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[1.12] Extraplanetary Launchpads v6.99.3


taniwha

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You can try Brass Moustache Industrial Supply, as they have a TAC-LS and EPL supplement, and GNE Industries has a 'new' spherical launch pad, but these are both 2-3 years old, so you might need to either edit the config to make it work, or else find someone to do it for you.

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Is MM supposed to show up on the AVC add-on list? I don't see it, but I do see Module Manager applying patches on start up.

Here is the list of mods, as compiled by AVC:

Spoiler

KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
SXTContinued - 0.3.3
000_AT_Utils - 1.2.2
Filter Extensions - 2.7.4.2
Toolbar - 1.7.13
USI Tools - 0.8.6
AtmosphereAutopilot - 1.5.8
B9 Animation Modules - 1.0.4
B9 Part Switch - 1.5.1
B9 Aerospace - 6.2
B9 Aerospace HX Parts - 6.2
B9 Aerospace Legacy Parts - 6.2
Bon Voyage - 0.11
Community Category Kit - 0.1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.2
ConfigurableContainers - 2.3.1
CryoEngines - 0.4.3
DMagic Orbital Science - 1.3.0.6
Firespitter - 7.4.2
Hangar - 3.1
Interstellar Fuel Switch - 2.2.9
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6
KIS - 1.3
KSP-AVC Plugin - 1.1.6.2
KWRocketryRedux - 3.0.24.1
Lithobrake Exploration Technologies - 0.4
MarkIVSystem - 2.3
Mk 1 Cargo Bay - 1.2
Modular Rocket Systems - 1.13.1
ModularFlightIntegrator - 1.2.2
NearFutureConstruction - 0.7.2
NearFutureElectrical - 0.8.2
NearFuturePropulsion - 0.8.2
NearFutureSolar - 0.7.1
NearFutureSpacecraft - 0.5.4
OPT Legacy Spaceplane Parts - 1.0.2
BD Animation Modules - 0.6.4.2
Firespitter - 7.4.1
QuizTechAeroPackContinued - 1.3.6.1
RCS Sounds - 5.0
DeepFreeze Continued... - 0.23.1
RetractableLiftingSurface - 0.0.1.2
SCANsat - 1.1.6.11
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.2
SXTContinued - 0.3.3
TarsierSpaceTechnology - 6.6.1
ThrottleControlledAvionics - 3.3
TAC Life Support - 0.12.6
Kerbal Alarm Clock - 3.8.1
TweakScale - 2.3.2
USI Core - 0.3.4
Asteroid Recycling Tech - 0.9.2
USI Exploration Pack - 0.6.2
Freight Transport Tech - 0.6.2
Karbonite - 0.8.3
Karbonite Plus - 0.7.3
Karibou - 0.3.3
Konstruction - 0.1.7
Malemute Rover - 0.2.2
UKS - 0.50.4
NuclearRockets - 0.3.4
Sounding Rockets - 0.5.4
USI Survivability Pack - 0.6.2
USI Submarine Pack - 0.2.3
USI Alcubierre Drive - 0.5
KSP Interstellar Extended - 1.11.3
WildBlueTools - 1.8.7
Buffalo - 0.9.8
Mark One Laboratory Extensions - 1.3.5
Pathfinder - 1.2.9

 

Edited by Psyden
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5 hours ago, Psyden said:

Is MM supposed to show up on the AVC add-on list? I don't see it, but I do see Module Manager applying patches on start up.

Here is the list of mods, as compiled by AVC:

  Reveal hidden contents

KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
SXTContinued - 0.3.3
000_AT_Utils - 1.2.2
Filter Extensions - 2.7.4.2
Toolbar - 1.7.13
USI Tools - 0.8.6
AtmosphereAutopilot - 1.5.8
B9 Animation Modules - 1.0.4
B9 Part Switch - 1.5.1
B9 Aerospace - 6.2
B9 Aerospace HX Parts - 6.2
B9 Aerospace Legacy Parts - 6.2
Bon Voyage - 0.11
Community Category Kit - 0.1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.2
ConfigurableContainers - 2.3.1
CryoEngines - 0.4.3
DMagic Orbital Science - 1.3.0.6
Firespitter - 7.4.2
Hangar - 3.1
Interstellar Fuel Switch - 2.2.9
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6
KIS - 1.3
KSP-AVC Plugin - 1.1.6.2
KWRocketryRedux - 3.0.24.1
Lithobrake Exploration Technologies - 0.4
MarkIVSystem - 2.3
Mk 1 Cargo Bay - 1.2
Modular Rocket Systems - 1.13.1
ModularFlightIntegrator - 1.2.2
NearFutureConstruction - 0.7.2
NearFutureElectrical - 0.8.2
NearFuturePropulsion - 0.8.2
NearFutureSolar - 0.7.1
NearFutureSpacecraft - 0.5.4
OPT Legacy Spaceplane Parts - 1.0.2
BD Animation Modules - 0.6.4.2
Firespitter - 7.4.1
QuizTechAeroPackContinued - 1.3.6.1
RCS Sounds - 5.0
DeepFreeze Continued... - 0.23.1
RetractableLiftingSurface - 0.0.1.2
SCANsat - 1.1.6.11
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.2
SXTContinued - 0.3.3
TarsierSpaceTechnology - 6.6.1
ThrottleControlledAvionics - 3.3
TAC Life Support - 0.12.6
Kerbal Alarm Clock - 3.8.1
TweakScale - 2.3.2
USI Core - 0.3.4
Asteroid Recycling Tech - 0.9.2
USI Exploration Pack - 0.6.2
Freight Transport Tech - 0.6.2
Karbonite - 0.8.3
Karbonite Plus - 0.7.3
Karibou - 0.3.3
Konstruction - 0.1.7
Malemute Rover - 0.2.2
UKS - 0.50.4
NuclearRockets - 0.3.4
Sounding Rockets - 0.5.4
USI Survivability Pack - 0.6.2
USI Submarine Pack - 0.2.3
USI Alcubierre Drive - 0.5
KSP Interstellar Extended - 1.11.3
WildBlueTools - 1.8.7
Buffalo - 0.9.8
Mark One Laboratory Extensions - 1.3.5
Pathfinder - 1.2.9

 

 

Nah MM won't show up on AVC. Why do you ask?

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One thing I was thinking of for scientists would be prospecting, though this would be more for Kethane (not going to mess with stock for that, I think).

Anyway, @PsydenI think browsing your logs might help. Do a run attempting to build something and zip up KSP.log (please, NOT output_log.txt or Player.log, those are horrible to read though can be useful when KSP actually crashes) and put it somewhere (dropbox, pastebin, etc).

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4 hours ago, Psyden said:

I am unable to get the build GUI to show, but I made sure to fiddle with the parts as best I could. Not sure how much is logged, though.

I am not particularly surprised. From the looks of it, very few of your mods are working: that log depicts a right train wreck of incompatible mods. Looks like you have many mods for 1.1.x, going by all the errors related to KSPUtil.

Clean up your installation and install only mods stated to be compatible with 1.2.x.

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I've made a clean install and went through with mods that were explicitly for 1.2 and 1.2.1, and not ones people said would work with 1.2.1, which I had done previously. Didn't work, so I made a new install with just EPL and MM, still couldn't get it to work. Then I used CKAN, it now it does, which means that some how, some way I am screwing up the install. So, what I'll probably end up doing is using CKAN to install EPL, as well as all the others that I can that it has, then manually installing the rest.

 

@taniwha Thanks for taking the time to help.

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Hi Taniwha, got a problem with EL not recognizing that I have a pilot in the survey station. I put Valentina in there (she's a 3-star in this career game) and the range only goes up to 50m. From my log:

$ grep "EL Workshop" KSP.log
[LOG 21:51:46.829] [EL Workshop] ExWorkshop (Part) cap: 10 seats: 0
[LOG 21:51:47.293] [EL Workshop] ExSurveyStation (Part) cap: 4 seats: 0
[LOG 21:51:47.353] [EL Workshop] WBI.MCM (Part) cap: 2 seats: 0
[LOG 21:51:48.894] [EL Workshop] KER.RoverCab (Part) cap: 3 seats: 0
[LOG 21:51:49.167] [EL Workshop] WBI.Hacienda (Part) cap: 4 seats: 0
[LOG 21:52:09.896] [EL Workshop] Kerbal: Wehrlan Kerman 0.2305197 0.1411646 False 0() 1.011937 False 2 False True
[LOG 21:52:09.896] [EL Workshop] Kerbal: Carty Kerman 0.003135749 0.7325507 False 0() 0.9951815 False 1 False True
[LOG 21:52:09.896] [EL Workshop] Kerbal: Marline Kerman 0.22985 0.2064503 False 0() 0.7603534 False 0 False True
[LOG 21:52:09.896] [EL Workshop] Kerbal: Gilwin Kerman 0.4905586 0.7687336 False 0() 0.6216807 False 3 False True
[LOG 21:52:09.907] [EL Workshop] Kerbal: Valentina Kerman 0.4 0.55 True 0() 0.8512022 False 3 False False

I don't know what each field is. Everybody except Valentina is an engineer.

The savegame shows Valentina really is a pilot:

Spoiler

KERBAL
		{
			name = Valentina Kerman
			gender = Female
			type = Crew
			trait = Pilot
			brave = 0.550000012
			dumb = 0.400000006
			badS = True
			veteran = True
			tour = False
			state = Assigned
			inactive = False
			inactiveTimeEnd = 0
			gExperienced = 0
			outDueToG = False
			ToD = 0
			idx = 0
			extraXP = 0
			CAREER_LOG
			{
				flight = 13
				0 = Flight,Kerbin
				0 = Suborbit,Kerbin
				0 = Orbit,Kerbin
				0 = ExitVessel,Kerbin
				0 = BoardVessel,Kerbin
				0 = Land,Kerbin
				0 = Recover
				1 = Land,Kerbin
				1 = Flight,Kerbin
				1 = ExitVessel,Kerbin
				1 = BoardVessel,Kerbin
				1 = Recover
				2 = Flight,Kerbin
				2 = Suborbit,Kerbin
				2 = Orbit,Kerbin
				2 = Flyby,Mun
				2 = Escape,Mun
				2 = Orbit,Mun
				2 = ExitVessel,Mun
				2 = BoardVessel,Mun
				2 = Suborbit,Mun
				2 = Land,Mun
				2 = PlantFlag,Mun
				2 = Flyby,Kerbin
				2 = Land,Kerbin
				2 = Recover
				3 = Flight,Kerbin
				3 = Suborbit,Kerbin
				3 = Orbit,Kerbin
				3 = Flyby,Minmus
				3 = Escape,Minmus
				3 = Orbit,Minmus
				3 = Suborbit,Minmus
				3 = Land,Minmus
				3 = ExitVessel,Minmus
				3 = PlantFlag,Minmus
				3 = BoardVessel,Minmus
				3 = Land,Kerbin
				3 = Recover
				4 = Flight,Kerbin
				4 = Suborbit,Kerbin
				4 = Land,Kerbin
				4 = Recover
				5 = Flight,Kerbin
				5 = Suborbit,Kerbin
				5 = Orbit,Kerbin
				5 = Flyby,Mun
				5 = Escape,Mun
				5 = Flyby,Kerbin
				5 = Escape,Kerbin
				5 = ExitVessel,Kerbin
				5 = BoardVessel,Kerbin
				5 = Land,Kerbin
				5 = Recover
				6 = Flight,Kerbin
				6 = Suborbit,Kerbin
				6 = Orbit,Kerbin
				6 = Flyby,Mun
				6 = Escape,Mun
				6 = Flyby,Kerbin
				6 = Escape,Kerbin
				6 = Flyby,Sun
				6 = Orbit,Sun
				6 = ExitVessel,Sun
				6 = BoardVessel,Sun
				6 = Land,Kerbin
				6 = Recover
				7 = Flight,Kerbin
				7 = Suborbit,Kerbin
				7 = Orbit,Kerbin
				7 = Land,Kerbin
				7 = Recover
				8 = Flight,Kerbin
				8 = Suborbit,Kerbin
				8 = Orbit,Kerbin
				8 = Land,Kerbin
				8 = Recover
				9 = Land,Kerbin
				9 = ExitVessel,Kerbin
				9 = Flight,Kerbin
				9 = Recover
				10 = Recover
				11 = Flight,Kerbin
				11 = Land,Kerbin
				11 = Recover
				12 = Recover
			}
			FLIGHT_LOG
			{
				flight = 13
				13 = Orbit,Minmus
				13 = Suborbit,Minmus
				13 = Land,Minmus
				13 = ExitVessel,Minmus
				13 = BoardVessel,Minmus
			}
		}

