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[1.8-1.12] Extraplanetary Launchpads v6.99.0


taniwha
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I created an issue on the github, but I am going to mention it here because i doubt that it will get noticed.

I am having problems with productivity on my bases. I am using version 6.8.3 on KSP 1.11.2.

I have a base on Gilly, crewed by 2 max level engineers. I am using angel-125's pathfinder, so I am not sure if this is to do with that. The kerbals are in the inital boxed Ponderosa module that the mod provides, and it is listing their productivity as 0.48.... However, the vessel productivity is listed as 0. There are no other people on board my base, and nothing that should change anything. I have enough RocketParts as well.

Spoiler

screenshot13

As well as this, the UI for the mod is completely broken 90% of the time, making the mod unusable.

Spoiler

screenshot12

https://github.com/taniwha/Extraplanetary-Launchpads/files/6563468/log.zip

Please can you fix this? I was hoping to use this mod for my latest playthrough and its really irritating that it just does not work.

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1 hour ago, RedRoyal25 said:

it said i had enough before i built it

 

1 hour ago, theJesuit said:

Needs Moar RocketParts

maybe the metal mice ate them? do you have a metal cat? ;p :cool: :rolleyes: :D 

Spoiler

Cast Iron Metal Set/2 Mice Mouse Rodent Figurine Statue ...

 

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Whenever I try and finalize a build in 1.19.1 with Principia and RSS (whole modlist at https://pastebin.com/EQRnFpaf, it's a lot) I crash. Has anyone encountered this or know of a likely culprit?

Player log at: https://www.mediafire.com/file/diq95g2umu2e0zf/Player.log/file

I've tried building off of both launchpads while on Earth, and off of orbital docks while orbiting Earth. Every time, I click finalize, the craft pops into existence for one frame, and then the game closes. I've tried multiple crafts, including just a basic MK1 command pod with a parachute, and I've tried simplifying my construction craft to only having around 10 parts and cheating it into orbit in case it was too complex.

It's almost certainly some kind of mod conflict issue, considering how many I have in, but none of the mods I use are intended to interact with vessel creation, so I'm sort of at a loss for how to narrow down the cause.

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20 hours ago, Average joe thats not joe said:

Is it possible for this mod to have an electric smelter? I don't want to have to mine ore everywhere I go to refuel my smelter

I think there is one in Keridian Dynamics (which is in my mod update queue - I have Adopted and the author has granted permission)

 

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24 minutes ago, Average joe thats not joe said:

FYI I downloaded it and the resource converters work but the construction part does not

it is in my queue - high priority - has about 80 after it and about 10-15  before it.

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Posted (edited)

Some bugs in 1.11:

  • All the EPL non-Science parts (but 3) are in the "Utility" part category and in the "EL Items"  category (they should only be in EL Items)
    • The 3 exceptions that aren't in the Utility category (because they're in other categories) are the KS Mallet, Launch Pad 2 and KS-LP Landing Pad and Kerbal Rocket Workbench
  • The EL Items category icon is always fully black if the category isn't selected
  • The mallet can't be used in the stock inventory system

By the way, the expanded parts mod is dead but maybe the models could be incorporated? They all loaded in KSP 1.11, just the functions aren't working. All of them are much more detailed. The orbital workshop makes more sense than an orbital dock, the rocket  building workshop looks like a real facility and the smelters... still not pretty but better than the placeholder smelters. Please?

RU4k2fE.jpeg

Edited by Krzeszny
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23 hours ago, Kerbalfreak123 said:

Can you plese update this mod to 1.11.2?  I want to build spacecrafts on mun (cuz i have stacion there) and i cant.

I'm sure he will when he can.  @taniwha hasn't posted in a month or so.  I would imagine he's gotten busy IRL.  Especially with the world finally waking up from a year long lockdown people are getting back to life stuff.  Vacations etc.

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On 5/27/2021 at 10:37 PM, HebaruSan said:

Interesting, something changed. I tested several of them before I posted.

Yeah, I click on it, it opens a page, doesn't download anything then closes right after.

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19 hours ago, dedmosrebuilt.fla said:

Is this like the EVA construction thing or do you launch an entire craft from a part?

It is pretty well explained in the OP including a 2 minute video that sums everything up quite well, even though the video is old the mechanics are the same.

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2 hours ago, Lol520 said:

I dont get how? I tried everything and still dont get it.

 

1.  Look through the release notes on the OP to find what version you need, say 6.8.0

2. grab the download link from the OP,  currently it is https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.3.zip

3. Change the URL to the version you want, ie https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.0.zip

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2 hours ago, goldenpsp said:

1.  Look through the release notes on the OP to find what version you need, say 6.8.0

2. grab the download link from the OP,  currently it is https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.3.zip

3. Change the URL to the version you want, ie https://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.0.zip

Thx for help, I manage to download version that i need

 

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