting out of the game is not required. It can also change if I quit out of a save and go right back into it again.

I'm not sure a screenshot would be helpful; the description above pretty much covers it. Directions in the OP also note that help requests should include output_log.txt, and includes dropbox as an acceptable option. I have not had much luck adding Dropbox links to forum posts, but here is an attempt at doing so: [url]https://dl.dropboxusercontent.com/u/36651676/output_log.txt[/url]

(For what it's worth, the bits and pieces of the new version that I get to see appear to show a lighter, gentler touch and are much much prettier than the old version I've been using!)
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Here is some very subjective feedback on EVE and some of the visual enhancement packs out there.

[URL]http://tinyurl.com/EVEFeedback[/URL]

Posting here, in hopes the person working on the next mod that will receive the "sexiest-looking visual pack award" might take some of these thoughts into account :-).

It's a wide PDF document; zoom out or scroll right!
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[quote name='Fwiffo']Here is some very subjective feedback on EVE and some of the visual enhancement packs out there.

[URL]http://tinyurl.com/EVEFeedback[/URL]

Posting here, in hopes the person working on the next mod that will receive the "sexiest-looking visual pack award" might take some of these thoughts into account :-).

It's a wide PDF document; zoom out or scroll right![/QUOTE]

I really like the City Lights, could you provide a download link ? Nice writeup
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[quote name='Ghosty141']I really like the City Lights, could you provide a download link ? Nice writeup[/QUOTE]

He said they were from the [B]Renaissance Pack v2[/B] for which Google provided [url=http://www.curse.com/ksp-mods/kerbal/225350-the-renaissance-compilation]this promising link[/url].
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[quote name='Srpadget']Well that's weird...

I just updated from a very old but still serviceable version of EVE (I can't find version number info anywhere, but I believe it was still the same version I originally installed back around 0.24) to the latest-greatest-newest version. My "update" process consisted of deleting the existing BoulderCo and EnvironmentalVisualEnhancements folders from GameData, and copying the newly downloaded versions of those two folders from x86-EVE-Release.zip and x86-Configs-Release.zip. I did nothing to the contents of the two folders, just copy/pasted. I have double- and triple-checked that both BoulderCo and EnvironmentalVisualEnhancements are present in GameData, and that both folders have contents. (I can't swear that the contents are complete/correct, of course, but they should be exactly as downloaded.)

Upon starting KSP, in the Main Menu sequences, Kerbin has no clouds (a bit of a surprise, but not a dealbreaker).
All appears normal (clouds and lights, as appropriate for local day/night) in Space Center view and Tracking Station
However, when flying a mission, either clouds or lights appears not to load most of the time. WHICH of the modules fails to load appears random after an admittedly-limited number of tests. Sometimes there are clouds but no lights, sometimes lights but no clouds. The missing feature is missing from both Staging and Map views, and will change if I quit out of one save and go into another. Quitting out of the game is not required. It can also change if I quit out of a save and go right back into it again.

I'm not sure a screenshot would be helpful; the description above pretty much covers it. Directions in the OP also note that help requests should include output_log.txt, and includes dropbox as an acceptable option. I have not had much luck adding Dropbox links to forum posts, but here is an attempt at doing so: [url]https://dl.dropboxusercontent.com/u/36651676/output_log.txt[/url]

(For what it's worth, the bits and pieces of the new version that I get to see appear to show a lighter, gentler touch and are much much prettier than the old version I've been using!)[/QUOTE]

Hmm.... and if you remove your other mods do you get the same problem? I think I found a possible culprit. If you want to see if the fix works you can try using
[url]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-Configs-Release.zip[/url]
and
[url]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-EVE-Release.zip[/url]

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

[quote name='Fwiffo']Here is some very subjective feedback on EVE and some of the visual enhancement packs out there.

[URL]http://tinyurl.com/EVEFeedback[/URL]

Posting here, in hopes the person working on the next mod that will receive the "sexiest-looking visual pack award" might take some of these thoughts into account :-).