 

I have tried running both with and without KerbalStats (the 1.1.x version). The only other mod that touches the kerbal data is USI-LS, I think. A new sandbox game shows the same problem too, with an EL survey station on the KSP launchpad, the Jeb himself inside at 5 stars, still limited to 50m.

There is, however, something called "ExperienceSystem", which finds zero traits:

Spoiler

$ grep -i trait KSP.log |grep -v -i portrait
[LOG 22:38:36.970] Config(@EXPERIENCE_TRAIT[Pilot]) ExtraplanetaryLaunchpads/EL_MM/@EXPERIENCE_TRAIT[Pilot]
[LOG 22:38:36.970] Config(@EXPERIENCE_TRAIT[Engineer]) ExtraplanetaryLaunchpads/EL_MM/@EXPERIENCE_TRAIT[Engineer]
[LOG 22:38:37.032] Config(@EXPERIENCE_TRAIT[Scientist]) SETIrebalance/SETI-ProgressionSettings/@EXPERIENCE_TRAIT[Scientist]
[LOG 22:38:37.044] Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Pilot
[LOG 22:38:37.045] Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Engineer
[LOG 22:38:37.045] Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Scientist
[LOG 22:38:37.045] Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Tourist
[LOG 22:39:00.309] [ModuleManager] Applying node ExtraplanetaryLaunchpads/EL_MM/@EXPERIENCE_TRAIT[Pilot] to Squad/Experience/Traits/Pilot
[LOG 22:39:00.312] [ModuleManager] Applying node ExtraplanetaryLaunchpads/EL_MM/@EXPERIENCE_TRAIT[Engineer] to Squad/Experience/Traits/Engineer
[LOG 22:39:11.736] [ModuleManager] Applying node SETIrebalance/SETI-ProgressionSettings/@EXPERIENCE_TRAIT[Scientist] to Squad/Experience/Traits/Scientist
[LOG 22:44:48.183] [ExperienceSystem]: Found 0 trait types

 

KSP v1.2.1 on Linux x64, EL 5.5.3. I also have KeridianDynamics if that makes any difference, among many, many (so many) others.

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Are the survey steaks not working for anyone else? i have attached them to the surface properly but my UI doesn't recognize them as a place to spawn a built craft. 

 

*Edit* Just realized i didnt have a survey station attached to the base -___- Nevermind!

 

*Edit* when releasing a rover on duna does anyone else have the problem where when you click release the rover shoots up and the wheels become broken? 

Edited by Justin38
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1 hour ago, Justin38 said:

when releasing a rover on duna does anyone else have the problem where when you click release the rover shoots up and the wheels become broken?

It's actually a fairly common problem caused by the new wheel colliders: they don't state their size properly and so EL misidentifies the bottom of the rover. The solution is to plant a -Y Bounds stake a little uphill from the origin stake(s).

5 hours ago, Bluebottle said:

Hi Taniwha, got a problem with EL not recognizing that I have a pilot in the survey station. I put Valentina in there (she's a 3-star in this career game) and the range only goes up to 50m. From my log:

Grep for "[EL SurveyStation]" instead. However, it's not as informative :(, though it will let you know if it's finding kerbals.

As to the fields...

        Debug.Log (String.Format ("[EL Workshop] Kerbal: "
                                  + "{0} {1} {2} {3} {4}({5}) {6} {7} {8} {9} {10}",
                                  crew.name, stupidity, courage, isBadass,
                                  experience, expstr, contribution,
                                  crew.GetEffect<ExConstructionSkill> () != null,
                                  crew.experienceLevel,
                                  enableSkilled, SupportInexperienced));

hmm, either you're getting 0 productivity (how? contribution is non-zero) or that  null check isn't working.

