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[1.2.0] Toolbar 1.7.13 - Common API for draggable/resizable buttons toolbar


blizzy78

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Hi, there are quite a few plugins now that add various GUI buttons to the game. Right now, every plugin author has to implement button behaviour themselves. Also, there is no consistent button style between different plugins' buttons.

I have written a plugin that is targeted towards those plugins. Specifically, it provides an API for third-party plugins to provide GUI buttons to a toolbar. Those buttons then can invoke an arbitrary action specified by the plugin's author, such as opening a new window. The ultimate goal of this plugin is the separation of specifying a button's contents (such as text or image) and its action from the actual display style and position of the button. The player should be free to position buttons anywhere they please.

Download Toolbar Plugin 1.7.13

(Older releases - these will not be supported)

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Source code: https://github.com/blizzy78/ksp_toolbar

(The Toolbar Plugin is licensed under the BSD 2-clause license.)

Older video demonstrating some of the features:

 

 

Mod spotlight from HAWX Gaming:

 

 

Feature List

 

  • A draggable and resizable toolbar holds all buttons
  • Buttons have a texture (icon)
  • Custom button order can be maintained
  • Unlimited number of toolbars per game scene
  • Custom button folders can be created to improve organization
  • Toolbar position is saved between KSP restarts
  • Toolbar will auto-clamp to screen area so that it cannot be dragged off-screen
  • Toolbar may auto-hide itself if positioned at screen edge
  • Clicking a button invokes an arbitrary action specified by plugin author
  • Every button looks the same, no need for plugin author to provide any styles

 

Please note that this is not a regular plugin in the usual sense. You can install it, but it won't actually do anything on its own unless being told to do so by other plugins.

However, if you're a player and would like your favorite plugin to use the Toolbar Plugin, please tell that plugin's author to look into it.

Are you a plugin author and would like to use the Toolbar Plugin? Please head over to the development thread which has all the info you need.

Frequently Asked Questions

Your download link is dead!?

It is not. It works just fine. Clear your browser's cache and try again.

How do I reposition the toolbar on my screen?

Click on the little triangle button on the toolbar, then select "Unlock Position and Size" from the menu. You can now drag the toolbar around. When done, click on the triangle button again, then select "Lock Position and Size."

How do I change the layout of the toolbar? I want there to be two rows of buttons, or two columns, or ...

Click on the little triangle button on the toolbar, then select "Unlock Position and Size" from the menu. You can now resize the toolbar by clicking and dragging in the lower-right corner of it. When done, click on the triangle button again, then select "Lock Position and Size."

How do I change the order of the buttons?

Click on the little triangle button on the toolbar, then select "Unlock Button Order" from the menu. You can now drag the buttons around. When done, click on the triangle button again, then select "Lock Button Order."

Does the toolbar remember position, layout, button order, and button visibility dependent on current game scene?

Yes, all those settings are saved dependent on the current game scene.

Is there a way to automatically hide the toolbar when I don't need it?

First, drag the toolbar to the screen edge. Then, click the triangle button and select "Activate Auto-Hide at Screen Edge" from the menu. The toolbar should now auto-hide itself when the mouse pointer is not hovering above it. To disable this behaviour, click the triangle button again, then select "Deactivate Auto-Hide at Screen Edge."

I've installed a new plugin, how do I make its buttons visible?

Click on the little triangle button on the toolbar, then select "Configure Visible Buttons" from the menu. Activate or deactivate buttons as desired. Click "Close" to close the configuration window.

How do I create a new button folder? How do I put buttons into a folder?

Click the triangle button, then select "Create New Folder" from the menu.

To put buttons into the folder, click the triangle button, then select "Unlock Button Order" from the menu. Then drag any regular button onto the folder button (not into the folder, should it be visible.) To exit the button drag mode, click the triangle button, then select "Lock Button Order."

How do I delete a button folder?

Right-click on the button folder, then select "Delete Folder" from the menu.

Folders are not enough, I need more toolbars. How do I add them?

Click the triangle button, then select "Create New Toolbar" to add a new toolbar.

