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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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1 hour ago, gozzle said:

I am seeing the exact same problem you describe here, orange segments and all :wink: I'm also on Mac, but running 10.11.4 on a heavily modded install (I've just worked out that 64bit for Mac has been possible for at least 6 months and I never knew!)

I tried rolling back to the 7-4 release as well, but that was showing the same bug... However, moving to the low resolution version of 7-4 finally did the trick. Not sure why this is, but I'd rather low-res clouds than none at all!

Hopefully this bug will be irrelevant with the coming of v1.1, but thought I'd point out a work around for now.

Hey man - thanks for the tip! This worked out for me and definitely counts as a great workaround. Fingers crossed for 1.1, although I didn't get the game via steam so I can't yet try out the beta.

 

I found out about the 64-bit workaround a while back as well, so far haven't used it for my 1.0.5 install as I've been keeping that as a non-modded install for now. My heavily-modded install is still 1.0.4 and I used the 64-bit hack for that. Saved my life in terms of all the mods I wanted to stick on there!

 

For anyone else reading, would still very much appreciate it if anyone can tell me what the the origin is of the original bug both me and @gozzle are getting, and if there's a fix for it.

Edited by xv323
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For some reason my Kerbin only has very little clouds. I just started playing KSP again now after haven't played for a long time, and I remember clouds to be like in the video from the first post in this thread, with lots of clouds. I have KSP version 1.1 beta and the latest EVE files for the 1.1 version. I have no other mods installed and run KSP on max settings in 64 bit. Is this normal, see my screenshot, or is something not working right with the clouds for me? I also tried "better atmospheres", but it seems to be completely outdated and doesn't change anything.

D3703C7500400E1DFA532A399E7684870F9DDDD5

 

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2 hours ago, Starfire70 said:

rbray, I created an account for the initial purpose of thanking you (and sent you a donation). My jaw continues to drop playing the KSP 1.1 beta with EVE. :)

Thanks! It means a lot! :)

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Ok nevermind, I managed to ad an additional thick layer of clouds on a little higher altitude by editing the clouds.cfg and using one of the kerbin cloud texture files from the better atmospheres mod. It looks exactly the way I wanted it now.

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35 minutes ago, morph113 said:

For some reason my Kerbin only has very little clouds. I just started playing KSP again now after haven't played for a long time, and I remember clouds to be like in the video from the first post in this thread, with lots of clouds. I have KSP version 1.1 beta and the latest EVE files for the 1.1 version. I have no other mods installed and run KSP on max settings in 64 bit. Is this normal, see my screenshot, or is something not working right with the clouds for me? I also tried "better atmospheres", but it seems to be completely outdated and doesn't change anything.

D3703C7500400E1DFA532A399E7684870F9DDDD5

 

Yeah, it is done on purpose... You can open the cloud.cfg in the BoulderCo\Atmosphere folder and change the ALPHAMAP_B to ALPHAMAP_A to switch to the denser clouds. You can also use the GUI with ALT+0, though it may be more complicated to figure out.

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I'm not sure if I missed something, but it's difficult to find answers considering the new state of the pre-release, but I cant seem to get the mod working. From a fresh install (Maybe I'm missing other mods that are required?) I went to the gitghub, clicked "Download ZIP" And then extracted it to the GameData folder. I don't have a BoulderCo folder anywhere, is that a dependency for EVE? I mostly leave modding to CKAN because I'm not very familiar with what mods go with what, ect.

 

Thanks for any help

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1 minute ago, ECarinae said:

I'm not sure if I missed something, but it's difficult to find answers considering the new state of the pre-release, but I cant seem to get the mod working. From a fresh install (Maybe I'm missing other mods that are required?) I went to the gitghub, clicked "Download ZIP" And then extracted it to the GameData folder. I don't have a BoulderCo folder anywhere, is that a dependency for EVE? I mostly leave modding to CKAN because I'm not very familiar with what mods go with what, ect.

 

Thanks for any help

I need more info. KSP version? 

KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip
This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted.

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4 minutes ago, rbray89 said:

I need more info. KSP version? 

KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip
This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted.

Ah, I suppose I would need a config for it to work :) Not sure where I got the initial link I downloaded from but the one you just gave had both files. Thanks for your quick help! Love the work

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Hi folks, 

I have a question a slight hope, that somebody here could get this done. I couldn't. 

In Astronomers Visual Pack there were two config files, which provided an surface glow for all planets and an atmosphere which looked kind of like scatterer. But without the usage of scatterer. 

The two configs - which I used till the 1.1 pre release together with EVE 7-4, the new ksprc and scatterer - made the game look abolutely stunning. I could even play without ksprc and scatterer and it still looked amazing. But since 1.1 the old EVE doesn't works anymore. And after quite some hours spend on merging this two configs with the new EVE I couldn't get it to work. I was even thinking about suggesting on the bugtracker to includ this configs together with EVE for the official 1.2 graphic overhaul. Or use it as an inspiration.

