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[1.0.x] Habitat Pack v0.41


Porkjet

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You know what else would be amazing? A small backpack-looking part that could be inflated into a single-kerbal tent. Something that could be used with KAS: stored on a bin, carried by a kerbal on EVA, dropped and inflated on the ground. It would be a great asset for kerbals on long plane or rover trips.

And this too^

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how is it that you literally posted this just when i was designing a new station....

this is most definitely the best habitat pack i have had the purpose of using!

Keep Up the Awesome work Porkjet!:D!

It's creepy.... :0.0: I start thinking about making some Mars Transit Vehicle (aka Copernicus) parts but I don't want to bother with making an inflatable transhab and what does he do? He goes and makes a transhab. :0.0: But if you're going to drop a long term base on Duna then you want some kind of inflatable base right? That Transhab is kinda an unwieldy thing to land so, what better than an inflatable base???

What does he do? He goes and makes an inflatable base.

:0.0:

Who knows what lurks in the hearts of KSP players??? The Porkjet knows!!!

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You know what else would be amazing? A small backpack-looking part that could be inflated into a single-kerbal tent. Something that could be used with KAS: stored on a bin, carried by a kerbal on EVA, dropped and inflated on the ground. It would be a great asset for kerbals on long plane or rover trips.

or marooned on a planet :D

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The Flat Hab is everything I've dreamed of for a base. I just need to find the best placement for the landing gear and get the hang of putting parts on top that won't break apart when the hab deploys.

EMFfTB0.png

The only downside is that this arrangement leaves the hatches a bit above ground. That isn't an issue on most planets and moons, where kerbals can still reach them by jumping, but I wish there was a way to put a ladder under the hatch. Or even better, if the hab deployed a little ladder itself.

Anyway, can't wait for the IVA!

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The Flat Hab is everything I've dreamed of for a base. I just need to find the best placement for the landing gear and get the hang of putting parts on top that won't break apart when the hab deploys.

http://i.imgur.com/EMFfTB0.png

The only downside is that this arrangement leaves the hatches a bit above ground. That isn't an issue on most planets and moons, where kerbals can still reach them by jumping, but I wish there was a way to put a ladder under the hatch. Or even better, if the hab deployed a little ladder itself.

Anyway, can't wait for the IVA!

You know, I was noticing in the video a few days back that the Kerbal was clinging to the hatch as it was deploying and it got me thinking that since the transform can be moved and attachment nodes can be linked to transforms, wouldnt it be possible to put a small transform under the hatch that animates with it? And make that an attachment point via NODE{} in the config file? Then it should just be a matter of reconfiguring a ladder to change its attach rules and give it an attach node (stack) and it should work....?

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Just made a MM patch to integrate this with TAC-LS

All parts will contain life support resources scaled to their size and the fact that they are not just storage containers (I.E. they arn't choc full)

@PART[centrifuge1]
{
MODULE
{
name = LifeSupportModule
}
}

@PART[inflato1]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 4
maxAmount = 4
}
RESOURCE
{
name = Water
amount = 4
maxAmount = 4
}
RESOURCE
{
name = Oxygen
amount = 4
maxAmount = 4
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 4
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 4
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 4
}
}

@PART[inflato2]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

@PART[inflatoFlat]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

@PART[orbitalorb]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

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Just made a MM patch to integrate this with TAC-LS

All parts will contain life support resources scaled to their size and the fact that they are not just storage containers (I.E. they arn't choc full)

@PART[centrifuge1]
{
MODULE
{
name = LifeSupportModule
}
}

@PART[inflato1]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 4
maxAmount = 4
}
RESOURCE
{
name = Water
amount = 4
maxAmount = 4
}
RESOURCE
{
name = Oxygen
amount = 4
maxAmount = 4
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 4
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 4
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 4
}
}

@PART[inflato2]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

@PART[inflatoFlat]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

@PART[orbitalorb]
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Food
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Water
amount = 2
maxAmount = 2
}
RESOURCE
{
name = Oxygen
amount = 2
maxAmount = 2
}
RESOURCE
{
name = CarbonDioxide
amount = 0
maxAmount = 2
}
RESOURCE
{
name = Waste
amount = 0
maxAmount = 2
}
RESOURCE
{
name = WasteWater
amount = 0
maxAmount = 2
}
}

Thanks :D This is appreciated

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Mounted the new hab on an Altair descent stage from Bobcat's American Pack

And yes, we have a problem with the ladder. And the egress hatch....

http://i.imgur.com/ex3xbYNl.pnghttp://i.imgur.com/47ZbZFbl.png

Yea hmm... I'll try and add a deployable ladder, but I don't know if it'll work with the animation.

So every time I use the Orbital Orb, this happens...

http://i.imgur.com/UMlwd4A.png

Any idea why?

Edit: The problem seems to have gotten fixed after I removed the internals from the parts' config...

It still works for me. I havn't changed anything on it since the last update.

I had this bug a few times when something with the internals was wrong, like they were referenced incorrectly in the cfg.

Is anyone else having this problem?

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Yea hmm... I'll try and add a deployable ladder, but I don't know if it'll work with the animation.

It still works for me. I havn't changed anything on it since the last update.

I had this bug a few times when something with the internals was wrong, like they were referenced incorrectly in the cfg.

Is anyone else having this problem?

Hmm those blank fields in the flight gui iwe seen before. Its usually caused by some partmodule plugins missing or not working correctly. Namely rpm, exurgentengineering or firespitter. Perhaps the guy experiencing the issue could post his ksp log file.

I think the ladder mount should work. As long as the collider is set up correctly. And it looks like youre scaling it with the inflating animation so it should be good.

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