Sign in to follow this  
henryrasia

Hard Mod List

Recommended Posts

Greetings! I'll start this thread as a database for mods that make KSP more complete, in my opinion, and will update it based on suggestions I receive. So feel free to comment on the list add or subtract anything and I'll do my best to include it here. So without further ado:

Parts

- KW Rocketry - Adds very big standard-fuel rockets. Removes awkward fuel tank/engine clusters.

- KSP X - Adds parts identical to stock but with different sizes and attachment modes. Makes for easier tiny/huge ships.

- B9 Aerospace - Adds plane and space shuttle parts (with IVAs). Better looking and better performing aircraft.

New Mechanics

- KSP Interstellar - Adds complex mining, alternative science, and MANY parts reflecting many different aerospace technologies.

- kOS - Adds a write-it-yourself autopilot based on simple programming. Balance between autopilot and do-it-yourself, teaches code logic.

- Thunder Aerospace Corporation Life Support (TAC) - Adds many resources that are now needed to keep Kerbals alive. Makes probes worth sending.

- Kerbal Attachment System (KAS) - Adds ways to connect to separate vessels: Makes refueling and towing easier on the ground.

- RemoteTech - Adds purpose to communication sattelites with comms relays across space. Makes infrastructure a requirement for space travel.

- Mapping?

Feature Improvements

- Deadly Reentry - Adds reentry heat and heatshields. Strongly encourages smart reentry trajectories/ship design.

- Ferram Aerospace Research (FAR) - Adds realistic aerodynamics. Strongly encourages smart ascent profiles/atmospherical flight/rocket and plane design.

UI Improvements

- Enhanced NavBall - Shows radial and normal vectors. Removes need for dummy maneuver nodes to figure them out.

- Toolbar - Organizes all your mods into one in-game menu.

- Kerbal Engineer Redux - Shows DeltaV, TWR, and other data for your ships

Out-of-Game Improvements

- Better tech tree?

- Mod manager?

Feel free to contribute!

PS: I'm sorry about the lousy formatting, I really don't understand the forum's formatting tools.

Edited by henryrasia

Share this post


Link to post
Share on other sites

Hi,

Someone in another thread had problems with Kerb Engr Redux...

Mod Sticky ... plz

cdr zeta

Share this post


Link to post
Share on other sites

KIDS (Kerbal ISP Difficulty Scaler), essentially makes you need bigger rockets. Works with FAR (it's made by the author of FAR) and all the other mods you listed.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this