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[0.22] Haystack is back! (v0.0.2.2)


enamelizer

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Haystack v0.2.2.1

xIRz4d4.png

Haystack is back! This handy add-on adds a filterable and searchable list of all current ships in the Kerbol system to your map view. You can target or switch to any ship quickly, without the need to zoom and hunt. Now updated for 0.22 and verified working in 0.23!

This is a continuation of the Haystack Mod that was originally created by hermes-jr. He was nice enough to pass the project on to me, and I have brought it up to compatibility with KSP 0.23.

Check out the overview by the beloved Scott Manley!

Download:

http://kerbalspaceprogram.com/haystack2/

How to use:

Haystack is available in map mode. Just like the nav ball, it is collapsed by default.

Click the tab in the lower right corner to expand Haystack.

You can use the vessel icons on the top of Haystack to filter ship types, or use the search bar to search via ship name.

To target a ship, select it from the list and click the target icon.

To switch to a ship, select it from the list and click the fly icon.

Changelog:

Changes for 0.2.2.1:

- Allow the UI in flight for quick switching

- Added celestial bodies as a target type

- Added tool tips for the vessel types, along with a count of that type

- When in map view, when body or the active vessel is selected, the map focuses on it. This works like Tab, in that it does not seem to cycle thru packed vessels

Changes for 0.0.2.2:

- Rebuild for KSP 0.22

- Fix image loading issue

Authors:

Original Mod by hermes-jr

KSP 0.22 compatibility by enamelizer

Licence:

Released under The MIT License (MIT)

Source:

https://github.com/enamelizer/KSP-Haystack-Plugin

Edited by enamelizer
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  • 2 weeks later...

Cheesy, you should probably read his post. (Tip: License.)

Were it me I'd be liable to make asking for granted permissions revoke the permissions in question.

Now, I'd just need a reason to switch back to this after targetron filled that void.

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Hi! I am making a modpack of mods that improve the stock KSP experience! I was wondering if it would be possible to add your mod into the pack?

You sure can, under the MIT licenses you are free to do so.

Please wait a day or two (or maybe even tonight) and I will have a new version with several new features I was working on. I just want to give it one solid round of testing tonight before making a formal release. There is also a bug in the current version that keeps Haystack active in the space center. I fixed it, but wanted to add a few more things before doing a release.

Now, I'd just need a reason to switch back to this after targetron filled that void.

I have several new features incoming that might help, I have been adding a bit more functionality to it.

I was actually not aware of Targetron until just a few days ago, so I really can't say how it compares. I would have probably used it myself, instead of hacking on Haystack had I known about it earlier. But it has been fun playing with Haystack regardless, and I intend on supporting it for future versions of KSP.

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Changes for 0.2.2.1:

- Allow the UI in flight for quick switching

- Added celestial bodies as a target type

- Added tool tips for the vessel types, along with a count of that type

- When in map view, when body or the active vessel is selected, the map focuses on it. This works like Tab, in that it does not seem to cycle thru packed vessels

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  • 2 weeks later...
Changes for 0.2.2.1:

- Added celestial bodies as a target type

Oh good! I have a ship stuck at Duna because the #%@# game insists on only allowing me to target Mun from Duna orbit, and MechJeb can't plot a Duna or Ike to Mun course.

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  • 2 weeks later...
Oh good! I have a ship stuck at Duna because the #%@# game insists on only allowing me to target Mun from Duna orbit, and MechJeb can't plot a Duna or Ike to Mun course.

That's because you are supposed to make interplanetary voyages from one planet to another, then transfer to that planets moon. The calculations would be insanely difficult if you were to try to go from Ike to Minmus, for instance.

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  • 2 weeks later...

Confirmed working in 0.23.

There is a small issue where the default location for the "tab" is all the way at the lower left the first time you run. However once the Haystack screen is moved, the location is saved. I will fix this in an upcoming update, but first I need to get my science on! :)

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  • 2 weeks later...
  • 6 months later...

I think it's safe to say that this particular mod is probably long dead at this point. I'll be locking the thread, at least until / unless the OP shows up to request it be reopened.

EDIT: That said, it's apparently under the MIT license, so there shouldn't be any problems if anyone wants to take the source code and publish their own fork of it updated for 0.24.

Edited by Specialist290
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