SVoyager Posted March 27, 2018 Share Posted March 27, 2018 Did another test and this time with a clean install. Same results. I do still have the bindings logspam even with a unmodded ksp (besides ARP, memgraph), not quite sure whats up with that but thats for another thread. The garbage collection intervals are barely perceptible at this level but the difference between stock resource panel and ARP can easily be seen on the graph. log file Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 1, 2018 Share Posted April 1, 2018 I also have an issue. I was disabling the UI with F2 to have some nice reentry views with the BDB Gemini built-in camera, then I recognized after switching back to "normal" flight mode view that the ARP is only shown when the UI is off and vice versa: Log:https://www.dropbox.com/s/glioypvx1djdluf/2018-04-01_1 KSP.log.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 3, 2018 Author Share Posted April 3, 2018 Well those are both pretty average. For the Mem Alloc one a rewrite of some of the core components is required and I've just not had the time. For the other one I wonder what I did there. Will dig in on the weekend Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 14, 2018 Share Posted April 14, 2018 @TriggerAu the ARP still doesn't like it when I switch through celestial bodies in map mode using TAB ... Suddenly it only shows in map view, but no more in flight mode. A few TAB presses later it doesn't show anymore at all. I have the idea that could be something with Kopernicus onDemand loading ... Log:https://www.dropbox.com/s/nzif6xgpqb66kwj/2018-04-14_5 KSP.log.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 17, 2018 Author Share Posted April 17, 2018 Tryin to free some time next week to look at these two, obvs a few things on this week Quote Link to comment Share on other sites More sharing options...
SquarelyCircle Posted April 21, 2018 Share Posted April 21, 2018 (edited) I was able to hide my other resources when empty or full, but I can't hide my ablator unless I just click it to "hidden". Is there some obvious thing I'm missing? Is Ablator NEARLY full (at 400/400)? I tried turning off staging and other options. It just doesn't seem to be hideable. Addition: Also, using spacebar to stage in the map makes a crazy sound if you have no more stages. It's not terrible cause it sounds like an error, but it doesn't do the same sound if you click the "activate stage" button. Edited April 21, 2018 by SquarelyCircle Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 22, 2018 Share Posted April 22, 2018 Panel doesnt even show up under 1.4.2 Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 22, 2018 Share Posted April 22, 2018 2 minutes ago, Virtualgenius said: Panel doesnt even show up under 1.4.2 for me it works! make sure you meet the requirements! my modlist: Spoiler KSP: 1.4.2 (Unix) - Unity: 2017.1.3p1 - OS: Linux 4.4 Ubuntu 16.04 64bit 000_AT_Utils - 1.5.1 Filter Extensions - 3.2.1 Toolbar - 1.7.17.10USI Tools - 0.12 ToolbarControl - 0.1.6.4 Airplane Plus - 21.0 B9 Animation Modules - 1.2 B9 Part Switch - 2.2.2 B9 Aerospace - 6.5 B9 Aerospace - 6.5 B9 Aerospace HX Parts - 6.5 B9 Aerospace Legacy Parts - 6.5 BOMPs - 1.0.1.2 BD Animation Modules - 0.6.5.3 Better Science Labs