How do I delete a toolbar?

Click the triangle button on the toolbar in question, then select "Delete Toolbar". Note that you cannot delete the last toolbar.

How do I change a folder button's tool tip text?

Right-click on the button folder, then select "Edit Folder Settings" from the menu.

I like the KSP GUI skin better than Unity's default, is there a way to make the buttons look like that?

Click the triangle button, then select "Use KSP Skin" from the menu. To revert back to Unity's default skin, click the triangle button again, then select "Use Unity 'Smoke' Skin."

Is there a way to hide the toolbar's border?

Click the triangle button, then select "Hide Border" from the menu. To show the border again, click the triangle button again, then select "Show Border."

My toolbar is all messed up, how do I reset it completely?

To reset to defaults completely, exit KSP, delete the GameData\toolbar-settings.dat file from your installation, then start KSP again.

Change Log

This mod includes version checking using MiniAVC. If you opt-in, it will use the Internet to check whether there is a new version available. Data is only read from the Internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.

1.7.13, 2016-10-15
- Updated for KSP 1.2.0.
- Please note that the 32-bit version of KSP will no longer be supported.
- Plugin developers: Please update ToolbarWrapper.cs in your project.

1.7.12, 2016-05-02
- Updated for KSP 1.1.2.
- Now uses KSP-AVC for version checking. If KSP-AVC is not installed, the bundled
  MiniAVC will be used. The "Toolbar Update Available" button on the toolbar has
  been removed.

1.7.11, 2016-04-21
- Updated for KSP 1.1.0.

1.7.10, 2015-11-10
- Updated for KSP 1.0.5.
- Disabled KSP compatibility check for the time being.

1.7.9, 2015-05-02
- Updated for KSP 1.0.2.

1.7.8, 2014-12-22
- Updated for KSP 0.90.0.

1.7.7, 2014-10-09
- Fixed a bug in the KSP compatibility check.

1.7.6, 2014-07-26
- In addition to the automatic update check, the plugin now also gets KSP versions
  from the update check server. In case the currently running KSP version is one of
  those versions, the plugin will not complain about being incompatible with this
  KSP version. This saves both players' and plugin authors' time.
- Updated for KSP 0.24.2.

1.7.5, 2014-07-25
- Updated for KSP 0.24.1.

1.7.4, 2014-07-17
- Updated for KSP 0.24.0.

1.7.3, 2014-06-26
- Improved positioning of folders and "drawables." This also fixes a bug that
  occurred if a folder/drawable was blocking both the nav ball and the altimeter
  at the same time.

1.7.2, 2014-06-22
- Folders and "drawables" (which are provided by third-party plugins) are now
  prevented from blocking the nav ball and altimeter.
- Folders and "drawables" will now open in the same spot as they opened the
  last time (as long as they fit on screen.) This should be helpful for third-
  party plugin developers that provide "drawables" that may change their size
  while being displayed.

1.7.1, 2014-04-02
- Updated for KSP 0.23.5.

1.7.0, 2014-03-03
- Fixed a bug that could prevent the saving of settings in certain situations.
- Plugin authors: Added new API to allow to display "drawables." These are any
  GUI widgets that you wish to display that are tied to a particular button.
  For example, drawables can be used to display a popup menu (see the
  PopupMenuDrawable class and the example source code), or an informational
  small window when hovering over a button. Drawables will always be positioned
  near the parent toolbar (much like button folders.)
  This new API is available for users of the official Toolbar wrapper as well.

1.6.1, 2014-02-28
- You can now choose different icons for folder buttons.

1.6.0, 2014-02-15
- Added support for multiple toolbars. You can add new toolbars by selecting
  "Create New Toolbar" from the triangle drop-down menu. Each toolbar has its
  own separate set of settings, folders, and visible buttons.
- The map view during flight is now considered a separate game scene. This
  means that it is now possible to configure different toolbars for the
  regular flight scene and the flight map scene.

1.5.3, 2014-02-13
- Fixed a bug where buttons marked as "important" could prevent the toolbar
  from auto-hiding itself, even though those buttons have not been configured
  to be visible.

