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Favorite mods to use together?


quietsamurai98

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What are peoples favorite mod 'packs', or mods that work well with each other?

I would like to compile a list of personal mod packs, so if people could submit a pack or two in the style of this example submission for the set of mods with the majority of my saves:

Name: The Samurai's Basic Essentials

Category: Misc. Improvements

Details: Includes an autopilot and some small-ish improvements to vanilla KSP.

Mods:

So if people could submit their packs, this could be a good place to find the best mods, and the mods they work well with.

Thanks!

Pack List:

Edited by quietsamurai98
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FAR+DRE+RT2+B9+Pwing+Pfairings+Kerbal Joint Reinforcement.

I like a bit of realism in my games, but not so much that I have to go get a masters degree in physics. Later after .23 and I decide to restart my career mode I may add a life support mod. Depending on how .23 works out.

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I have a highly subjective, pseudo-realism pack that I've put together that I like. It's massive, but doesn't add too much in the way of parts. Most are plugins. The added parts are mostly B9 Aerospace, even though I don't do much in space planes. I like the possibility and to experiment with space planes, and I feel the plane parts are somewhat lacking. B9 does a little overkill on additional parts to compensate, but I like the options that are even flexible enough to use with conventional rockets.

Realism or not...

Must-haves:

Crew Manifest (Docked ships should be able to transfer crew)

Kerbal Joint Reinforcement (Excessive strutting is silly, imo)

MechJeb2 (I know this one is controversial. I mostly use it for the orbital data, but I made it a point to do everything it does for me manually at least once. My time is valuable, but I still like hard-earned accomplishments.)

ModuleManager (I'm a big fan of custom configs to give added parts to the tech tree, and Mechjeb to every pod with a few lines of code.)

PreciseNode (Quicker and more intuitive than MechJeb's Maneuver Node Editor)

Protractor (For when I want to do transfers without MJ. I use it to backup MJ, as well.)

Chatterer (It's too lonely for me when it's quiet.)

RCSBuildAid (Invaluable)

LazorDockingCam (for the cam while docking)

Docking Port Alignment Indicator (for more docking attitude details)

SelectRoot (Subassembly made easier)

KerbalAlarmClock (Slightly faster than MJ Auto-Warp, and I use it for SOI transitions so my orbits don't shift)

Minus the above, a comprehensive list:

AviationLights

B9 Aerospace

PartCatalog (Highly Recommended)

RemoteTech (Highly Recommended)

Ion Engine Sounds

RCS Sounds

New Sounds

Procedural Dynamics

Procedural Fairings (Highly Recommended)

Editor Extensions (Highly Recommended)

Life Support Mod

Vertical Velocity Control

Deadly Reentry

Enhanced Nav Ball (Highly Recommended)

Visual Enhancements (Highly Recommended)

KAS (Highly Recommended)

FAR (Highly Recommended)

All of these combined, provide for a reasonable collaboration between realism and play-ability.

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Mono's Hard Mode:

For those looking for both a challengine and realistic game

-Ferram Aerospace

-Deadly Re-Entry 2

-Remote Tech 2

-TAC Life Support

Mono's Handy Pack:

Small but very useful mods to improve experience

-Kerbal Engineer Redux

-VOID

-Protractor

-PreciseNode

-NavyFish Docking Alignment Indicator

-Kerbal Alarm Clock

-Editor Extensions

-Kerbal Crew Manifest

-Selectroot

-Part Catalog

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