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The stock drills seem to be able to mine metal ore out of asteroids. Is that intended? If so, why do we still have the old drills? Note the drills and the metal ore is going up.

Spoiler

bj5UNTB.jpg

 

Edited by sardia
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1 hour ago, sardia said:

The stock drills seem to be able to mine metal ore out of asteroids. Is that intended? If so, why do we still have the old drills? Note the drills and the metal ore is going up.

  Reveal hidden contents

bj5UNTB.jpg

 

That sounds a stock mechanic. If I remember right, the stock drill is capable of mining resource from an asteroid, even if the drill would not be able to mine it on a celestial body.

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18 hours ago, taniwha said:

Grep for "[EL SurveyStation]" instead. However, it's not as informative :(, though it will let you know if it's finding kerbals.

Thanks Taniwha. Grepping for "EL SurveyStation" actually returns nothing at all, but a case-insensitive search for "surveystation" shows mostly MM patches:

Spoiler

$ grep -i surveystation KSP.log 
[LOG 18:44:03.585] Config(@PART[ExSurveyStation]:AFTER[Launchpad]:NEEDS[!KIS]) ExtraplanetaryLaunchpads/EL_MM/@PART[ExSurveyStation]:AFTER[Launchpad]:NEEDS[!KIS]
[LOG 18:44:05.359] [ModuleManager] Deleting Node in file ExtraplanetaryLaunchpads/EL_MM subnode: @PART[ExSurveyStation]:AFTER[Launchpad]:NEEDS[!KIS] as it can't satisfy its NEEDS
[LOG 18:45:31.788] [ModuleManager] Applying node SCANsat/MM_Parts/RPMMapTraq/@PART[*]:HAS[@INTERNAL[*]]:FOR[SCANsat] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:36.718] [ModuleManager] Applying node SETIrebalance/SETI-GeneralSettings/@PART[*]:HAS[#CrewCapacity[*],~CrewCapacity[0],~author[*RoverDude*]]:AFTER[SETIrebalance] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:39.132] [ModuleManager] Applying node SETIrebalance/SETI-GeneralSettings/@PART[*]:HAS[@MODULE[TweakScale],#CrewCapacity[*],~CrewCapacity[0]]:AFTER[TweakScale] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:40.797] [ModuleManager] Applying node Workshop/MM_Workshop/@PART[*]:HAS[@MODULE[ModuleScienceExperiment]]:FOR[Workshop] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:44.187] [ModuleManager] Applying node SETIrebalance/SETI-GeneralSettings/@PART[*]:FOR[zzzSETIrebalance] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:45.998] [ModuleManager] Applying node VenStockRevamp/PathPatches/Aero-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:48.792] [ModuleManager] Applying node VenStockRevamp/PathPatches/Command-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:51.550] [ModuleManager] Applying node VenStockRevamp/PathPatches/Electrical-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:45:55.574] [ModuleManager] Applying node VenStockRevamp/PathPatches/Engines-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:00.483] [ModuleManager] Applying node VenStockRevamp/PathPatches/FuelTanks-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:04.634] [ModuleManager] Applying node VenStockRevamp/PathPatches/Structural-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:09.798] [ModuleManager] Applying node VenStockRevamp/PathPatches/Utility-PathPatches/@PART[*]:FOR[zzzVSRPathPatch] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:15.047] [ModuleManager] Applying node CommandInventory/Inventory/@PART[*]:HAS[#CrewCapacity[>0],!MODULE[KASModuleContainer],!MODULE[ModuleKISInventory]]:FINAL to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:15.796] [ModuleManager] Applying node Diazo/ModActions/part/@PART[*]:HAS[@RESOURCE[*]&!MODULE[ModuleResourceActions2]]:Final to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:16.238] [ModuleManager] Applying node Diazo/ModActions/part/@PART[*]:Final to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:16.412] [ModuleManager] Applying node Diazo/ModActions/part/@PART[*]:HAS[#CrewCapacity[>0]]:Final to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:16.805] [ModuleManager] Applying node InterstellarFuelSwitch/Patches/IntegrateInterstellarFuelSwitch/@PART[*]:FINAL to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:18.528] [ModuleManager] Applying node Workshop/MM_Workshop/@PART[*]:HAS[@MODULE[ModuleKISInventory]]:FINAL to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation
[LOG 18:46:24.040] [OSE] - Loading PartRecipe for ExSurveyStation
[LOG 18:48:14.733] PartLoader: Compiling Part 'Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation'
[LOG 18:48:14.759] PartLoader: Part 'Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/ExSurveyStation' has no database record. Creating.
[LOG 18:48:14.769] DragCubeSystem: Creating drag cubes for part 'ExSurveyStation'
[LOG 18:52:26.954] Found part with CrewCapacity: ExSurveyStation
[LOG 18:53:19.358] [EL Workshop] ExSurveyStation (Part) cap: 4 seats: 0
[LOG 18:55:20.982] [EL PF] checking: ExSurveyStation True