The configs in question are the following: 

10 Astronomer's Atmosphere.cfg: 

CLOUDS_SETTINGS
{
	GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
	CLOUD_LAYER
	{
		SAVED
		{
			body = Kerbin
			altitude = 21500
			volume = False
			color
			{
				r = 0.3
				g = 0.55
				b = 1
				a = 0.4
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Laythe
			altitude = 20000
			volume = False
			color
			{
				r = 0.35
				g = 0.5
				b = 1
				a = 0.55
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 0.0001
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 0
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Duna
			altitude = 10000
			volume = False
			color
			{
				r = 1
				g = 0.4
				b = 0.2
				a = 0.8
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			detail_texture
			{
				file = BoulderCo/Clouds/Textures/detail1
				scale = 0.005
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 1E-06
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2
				falloffScale = 5
				detailDistance = 0
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2
				falloffScale = 5
				detailDistance = 0
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Eve
			altitude = 60000
			volume = False
			color
			{
				r = 0.71
				g = 0.6
				b = 1
				a = 1
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			detail_texture
			{
				file = BoulderCo/Clouds/Textures/detail1
				scale = 0.005
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = -1E-06
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 3
				falloffScale = 2.5
				detailDistance = 0
				minimumLight = 0.5
				fadeDistance = 200
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 3
				falloffScale = 2.5
				detailDistance = 0
				minimumLight = 0.5
				fadeDistance = 200
				rimDistance = 0.0001
			}
		}
	}
}

and 12 Astronomer's Surface Glow.cfg:

CLOUDS_SETTINGS
{
	GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
	CLOUD_LAYER
	{
		SAVED
		{
			body = Mun
			altitude = 8000
			volume = False
			color
			{
				r = 1
				g = 1
				b = 1
				a = 0.3
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0.004218218
					y = 0
				}
				speed
				{
					x = 2E-05
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2.5
				falloffScale = 4
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Minmus
			altitude = 5730
			volume = False
			color
			{
				r = 0.44775
				g = 0.57375
				b = 0.52425
				a = 0.3
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 5
				falloffScale = 2.5
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 5
				falloffScale = 2.5
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Moho
			altitude = 6818
			volume = False
			color
			{
				r = 0.5
				g = 0.4
				b = 0.25
				a = 0.3
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 5
				falloffScale = 4.5
				detailDistance = 0.00875
				minimumLight = 1
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 1.5
				falloffScale = 3
				detailDistance = 2E-06
				minimumLight = 1
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Moho
			altitude = 1000000
			volume = False
			color
			{
				r = 1
				g = 0.9
				b = 0.6
				a = 0.75
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			detail_texture
			{
				file = BoulderCo/Clouds/Textures/detail1
				scale = 0.005
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = -0.005
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2
				falloffScale = 0.8
				detailDistance = 0
				minimumLight = 0
				fadeDistance = 10000
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2
				falloffScale = 0.8
				detailDistance = 0
				minimumLight = 0
				fadeDistance = 10000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Ike
			altitude = 12750
			volume = False
			color
			{
				r = 1
				g = 1
				b = 1
				a = 0.2
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 2
				falloffScale = 1
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 2
				falloffScale = 1
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Dres
			altitude = 5700
			volume = False
			color
			{
				r = 1
				g = 1
				b = 1
				a = 0.15
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 4
				falloffScale = 3.5
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 0.4
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 4
				falloffScale = 3.5
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Tylo
			altitude = 11300
			volume = False
			color
			{
				r = 1
				g = 0.95
				b = 0.83
				a = 0.1
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 5
				falloffScale = 5
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 5
				falloffScale = 5
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Vall
			altitude = -269200
			volume = False
			color
			{
				r = 0.7
				g = 0.95
				b = 1
				a = 0.1
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 5
				falloffScale = 5
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 5
				falloffScale = 5
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.9708738
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Pol
			altitude = -39100
			volume = False
			color
			{
				r = 1
				g = 0.93
				b = 0.75
				a = 0.1
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 3
				falloffScale = 2.5
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 3
				falloffScale = 2.5
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Bop
			altitude = -56600
			volume = False
			color
			{
				r = 1
				g = 0.83
				b = 0.7
				a = 0.1
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0
					y = 0
				}
				speed
				{
					x = 0
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 3
				falloffScale = 1.8
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 100
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 3
				falloffScale = 1.8
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 1000
				rimDistance = 0.0001
			}
		}
	}
	CLOUD_LAYER
	{
		SAVED
		{
			body = Eeloo
			altitude = 8000
			volume = False
			color
			{
				r = 1
				g = 1
				b = 1
				a = 0.2
			}
			main_texture
			{
				file = BoulderCo/Clouds/Textures/detaileve1
				scale = 1
				offset
				{
					x = 0.004218218
					y = 0
				}
				speed
				{
					x = 2E-05
					y = 0
				}
			}
			scaled_shader_floats
			{
				falloffPower = 3
				falloffScale = 4
				detailDistance = 0.00875
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 1
			}
			shader_floats
			{
				falloffPower = 3
				falloffScale = 4
				detailDistance = 2E-06
				minimumLight = 0.5
				fadeDistance = 120
				rimDistance = 0.0001
			}
		}
	}
}