Continued - 0.1.9.3 Chatterer - 0.9.95.2110 ClickThroughBlocker - 0.1.6.2 Community Category Kit - 3.0 Community Resource Pack - 0.10 Community Trait Icons - 1.0 ConfigurableContainers - 2.4.2 Contract Configurator - 1.25 Contract Pack: Anomaly Surveyor - 1.7.1 Contract Pack: Field Research - 1.2.1 Contract Pack: Tourism Plus - 1.5.2 Crew Portraits - 1.3.1 CryoEngines - 0.6 CryoTanks - 1.0 Custom Asteroids - 1.5 CapCom Mission Control On The Go - 1.0.2.8 Contract Parser - 1.0.8 Contracts Window Plus - 1.0.8.2 Progress Parser - 1.0.9 Airline Kuisine - 1.6.1 DynamicBatteryStorage - 1.3 EarnYourStripes - 1.4 Easy Vessel Switch - 1.6.6640.41793 Extraplanetary Launchpads - 6.0 FShangarExtender - 3.5.3.1 Firespitter - 7.9 GCMonitor - 1.4.8 GroundConstruction - 1.2.1.1 Hangar - 3.3.4 HeatControl - 0.4.5 Interstellar Fuel Switch - 2.13.3 RasterPropMonitor - 0.30 Kerbal Attachment System - 0.6.4 Kerbal Inventory System - 1.10.6640.40620 MKS Patches for KPBS - 1.0 KSP-AVC Plugin - 1.2.0.1 KSPDev LogConsole - 0.17.40068.6640 KSPRescuePodFix - 1.3.2.11 KSPWheel - 0.11.9.27 KerbNet Controller - 1.0.4 KerbalAtomics - 0.5 Kerbal Engineer Redux - 1.1.4.10 Kerbal Foundries - 2.2.6.16 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.6 Feline Utility Rover - 1.2.4 KeridianDynamics Vessel Assembly - 0.8.2 Kurrikane - 1.1.0.3 Lithobrake Exploration Technologies - 0.4 MandatoryRCS Part Pack - 1.1 MarkIVSystem - 2.4.1 MunarIndustries Fuel Tank Expansion - 0.9.6.1 NearFutureConstruction - 1.0.1 NearFutureElectrical - 0.10 NearFutureLaunchVehicles - 1.1.5 NearFutureProps - 0.3.2 NearFuturePropulsion - 1.0 NearFutureSolar - 0.8.10 NearFutureSpacecraft - 0.7.8 DockingCameraKURS - 1.3.3.1 One Window - 1.0.3 PanzerLabs AreoSpace K-Sat Series - 1.1.1 PartCommanderContinued - 1.1.3.3 PatchManager - 0.0.15 Kerbal Planetary Base Systems - 1.6.3 Portrait Stats - 1.0.17 Mk2.5 Spaceplane Parts - 1.4.3.3RCS Sounds - 5.2 SETI-ProbeParts - 1.3.0.2 Science Relay - 1.0.5.1 ShipManifest - 5.2.1 Spacetux - 0.3.12.3 SpaceY Expanded - 1.4 SpaceY Lifters - 1.17.2 MicroSat - 0.1.1 StationPartsExpansionRedux - 1.0.4 StreamlineEnginesTanks - 1.1 Surface Mounted Lights - 1.7.6641.38911 TooManyOrbits - 1.1.2 Tracking Station Evolved - 1.0.3 Alternate Resource Panel - 2.9.3 Kerbal Alarm Clock - 3.9.1 <b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color></b> - 1.1.1.2 TweakScale - 2.3.12USI Core - 0.7USI Exploration Pack - 0.11 Freight Transport Tech - 0.10 Karbonite - 0.12 Konstruction - 0.5 MKS - 0.55 Malemute Rover - 0.6 Universal Storage - 1.4 Universal Storage - Stock Resource Fuel Cell - 0.1.4.1 EVAParachutesAndEjectionSeats - 0.1.15.2 VesselMover - 1.7 Waypoint Manager - 2.7.2 Snacks - 1.10 OSE Workshop - 1.2.4 [x] Science! - 5.14 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 23, 2018 Share Posted April 23, 2018 On 4/21/2018 at 5:08 PM, Virtualgenius said: Panel doesnt even show up under 1.4.2 On 4/21/2018 at 5:11 PM, LatiMacciato said: for me it works! make sure you meet the requirements! my modlist: Reveal hidden contents KSP: 1.4.2 (Unix) - Unity: 2017.1.3p1 - OS: Linux 4.4 Ubuntu 16.04 64bit 000_AT_Utils - 1.5.1 Filter Extensions - 3.2.1 Toolbar - 1.7.17.10USI Tools - 0.12 ToolbarControl - 0.1.6.4 Airplane Plus - 21.0 B9 Animation Modules - 1.2 B9 