It's a wide PDF document; zoom out or scroll right![/QUOTE]

Some things we can't address... I explained the black borders already. Basically, the OpenGL implementation with Unity doesn't have as good of a depth buffer as it could, and results in z-fighting. To try and combat this, we adjust where it thinks it should draw, but this of course results in draw overlap where two geometries meet. The only way around this would be to read from the depth buffer, but that would cause other issues.
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[quote name='rbray89']Is that layer super low to the ground (or the particles huge?)? This happens when the particles are close to ground. The "banding" is particle getting chopped in half by the ground. You can try raising or shinking the particle sizes to combat this.[/QUOTE]
Yes that is exactly what is happening. I'll play around with it a bit but I had to have it in that configuration as I wanted a dense cloud in contact with the terrain that fades upwards. I guess its just a limitation of the way EVE works.
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Although I'm still having some glitches here and there with this version, I'm thinking of sticking with it for good (we must move forward, right?). Specially if Fwiffo is kind enough to help me to implement [URL="http://forum.kerbalspaceprogram.com/threads/55905-1-0-5-1-05-3-Nov-10-2015-EnvironmentalVisualEnhancements?p=2305445&viewfull=1#post2305445"]his changes to city lights, auroras and lightning storms[/URL]... (Hint! Hint! ;))

But, before, I'd like to ask: regarding resources, compared to the old version, is it hungrier?
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[quote name='jlcarneiro']Although I'm still having some glitches here and there with this version, I'm thinking of sticking with it for good (we must move forward, right?). Specially if Fwiffo is kind enough to help me to implement [URL="http://forum.kerbalspaceprogram.com/threads/55905-1-0-5-1-05-3-Nov-10-2015-EnvironmentalVisualEnhancements?p=2305445&viewfull=1#post2305445"]his changes to city lights, auroras and lightning storms[/URL]... (Hint! Hint! ;))

But, before, I'd like to ask: regarding resources, compared to the old version, is it hungrier?[/QUOTE]

It probably eats a *little* bit more CPU and graphics time given the new features and updates, but it should definitely help with memory (not leaving textures readable) ATM may have to be updated to account for this though if people still use it.
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[quote name='rbray89']It probably eats a *little* bit more CPU and graphics time given the new features and updates, but it should definitely help with memory (not leaving textures readable) ATM may have to be updated to account for this though if people still use it.[/QUOTE]

Thanks! EVE Reboot, here we go! Hope devs make their packs soon, I'd love to keep the auroras, sandstorms and lightnings [URL="http://forum.kerbalspaceprogram.com/threads/126611-1-0-4-ACP-v7-Atmo-Auroras-Stratus-Cirrus-clouds-Lightning-Dust-storms-Bioluminescence"]Avera9e's Cloud Pack[/URL] has...
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[quote name='jlcarneiro']Although I'm still having some glitches here and there with this version, I'm thinking of sticking with it for good (we must move forward, right?). Specially if Fwiffo is kind enough to help me to implement [URL="http://forum.kerbalspaceprogram.com/threads/55905-1-0-5-1-05-3-Nov-10-2015-EnvironmentalVisualEnhancements?p=2305445&viewfull=1#post2305445"]his changes to city lights, auroras and lightning storms[/URL]... (Hint! Hint! ;))[/QUOTE]

Sorry for the late reply, and thanks for the PM bump. Gratified in the interest.

For anyone who wants to get their hands on it, here's a quick and dirty dump of the relevant bits of my GameData folder: [URL]http://tinyurl.com/FwiffoEVEPack[/URL] (90MB zip)

Would love to see someone better at this than me integrate some of my tweaks into a more "official" modpack.

I tried to recollect how I put it together. It went something like:

1) Install EVE
2) Install Astronomer Visual Pack v2 a.k.a. "Interstellar". Pick the "Wispy Mid-Res Alternative" volumetric clouds.
3) In Step 3 (install core mod), skip the following: Chatterer (I don't like his breathing sound), PlanetShine, BoulderCo\CityLights
4) Use CityLights directory from the KSPRC Renaissance Compilation v-0.2, and overwrite its main.png with my own
5) Use KittopiaSpace from the KSPRC-v0.2 (awesome Jool rings)
6) Install these from Step 4 of AVP-I2:
- Sandstorms and Surface Dust
- Snow
- Auroras (no PlanetShine)
- Lightning (no PlanetShine)
- Atmospheric Scattering (LESS version)
7) Use my version of "4 Astronomer's Lightning.cfg" (dialed down alpha values - thanks [URL="http://forum.kerbalspaceprogram.com/threads/102145-0-25-Astronomer-s-Visual-Pack-Interstellar-V2?p=2006208&viewfull=1#post2006208"]Subsidial[/URL]). On Kerbin I changed from from 10 --> 0.5.
8) Use the 11MB 2K version of AVP-I2's Clouds for Eve and Jool, then (once again) dialed down some alphas and removed some of the many, many cloud layers so I could at least see some of Eve. Haven't tested extensively.
9) I replaced aurora1.png with one I either got from elsewhere, or edited myself. It's a lot smaller than the AVP-I2 out-of-box one.
10) I think my detail1.png in the Clouds directory came from Umbongo's AVP V3(48MB --> 2.5MB)
11) Use this Skybox: [URL]http://forum.kerbalspaceprogram.com/threads/87311-Rareden-s-Real-8k-Skybox-for-Texture-Replacer?p=2235359&viewfull=1#post2235359[/URL] and dim max brightness setting (25% --> 60% or something like that)
12) Turned off "Volumetric" setting on the lower Kerbin layer (7500m), for better framerates.

That's probably not everything but hopefully gets you what you need! Edited by Fwiffo
Added a ton of info
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[quote name='rbray89']Hmm.... and if you remove your other mods do you get the same problem? I think I found a possible culprit. If you want to see if the fix works you can try using
[URL]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-Configs-Release.zip[/URL]
and
[URL]https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/x86-EVE-Release.zip[/URL][/QUOTE]

Removing my other mods had no effect. (Total mod list: KAC, EVE, and Texture Replacer which I had JUST installed at the same time as updating EVE, so I thought you might be on to something there. But no joy.)

The updates you linked to appear to have helped some, at least. I still get no cloud effects in the main menu screens, but a quick "survey" bouncing between three craft in two saves did show clouds on Kerbin's day side and lights on its night side in all views tested. (I've not yet reinstalled Texture Replacer; this test was with EVE as the only installed mod. I'll add TR to the mix and if something goes wonky I'll report it.

(And let me just say: *next day service* to patch a newly-reported bug in a VOLUNTEER project you work on in your spare time and give away for free? I only wish "professional" corporate software houses had one TENTH your 'customer service'. My hat is off to you!)

EDIT: I re-added my other mods, and have established that the presence/absence of TR has no effect. Your update appears to have done the trick, for the game proper. The only remaining weirdness is the lack of Kerbin clouds in the Main Menu scenes. Edited by Srpadget
Followup after additional test
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I seem to be having an issue with EVE. When I load up a new save, It seems to be like kerbin is completely gone. The shape of it is still there, but it seems to be glitchy and transparent.

[URL]http://imgur.com/a/y3ic5[/URL]

I only have a few mods installed, but is there a chance that any of these are conflicting?

FAR
Kerbal Joint Reinforcement
Atmospheric Sound Enhancement
Collision FX
Texture Replacer
Outer Planets Mod/Kopernicus
EVE

Also here is the [URL="http://www22.zippyshare.com/v/uwpc7RKG/file.html"]output_log.txt[/URL]
Thanks.


Edit: It looks like removing Outer Planets Mod and Kopernicus makes Eve fully functional and working. But I would still like to have both in my mod list Edited by PolarizedBear
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[quote name='PolarizedBear']I seem to be having an issue with EVE. When I load up a new save, It seems to be like kerbin is completely gone. The shape of it is still there, but it seems to be glitchy and transparent.

[URL]http://imgur.com/a/y3ic5[/URL]

I only have a few mods installed, but is there a chance that any of these are conflicting?

FAR
Kerbal Joint Reinforcement
Atmospheric Sound Enhancement
Collision FX
Texture Replacer
Outer Planets Mod/Kopernicus
EVE

Also here is the [URL="http://www22.zippyshare.com/v/uwpc7RKG/file.html"]output_log.txt[/URL]
Thanks.


Edit: It looks like removing Outer Planets Mod and Kopernicus makes Eve fully functional and working. But I would still like to have both in my mod list[/QUOTE]

Yeah, Kopernicus is spamming the logs with errors. Definitely something up with it. Apparently it is causing issues with Scatterer as well.
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[quote name='rbray89']Yeah, Kopernicus is spamming the logs with errors. Definitely something up with it. Apparently it is causing issues with Scatterer as well.[/QUOTE]

Are you using v0.5.2, because 0.5 and 0.5.1 still had bugs in them
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