 

A grep for "[EL" tells me:

Spoiler

$ grep "\[EL" KSP.log 
[LOG 18:45:19.991] [ModuleManager] :BEFORE[ELEPHANTENGINE] pass
[LOG 18:45:20.005] [ModuleManager] :FOR[ELEPHANTENGINE] pass
[LOG 18:45:20.018] [ModuleManager] :AFTER[ELEPHANTENGINE] pass
[LOG 18:46:20.510] [EL Recipes] skipping unnamed MODULE
[LOG 18:53:18.808] [EL ST] stake on rails Virvy Kerman Base
[LOG 18:53:18.808] [EL ST] AddStake Virvy Kerman Base Mun
[LOG 18:53:18.813] [EL ST] stake on rails Virvy Kerman Base
[LOG 18:53:18.813] [EL ST] AddStake Virvy Kerman Base Mun
[LOG 18:53:18.814] [EL ST] isClose 200
[LOG 18:53:18.814] [EL ST] isClose [0, 0, 0] [0, 0, 0] 0 40000
[LOG 18:53:18.814] [EL ST] merge 1 1
[LOG 18:53:18.892] [EL ST] stake on rails Base Bravo
[LOG 18:53:18.892] [EL ST] AddStake Base Bravo Minmus
[LOG 18:53:18.896] [EL ST] stake on rails Base Bravo
[LOG 18:53:18.896] [EL ST] AddStake Base Bravo Minmus
[LOG 18:53:18.896] [EL ST] isClose 200
[LOG 18:53:18.896] [EL ST] isClose [0, 0, 0] [0, 0, 0] 0 40000
[LOG 18:53:18.896] [EL ST] merge 1 1
[LOG 18:53:18.935] [EL Workshop] ExWorkshop (Part) cap: 10 seats: 0
[LOG 18:53:19.358] [EL Workshop] ExSurveyStation (Part) cap: 4 seats: 0
[LOG 18:53:20.197] [EL Workshop] WBI.MCM (Part) cap: 2 seats: 0
[LOG 18:53:20.765] [EL Workshop] KER.RoverCab (Part) cap: 3 seats: 0
[LOG 18:53:21.021] [EL Workshop] WBI.Hacienda (Part) cap: 4 seats: 0
[LOG 18:53:37.251] [EL Workshop] Kerbal: Wehrlan Kerman 0.2305197 0.1411646 False 0() 1.011937 False 2 False True
[LOG 18:53:37.251] [EL Workshop] Kerbal: Carty Kerman 0.003135749 0.7325507 False 0() 0.9951815 False 1 False True
[LOG 18:53:37.251] [EL Workshop] Kerbal: Marline Kerman 0.22985 0.2064503 False 0() 0.7603534 False 0 False True
[LOG 18:53:37.252] [EL Workshop] Kerbal: Gilwin Kerman 0.4905586 0.7687336 False 0() 0.6216807 False 3 False True
[LOG 18:53:37.261] [EL Workshop] Kerbal: Valentina Kerman 0.4 0.55 True 0() 0.8512022 False 3 False False
[LOG 18:53:38.931] [EL ST] isClose 50
[LOG 18:53:38.931] [EL ST] isClose [-1.98439081372913, -2.40379704648757, -3.07717056775573] [15.3674039840698, 176.188323974609, -14.7216091156006] 32331.8234226136 2500
[LOG 18:53:38.931] [EL ST] isClose [-1.98439081372913, -2.40379704648757, -3.07717056775573] [57.0355110168457, 266.229339599609, -42.0462036132813] 77165.6964529145 2500
[LOG 18:53:38.931] [EL SS] site: ''
[LOG 18:54:29.886] [EL ST] stake on rails Virvy Kerman Base
[LOG 18:54:29.887] [EL ST] RemoveStake Virvy Kerman Base Mun
[LOG 18:54:29.887] [EL ST] isClose 50
[LOG 18:54:29.887] [EL ST] isClose [-1.88741777484057, -2.38716801944015, -3.19222163057897] [15.333176612854, 176.188919067383, -14.7760934829712] 32320.1538373987 2500
[LOG 18:54:29.887] [EL ST] isClose [-1.88741777484057, -2.38716801944015, -3.19222163057897] [57.0355110168457, 266.229339599609, -42.0462036132813] 77136.3716187572 2500
[LOG 18:54:29.887] [EL SS] site: ''
[LOG 18:54:29.893] [EL ST] RemoveStake Base Bravo Minmus
[LOG 18:54:29.893] [EL ST] isClose 50
[LOG 18:54:29.893] [EL ST] isClose [-1.88741777484057, -2.38716801944015, -3.19222163057897] [15.333176612854, 176.188919067383, -14.7760934829712] 32320.1538373987 2500
[LOG 18:54:29.893] [EL SS] site: ''
[LOG 18:55:20.951] [EL PF] checking: flag False
- very, very long parts list snipped -