1.5.2, 2014-02-08
- Removed the popup dialog that notifies about new buttons that became
  available. Instead, the toolbar will always show the configuration button as
  long as no other buttons are configured to be visible.
- Fixed a bug where the toolbar would lose the configured visibility of some
  buttons.
- Fixed a bug where a newly-created folder would not respect the "show border"
  setting of the main toolbar.
- Plugin authors: Added an official Toolbar Plugin wrapper that can be used to
  provide Toolbar Plugin support without creating a hard dependency. Check the
  development forum thread at http://bit.ly/1b1ZXda for details.

1.5.1, 2014-02-07
- Fixed a bug where the new buttons notification would pop up more often
  than intended.
- Fixed a bug where folders would not display their contents.
- The update notification button can now be dismissed (hidden) by right-
  clicking it.

1.5.0, 2014-02-07
- You can now configure the visibility of each button. For example, you can
  now hide a button if you don't need it. Button visibility is saved in
  relation to game scene.
  Note: This change will cause a one-time reset of the toolbar, such that
  no buttons are visible at first. Toolbar location will be preserved.

1.4.5, 2014-02-04
- Fixed another bug where the toolbar would get completely invisible under
  certain circumstances.
- Various other minor improvements and bug fixes.

1.4.4, 2014-01-27
- Fixed a bug where the toolbar would get completely invisible under certain
  circumstances.

1.4.3, 2014-01-25
- Various minor improvements and bug fixes.

1.4.2, 2014-01-13
- The plugin will now display a confirmation dialog before deleting a folder.
- The plugin will now check for incorrect installations and display a
  warning if necessary.

1.4.1, 2014-01-05
- Fixed a bug that could sometimes cause buttons to render with Unity's
  default skin instead of the KSP skin.

1.4.0, 2014-01-01
- You can now add custom folders to the toolbar, which can hold any number
  of regular buttons for improved organization.

1.3.0, 2013-12-26
- You can now reorder the buttons on the toolbar. Button order is saved in
  relation to game scene (for example, you can have a different button order
  in the flight scene and the tracking station scene.)
- Plugin authors: Added new property IButton.EffectivelyVisible. See the
  documentation of that property for details.

1.2.2, 2013-12-23
- You may now chose to use the KSP skin for buttons instead of Unity's
  default 'Smoke' skin.
- The toolbar border can now be hidden.
- Improved the positioning/sizing of the toolbar after startup with respect
  to the size that has been chosen previously by the player.

1.2.1, 2013-12-20
- Increased the size of the triangle button that opens the toolbar-specific
  drop-down menu.
- Fixed a bug that could make the toolbar completely invisible under
  certain circumstances.
- The toolbar should now no longer be visible during loading screens.
- Plugin authors: Added new events IButton.OnMouseEnter/OnMouseLeave.
  See the documentation of those events for details.

1.2.0, 2013-12-17
- Toolbar position and size are stored in relation to the current scene now.
  For example, you can place it at different positions in the vehicle assembly
  building, the spaceplane hangar, and the actual flight scene.
- Plugin authors: There is a new property IButton.Important now. See the
  documentation of that property for details.

1.1.0, 2013-12-08
- Added a new toolbar-specific drop-down menu where players can configure
  the toolbar.
- Repositioning and resizing the toolbar should now be considerably easier.
- Added the ability to auto-hide the toolbar when it is positioned at the
  screen edge.
- Plugin authors: No API changes were made in this version.

1.0.0, 2013-12-06
- Initial public release.

 

Edited by blizzy78
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@ blizzy78. as of now, the download link for the "user" version of your plugin seems to be very well hidden (can't see it anywhere on the first post or else in this thread).

Of course I could find it in the development thread, instead.

And, again, thank you for this: absolutely needed.

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Well, yes, you're right: doesn't really make sense. I was thinking along the lines of ModuleManager and seeing the DL link for that is readily available to users (even if most mods have it included in their package).

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@ blizzy78: tried your plugin (installed with SteamGauges new release) and must say it is not very easy for me. I can see the toolbar resizing rect by holding LMB and dragging, but the active area to start with resizing is pretty narrow, I most often can't click on it. Would be nice to have that active area highlighted.

