ZobrAA Posted May 4, 2015 Share Posted May 4, 2015 Quick icon for Supplies resource from USI Life Support Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 4, 2015 Author Share Posted May 4, 2015 Quick icon for Supplies resource from USI Life Support http://i.imgur.com/df1cfuM.pngThanks ZobrAA - I like that one - I'll have to redo it in the inkscape file I use, but should be easy enough - Is there an icon for Mulch as well? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 4, 2015 Author Share Posted May 4, 2015 Found and fixed all the known ones for 1.0.x now I think, if theres any more let me know - I should be able to find some time to plug through some of the others too in the longer term list I hopev2.7.1.0 Now Available - Download from GitHub or Download from Curse* or Download from Kerbal Stuff * Once it's approvedAdded 1.0.2 versionAdded Ablator resourceAdded new resources to default layoutchanged version file to handle patches for CKANFixed issue with resource config not allownig window drag for last 4 rows (Issue #68) Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted May 4, 2015 Share Posted May 4, 2015 You just came out with a new version, so I think it's a perfect time to request a feature The stock resource panel hides itself if you hover over other icons, even though it's been clicked and is supposed to be visible. For example, you hover over the contract icon and the stock resource box goes away so you can click the contract. Once your mouse leaves that area, the stock resource box comes back.With this mod, I have to actually click the resource icon to make it go away, then look at my contracts.I know, first Kerbin Problems and all.But anyway, is there a way to make the Alternate Resource Panel behave - in this one way - like the stock one? Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted May 4, 2015 Share Posted May 4, 2015 Thanks ZobrAA - I like that one - I'll have to redo it in the inkscape file I use, but should be easy enough - Is there an icon for Mulch as well?Hmm, I forgot about Mulch... How about this: ?Actually, as I said, it was a quick resizing of original IFI Life Support toolbar icon. So if you need more adjustments, you can use original pic. And Mulch.png is just a Supplies.png with Hue -55 Quote Link to comment Share on other sites More sharing options...
monstah Posted May 4, 2015 Share Posted May 4, 2015 I have a request for this mod. When you select a resource to see part windows and transfer it, could you add the enable/disable toggle? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 4, 2015 Author Share Posted May 4, 2015 You just came out with a new version, so I think it's a perfect time to request a feature The stock resource panel hides itself if you hover over other icons, even though it's been clicked and is supposed to be visible. For example, you hover over the contract icon and the stock resource box goes away so you can click the contract. Once your mouse leaves that area, the stock resource box comes back.With this mod, I have to actually click the resource icon to make it go away, then look at my contracts.I know, first Kerbin Problems and all.But anyway, is there a way to make the Alternate Resource Panel behave - in this one way - like the stock one?I go back and have a look at that after each release. The App Launcher code used to work this way, but was broked in a previous release, I've had no feedback yet on when it might be fixed - https://github.com/TriggerAu/AlternateResourcePanel/issues/59Hmm, I forgot about Mulch... How about this: http://i.imgur.com/u7XrNj7.png?Actually, as I said, it was a quick resizing of original IFI Life Support toolbar icon. So if you need more adjustments, you can use original pic. And Mulch.png is just a Supplies.png with Hue -55 Nice one.Also Olympic1 already has icon packs that include these here - https://github.com/Olympic1/Icon_Packs_KSPI have a request for this mod. When you select a resource to see part windows and transfer it, could you add the enable/disable toggle?The flow control toggle? Is on my work list here - been a long time coming, but I should have some time now to look at it - https://github.com/TriggerAu/AlternateResourcePanel/issues/65 Quote Link to comment Share on other sites More sharing options...
Dessloch Posted May 5, 2015 Share Posted May 5, 2015 The hide empty/full bar option does not work for me. The version is 2.7.1.0By the way is there an option to see only the bars of the current stage? For example fuel? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 5, 2015 Author Share Posted May 5, 2015 The hide empty/full bar option does not work for me. The version is 2.7.1.0By the way is there an option to see only the bars of the current stage? For example fuel?For Hide Empty/Full you need to enable to feature in the settings (under Styling/visuals) and then configure each resource you want to have that happen (settings->General->Resource Config click on resource). Its like this so you can have some resourecs that show no matter what - eg ECFor the stage display thats what the Blue bars in the screen indicate (as below). It works out the "Last" stage based on craft hierarchy, so there are a couple of designs that show holes, but on the whole it works pretty well. There is a setting to disable the stage display - but it should shpw the blue bars by defaultSee how you go Quote Link to comment Share on other sites More sharing options...
