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Novasilisko's planets


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I'm not even sure Nova is still around. I haven't seen him much, and what with the mid-life crisis Squad is going through, I wouldn't be surprised if he was gone. I would be sad, but not surprised.

He did end up leaving, but he's still active on the forums. I'm just wondering what will happen to his ideas. Specifically what he was working on for his planets and moons. He had some great ideas.

So, does anyone know what the devs are planning to do with these planets he was working on?

Edited by Specialist290
Merging sequential posts.
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Can't say I know what will become of the concepts I had in mind for KSP's future. Those were just what I would have most liked to do, so I doubt they'll come to fruition in any official form now.

But it's funny you mention this now, because I've been working on a mod that messes with the existing solar system to totally shift and alter it into something new: http://imgur.com/a/TqP8M

Reddit comment explaining all the changes: http://www.reddit.com/r/KerbalSpaceProgram/comments/1s5bos/mod_ive_been_working_on_for_a_couple_days/cdu1uky

And yes, I've given up my fight against the name "Kerbol". I invented it ages ago so I guess it's about time embraced it :P

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Can't say I know what will become of the concepts I had in mind for KSP's future. Those were just what I would have most liked to do, so I doubt they'll come to fruition in any official form now.

But it's funny you mention this now, because I've been working on a mod that messes with the existing solar system to totally shift and alter it into something new: http://imgur.com/a/TqP8M

Reddit comment explaining all the changes: http://www.reddit.com/r/KerbalSpaceProgram/comments/1s5bos/mod_ive_been_working_on_for_a_couple_days/cdu1uky

And yes, I've given up my fight against the name "Kerbol". I invented it ages ago so I guess it's about time embraced it :P

Those are beautiful! That would be a mod I would consider downloading in the near future, of course once it finalized of course.

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Nova, I want that as bad as planet factory.

It's beautiful, but unfortunately, I'd be far more likely to use PlanetFactory in spite of its other lacks. I love Nova's aesthetic redesigns (Laythe, Duna, Jool), but not the fundamental rearrangement of bodies like Kerbin or the alterations of the statistics of a body (Tylo, Minmus). What I'd love is to see the stock planet/moon positions kept, and New!Tylo's and New!Minmus' changes applied to new bodies (say, moons of a second gas giant, along with a moved Eeloo) without changing their stock counterparts. I wonder if it'd be possible to split it into two plugins, one that changes the various bodies and another that rearranges them into new positions, that way those of us who like the new aesthetics could just use that part...

Although, the astrophysicist in me really can't get around how little atmosphere that new Tylo has. A gas giant's moon with that much surface gravity should have an extraordinarily thick atmosphere, far thicker than Kerbin. (And how much fun would THAT sort of body be?) Then again, I have the same complaint about Laythe and the stock Tylo.

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So, there are still plans to add new planets into the stock game I hope?

I know this might be a pipe dream, but I would like to see another solar system :confused: . Could you just imagine the mission planning to go between systems? Not only that but think off all the cool things that could be found there, bases setup, and new snacks to find!

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That's very cool. I kind of like the idea of having Kerbin orbit Jool. Is it tidally locked, so that Jool always hangs above the KSC?

This seems like a good way to re-experience the planets after you've already landed everywhere.

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The source cited for that is NovaSilisko. Since he no longer works for Squad, another victim of their recent... purges, there's a non-negligible chance that we're not going to see that gas giant or it's moon system.

It would be great if we did, but I really wouldn't count on it at this point.

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It's beautiful, but unfortunately, I'd be far more likely to use PlanetFactory in spite of its other lacks. I love Nova's aesthetic redesigns (Laythe, Duna, Jool), but not the fundamental rearrangement of bodies like Kerbin or the alterations of the statistics of a body (Tylo, Minmus). What I'd love is to see the stock planet/moon positions kept, and New!Tylo's and New!Minmus' changes applied to new bodies (say, moons of a second gas giant, along with a moved Eeloo) without changing their stock counterparts. I wonder if it'd be possible to split it into two plugins, one that changes the various bodies and another that rearranges them into new positions, that way those of us who like the new aesthetics could just use that part...

Although, the astrophysicist in me really can't get around how little atmosphere that new Tylo has. A gas giant's moon with that much surface gravity should have an extraordinarily thick atmosphere, far thicker than Kerbin. (And how much fun would THAT sort of body be?) Then again, I have the same complaint about Laythe and the stock Tylo.

