seanth Posted June 29, 2015 Share Posted June 29, 2015 (edited) Finally got some time to work on the backlogs Fixed issues with resource Density and display values (Issue #71 and #66)Rules so much. Now I can see solid resources in kg or tonnes vs the default liters. So excited.Edit: Can we define a node in resources that tells ARP what the developer's preferred display unit is? Something likeRESOURCE_DEFINITION{ name = BioMass density = 0.00382500 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true unitCost = 3.825 ksparpicon = BioMass/Textures/BioMass DisplayValueAs = Kilograms} Edited June 30, 2015 by seanth Quote Link to comment Share on other sites More sharing options...
helaeon Posted July 25, 2015 Share Posted July 25, 2015 Would it be possible to have the resource transfer allow you to select multiple tanks as "out" or "in" then transfer evenly?For example could select 6 tanks as out, 1 as in, and it would drain evenly from the 6 into the 1 (or vice versa). Similar to stock behavior.Except your window is nicer because you don't have to hunt for the tanks and alt+right-click. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 26, 2015 Author Share Posted July 26, 2015 Im working on the code at the moment, I;'ll see what I can do about these couple Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 16, 2015 Author Share Posted August 16, 2015 v2.7.3.0 Now Available - Download from GitHub or Download from Curse* or Download from Kerbal Stuff * Once it's approvedAdjusted Resource transfer code to allow multi out/in transfers - not just one to one (Issue #79)Fixed oversight that allowed staging to work when it should have been locked out (Issue #77)Added ability for Modders to predefine a displayas setting for new installs (Issue #75)Fixed selection issue for dropdown lists and multi pagesdetails on the exact config for defining the displayvalueas setting for modders can be found on the google site with the other manual pages Quote Link to comment Share on other sites More sharing options...
helaeon Posted August 16, 2015 Share Posted August 16, 2015 Adjusted Resource transfer code to allow multi out/in transfers - not just one to one (Issue #79)WOO! Thank you! Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 19, 2015 Share Posted August 19, 2015 A question about my icon packs:I plan to merge all the seperate packs into 1 big one for the following reasons:Mostly for CKAN compatiblilityReduce the .version files from 7 to 1Reduce the file countBut of course I want the opinions of you guys about this. Quote Link to comment Share on other sites More sharing options...
seanth Posted August 20, 2015 Share Posted August 20, 2015 [*]Added ability for Modders to predefine a displayas setting for new installs (Issue #75)Rules. Thanks so much. Quote Link to comment Share on other sites More sharing options...
helaeon Posted August 20, 2015 Share Posted August 20, 2015 A question about my icon packs:I plan to merge all the seperate packs into 1 big one for the following reasons:Mostly for CKAN compatiblilityReduce the .version files from 7 to 1Reduce the file countBut of course I want the opinions of you guys about this.The only reason I can think of not to is burning up lots of memory space on icons that aren't used. And that is only an issue if they take up a non-trivial amount. I would think the amount of memory all the packs take up together wouldn't breach 5mb. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 20, 2015 Share Posted August 20, 2015 It is only 150 kB because the icons are only 32x16 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 20, 2015 Author Share Posted August 20, 2015 Sounds good to me Olympic1, CKAN compatability is a pretty good reason Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 20, 2015 Share Posted August 20, 2015 Done! Merged into 1 big pack and added to CKAN.If you could suggest/recommend my pack into your ckan file, that would be awesome Quote Link to comment Share on other sites More sharing options...
windows_x_seven Posted August 25, 2015 Share Posted August 25, 2015 Is there any way to hide the stock resource thingy? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted August 26, 2015 Share Posted August 26, 2015 Is there any way to hide the stock resource thingy?Yeah there's an option in there somewhere to replace the stock one. I don't know exactly where it is because I set it the day it became possible and never looked back. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 26, 2015 Author Share Posted August 26, 2015 Is there any way to hide the stock resource thingy?its under the style/visuals section of the settings. you can choose - simple button, app launcher and replace stock Quote Link to comment Share on other sites More sharing options...
