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I know lagrange points are in the 'What not to suggest ' but this is without N-body


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The idea is that at the edge of each SOI is 2 smaller SOIs that when a craft is in, its treated as though its in orbit of the parent SOI.

LSOI (Lagrange Sphere of Influence) will act as part of both the SOI of the moon and planet, making the speed to retain an orbit faster or slower.

If my understanding of the KSP engine is correct, then this would not be too hard to implement. you would simply have 2 SOIs with there centre of gravity way off, and that centre of gravity would be lower or higher depending on what LSOI its in.

For technical reasons it would jut be L1 and L2, but that would be enough for a whole range of new mission types. When in each LSOI you would have to make your velocity the same of that of the SOI your in, in order to remain there.

This post is probably going to get deleted because its about Lagrange points, but I would like to see the opinion of someone who properly knows how KSP works. Like I said, my understanding of it, it should work, but I may be wrong.

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It won't get deleted, just locked.

L1, L2, and L3 aren't stable lagrange points, so you're talking something that few KSP players could really take advantage of.

L4 and L5 are stable, but can be faked easily enough. For that matter, L3 can be faked as well, though unless you're talking the Sun-Kerbin L3, it would be far enough from the real position to be definitely noticeable.

In my opinion, most of the reasons people want lagrange points in game comes from the real-world benefits of lagrange points, which is to say that orbits in lagrange points are far more stable than other orbits. Well, in KSP, that's not a problem, because unless your orbit intersects an atmosphere or celestial body or changes SoI, it's even more stable than an orbit in a lagrange point would be.

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In my opinion, most of the reasons people want lagrange points in game comes from the real-world benefits of lagrange points, which is to say that orbits in lagrange points are far more stable than other orbits. Well, in KSP, that's not a problem, because unless your orbit intersects an atmosphere or celestial body or changes SoI, it's even more stable than an orbit in a lagrange point would be.

That's hardly the only reason. Aside from staying in a stable orbit, it's also staying in a constant position relative to the other bodies. It's useful for the same reason geosynchronous orbits are useful. In an Earth-Moon centric system the object at a Lagrange point appears to be stationary instead of constantly in motion around a body.

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we aleredy have lagrange points, almost infinite in fact.

every point on the same orbit as the mun outside of the muns SOI is stationary relative to the mun. i have almost complete coverage of the mun from the lagrange ponts just outside of the SOI (remote tech 2).

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That's hardly the only reason. Aside from staying in a stable orbit, it's also staying in a constant position relative to the other bodies. It's useful for the same reason geosynchronous orbits are useful. In an Earth-Moon centric system the object at a Lagrange point appears to be stationary instead of constantly in motion around a body.

That's also not completely true. Objects in Lagrangian points are kind of like orbiting a body which isn't there.

L1, L2, and L3 are unstable and to keep anything in them it must be maintained on rather intricate lissajous-style orbit which prevents it from exiting along one of possible escape routes.

L4, and L5 are stable in the sense that the gravity potential forms a local extreme there rather than a saddle, but objects which are not exactly in the center appear to be orbiting an invisible body in the center along very elongated orbits.

L3, L4, and L5 can be simulated in KSP with high precision. The only thing we can say KSP is short of are L1 and L2.

Regarding the proposal ... if that'd be only limited to L1 and L2, I see it as technically possible. But the practical implementation would give people very distorted perception of how particularly these two lagrangian points work. Given to how close to real orbital mechanics the whole rest of the game is, I believe it's better without them.

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why do people care about this so much? The devs said no

given that at least half the "suggestions" are things on the do-not-suggest list hidden under "this is xxx but not really so it's ok to suggest" and don't get locked, kids just keep spamming the forums with their pet project ideas and hope that eventually the devs will either think "wow, so much demand for it, we'd better build it" or "let's do it so the kid shuts up". Neither of which is hopefully going to happen.

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Lagrange points are, as some others rightly pointed out, on the What Not to Suggest List. If my memory serves, this kind of thing has been discussed at least six times within the last few months. As has already been said, at the present the developers have expressed no interest in actually including it as a feature, although I believe one or two of them are fond of the idea in some respect. I know it's an interesting topic and all, and they have their uses, but it's on the what not to suggest list, so I'm gonna have to lock it.

Sorry, folks :)

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