 

 

18 hours ago, taniwha said:

hmm, either you're getting 0 productivity (how? contribution is non-zero) or that  null check isn't working.

Vessel productivity is ~17.3, as in this screenshot:

Spoiler

QFTC9qa.jpg

 

Edited by Bluebottle
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@Bluebottle, I've found the problem: ModuleManager is unable to apply the required patches because the experience system is initialized before MM gets to run. However, forcing the experience system to reinitialize after MM runs is trivial for a mod to do. I'll talk to @sarbian about it. I might release a version of EL with a workaround in it (just calling the relevant function), depending on how long it takes for him to get back to me.

[edit] This may be the cause of builds not working, too, for anybody having such issues (if builds still work, then things are a little odd).

Edited by taniwha
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I have had the survey range issue for quite some time but have no issues building stuff other than an issue that seems to be caused by IFS in that LF and O will not xfer on release from the station dock or from Ashpalt tiles landing pads conf'd (scimans MM patch) to act as construction pads. Mono, metal and RP all xfer as expected.

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1 hour ago, taniwha said:

@Bluebottle, I've found the problem: ModuleManager is unable to apply the required patches because the experience system is initialized before MM gets to run. However, forcing the experience system to reinitialize after MM runs is trivial for a mod to do. I'll talk to @sarbian about it. I might release a version of EL with a workaround in it (just calling the relevant function), depending on how long it takes for him to get back to me.

Wow, that sounds pretty fundamental, I wonder how long that's been there. Is it possible that another mod (e.g. your KerbalStats) could have been masking the problem in the past by doing that reinitialization? edit: or is that experience system new/redesigned?

Edited by Bluebottle
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12 hours ago, Merkov said:

That sounds a stock mechanic. If I remember right, the stock drill is capable of mining resource from an asteroid, even if the drill would not be able to mine it on a celestial body.

So the drills weren't changed, and I still need to bring the modded drills in addition to the regular ones. At least for planets. Thanks for the information. 

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7 hours ago, taniwha said:

@Bluebottle, I've found the problem: ModuleManager is unable to apply the required patches because the experience system is initialized before MM gets to run. However, forcing the experience system to reinitialize after MM runs is trivial for a mod to do. I'll talk to @sarbian about it. I might release a version of EL with a workaround in it (just calling the relevant function), depending on how long it takes for him to get back to me.

[edit] This may be the cause of builds not working, too, for anybody having such issues (if builds still work, then things are a little odd).

Done :)

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