SPG Posted August 6, 2020 Share Posted August 6, 2020 (edited) Hi guys, I find a solution for the resource sorting bug. The cause are the resource Ids. Default ones in the config file are obsolete and are then duplicated. This is why in the configuration window you see twice LiquidFuel or Oxidizer. There are 2 possibilities to solve it: delete the resources duplicated with the old Ids in the config.cfg wait for @TriggerAu to apply the patch I give you my config file with the new ids. (it work for me, I hope it will work for you too). You must place it in \Kerbal Space Program\GameData\TriggerTech\KSPAlternateResourcePanel\PluginData Config file : https://pastebin.com/3VQ9iuvL Edited August 7, 2020 by SPG Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 7, 2020 Share Posted August 7, 2020 (edited) 17 hours ago, SPG said: Hi guys, I find a solution for the resource sorting bug. The cause are the resource Ids. Default ones in the config file are obsolete and are then duplicated. This is why in the configuration window you see twice LiquidFuel or Oxidizer. There are 2 possibilities to solve it: delete the resources duplicated with the old Ids in the config.cfg wait for @TriggerAu to apply the patch I give you my config file with the new ids. (it will work for me, I hope it will work for you too). You must place it in \Kerbal Space Program\GameData\TriggerTech\KSPAlternateResourcePanel\PluginData Config file : https://pastebin.com/3VQ9iuvL Hello @SPG, There isn't any problem with the mod of @TriggerAu, they just should do different things and sometimes that may cause confusion. [1] This image was taken, without turn-on the life support systems: Food is equal in both addons Water is equal in both addons Oxygen is equal in both addons Note: The electricity value in life Support Monitoring (means if I disconnet the nuclear reactor I will have those days of electricity) [2] When I turn on all the life support systems on board: The values change: The life support Monitoring values are like "stock values" (what you have if all support system stop) and the Alternate Resource Panel show the current real values with all the current recycle systems working in real time, which is more accurate: I hope it help to clarify. Cheers and welcome to forums! Edited August 7, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 7, 2020 Share Posted August 7, 2020 (edited) 37 minutes ago, pmborg said: Hello @SPG, There isn't any problem with the mod of @TriggerAu, they just should different things and sometimes that may cause confusion. Actually yes there is a problem and it was solved just like he said. Good eye, @SPG!! I did not even notice my resources were being doubled (mostly cause I have so many). I deleted my config, replaced it with yours and went to the flight scene. ARP filled in the missing resources from my install and now I can actually move them around the sort menu and they are updated and displayed properly And to be clear I tested ARP with just a stock install, deleting the config beforehand so it was recreated with stock resources and they were indeed doubled. Edited August 7, 2020 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
gilflo Posted October 18, 2020 Share Posted October 18, 2020 Hello Thank y ou for this useful mod. But it looks very small on my game screen so that I hardly see the contents with my glasses! I did not see any means in the property to change the size of the window... how is it possible to do it? I would like a double size As you cans on this pic it's too small!! Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 5, 2020 Share Posted December 5, 2020 Wild shot in the dark here, but I don't suppose there is another build somewhere that supports UI Scaling? Quote Link to comment Share on other sites More sharing options...
SPG Posted December 15, 2020 Share Posted December 15, 2020 (edited) There is a support for UI scalling in the ARP code but it looks like the values given are wrong. I have already tried to fix the problem but I don't have TriggerAu's skill level. I would have to try again but no promises of success. Edited December 15, 2020 by SPG Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted January 10, 2021 Share Posted January 10, 2021 Hello. I've been testing mods in KSP 1.11 and got exceptions. Here's the first one: [EXC 17:10:03.586] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I saw a later exception in game when jumping to another ship with a KAC alarm. By some miracle the game still ran and I exited normally. Disclaimer- ARP and many other mods I'm running do not claim KSP 1.11 compatibility. KSP log Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted January 10, 2021 Share Posted January 10, 2021 ....and in 1.11 does not show eva propellant for new (removed) jetpack Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 10, 2021 Share Posted January 10, 2021 @TriggerAu If its not to much trouble could we get an update for the new version please Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted January 31, 2021 Author Share Posted January 31, 2021 Heya, Will start looking this week. We had to get 1.11.1 to the door before I could go into modding obvs Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 1, 2021 Share Posted February 1, 2021 Awesome thankyou Quote Link to comment Share on other sites More sharing options...
WhitestWizard Posted February 10, 2021 Share Posted February 10, 2021 Just adding my name to the list of the folks who would appreciate the ability to adjust the scale of the panel. Thank you. Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted February 18, 2021 Share Posted February 18, 2021 Wondering if this worked with new 1.11 version, anyone know? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 18, 2021 Share Posted February 18, 2021 Just now, dresoccer4 said: Wondering if this worked with new 1.11 version, anyone know? Using it in 1.11.1 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 21, 2021 Share Posted February 21, 2021 On 2/18/2021 at 6:01 PM, Tacombel said: Using it in 1.11.1 I thought there was issues with EVA propellant. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 21, 2021 Share Posted February 21, 2021 (edited) 44 minutes ago, therealcrow999 said: I thought there was issues with EVA propellant. None that I am aware of. Although I use so many mods that perhaps something is correcting it. Edited February 21, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 22, 2021 Share Posted February 22, 2021 1 hour ago, Tacombel said: None that I am aware of. Although I use so many mods that perhaps something is correcting it. There were some post above about it, I think TriggerAu was going to update it, he probably got busy. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 22, 2021 Share Posted February 22, 2021 8 hours ago, therealcrow999 said: There were some post above about it, I think TriggerAu was going to update it, he probably got busy. Now I see it. Never really needed to check that. In a few minutes I will report. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 22, 2021 Share Posted February 22, 2021 (edited) 1 hour ago, Tacombel said: Now I see it. Never really needed to check that. In a few minutes I will report. No, there is no EVA fuel. Although you can check it in the stock panel. Edited February 22, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 22, 2021 Share Posted February 22, 2021 5 hours ago, Tacombel said: No, there is no EVA fuel. Although you can check it in the stock panel. Yeah I did test and there was no EVA fuel. My issues is, I don't use both panels for info. When I use this one, I remove stock bar, since it is redundant to have both. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 9, 2021 Share Posted April 9, 2021 Hi, there is a small issue with the panel not auto hiding. When you hover the mouse over the other menus in the top right, the ARP window stays open, with the other windows opening behind it. Clicking on ARP icon to close it, and then reopening it causes it to auto hide again when hovering over the other menus. Quote Link to comment Share on other sites More sharing options...
Artur G. Posted July 18, 2021 Share Posted July 18, 2021 Hi! I have KSP 1.12. ARP is one of "must have" mods But now won't showing in my game Can anybody help me, please? Quote Link to comment Share on other sites More sharing options...
Codapop Posted August 17, 2021 Share Posted August 17, 2021 The stage-specific fuel gauges don't appear to be functioning properly. When I launch a rocket that has SRBs and LF/OX engines on the same beginning stage, it seems to only display the solid fuel until those boosters are staged out. I understand that the mod hasn't been updated, but I figured I'd let you know. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 20, 2021 Share Posted August 20, 2021 @TriggerAu understand your busy with the releases and updates when you have 5 mins any chance you could update this its a must have for me Thanks Quote Link to comment Share on other sites More sharing options...
Tacombel Posted August 21, 2021 Share Posted August 21, 2021 9 hours ago, Virtualgenius said: @TriggerAu understand your busy with the releases and updates when you have 5 mins any chance you could update this its a must have for me Thanks Update in what sense? It is working in KSP 1.12.2 Quote Link to comment Share on other sites More sharing options...
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