DMagic

[1.5.x - 1.6.x] DMagic Orbital Science: New Science Parts [v1.4.2] [1/10/2019]

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Posted (edited)
On 6/5/2019 at 10:07 AM, protonv said:

I'm sorry :((

I got my own problems that are related to that, so I'm sorry too! I downloaded the mod and extracted it and am presented with both a GameData folder as well as a source folder. I understand I can merge my GameData folder but where should I put my source folder? 

 

EDIT: A google search seems to suggest that I don't need the source folder. My even deeper apologies in that case! The mods that are not working must be due to something else. I'll keep researching. 

Edited by Alexology

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33 minutes ago, Alexology said:

I got my own problems that are related to that, so I'm sorry too! I downloaded the mod and extracted it and am presented with both a GameData folder as well as a source folder. I understand I can merge my GameData folder but where should I put my source folder? 

 

EDIT: A google search seems to suggest that I don't need the source folder. My even deeper apologies in that case! The mods that are not working must be due to something else. I'll keep researching. 

 

While it's awesome that you're not wanting to bother peeps with local problems (since the mod works), it sounds like you've already done a fair share of "trying stuff" to get it to work. What's the problem if I may ask?

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Just now, Jognt said:

 

While it's awesome that you're not wanting to bother peeps with local problems (since the mod works), it sounds like you've already done a fair share of "trying stuff" to get it to work. What's the problem if I may ask?

 

Well I have the following mods installed in the game data folder but I am fairly sure some of them are not working (marked as not working):

X Science

Achievements

CapCom-Master (not working)

Chatterer

Community Tech Tree

ContractConfigurator (not working)

Contract Packs

DistantObject

DMagicOrbitalScience

EasyVesselSwitch

FlagPack

KIS

KSP Contract Window Master

Scansat release

UniversalStorage II

Kerbnet Master

 

I also need to add hide empty tech tree nodes. Just haven't done that one yet. 

 

 

 

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Ah, I thought you had Orbital Science issues. What makes you think those mods are not working though?

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10 minutes ago, Jognt said:

Ah, I thought you had Orbital Science issues. What makes you think those mods are not working though?

In the case of those 2 mods I don't have access to them at the space center. There is no button to access their functionality. So hunting for contracts I have to pop in and out of the space center every 2 days rather than using the mod window. 

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I’d check in with the capcom thread then if I were you. Before that it can’t hurt to download it again to make sure you’ve got the dependencies (CKAN will take care of that if you use it). 

Contract configurator I can usually tell if it’s working by looking at the missions in mission control. With CC the ‘All’ tab categorizes the missions. And you should have an entry for CC in your game difficulty menu. (ESC, Settings, Difficulty)

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Posted (edited)

@Alexology Any time there is a source folder you can probably safely leave it out, though, in some cases it might be an indication that you downloaded the wrong thing. 

The CapCom-Master that you have listed above is likely such a case. That sounds like the GitHub repo, not the GitHub download package. CapCom in particular has several dependencies (ContractParser and ProgressParser, which are included in all of the regular download packages, but probably not the GitHub repo) and requires being installed in a specific location (GameData/DMagicUtilities/CapCom), any deviation from that would cause it not to work right.

Edited by DMagic

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12 hours ago, DMagic said:

@Alexology Any time there is a source folder you can probably safely leave it out, though, in some cases it might be an indication that you downloaded the wrong thing. 

The CapCom-Master that you have listed above is likely such a case. That sounds like the GitHub repo, not the GitHub download package. CapCom in particular has several dependencies (ContractParser and ProgressParser, which are included in all of the regular download packages, but probably not the GitHub repo) and requires being installed in a specific location (GameData/DMagicUtilities/CapCom), any deviation from that would cause it not to work right.

From the Maestro itself! Wonderful, they did install in the sub folder you mentioned in one of my attempts and I wondered why that was. I'll tinker away again and I'm confident I can get it working now. I am simply blown away by your mods so thank you from the bottom of my heart and I greatly appreciate your taking the time to reply to me directly. Bravo to you and thank you for all your hard work. 

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