Part Switch - 2.2.2 B9 Aerospace - 6.5 B9 Aerospace - 6.5 B9 Aerospace HX Parts - 6.5 B9 Aerospace Legacy Parts - 6.5 BOMPs - 1.0.1.2 BD Animation Modules - 0.6.5.3 Better Science Labs Continued - 0.1.9.3 Chatterer - 0.9.95.2110 ClickThroughBlocker - 0.1.6.2 Community Category Kit - 3.0 Community Resource Pack - 0.10 Community Trait Icons - 1.0 ConfigurableContainers - 2.4.2 Contract Configurator - 1.25 Contract Pack: Anomaly Surveyor - 1.7.1 Contract Pack: Field Research - 1.2.1 Contract Pack: Tourism Plus - 1.5.2 Crew Portraits - 1.3.1 CryoEngines - 0.6 CryoTanks - 1.0 Custom Asteroids - 1.5 CapCom Mission Control On The Go - 1.0.2.8 Contract Parser - 1.0.8 Contracts Window Plus - 1.0.8.2 Progress Parser - 1.0.9 Airline Kuisine - 1.6.1 DynamicBatteryStorage - 1.3 EarnYourStripes - 1.4 Easy Vessel Switch - 1.6.6640.41793 Extraplanetary Launchpads - 6.0 FShangarExtender - 3.5.3.1 Firespitter - 7.9 GCMonitor - 1.4.8 GroundConstruction - 1.2.1.1 Hangar - 3.3.4 HeatControl - 0.4.5 Interstellar Fuel Switch - 2.13.3 RasterPropMonitor - 0.30 Kerbal Attachment System - 0.6.4 Kerbal Inventory System - 1.10.6640.40620 MKS Patches for KPBS - 1.0 KSP-AVC Plugin - 1.2.0.1 KSPDev LogConsole - 0.17.40068.6640 KSPRescuePodFix - 1.3.2.11 KSPWheel - 0.11.9.27 KerbNet Controller - 1.0.4 KerbalAtomics - 0.5 Kerbal Engineer Redux - 1.1.4.10 Kerbal Foundries - 2.2.6.16 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.6 Feline Utility Rover - 1.2.4 KeridianDynamics Vessel Assembly - 0.8.2 Kurrikane - 1.1.0.3 Lithobrake Exploration Technologies - 0.4 MandatoryRCS Part Pack - 1.1 MarkIVSystem - 2.4.1 MunarIndustries Fuel Tank Expansion - 0.9.6.1 NearFutureConstruction - 1.0.1 NearFutureElectrical - 0.10 NearFutureLaunchVehicles - 1.1.5 NearFutureProps - 0.3.2 NearFuturePropulsion - 1.0 NearFutureSolar - 0.8.10 NearFutureSpacecraft - 0.7.8 DockingCameraKURS - 1.3.3.1 One Window - 1.0.3 PanzerLabs AreoSpace K-Sat Series - 1.1.1 PartCommanderContinued - 1.1.3.3 PatchManager - 0.0.15 Kerbal Planetary Base Systems - 1.6.3 Portrait Stats - 1.0.17 Mk2.5 Spaceplane Parts - 1.4.3.3RCS Sounds - 5.2 SETI-ProbeParts - 1.3.0.2 Science Relay - 1.0.5.1 ShipManifest - 5.2.1 Spacetux - 0.3.12.3 SpaceY Expanded - 1.4 SpaceY Lifters - 1.17.2 MicroSat - 0.1.1 StationPartsExpansionRedux - 1.0.4 StreamlineEnginesTanks - 1.1 Surface Mounted Lights - 1.7.6641.38911 TooManyOrbits - 1.1.2 Tracking Station Evolved - 1.0.3 Alternate Resource Panel - 2.9.3 Kerbal Alarm Clock - 3.9.1 <b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color></b> - 1.1.1.2 TweakScale - 2.3.12USI Core - 0.7USI Exploration Pack - 0.11 Freight Transport Tech - 0.10 Karbonite - 0.12 Konstruction - 0.5 MKS - 0.55 Malemute Rover - 0.6 Universal Storage - 1.4 Universal Storage - Stock Resource Fuel Cell - 0.1.4.1 EVAParachutesAndEjectionSeats - 0.1.15.2 VesselMover - 1.7 Waypoint Manager - 2.7.2 Snacks - 1.10 OSE Workshop - 1.2.4 [x] Science! - 5.14 It displays for me under v1.4.2, as well Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 23, 2018 Share Posted April 23, 2018 Thanks guys I have it working now something didn't download properly when I checked the file sizes they where different second download fixed the issue Quote Link to comment Share on other sites More sharing options...