I'd like to make a series of Alternis Kerbol mods. One with just lighting and texture tweaks, fixes, etc, one as the mod is now, one with milder changes (maybe to make the bodies more realistic - in hindsight the moons of Jool are all too big when you look at the moons of Jupiter, as one instance), and so on. There's a lot of stuff that can be done!

I think ideally there could be three versions... 1. Lite, tweaks to sun and ambient light, and atmosphere colors, 2. Medium, lite content, plus minor tweaks to planets (kerbin and mun given eccentricity/inclination, for instance, other planets moved around to be less similar to our own solar system), and 3. Full, completely re-arranged and replaced solar system, as well as all the content from the previous tiers.

In fact... (getting a bit outside the scope of what I'm thinking of doing, but I'd like to see someone else do it), a version of RealSolarSystem that, instead of making it a replica of the real solar system, instead just scales up the existing kerbal planets to real-world scales (as in, no extra planets, no moving stuff around to become new stuff, just scaled up to real sizes)

Edited by NovaSilisko
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I'd like to make a series of Alternis Kerbol mods. One with just lighting and texture tweaks, fixes, etc, one as the mod is now, one with milder changes (maybe to make the bodies more realistic - in hindsight the moons of Jool are all too big when you look at the moons of Jupiter, as one instance), and so on. There's a lot of stuff that can be done!

I think ideally there could be three versions... 1. Lite, tweaks to sun and ambient light, and atmosphere colors, 2. Medium, lite content, plus minor tweaks to planets (kerbin and mun given eccentricity/inclination, for instance, other planets moved around to be less similar to our own solar system), and 3. Full, completely re-arranged and replaced solar system, as well as all the content from the previous tiers.

In fact... (getting a bit outside the scope of what I'm thinking of doing, but I'd like to see someone else do it), a version of RealSolarSystem that, instead of making it a replica of the real solar system, instead just scales up the existing kerbal planets to real-world scales (as in, no extra planets, no moving stuff around to become new stuff, just scaled up to real sizes)

I will definitely try your mods, when they are ready to publish. Your planes are exactly the way I want the game to go. If you're going to make it, I offer you my help in stability analysis of the altered systems with a view to n-body gravity.

By the way, are you going to change axial tilts, or are there no solutions up right now, how to solve the problems with unity?

As for version 2, Kerbin and Mun should be exactly like earth and moon, I think.

Edited by Spanier
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A version of RealSolarSystem that, instead of making it a replica of the real solar system, instead just scales up the existing kerbal planets to real-world scales....

I was thinking of this just the other day. And unless I've read the RSS mod code wrong, this is something that should be "Easy " to do with a few changes. (Maybe just config file changes even?) The biggest downside to the whole RSS concept to me is the loss of terrain scale. There /may/ just be a way to fix that...

What I'd really like to see, and part of the reason I was looking at said RSS code (and Krag's code, too), is a fully or partially realistically randomized solar system. I think we're at the point where, aside form texture maps, artwork, and terrain whatnot, this is something that's possible. I just don't have the energy after a full week of writing code at work to sit down and make it work (or possibly even the legal right to do it, which is more important than energy).

Edited by Cydonian Monk
3AM. Too much though.
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I would love those planets AS EXTRAS nova mentioned

What I don't want is just for the already existing planets to be re-arranged and texture changes, they're fine as they are, what I think SQUAD should do is just implement the Extra planets mod, work on a few bugs, maybe add a extra moon or 2 and then keep us happy for another year, as a vetrian KSP player, yes I would like another star system, will I think it will be implemted, not in the near future. So just stick to the current system, keep what works and add MOAR PLERNETS.

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One with just lighting and texture tweaks, fixes, etc, one as the mod is now, one with milder changes (maybe to make the bodies more realistic - in hindsight the moons of Jool are all too big when you look at the moons of Jupiter, as one instance), and so on.

