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zeppelinmage

To 0.23 or not to 0.23...

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...That is the question.

Currently, I'm running 0.22. This is my first game, and I've had it a whole three weeks (Year 1, Day 83). I've unlocked most of the tech tree so far, only a few Tier 7s and most of 8 left. maybe... 6000 science to go.

I've been debating lately whether to upgrade to 0.23 or not. If I do, am I correct in my assumption that my current save game is incompatible and will be lost? And what will I be missing out on?

(I realize these questions, or similar, are likely answered elsewhere... links to those answers are appreciated. :) )

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.23 adds a bunch of biomes on Minimus, a new part, and changes to how transmissions work. Savegames are fully compatible. Your mods will need updating manually.

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Your save should work fine with .23. If you have any mods make sure to install the latest version of all the ones you're using with that save before you start the game.

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your current save will not be lost, mine wasn't :) You may have to go to the r and d facility, find the new science module and manually click on it and unlock it.

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No, you are incorrect in you're assumption.. 0.22 save just work, nothing fancy that has been added that will break compatibility of savegames..

What you... just take a look in the patchnotes, most noticable, the optimalisations and science overview..

BTW, did i mention the optimalisations, and the science overview, and dont forget, the optimalisations and a reordered techtree, and tweakables and..... much much more..

And ow, i allmost forgot, they added some nifty optimalisations :D

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Ah, very nice. Glad to know this n00b's assumption was incorrect. ;)

The only mods I use are Kerbal Alarm clock and Kerbal Engineer, so shouldn't be too painful to update. :)

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Another n00b question...

My primary save file doesn't have its own directory. (Can't edit persistence files, since they don't exist.) Probably because I started with the Demo, and overwrote it with 0.22. Might that cause problems?

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I would like to warn you to backup the whole folder. I went from 0.22 to 0.23, but running a lot of mods. I kept getting Kraken attacks after the upgrade, and determined it was one of the mods, which was supposedly updated (re-updated since).

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You games (and persistent.sfs) should be located in the ksp\saves\save_game_name directory..

Ships are also stored there in an seperate directory, same for the saved Subassemblies

Since 0.20 mods are stored in ksp/gamedata with the KSP/PLUGINS and KSP/PARTS directory as legacy backup for older mods, but by now with 0.23 it can be considered obsolete.

So for backup purposes, you only need the KSP\GAMEDATA\MoDs without the SQUAD directory, what contains the stock parts, and KSP\SAVES for backup..

Never played the Demo, but i assume it works with a simulair structure..

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You games (and persistent.sfs) should be located in the ksp\saves\save_game_name directory..

Yep, this directory doesn't exist. Yet my save game works fine. This is what worries me about upgrading. :huh:

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I would create a folder under KSP called "saves" and make a folder under that with your save game name of choice, and copy your persistent & quicksave files there along with ships folder.

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I would create a folder under KSP called "saves" and make a folder under that with your save game name of choice, and copy your persistent & quicksave files there along with ships folder.

I would certainly do that, if I could find the .sfs files at all. I do a search (including system and hidden files), and nothing comes up. I think the Demo save was integrated into the program, and since I simply overwrote the Demo with 0.22, it's using that same functionality for my primary career save. :huh:

Either way, I have 0.23 and the updated mods downloaded... going to backup and then try and see if upgrading works in a few minutes. :)

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For the record, upgrading worked fine. :) Currently launching the next mission in my Munar X series.

I do have to re-do my alarms, and the Kerbal Engineer isn't "counting down" delta-V like it used to... but otherwise, everything's working well.

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I've been getting a lot of Kraken attacks on 0.23 using Engineer and KAC. They mostly occur when switching to interplanetary ships going over ~10,000m/s, but switching to them using KAC seems to fix it.

Just a heads up. :)

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How does a generic surface sample taken from Minmus in 0.22 - when Minmus had no biomes - get handled when the save file is converted to 0.23? Does the sample get reassigned to a biome retrospectively?

I'm only interested as I landed a science vehicle on Duna in advance of the next update.

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How does a generic surface sample taken from Minmus in 0.22 - when Minmus had no biomes - get handled when the save file is converted to 0.23? Does the sample get reassigned to a biome retrospectively?

I'm only interested as I landed a science vehicle on Duna in advance of the next update.

Apparently, it remains "generic". You can re-hit the biome for more science later. I'll have to try it when I do my Minmus landings later on. :)

screenshot82.png

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