SVlad Posted June 14, 2018 Share Posted June 14, 2018 There is option in advanced options "Resource transfer obeys crossfeed rules". Alternate resource panel ignores this limit and transfers fuel between parts without fuel crossfeed. It would be great if it was fixed. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 14, 2018 Share Posted June 14, 2018 (edited) Never mind. Edited June 14, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
scottadges Posted July 1, 2018 Share Posted July 1, 2018 (edited) On 3/31/2018 at 8:37 PM, Gordon Dry said: I was disabling the UI with F2 to have some nice reentry views with the BDB Gemini built-in camera, then I recognized after switching back to "normal" flight mode view that the ARP is only shown when the UI is off and vice versa: I also have this issue. It's hard to pinpoint exactly when it will decide not to show. Sometimes using F2/Hide UI won't make it disappear in UI view right away, but then a couple more times hitting F2 and it's virtually guaranteed to stop showing in UI (but will show when viewing without a UI). It might have something to do with switching between apps using Windows Alt-TAB. I think I notice it more when I'm in KSP seeing the resource panel, then if I Alt-TAB out to Windows, then back to KSP it seems the resource panel gets confused and won't show in UI view but will show in no-UI view. Anyone else experiencing this? I'm currently running KSP 1.4.3 but I also believe this was an issue for me back in 1.3.x days. Here's my mod list: Spoiler KSP: 1.4.3 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit ClickThroughBlocker - 0.1.6.5 TexturesUnlimited - 1.1.2.14 ToolbarControl - 0.1.6.10 AutoAsparagus - 2.2.11 B9 Part Switch - 2.3.2 BD Animation Modules - 0.6.5.4 BetterTimeWarpContinued - 2.3.10.1 Bluedog Design Bureau - 1.1.6 CollisionFX - 4.0 Community Category Kit - 3.0 Community Resource Pack - 0.10 Community Trait Icons - 1.0 Community Terrain Texture Pack - 1.0.3 AGExt - 2.3.3.5 DistantObjectEnhancement - 1.9.1 Easy Vessel Switch - 1.6.6640.41793 EditorExtensionsRedux - 3.3.19.3 Environmental Visual Enhancements - 1.4.2.2 Firespitter - 7.9 Flexible Docking - 1.0.6 FShangarExtender - 3.5.3.2 HeatControl - 0.4.5 Interstellar Fuel Switch - 3.6 JanitorsCloset - 0.3.4.1 Camera Mode Persistence - 1.0.4 Kerbal Engineer Redux - 1.1.5.2 Kerbal Joint Reinforcement - 3.4.1 HyperEdit - 1.5.6 <b><color=#CA7B3C>Kopernicus</color></b> - 1.4.3.2 KSP-AVC Plugin - 1.2.0.2 MechJebForAll - 1.3.0.2 ModularFlightIntegrator - 1.2.5 Docking Port Alignment Indicator - 6.8.2 NearFutureProps - 0.3.3 OuterPlanetsMod - 2.2.1 PatchManager - 0.0.16 PlanetShine - 0.2.6.1 Portrait Stats - 1.0.17 Precise Node - 1.2.9.1RCS Build Aid - 0.9.7.1 US and Soviet Solar Panels Pack - 1.5 ShipManifest - 5.2.1 Simple Construction - 4.0 Extraplanetary Launchpads - 6.0 SmartStage - 2.9.11 Stock Visual Enhancements - 1.3.0.4 TAC Fuel Balancer - 2.18 Trajectories - 2.2.1 Kerbal Alarm Clock - 3.9.1 Alternate Resource Panel - 2.9.3 Transfer Window Planner - 1.6.3 TRP-Hire - 0.6.8.6 TweakScale - 2.3.12 VenStockRevamp - 1.9.5 WildBlueTools - 1.55.7 Kerbal Actuators - 1.4.6 Classic Stock Resources - 1.0.1 Mark One Laboratory Extensions - 1.15.5 Edited July 1, 2018 by scottadges Quote Link to comment Share on other sites More sharing options...
