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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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I'll do that. Maybe that'll do it?

EDIT: Nope :(

Nah that wouldn't have done it, but it should improve overall performance (once you get past this crash bug)

It's likely just a RAM issue, probably too many mods installed

You're not gonna like this but pull out b9 and nova and give everything a go

If that works then start adding one back at a time

You can also try removing parts from those packs you know you don't use

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Nah that wouldn't have done it, but it should improve overall performance (once you get past this crash bug)

It's likely just a RAM issue, probably too many mods installed

You're not gonna like this but pull out b9 and nova and give everything a go

If that works then start adding one back at a time

You can also try removing parts from those packs you know you don't use

You could remove them and then add them back in until you find a conflict, then let rbay know there is a conflict with THAT mod.

I use them all. As for the RAM issues after loading KSP with all the mods (minus the buggy file) it might be it. Or that file conflict. I'll check and post the results.

What could be more useful than saying, "I have fifty mods installed, so if that helps, yeah. Please do all the testing and fix it for me."

Are You suggesting I might have a few to many mods? :rolleyes: Well, I know how to fix this! MOAR BOOSTERS & STRUTS!!! :cool:

Edited by Serratus
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I use them all. As for the RAM issues after loading KSP with all the mods (minus the buggy file) it might be it. Or that file conflict. I'll check and post the results.

Are You suggesting I might have a few to many mods? :rolleyes: Well, I know how to fix this! MOAR BOOSTERS & STRUTS!!! :cool:

Or use ATM to reduce some texture overhead.

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I have all of 2 other mods installed: BDArmory and Hyperedit (for emergencies).

Hmmm... Just two others? What are your system specs/OS/etc. Are you running with KSP x64 or x86? Did you use the corresponding release of EVE?

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Played for a while. Try putting a satellite into some special Munar orbit according to a Contract. Finished. Wanted to switch back to Space Center. Crash ...

Last lines of output_log.txt:

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Crash!!!

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Same happened again. Returning from a Mun mission back to Space Center scene. This time with no crash, but an "empty" Space Center screen instead.

When I quit to Main Menu and reload, Debug Log scrolls down a ton of red "NullReferenceException" messages. When I look up the output_log.txt for particular string I find following:

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199329.
Total: 193.746933 ms (FindLiveObjects: 7.785728 ms CreateObjectMapping: 2.102016 ms MarkObjects: 183.424255 ms DeleteObjects: 0.210688 ms)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Screenshot of "Space Center":

4mtjj8dd.png

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Same happened again. Returning from a Mun mission back to Space Center scene. This time with no crash, but an "empty" Space Center screen instead.

When I quit to Main Menu and reload, Debug Log scrolls down a ton of red "NullReferenceException" messages. When I look up the output_log.txt for particular string I find following:

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199329.
Total: 193.746933 ms (FindLiveObjects: 7.785728 ms CreateObjectMapping: 2.102016 ms MarkObjects: 183.424255 ms DeleteObjects: 0.210688 ms)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Screenshot of "Space Center":

http://s7.directupload.net/images/140916/4mtjj8dd.png

It is actually more likely that the issue is not with my mod, but another or KSP itself. The null reference exception is due to the fact that it can't find the KSP space center. I don't bother checking it, because in normal operation the KSC will always exist in the KSC scene. Either KSP glitched out, or you have a rouge mod deleting the Space Center PQS.

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i am going to say that the atmosphere lacks an ozone layer to absorb the majority of UV radiation/light which in turn causes the composition of the atmosphere to fluoresce - currently the atmosphere contains oxygen, we know this because of jet engines working there, but they are less efficient, meaning a less favorable concentration of gases, perhaps on Laythe there is an abundance of neon and mercury in the atmosphere, each fluorescing red and blue respectively...

damn, i am going down a rabbit hole... now to figure if this is correct i need to find the temperatures of laythe... brb

Edited by skbernard
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i am going to say that the atmosphere lacks an ozone layer to absorb the majority of UV radiation/light which in turn causes the composition of the atmosphere to fluoresce - currently the atmosphere contains oxygen, we know this because of jet engines working there, but they are less efficient, meaning a less favorable concentration of gases, perhaps on Laythe there is an abundance of neon and mercury in the atmosphere, each fluorescing red and blue respectively...

damn, i am going down a rabbit hole... now to figure if this is correct i need to find the temperatures of laythe... brb

ok so its not warm enough to vaporize mercury, nor is there a lack of atmosphere to vaporize it... consequently portions of the planet are sufficiently cold enough to solidify it... i must postulate some more...

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ok so its not warm enough to vaporize mercury, nor is there a lack of atmosphere to vaporize it... consequently portions of the planet are sufficiently cold enough to solidify it... i must postulate some more...

ok i got it!... fused silica... we know that laythe is currently a sandy planet - lets say that during its creation from a protoplanet when it was sufficiently warm, it fused some of the sand that is now found on the surface and created deposits of fused silica - over years of erosion the fused silica has been broken down into tiny particles which now float as dust throughout the atmosphere - AND because of the lack of a UV absorption system by the planet these fused silica particle exhibit phosphorescence and give off low wavelength blue light - due to solarization of the silica, they can even turn a shade of purple...

BOOM nailed it.... someone check my science...

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Same happened again. Returning from a Mun mission back to Space Center scene. This time with no crash, but an "empty" Space Center screen instead.

When I quit to Main Menu and reload, Debug Log scrolls down a ton of red "NullReferenceException" messages. When I look up the output_log.txt for particular string I find following:

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199329.
Total: 193.746933 ms (FindLiveObjects: 7.785728 ms CreateObjectMapping: 2.102016 ms MarkObjects: 183.424255 ms DeleteObjects: 0.210688 ms)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Screenshot of "Space Center":

http://s7.directupload.net/images/140916/4mtjj8dd.png

do you happen to use texture replacer? i think there has been a lot of issues between this and that recently...

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The "nightlys" should be used for testing, the Overhaul "Releases" have been depricated in favor of a more automated release mechanism.

As the Overhaul releases have been deprecated, what build do you recommend I use for Real Solar System? I've been using Overhaul-9-2 with x64 RSS mostly successfully. Just a few glitches here and there.

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No, what's deprecated is the Releases on the Release page, not the x64-release or x86-release on the main page of the Overhaul branch. It's a bit confusing, but those are the latest releases of Overhaul.

Is [https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/Overhaul/x64-Release.zip] still the correct location to get the latest Overhaul download or is there a separate location for the nightly builds on a different branch?

Baring a few oddities, the overhaul releases have looked very promising

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How many more hamburgers do I need to buy you rBray? =)

I'd like to provide any testing help you may need. I want to get a vidcast of my MSL delivery mission done soon but am seeing too many artifacts and little oddities with my 64 bit 24.2 setup.

Holler at me on #kspmodders if you'd like my help in testing.

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