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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]


Porkjet

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interresting :huh: gotta test this. I did notice some minor wiggling, but have no clue why it should wiggle more than other parts. Already gave it 2.5meter attach nodes cos I hoped they would be stronger. What you could try is add some struts from that tower to the modules.

edit: So I just copied your base and flew it around the KSC and it held together without wiggle for me. I hope you just encountered one of those random KSP bugs.

After doing some testing I think it was just KSP acting weird. I originally had built the base in the SPH and then copied the file to the VAB folder. This seems to be the culprit because when I rebuilt the base in the VAB (with some adjustments) I had no problems.

Edited by I.O.M.
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Hi Folks! Here's the almost finished centrifuge.

XCrJmHF.jpg

Tests show that it's only semi-dangerous for Kerbals in EVA

You can download and test this early version here

Warning: GUI is buggy when switching between animations, and rotation is way too fast, I'll see to it.

I made it contain up to 4 kerbals at a weight of 4 tons. thoughts?

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Okay some quick feedback.

1) awesome, this looks and functions very realistic

2) slow down the rotation, its going 3 to 4 times faster than it should to be usable, NASA calculated to have a 1G hab it would have to be almost 800 feet in diameter to be safe

EDIT: I see that you already know about the rotation so please ignore #2

Edited by TheSuperintendnt
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Okay some quick feedback.

1) awesome, this looks and functions very realistic

2) slow down the rotation, its going 3 to 4 times faster than it should to be usable, NASA calculated to have a 1G hab it would have to be almost 800 feet in diameter to be safe

He knows. It says so in the video description. I assume it was testing purposes.

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Well I got all three work by changing the availability to Specialised Construction, and I love all three modules. For thr centrifuge please insert vomit bags into the IVA, I just love the speed of it.

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Ring is too small compared to a kerbal. His head and helmet would barely fit inside :confused: I think you should make it wide enough so at least two kerbonauts could pass. Otherwise it looks very nice :D

Hmm, I'm not so sure. Maybe a little, but making it too big will mean it looks weird and will make it hard to build into stuff, basically ruining its functionality. Plus, I think Porkjets should continue with the stockalike theme - it fits his parts really well and I think stockalike mods are just the best :)

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I seem to be having a bug, after reading this thread. My hab module always starts out as inflated and it doesn't have a text option to deflate it. It does the inflation animation in the VAB and is inflated on the pad. Whats the deal?

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