Apaseall Posted September 19, 2018 Share Posted September 19, 2018 Hello, time for a little visit , here is a log: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Inside there a some of these: Spoiler Spoiler 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Player Icons Loaded: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture Hydrogen-TriggerTech/KSPAlternateResourcePanel/Icons/Hydrogen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture AK20-RealFuels/Resources/ARPIcons/AK20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture AK27-RealFuels/Resources/ARPIcons/AK27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture Aniline-RealFuels/Resources/ARPIcons/Aniline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture AvGas-RealFuels/Resources/ARPIcons/AvGas (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture CaveaB-RealFuels/Resources/ARPIcons/CaveaB (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture ClF3-RealFuels/Resources/ARPIcons/ClF3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 9/19/2018 6:35:47 PM,KSPAlternateResourcePanel,Unable to load texture ClF5-RealFuels/Resources/ARPIcons/ClF5 I wonder if you would take a look at these and see if you can make them vanish from the log? I know that this is not a game troubling issue. It would be nice to have the textures if at all possible. Quote Link to comment Share on other sites More sharing options...
BlackHat Posted September 19, 2018 Share Posted September 19, 2018 Are you using RealFuels mod? ARP is looking for RealFuels icons in the RealFuels mod folder. (They should be found) Maybe you had Realfuels installed before but removed it? Maybe ARP thinks its still installed and is still looking for the icons. The other possiblilities is you have CommunityResourcePack mod installed. I know it has a config file (CommonResources.cfg) that points to All the possible ARP icons from various mods. Quote Link to comment Share on other sites More sharing options...
azander Posted November 10, 2018 Share Posted November 10, 2018 Looking to see if this is being updated to KSP 1.5.1 ? I'm hoping so, but not worried about any rush though. I use it often, and miss it in 1.5.1. Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 11, 2018 Share Posted November 11, 2018 12 hours ago, azander said: Looking to see if this is being updated to KSP 1.5.1 ? I'm hoping so, but not worried about any rush though. I use it often, and miss it in 1.5.1. Doesn't it work any more? I was sure I'd tried it and it was still working... Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 11, 2018 Share Posted November 11, 2018 It "works" to call it so. But I strongly suspect that this mod has the same "kind of issues" than KAC and also TWP has this "F2 hidden UI but mod shown" issue. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 15, 2018 Share Posted November 15, 2018 Is @TriggerAu about and was wondering if there is an update for your excellent Resource Panel, understand your really busy making the game but it could do with a little love Quote Link to comment Share on other sites More sharing options...
azander Posted November 15, 2018 Share Posted November 15, 2018 19 hours ago, Virtualgenius said: Is @TriggerAu about and was wondering if there is an update for your excellent Resource Panel, understand your really busy making the game but it could do with a little love I asked the same thing, looks like the current one still works in 1.5.1. Az Quote Link to comment Share on other sites More sharing options...
DfA-DoM Posted December 12, 2018 Share Posted December 12, 2018 A smart way to get this really useful mod updated, would be to have it (or at least most of its unvaluable features) embedded in the next release... Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 23, 2018 Author Share Posted December 23, 2018 Gonna bring this up to date and look at some stuffs this holidy is my plan, sorry for the lack of comms. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 23, 2018 Share Posted December 23, 2018 Thats awesome news @TriggerAU Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 24, 2018 Share Posted December 24, 2018 (edited) 3 hours ago, TriggerAu said: Gonna bring this up to date and look at some stuffs this holidy is my plan, sorry for the lack of comms. Fantastic! Edited December 24, 2018 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 24, 2018 Share Posted December 24, 2018 @TriggerAu I don’t normally suggest this because having mods stock and locked into the quarterly dev cycle stinks when maintainers could be adding new features and fixes faster but both Alternate Resource Panel and Alarm Clock seem pretty locked in for features. Have you ever considered integrating them into stock? Quote Link to comment Share on other sites More sharing options...
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