Dessloch Posted May 5, 2015 Share Posted May 5, 2015 For Hide Empty/Full you need to enable to feature in the settings (under Styling/visuals) and then configure each resource you want to have that happen (settings->General->Resource Config click on resource). Its like this so you can have some resourecs that show no matter what - eg ECFor the stage display thats what the Blue bars in the screen indicate (as below). It works out the "Last" stage based on craft hierarchy, so there are a couple of designs that show holes, but on the whole it works pretty well. There is a setting to disable the stage display - but it should shpw the blue bars by defaulthttps://sites.google.com/site/kspalternateresourcepanel/images/KSPARPMap.pngSee how you goThank you very much. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted May 5, 2015 Share Posted May 5, 2015 Hey TriggerGold, just wondering, isn't there a generic life support icon? And if not, how can I add one so the panel can use it? Quote Link to comment Share on other sites More sharing options...
monstah Posted May 5, 2015 Share Posted May 5, 2015 The hide empty/full bar option does not work for me. The version is 2.7.1.0By the way is there an option to see only the bars of the current stage? For example fuel?By the way, you can also configure a resource to show as Main/Backup instead of Ship/Stage, where "backup" is whatever has the fuel toggle off. Very good for batteries!The flow control toggle? Is on my work list here - been a long time coming, but I should have some time now to look at it - https://github.com/TriggerAu/AlternateResourcePanel/issues/65Yup, that one! Thanks.By the way, I noticed you can transfer fuel using this functionality, regardless of your R&D level. I can hear Stewie Griffin saying "irregardless" in my head now. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 5, 2015 Author Share Posted May 5, 2015 Hey TriggerGold, just wondering, isn't there a generic life support icon? And if not, how can I add one so the panel can use it?There are these included Icons - https://sites.google.com/site/kspalternateresourcepanel/included-icons2Olympic1 has made a whole bunch more here - https://github.com/Olympic1/Icon_Packs_KSPAnd if you want to make your own then the instructions are here: https://sites.google.com/site/kspalternateresourcepanel/makingicons...By the way, I noticed you can transfer fuel using this functionality, regardless of your R&D level. I can hear Stewie Griffin saying "irregardless" in my head now.I totally missed that one. I'll put it on the work list now Quote Link to comment Share on other sites More sharing options...
Gristle Posted May 7, 2015 Share Posted May 7, 2015 Did you know you can transfer ablator from one part to another using ARP? Quote Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted May 7, 2015 Share Posted May 7, 2015 Could I make a small request?Could you split the menu that lets you reorder the resources into an assigned & unassigned list. With things like Community Resource Pack getting as large as it has I am starting to find it easier to edit the settings cfg file to reorder things I am using than spend 40+ minutes repededly hitting the up or down arrows in the GUI Maybe make it so there is a user assigned list that i can add the resources I am using to before I start moving them up or down the list. Anything not assigned a specific spot (and left in unassigned) just gets tacked on to the end in whatever order they happen to default sort to since most of those are auto-hid anyway unless you have a mod using it. Quote Link to comment Share on other sites More sharing options...
visivante Posted May 7, 2015 Share Posted May 7, 2015 I'm not seeing the [Resources] and [Alternate] tabs near the Resources window in the 1.0 update. I've installed into GameData\TriggerTech\KSPAlternateResourcePanel. Pre 1.0 I could switch between default and alternate without problem. However now I have no option to switch to the lovely alternate resource panel :/ Any ideas as to what I may be doing wrong? Thanks! Quote Link to comment Share on other sites More sharing options...