I tried to get it into the new format used by the EVE to use those with the "AnyCPU-EVE" for 1.1 pre release. But it looks like this old format is lost on the new EVE. 

I have an album left where astronomers clouds are running with the two configs and ksprc. Please ignore the Enterprise. The atmosphere is coming only from the two configs: https://imgur.com/a/5H3aI

Is it somehow possible to convert the configs into a format that suits the new EVE? Please help me, Obi Wan Kenobi. You're my only hope!

Edited by lCristol
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12 hours ago, rbray89 said:

I need more info. KSP version? 

KSP Pre-Release: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip
This is the pre-release. Everything else should use the main download link. Note that there are TWO zips that both have to be extracted.

I am on the KSP 1.1 pre-release (build 1174) and I don't get any clouds with your current pre-release EVE. Got the Atmosphere configs extracted in the boulderco folder.

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4 minutes ago, ShadowZone said:

I am on the KSP 1.1 pre-release (build 1174) and I don't get any clouds with your current pre-release EVE. Got the Atmosphere configs extracted in the boulderco folder.

Any other mods? Log file?

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8 minutes ago, ShadowZone said:

only Kerbal Engineer Redux (the 1.1 version)

log: http://pastebin.com/Kx84EvSM

 

thx for the quick reply! Love your work on EVE :)

Your configs are old. Delete the old BoulderCO folder, and add the one from the zip file.

15 minutes ago, davidy12 said:

It's 1.1

Still can't help you without the other things I mentioned.

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7 minutes ago, xv323 said:

@rbray89

 

I know you must be busy with the 1.1 stuff but could I pester you to take a look at the issue I've been having? I posted about it on the previous page including an imgur album and a log file.

That is an issue specifically effecting Macintosh machines. Basically the graphics implementation can't handle the high resolution textures in use. Luckily the build for 1.1 pre-release (and going forward) will be able to address this by using a cube-map system rather than a single texture.

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Just now, rbray89 said:

That is an issue specifically effecting Macintosh machines. Basically the graphics implementation can't handle the high resolution textures in use. Luckily the build for 1.1 pre-release (and going forward) will be able to address this by using a cube-map system rather than a single texture.

That's good news! Thanks for your reply, I'll keep an eye out. Can't use 1.1 at the mo as I bought KSP direct from Squad's own store instead of via steam, but I'll try it out when I can.

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18 minutes ago, rbray89 said:

Your configs are old. Delete the old BoulderCO folder, and add the one from the zip file.

The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here?

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7 minutes ago, ShadowZone said:

The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here?

Actually you should have downloaded a zip named "AnyCPU-EVE.zip", this file contains 2 zip files. One is named "AnyCPU-EVE-Release.zip" and the other one "AnyCPU-Configs-Release.zip". The one named   "AnyCPU-Configs-Release.zip"  contains the BoulderCO folder with the config and texture files.

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16 minutes ago, ShadowZone said:

The AnyCPU-EVE-Release.zip (if that's the one you mean) only contains the "EnvironmentalVisualEnhancements" folder. Am I missing something here?

Please use the link I've been sharing:  https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip

Looks like the link on the OP was wrong. Sorry for the inconvenience!

Edited by rbray89
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11 minutes ago, morph113 said:

Actually you should have downloaded a zip named "AnyCPU-EVE.zip", this file contains 2 zip files. One is named "AnyCPU-EVE-Release.zip" and the other one "AnyCPU-Configs-Release.zip". The one named   "AnyCPU-Configs-Release.zip"  contains the BoulderCO folder with the config and texture files.

 

3 minutes ago, rbray89 said:

Thanks, now I got clouds :)
 

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15 hours ago, rbray89 said:

Yeah, it is done on purpose... You can open the cloud.cfg in the BoulderCo\Atmosphere folder and change the ALPHAMAP_B to ALPHAMAP_A to switch to the denser clouds. You can also use the GUI with ALT+0, though it may be more complicated to figure out.

Hehehe! People is so fascinating! I prefer lighter clouds. I'll mantain the pre-release clouds.cfg as it is, but how do I change 1.0.5's? I've looked for ALPHAMAP and didn't find anything... Besides the syntax seems a bit different...

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