Could not find any way to drag the toolbar. Can you provide instructions?

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I can see the toolbar resizing rect by holding LMB and dragging, but the active area to start with resizing is pretty narrow, I most often can't click on it. Would be nice to have that active area highlighted.

Could not find any way to drag the toolbar. Can you provide instructions?

To drag, you need to click and drag anywhere in the toolbar's rectangle except for buttons and the resizing area. That is, dragging at any edge should work.

I agree that the areas are extremely narrow. I have plans to make it easier for players to position/resize the toolbar by adding a toolbar-specific dropdown-menu with options. It will look like this: (note the little arrow button in the toolbar)

bSxdHjT.png

This will also allow players to reorder buttons in a later version.

Edited by blizzy78
replaced example screenshot with actual in-development screenshot
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Based on that new video, it's getting even better than I had hoped.

One minor issue, probably will disappear when more mods use this plugin: the toolbar area seems to be "locked" to the same rect even when changing "scene"; if I have the toolbar set in a specific position and dimension in flight or map, I will find the same position and dimension while getting back to the space center, and with each single building (most times, empty toolbar). I could even see an empty "toolbar" with the initial splashscreen when restarting KSP. If I try to adjust an empty toolbar it will shrink to a small square, but then the correct setting for flight may have benn lost. IMHO, each "scene" should have a specific setting for the toolbar to be shown.

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Right, for now the toolbar stays at the same position in all scenes. It should never display when there aren't any buttons visible, though. Then again, I think I know what the bug is that does it.

Edit: Fixed it for the next release.

Edited by blizzy78
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Toolbar Plugin 1.1.0 is now available for download, with a new toolbar-specific drop-down menu that allows to configure the toolbar.

I've added a download link to the OP so that players may update their installation independently from third-party plugins' releases.

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Could this be coming from Toolbar?

[Exception]: FileNotFoundException: Could not load file or assembly 'KAS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

I don't think KAS uses the Toolbar Plugin, so these two wouldn't interact with one another. Is there more to that error in the output_log.txt?

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I am using 1.2.0 version, it was working good. Then I moved my toolbar to right of screen then set it to auto hide, later on notice it was gone. I can't seem to get it back. I deleted toolbar folder and installed it again, but didn't bring tool bar back. The 3 mods that I have using it are, MJ, Action group Manager and Crew Manifest. The only one that hasn't been updated to 0.23 is Crew Manifest, as far as I know.

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I don't get it. At 0.22 it wasn't working at all and now at 0.23 I see only the Crew Manifest and the Aciefments, but not the TAC Lifesupport, TAC Fuelbalancer and Kerbal alarm clock. They are still on there own buttons...

Ist there a special way to install it or something?

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After reinstall of all those mods and toolbar didn't show up. I ended up finding it in SPH and moved to middle so I could get it in another scene.

In version 1.2.0, there is a minor bug that moves the toolbar to the top-left corner of the screen the first time you enter a game scene after installing version 1.2.0. For example, after installing version 1.2.0, if you enter the flight scene for the first time, the toolbar will be at the top-left corner of the screen. After that, it should always stay where you positioned it for that particular scene.

Note that it should never get inaccessible if it has been accessible in that game scene before. That would be a bug.

TAC Lifesupport, TAC Fuelbalancer and Kerbal alarm clock.

I don't think TAC LifeSupport, TAC FuelBalancer and Kerbal Alarm Clock use the Toolbar Plugin as of now?

You see, the Toolbar Plugin is providing a programming interface for third-party plugin authors. If those authors do not use it, nothing will happen - their buttons will appear and function as before.

Edited by blizzy78
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I don't think TAC LifeSupport, TAC FuelBalancer and Kerbal Alarm Clock use the Toolbar Plugin as of now?

You see, the Toolbar Plugin is providing a programming interface for third-party plugin authors. If those authors do not use it, nothing will happen - their buttons will appear and function as before.

In the Developers-Blog they are listed...?

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