baldamundo Posted September 27, 2015 Share Posted September 27, 2015 (edited) What does the "Threshold" visibility setting do?EDIT: Wait, I've worked it out. It means the resource is only visible if the amount remaining is less than or equal to the "warning level" percentage, I think Edited September 27, 2015 by baldamundo Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 27, 2015 Author Share Posted September 27, 2015 What does the "Threshold" visibility setting do?EDIT: Wait, I've worked it out. It means the resource is only visible if the amount remaining is less than or equal to the "warning level" percentage, I thinkExactly Apologies that thats not in the manual page - updating it is on my rainy day list Quote Link to comment Share on other sites More sharing options...
Prezombie Posted October 15, 2015 Share Posted October 15, 2015 Instead of Total/current stage meters, could we have the total replaced with "unstaged" instead? Also, making the bars' lengths proportional to their total would be a neat feature.Also, it's rather annoying to have the same information shown twice, If I have the option to show the current and total on, but the current stage is the only one with that resource, it should really only be one bar, not two bars showing the same amount. Quote Link to comment Share on other sites More sharing options...
mcstalker Posted November 3, 2015 Share Posted November 3, 2015 Have you thought about adding a button to your resource transfer that would equalize or balance out the resources in the selected tanks? I love your mod but I need to have TAC Fuel Balancer installed just to balance tanks ever once in a while. It would be great if you add the function. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 3, 2015 Share Posted November 3, 2015 Have you thought about adding a button to your resource transfer that would equalize or balance out the resources in the selected tanks? I love your mod but I need to have TAC Fuel Balancer installed just to balance tanks ever once in a while. It would be great if you add the function.If you find TAC clunky for that purpose (I did) give GPO Speed Fuel Pumps a try. You can set everything in the VAB and your ship will just do it all flight. And balancing tanks is just the tip of a very large iceberg of uses for the mod. Quote Link to comment Share on other sites More sharing options...
mcstalker Posted November 3, 2015 Share Posted November 3, 2015 (edited) If you find TAC clunky for that purpose (I did) give GPO Speed Fuel Pumps a try. You can set everything in the VAB and your ship will just do it all flight. And balancing tanks is just the tip of a very large iceberg of uses for the mod.Per Kerbal Stuff that mod is not known to work in 1.0.4. Also, I have two reason I need the in flight button. The first is to correct resource transfer errors. Like when you select the wrong tank or not all of the tanks you needed to more resource to and now yor ship is out of balance. The second is to reduce the number of mods. Edited November 3, 2015 by mcstalker Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 3, 2015 Share Posted November 3, 2015 Per Kerbal Stuff that mod is not known to work in 1.0.4. Also, I have two reason I need the in flight button. The first is to correct resource transfer errors. Like when you select the wrong tank or not all of the tanks you needed to more resource to and now yor ship is out of balance. The second is to reduce the number of mods.The mod works fine in 1.0.4 and while I understand the desire to limit the number of mods, functional mods like this are like 1% of the footprint of a single part mod. Or less.GPOSpeed won't just allow you to correct the problem you describe. It will cause it to never happen. Quote Link to comment Share on other sites More sharing options...
Fwiffo Posted November 18, 2015 Share Posted November 18, 2015 I've been using this mod just fine in 1.0.4. Has anyone tried it yet in 1.0.5 and can you confirm whether it works? Quote Link to comment Share on other sites More sharing options...
Addle Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Fwiffo']I've been using this mod just fine in 1.0.4. Has anyone tried it yet in 1.0.5 and can you confirm whether it works?[/QUOTE] Haven't tested it extensively, but it seems to work fine. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Fwiffo']I've been using this mod just fine in 1.0.4. Has anyone tried it yet in 1.0.5 and can you confirm whether it works?[/QUOTE] Have been using it for a few days, no issues found. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted November 19, 2015 Author Share Posted November 19, 2015 Works for me too Quote Link to comment Share on other sites More sharing options...
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