See, what I'd like is something in between the first two: something that makes those aesthetic or terrain changes to some of the more boring bodies (like your revamp of Laythe), but that adds some of your other concepts (Tylo, red Minmus) as entirely new bodies, a la the planet factory. But I think it's important that the stats of all existing bodies don't change significantly (except moving Eeloo to be a moon of a second gas giant, as has been talked about for a while) so I wouldn't use the third option; yes, the Joolian moons are bigger than any in our own solar system, as is Moho, but honestly I think that makes for a better game. The Galilean moons have surface gravities comparable to our own Moon, with no atmospheres, and that just isn't a challenge. You can land on Mun with very primitive designs, after all, so scaling down Jool's moons would mean the only challenge would be getting to Jool from Kerbin, and that's a non-issue once you get LV-Ns. KSP's smaller scale adds a sort of surreal quality to the gameplay, and the relative scales seem to reflect that well (unless you download the realistic solar system mod, of course).

My main reason for liking the status quo for existing bodies is simply one of community. These boards are one of the things that really separates this game from the others I've played recently, and it'd be a shame to lose the commonality at the core of that. If we're having a conversation about designs that can reach Laythe from Kerbin, there's a big difference between accomplishing that in the core game, where they're halfway across the system from each other, versus in your proposal where they're adjacent moons of the same planet. Adding new planets and moons, or changing aesthetics, won't affect that. Minor gameplay changes are fine, like adding a very thin atmosphere to Moho (just enough to give it a haze, without really affecting takeoffs or landings), but I don't think you should do anything that'd require you to preface your accomplishments with "...but I'm using this mod" when describing them.

So what I'd suggest is simply this: add a second gas giant using that nice blue coloration you've assigned to Jool, at Eeloo's current position. (Keep Jool green. As the wise man said, it's not easy being green.) While Saturn is a bit smaller than Jupiter, and Uranus/Neptune even more so, I'd like this one to be bigger than Jool to make it more visible from the inner planets. Give it four moons, in order from near to far:

> Innermost is that small red Minmus, with a pretty severe orbital tilt. No atmosphere, no water, just a low-gravity rock in a painful orbit. (It's a captured Kuiper object, not a natural moon, so the usual patterns of orbits don't really apply.)

> Next is a rocky Titan-type moon, smaller than Kerbin (~0.5g surface gravity) but with an Eve-thick atmosphere, containing just enough oxygen for jets to function at low altitudes. This'd be the best place to play with planes and the thick atmosphere would make it a significant challenge to take off from with rockets despite the lower gravity. It'd only have minimal oceans (<10%), with large mountains extending most of the way up through the atmosphere (a la Olympus Mons).

> Then comes your Super Tylo, huge surface gravity and a thin atmosphere.

> Finally, Eeloo as the outermost moon. Ideally this'd get cryovolcanoes and a very thin atmosphere (like that Moho suggestion above), but even as a naked almost-featureless ball it'd be nice as a convenient place for a mining base.

If you could give this new gas giant rings (remembering to leave gaps where the moons are) and tilt its moons' plane relative to the ecliptic, even better. Regardless, the net result would be to add what is, in effect, a "hard mode" planetary system containing a bunch of very challenging, interesting bodies for people who've accomplished all the important feats in the stock game.

That way, all accomplishments involving the existing bodies are unchanged. (Also, savegames wouldn't suddenly fail as objects orbiting each existing body crash due to changed gravities. Rovers and such on planets with changed terrains would have issues, of course, but I think the terrain changes are a bit more necessary.) If I talk about how I finally landed on Adlivun and Svarga, the first and third moons of Ghoti (or whatever you name them), people won't think I'm talking about Tylo, the second moon of Jool in their stock game; they might not get the particular reference I'm making, and would need to search the boards to find your mod, but there'd be no question of whether they'd accomplished the same feat already.

Besides, more planets and moons gives us more stuff to do. Changing existing objects' stats only gives us DIFFERENT stuff to do.

Edited by Spatzimaus
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Can't say I know what will become of the concepts I had in mind for KSP's future. Those were just what I would have most liked to do, so I doubt they'll come to fruition in any official form now.

But it's funny you mention this now, because I've been working on a mod that messes with the existing solar system to totally shift and alter it into something new: http://imgur.com/a/TqP8M

Reddit comment explaining all the changes: http://www.reddit.com/r/KerbalSpaceProgram/comments/1s5bos/mod_ive_been_working_on_for_a_couple_days/cdu1uky

And yes, I've given up my fight against the name "Kerbol". I invented it ages ago so I guess it's about time embraced it :P

that's so awesome!

But, if you alone were able to create this in a couple of days, I'm really wondering why Squad can't come up with something similar in a couple of months...

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