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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE


MedievalNerd
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Ratzap !!!!!!!!!!!! i now have this working. Only found my mistke this am when i updated realisum overhaul update, it seems last time i installed the scorce file grrhhhhhhhh. anyhow all up and working. i have noticed the techtree will only work in full career and not science.wud you like a list of the mods installed. ??

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Source is now up on git. Comments gone of course, but (after I fixed the flow issue) it compiles on .24.2.

https://github.com/MedievalNerd/RPL

I will edit the OP to bring it into compliance with the rules :P

I'm using this Nathan release, the RPL probes are workink well, no crashes at all, using the 64bit version.

edit: it won't work on science mode at all, the way around i'm using this a "cheat" i just added 999999999999 funds to my save file on career mode, so i don't have to care about money.

Edited by Rakird
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I'll be interested to hear how you get on. I created an RPL19e from the github repo and all the latest versions of the RSS stuff but the game engine goes nuts when I stage from 2 to 1 and KSP crashes. If you get it working, let me know the mods and versions you're using. The current treeloader tree has some duplicated parts but it's functional.

Using 64bit version and ALOT of mods (http://prntscr.com/4c2tis ; http://prntscr.com/4c2tr4), i had to tweak settings, reduced textures to beatifull instead of fantastic and antialising to 4x, but im using a old HD5770.

Other thing the Final Frontier Mod (http://forum.kerbalspaceprogram.com/threads/67246-0-24-2-Final-Frontier-kerbal-individual-merits-0-5-6) crashes the game on load/save, a shame cause it could add some realism :)

Hope it helped! :)

Edited by Rakird
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so i having the same issue with the data not working on the first and only probe , checked fasa etc and no joy there, if there is a fix i cant see it in this thread i know someone else was on about it. also i am sure i saw a thread someplace about the differant types of suits worn by our brave kerbalnoughts anybody know what i talking about , apartly u can change there space suits etc

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hahaha i was begining to think i had dreamt it thankies.

edit ok that mod so cool even i can use it lol , now if only i can collect data on the one and only probe i can crack on , or 0.25 will be out and i have to start all again ive never completed a tech tree yet

Edited by griffin247
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hahaha i was begining to think i had dreamt it thankies.

edit ok that mod so cool even i can use it lol , now if only i can collect data on the one and only probe i can crack on , or 0.25 will be out and i have to start all again ive never completed a tech tree yet

Try the version i'm using and tell me if it works: http://www.filedropper.com/rpl-master

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Using 64bit version and ALOT of mods (http://prntscr.com/4c2tis ; http://prntscr.com/4c2tr4), i had to tweak settings, reduced textures to beatifull instead of fantastic and antialising to 4x, but im using a old HD5770.

Other thing the Final Frontier Mod (http://forum.kerbalspaceprogram.com/threads/67246-0-24-2-Final-Frontier-kerbal-individual-merits-0-5-6) crashes the game on load/save, a shame cause it could add some realism :)

Hope it helped! :)

You have some pretty ancient stuff in there looking at the time stamps. I have no time to muck around till the weekend. Griffin,are you on about the WAC or bumper probe? That was working as far as I could check without KSP crashing.

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wel well well , so since my last post and downloading RPL master , i have been trying to get KSP to run , kept getting the same crash i had a few posts back. i can comferm that RPL Master does indeed work and that the dats collection does work. THe problem i found was Keathane even with the patch for it it just scrambles the install.

Chaps if you are having issues REMOVE KEthane IT no WOrk Thankies to Rakird

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wel well well , so since my last post and downloading RPL master , i have been trying to get KSP to run , kept getting the same crash i had a few posts back. i can comferm that RPL Master does indeed work and that the dats collection does work. THe problem i found was Keathane even with the patch for it it just scrambles the install.

Chaps if you are having issues REMOVE KEthane IT no WOrk Thankies to Rakird

Hi griffin, try also to force the game to run on directx11, it made it a bit more stable, but i still have 10 min to 2h random CTD, but i think it's unity engine related.

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Ok, now i've a stable version of RO+RSS+RPL working on 32bits, did a fresh install and downloaded all mods new versions, so far no crashes and RPL is working like a charm, though i believe some techs are missing from the tech tree (hopefully will be fixed when 0.24.2 version comes out), check out my gamedata folder (mods i'm using) here: http://prntscr.com/4d4hb0.

If you are fan of RPL i believe you can make it work well with that set of mods.

Have fun!

EDIT: KW Rocketry also needed to load some RPL probes.

EDIT 2: FASA mod also needed for Explorer Probe.

Edited by Rakird
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Will anyone be tackling the "contracts" in RSS/RPL? I think a RPL/RSS with budgets/contracts would be truly awesome

I believe malkuth will release MCE with a RSS version soon, not the same but nice aswell, take a look here: http://forum.kerbalspaceprogram.com/threads/43645-Mission-Controller-2-Preview-Version-3D-%28KSP-24-2%29-%28New-Supply-Contract-New-GUI%29/page234?highlight=rss (post: #2334)

Go there and support that mod. :)

Edited by Rakird
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I just tried this with the TreeLoader from TreeLoaders OP and the latest version of RPL from git.

When I started career mode, the drop-down list to choose the tree was empty…

Treeloader is currently not very sane. I may have something for you to test soon but hold your jets for now please.

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