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[1.0.x] Habitat Pack v0.41


Porkjet
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There's a Nautilus X parts pack out there somewhere. Search the forum for it.

That's good to have a well made dedicated mod, but I'm playing RO so I have a narrow width of selection...and making a real-ish station, every single habitat with airlock doesn't look pretty I guess.

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  • 2 weeks later...
Yes it works. Since it works it isn't dead.

I think it fair to say it works but there no signs of it bein further developed or maintained. This could change but it works yes but I feel for all intents and purposes it is dead. Porkjet is very active obviously in squad development and may one day come back but only time will tell.

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This is must have for 1.0, can we expect compatibility fix?

Porkjet has said that he's going to revisit his old stuff and update them. And if nothing else, I want to continue to use these parts too so I'll be updating them for my personal use. It's not a stretch for me to provide fixes in the form of Module manager patches.

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The node issues are pretty easy to solve using Module Manager:

@PART[BaseMount] {
@node_stack_bottom = 0.0, -0.15, 0.0, 0.0, -1.0, 0.0, 1
}

@PART[centrifuge1] {
@node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1
}

@PART[inflato1] {
@node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}

@PART[inflato2] {
@node_stack_bottom = 0.0, -1.9, 0.0, 0.0, -1.0, 0.0, 1
}

@PART[inflatoFlat] {
@node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
}

@PART[orbitalorb] {
@node_stack_bottom = 0.0, -1.18, 0.0, 0.0, -1.0, 0.0
}

This pack works just fine for me with recompiled habitat.dll and LayeredAnimations.dll. I didn't test it with the prebuilt ones.

EDIT: Here's a link to the file: https://onedrive.live.com/redir?resid=ba4082b106bb82c5%21226

Edited by philly_idle
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