hab136 Posted May 7, 2015 Share Posted May 7, 2015 Did you know you can transfer ablator from one part to another using ARP? Also "Eurekas" from Station Science. ARP seems to ignore the transferability of resources. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 8, 2015 Author Share Posted May 8, 2015 Did you know you can transfer ablator from one part to another using ARP? You know what I didnt even consider that case - good catchCould I make a small request?Could you split the menu that lets you reorder the resources into an assigned & unassigned list. With things like Community Resource Pack getting as large as it has I am starting to find it easier to edit the settings cfg file to reorder things I am using than spend 40+ minutes repededly hitting the up or down arrows in the GUI Maybe make it so there is a user assigned list that i can add the resources I am using to before I start moving them up or down the list. Anything not assigned a specific spot (and left in unassigned) just gets tacked on to the end in whatever order they happen to default sort to since most of those are auto-hid anyway unless you have a mod using it.I implemented a drag and drop feature in that window a while ago because of this - you can "pick up" the resources in that window via their icon and reposition them graphically, if you drag em near the top/bottom the window will scroll. give that a go/try and let meknow how that isI'm not seeing the [Resources] and [Alternate] tabs near the Resources window in the 1.0 update. I've installed into GameData\TriggerTech\KSPAlternateResourcePanel. Pre 1.0 I could switch between default and alternate without problem. However now I have no option to switch to the lovely alternate resource panel :/ Any ideas as to what I may be doing wrong? Thanks!Best thing here is to ensure you have the 1.0.x compatible version and look in the log to find any errors and mentions of AlternateResourcePanel. If you want to share you log (via pastebin or simlar) I'm happy to have a look at that tooAlso "Eurekas" from Station Science. ARP seems to ignore the transferability of resources.Another good catch - I'll add that as an item to work on Quote Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted May 8, 2015 Share Posted May 8, 2015 I implemented a drag and drop feature in that window a while ago because of this - you can "pick up" the resources in that window via their icon and reposition them graphically, if you drag em near the top/bottom the window will scroll. give that a go/try and let meknow how that isWell I'll be. This is what I get for skipping a few game releases, the mods I play with get all kinds of new goodies. Didn't realize that clicking and holding the icon (as oposed to the name) would let you drag it. Works Wonderfully Quote Link to comment Share on other sites More sharing options...
visivante Posted May 8, 2015 Share Posted May 8, 2015 Double checked and I'm using the version compatible with KSP v1.0.2. I didn't see anything erroneous mentioned in the logs regarding ARP. But I'm happy to share them with you if you wouldn't mind looking them over. I'm using other mods too, so if you'd like a log with only ARP just let me know!My KSP.log on dropbox. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 10, 2015 Author Share Posted May 10, 2015 Double checked and I'm using the version compatible with KSP v1.0.2. I didn't see anything erroneous mentioned in the logs regarding ARP. But I'm happy to share them with you if you wouldn't mind looking them over. I'm using other mods too, so if you'd like a log with only ARP just let me know!My KSP.log on dropbox.That log all looks good yeah, The only thing that look slik eit could be different is that it complains about not being able to load the settings.cfg - but that could be because of a reinstall. Other than that I cant see anything in there that points to an error or issue, it looks like its loaded, but maybe you just arent getting the button for some reason.If you edit the settings.cfg file you can change the value of "ButtonStyleChosen =" to be one of the following - Basic , Launcher , StockReplace . Hopefully its one type of button with one of the other mods you have and we can narrow it down that way Quote Link to comment Share on other sites More sharing options...
Dessloch Posted May 16, 2015 Share Posted May 16, 2015 I'm still not able to hide empty resources. I removed the monopropellant from my command pod but during a mission the panel still shows the empty bar despite of I checked the "hide empty bars" box. Quote Link to comment Share on other sites More sharing options...
Adamantium9001 Posted May 16, 2015 Share Posted May 16, 2015 The link to Olympic1's icon pack in the OP is broken. If I were you I'd just link to their github; there are more packs there than just MKS/OKS and Karbonite, and the link will probably never break. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 17, 2015 Author Share Posted May 17, 2015 I'm still not able to hide empty resources. I removed the monopropellant from my command pod but during a mission the panel still shows the empty bar despite of I checked the "hide empty bars" box.Have had a play here and hers a before and after shot of me testing this with 0 MP. Before - the global and resource flags are both offAfter - turning both of these on the MP bar is hiddenThe link to Olympic1's icon pack in the OP is broken. If I were you I'd just link to their github; there are more packs there than just MKS/OKS and Karbonite, and the link will probably never break.Thanks - updated it now Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted June 29, 2015 Author Share Posted June 29, 2015 Finally got some time to work on the backlogs v2.7.2.0 Now Available - Download from GitHub or Download from Curse* or Download from Kerbal Stuff * Once it's approvedAdjusted AutoStaging to cater to Stages with no Engines in them (Issue #73)Adjusted AutoStaging to Better detect initial staging event (Issue #64)Adjusted Resource transfer to cater to career limitations (Issue #72)Fixed issues with resource Density and display values (Issue #71 and #66)Added Flow State buttons in part windows, same as stock (Issue #65)Added Icons for USI Resources (Issue #70)Adjusted AutoStaging to cater to Stages with no Engines in them (Issue #73)Fixed NRE on Load for winodw draw (Issue #61) Quote Link to comment Share on other sites More sharing options...
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